Cartouche of Knowledge


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Common

Combos Browse all

Cartouche of Knowledge

Enchantment — Aura

Enchant creature you control

When Cartouche of Knowledge enters the battlefield, draw a card.

Enchanted creature gets +1/+1 and has flying.

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Cartouche of Knowledge Discussion

TheKing8426 on Daxos of Meletis

1 month ago

Adding on to what Cereal_Killer said about draw spells, you don't play a ton, and I can see there being times you're just empty handed without anything to do. More enchantment - auras that draw cards (recently printed and cheap examples include Cartouche of Knowledge & Curious Obsession) and more cantrips (Ponder, Preordain, and the like) would be my top priority.

Also, you play a ton of lands (currently 37). Your heaviest card is 6 mana, but there's only one. I can see you trimming down to 34 lands, and then that opens up some slots (in the case that you like everything in your deck already and don't wanna make moves for other cards you've been considering).

Neotrup on Gaining Control of Aura's

1 month ago

Let's say an opponent controls a Flying Men enchanted with Curiosity, and you gain control of the Curiosity. Your opponent still controls Flying Men and can still choose whether or not to attack with it an who to attack. If it attacks and is blocked, nobody draws a card. If it attacks a planewalker, nobody draws a card. If it attacks you, nobody draws a card. If it attacks a player who is your opponent (because it's a multiplayer game) and isn't blocked, tnen you will draw a card.

Controlling an aura attached to another player's creature works the same whether it's your aura that you cast on their creature or an aura they played that you gained control of. Often times you don't want to steal them, especially with newer ones that only grant abilities to the enchanted creature (compare Keen Sense to Sixth Sense). Also, some auras say "enchant creature you control" like Cartouche of Knowledge, those auras will go to the graveyard as soon as different players control the creature and the enchantment.

landofMordor on Is it possible to put ...

2 months ago

In Standard, I think it could be a sort-of deck. UW Ascend was already a thing, with Slippery Scoundrel, aura-based card draw like Cartouche of Knowledge and Curious Obsession, and Aura-based removal like Seal Away. There's also powerful one-drops in Novice Knight, etc. So, I would be tempted to try UWg Auras, with green splashed for the Enchanter and Vine Mare.

An alternative could be Wgr for Valduk, Keeper of the Flame, I suppose. But that seems a little "cute", and less powerful.

clark1424 on GRN Sultai Muldrotha

2 months ago

I do play Curious Obsession in the arena and in the paper. Yes the pros are good, but the cons.... Man.... You don't want to your horse unable to block a Goblin Chainwhirler. I tried Cartouche of Knowledge as well but i want the 1 drop better. I'll give it a try. Maybe try combining different auras for 7 slots.

clark1424 on GRN Sultai Muldrotha

2 months ago

Thanks man. Just changed the Cartouche of Knowledge into Arcane Flight since its more likely to be countered, i want my opponent to spend more mana than the usual for a 1 drop. I do like the idea of turn 5, attach flight to a hexproof horse or hydra, which is unlikely if i have a 2 to cast aura instead. Also, post rotation, i'll surely use Jade Guardian to replace Bristling Hydra. Since hydra is the better card pre-rotation, I might as well stick to it. :)

SereneTsunami on GRN Sultai Muldrotha

2 months ago

Cartouche of Knowledge is a good option for 3 more months. Don't sleep on Jade Guardian it's not as big, but it works well in your deck.

Aragon_Neotrix on Merfolk Tapping

3 months ago

Add more cards like Cartouche of Knowledge that way you can boost your merfolk and draw cards as a bonus. Additionally this would allow you to put in better merfolk than just your unblockable dudes. Gravelgill Duo is great though so maybe add some more Dimir spells to support it? Also maybe consider a top end merfolk that draws you cards for late game purposes.

Purple_Mage on MONO BLUE - Fly over!

4 months ago

I like the deck :). Cartouche of Knowledge is good for some card draw and to give a bit more to your unlockable guys.

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