Cartouche of Knowledge
Enchantment — Aura
Enchant creature you control
When Cartouche of Knowledge enters the battlefield, draw a card.
Enchanted creature gets +1/+1 and has flying.
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Cartouche of Knowledge Discussion
1 week ago
For context, I've been playing a weird Sultai energy variant pretty much all season playing Winding Constrictor & Longtusk Cub but no Walking Ballista, because I never liked the card. Stupid reason, I know.
Anyhow, if you can Attune with Aether on T1 into a Longtusk Cub on T2 and then a play Winding Constrictor on T3, before combat, if your opponent doesn't block that Longtusk Cub (Longtsuk deals 4 damage, gains 3 energy) the game snowballs until they find a Fatal Push or Vraska's Contempt. All that to say, I did that one game, Cub did 4 damage T3 and 6 damage turn T4 before they finally managed to kill it. And that was a deck without Cartouche of Knowledge. Snake is great, and it's a valid threat without the Ballista.
As for a planeswalker in the SB, both of the Nissas are great but I would advocate for Nissa, Steward of Elements, she's super flexible as to when you can play her and if your opponent can't counter her in the late game then they are pretty much dead (10 extra flying damage out of nowhere?). Not to mention she synergies with your deck! Hope that was helpful!
2 weeks ago
Cartouche of Knowledge seems to cost , just as Spectral Flight. Though I'm considering it, it results in only a 4/4 double strike flier, and not 5/5 double strike flier (2 less damage per attack), which is why I haven't outright added it and I'll have to test its usefulness. I'm still trying 1 Slip Through Space over a 3rd Distortion Strike, and I'm not really convinced.
As for removal, I guess I could run some extra removal, though adding 3 more targeted removal seems overkill. I don't know why I would ever need so much removal when I have 2 board wipes! Though board wipes can set me back as well (obviously), Selfless Spirit has been very helpful since I started playing it. I'm curious: you seem to advocate for siding Day of Judgment and playing more targeted creature removal in its place. Why? Has it worked better for you in the past?
2 weeks ago
2 weeks ago
Hello, KingMoney! Thanks for your feedback.
Emerge Unscathed is indeed essential to the deck, since not only it provides with protection, but also triggers the Heroism ability of Fabled Hero and other heroes like Wingsteed Rider and Hero of Iroas, twice (since it has Rebound).
As for the cartouches, Cartouche of Knowledge is indeed a pretty good choice, and I'm torn between that or continue using the very similar Spectral Flight or One With the Wind (those last two are functionally the same). The other cartouche you suggested doesn't really seem that good for the strategy of the Deck: betting everything on a single super-buffed unblockable monster.
Regarding removal, I already run 1 Oblivion Ring, plus 1 other card that has the same functionally but with a different name: Banishing Light. This is to avoid being cut off by cards like Surgical Extraction, Meddling Mage and other similar annoyances. I also run a Journey to Nowhere as the 3rd targeted removal, since the Deck needs a low mana curve to be aggressive.
As for Perimeter Captain, I realize that's an odd choice for most players. Slippery Bogle doesn't cut it for me, because the deck is mostly white with a splash of blue and no green, and it doesn't further my strategy. Perimeter Captain doesn't either, but it's good for its purpose: warding off attacks to win some time to get Fabled Hero going. Otherwise the Deck would get shredded by aggro red decks. With a 0/4 body, they are hard to top early on, and with two of them on the field you can block with both to gain 8 life. Still, maybe there's a better choice available.
2 weeks ago
Unless Emerge Unscathed is crucial to the deck, I think Brave the Elements would be sweet in this deck! I would suggest putting Day of Judgment in the side. For your deck, I would suggest Cartouche of Solidarity because it pays for itself with a 1/1 and Cartouche of Knowledge because it has an instant payoff with its cantrip effect. I would suggest less of the instant and sorcery combat tricks to lock down on more aura effects. For removal for the deck, I would suggest 3 Path to Exile, 3 Dismember, and 3 Oblivion Ring because the deck is gonna need a solid base of removal. I would swap Perimeter Captain for 3 Slippery Bogle and a Hero of Iroas. I really like the idea of the deck, but if you wanna go the aura root, I would take a look at the / bogles list that SaffronOllive at MTGGoldfish played.
3 weeks ago
PI3L0V3R after a fnm and Sunday showdown I went 3-1 both days with this deck. The only considerations for this deck that ive come up with are Glorybringer and 2 more Harnessed Lightning.Ideally the deck should playTurn 1: Attune with Aether Turn 2: Longtusk Cub or Servant of the Conduit Turn 3: Electrostatic Pummeler and if no pummeler Rogue Refiner or Cartouche of Knowledge on Longtusk Cub get 2 more energy and Blossoming Defense if necessary Turn 4: Larger Than Life and Built to Smash end game
4 weeks ago
Nice idea, I like seeing Pummeler go into different colors. I personally prefer Cartouche of Knowledge as the flying provides better evasion and for the card draw it offers. The first strike and token from the white cartouche don't really add any value, but it does have the lower CMC.
For the sideboard, I would prefer playing Ixalan's Binding over Cast Out. You are going to be tapped out most of your early turns, so the Flash isn't going to be 100% relevant. Ixalan's Binding is also a great answer to your opponent's Cast Out, Ixalan's Binding, or even the Fairgrounds Warden that is showing up in a few God-Pharaoh's Gift decks..
4 weeks ago
Autres idees :