Cartouche of Knowledge

Cartouche of Knowledge

Enchantment — Aura

Enchant creature you control

When Cartouche of Knowledge enters the battlefield, draw a card.

Enchanted creature gets +1/+1 and has flying.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Amonkhet (AKH) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Cartouche of Knowledge Discussion

Mj3913 on U/R Prowess

3 months ago

Loved UR prowess when it was in standard, and to start you have too many creatures and lands. 16 creatures and 18 lands I found to be efficient at the time using cantrips such as Slip Through Space and Expedite .

So I looked through some pioneer legal UR stuff and here's what I came up with:

Baral, Chief of Compliance was a neat find, lowering the cost of your spells, and turning any counterspell into a cantrip. This I think would allow you to run more counters to protect your creatures while keeping cards in hand. I think I'd go with 2-3 copies because Legendary if you do. Extras can be discarded with spells or abilities or held as backup.

Prowess works with non creature spells, so if you don't mind sorcery speed buffs that cantrip or draw when you connect these auras may be for you; Curious Obsession , Cartouche of Knowledge , Fate Foretold , and Ordeal of Thassa .

For spells Opt allows for filtering, Renegade Tactics is a cantriping evasion option, Thrill of Possibility is a great draw that can be used as a combat trick with prowess and being instant, Titan's Strength and it's ilk make for harder hits.

Also tapped lands are bad, so the less the better. Shivan Reef and Mana Confluence while pain lands are untapped and your game plan should make it so you deal alot more to them than you do to yourself. Ramunap Ruins can offer that last shock to win for longer games. And Basics if balanced usually fill out the rest.

Hopefully that helps some, ifnI were to get into pioneer this probably would have been my first stop as well. +1 for ya.

djnewellmit on Pioneer - RG Pummeler

3 months ago

Your list looks strong. The problem I found with RG Pummeler in standard was its inability to rebuild if you have a misfire on the combo. Blue provides good card draw in the form of Cartouche of Knowledge and Rogue Refiner , although I found Trophy Mage to be very good in place of the Refiner since it 'draws' you a Pummeler every time.

That said, with the faster speed I would expect in the Pioneer format, the RG build has more potential to hit for lethal consistently on T4.

Glorious End was my favorite spice in the RG build. Play it during their upkeep for best effect, or use it as a counterspell.

DarkStarStorm on Bogle Aura Hexproof

5 months ago

Curious Obsession and Cartouche of Knowledge are auto-includes in this deck.

FearMySnakes on Simic Counters 2019

7 months ago

Yes, Lorescale definitely needs some protection from opponents. The normal cards like Cancel, Negate, and Mana Leak can work pretty well but I have had more success with cards that give it flying. Cartouche of Knowledge works really well with Lorescale. I see you have some flying creatures in this deck, should help keep them safe!

Gadianten on Hakim EDH

7 months ago

Try adding Treachery because spending two mana to make five is fun and its a useful enchantment. Also, Triton Cavalry and cards like Flight of Fancy and Cartouche of Knowledge can be used for profit.

dgsav24 on $5 Bird Counters

10 months ago

Love this! Having flying on every creature adds so much value to the deck, and the counters really play off each other nicely. I swapped Cartouche of Knowledge and Recumbent Bliss with Ordeal of Thassa and Pacifism , as well as adding in Meandering River s.

Great build, love the $5 decks!

FearMySnakes on Bant Ascendancy

1 year ago

I also have a Lorescale Coatl / Chasm Skulker deck I am trying to put together. It is just a casual deck, more creature-oriented. Mine works a little different in that I have lots of draw-cards and then a couple creatures that give some kind of effect to creatures with counters. I found Cartouche of Knowledge and Trial of Knowledge work very well together in my deck.

swaggerooo on Water Boyz

1 year ago

Ya need more lands, at least 35 if not more. Also cut artifact ramp like Gilded Lotus and Thran Dynamo. You're in green, you can get some wild green ramp. Rampant Growth Farseek Kodama's Reach Search for Tomorrow You also have Tunnel vision in there, probably don't need since it's not really a mill deck, but you didn't include Spell Crumple and Hinder. I'm also not a fan of the "Counter target spell unless they pay x" spells. Hinder and Crumple are much better, even without tunnel vision. You also may have too many counterspells. Essence Scatter also isn't great for you in edh. I'm not a huge fan of Cryptic Annelid, Cartouche of Knowledge, Elixir of Immortality. Some good removal Beast Within Krosan Grip, Pongify

Some fun stuff to add:

Chaos Wand - Can trigger Rashmi to cast 2 spells for 4 mana

Courser of Kruphix Plasm Capture

Trygon Predator - Fly boi with removal

terastadon - Big boi with removal

Draining Whelk - Might be on theme for you. Get a big boi and counter a spell. Kinda expensive though

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