|Commander / EDH||Legal|
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Cartouche of Knowledge
Enchantment — Aura
Enchant creature you control
When Cartouche of Knowledge enters the battlefield, draw a card.
Enchanted creature gets +1/+1 and has flying.
Cartouche of Knowledge Discussion
1 month ago
Love this! Having flying on every creature adds so much value to the deck, and the counters really play off each other nicely. I swapped Cartouche of Knowledge and Recumbent Bliss with Ordeal of Thassa and Pacifism , as well as adding in Meandering River s.
Great build, love the $5 decks!
3 months ago
I also have a Lorescale Coatl / Chasm Skulker deck I am trying to put together. It is just a casual deck, more creature-oriented. Mine works a little different in that I have lots of draw-cards and then a couple creatures that give some kind of effect to creatures with counters. I found Cartouche of Knowledge and Trial of Knowledge work very well together in my deck.
4 months ago
Ya need more lands, at least 35 if not more. Also cut artifact ramp like Gilded Lotus and Thran Dynamo. You're in green, you can get some wild green ramp. Rampant Growth Farseek Kodama's Reach Search for Tomorrow You also have Tunnel vision in there, probably don't need since it's not really a mill deck, but you didn't include Spell Crumple and Hinder. I'm also not a fan of the "Counter target spell unless they pay x" spells. Hinder and Crumple are much better, even without tunnel vision. You also may have too many counterspells. Essence Scatter also isn't great for you in edh. I'm not a huge fan of Cryptic Annelid, Cartouche of Knowledge, Elixir of Immortality. Some good removal Beast Within Krosan Grip, Pongify
Some fun stuff to add:
Chaos Wand - Can trigger Rashmi to cast 2 spells for 4 mana
Trygon Predator - Fly boi with removal
terastadon - Big boi with removal
Draining Whelk - Might be on theme for you. Get a big boi and counter a spell. Kinda expensive though
5 months ago
Recommended Out: Cartouche of Knowledge
Sovereigns of Lost Alara - About $4
Eldrazi Conscription - About $15
Frantic Search - About $1
Auramancer's Guise - About $0.50
Gift of Immortality - About $1
Curator's Ward - About $0.01
Mesa Enchantress - About $0.20
Mirror-Mad Phantasm - About $0.80
Read the Runes - About $0.20
Traumatize - About $2
Fool's Demise - About $0.20
Protective Bubble - About $0.10
Ordeal of Thassa - About $0.05
Vow of Flight - About $0.05
5 months ago
Thanks blazefur. You're right that Cartouche of Knowledge isn't quite as useful in this deck as it would be in others, but it still gives a +1/+1 bonus, draws you a card, and returns Trial of Knowledge to your hand. Most importantly, unlike Cartouche of Solidarity it has a bird (god) on it!
8 months ago
Adding on to what Cereal_Killer said about draw spells, you don't play a ton, and I can see there being times you're just empty handed without anything to do. More enchantment - auras that draw cards (recently printed and cheap examples include Cartouche of Knowledge & Curious Obsession) and more cantrips (Ponder, Preordain, and the like) would be my top priority.
Also, you play a ton of lands (currently 37). Your heaviest card is 6 mana, but there's only one. I can see you trimming down to 34 lands, and then that opens up some slots (in the case that you like everything in your deck already and don't wanna make moves for other cards you've been considering).
8 months ago
Let's say an opponent controls a Flying Men enchanted with Curiosity, and you gain control of the Curiosity. Your opponent still controls Flying Men and can still choose whether or not to attack with it an who to attack. If it attacks and is blocked, nobody draws a card. If it attacks a planewalker, nobody draws a card. If it attacks you, nobody draws a card. If it attacks a player who is your opponent (because it's a multiplayer game) and isn't blocked, tnen you will draw a card.
Controlling an aura attached to another player's creature works the same whether it's your aura that you cast on their creature or an aura they played that you gained control of. Often times you don't want to steal them, especially with newer ones that only grant abilities to the enchanted creature (compare Keen Sense to Sixth Sense). Also, some auras say "enchant creature you control" like Cartouche of Knowledge, those auras will go to the graveyard as soon as different players control the creature and the enchantment.
9 months ago
In Standard, I think it could be a sort-of deck. UW Ascend was already a thing, with Slippery Scoundrel, aura-based card draw like Cartouche of Knowledge and Curious Obsession, and Aura-based removal like Seal Away. There's also powerful one-drops in Novice Knight, etc. So, I would be tempted to try UWg Auras, with green splashed for the Enchanter and Vine Mare.
An alternative could be Wgr for Valduk, Keeper of the Flame, I suppose. But that seems a little "cute", and less powerful.
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