|Commander / EDH||Legal|
Printings View all
|Return to Ravnica||Uncommon|
Combos Browse all
Target creature you control gets +1/+0 until end of turn and is unblockable this turn.
Overload 3UR (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
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2 months ago
2 months ago
Having a good card-draw set will help with both your mana base and filling your hand with cantrips and Storm cards.
I like this article a lot: http://www.mtgeezer.com/hidden-gems-16-blue-card-drawing-spells-part-one/
Aerial Responder will be a great choice as a double-strike target with your commander. Sphinx of the Final Word might be good, too. Ojutai Exemplars, Docent of Perfection Flip, Anax and Cymede, Mirrorwing Dragon, and Zada, Hedron Grinder are neat.
Were I you I would trim down the creatures but definitely keep a bunch of them if Storm-ing is your goal. You have made good choices with them thus far and it would be a shame to not use your commander's ability. I do, however, believe it is a sign of a deck's strength if it functions without its commander.
Curse of the Swine is just good for commander.
Some good cantrips (and cheap spells to be discounted with Goblin Electromancer and Jace's Sanctum) to get your storm count up: Ponder, Lightning Bolt, Shock, Slip Through Space, Disenchant, Retraction Helix, Safe Passage, Snap, Artful Dodge, Twinflame, Distortion Strike, Brainstorm, Vapor Snag, Unsummon, Preordain, Titan's Strength, Pyretic Ritual, Mighty Leap, Strength of Arms, Shadow Rift, Return to Dust, Ethereal Haze, Emerge Unscathed, Chaos Warp, Ajani's Presence, Pieces of the Puzzle, Pongify, Lightning Helix, Brute Force, Banishing Knack, Seething Anger, Spite of Mogis, Void Snare, Polymorphist's Jest, Teleportal
3 months ago
One of the best parts of the new BFZ block allies is that you don't need allies to benefit from their Rally abilities. You can actually scale back some of the less impactful allies here for more utility and overall oomph. Ondu Cleric, Veteran Warleader, and Angelic Captain never seem to pull their weight. Vigilance is always good in multiplayer, so Joraga Bard isn't as crappy as it seems. Redundancy with Makindi Patrol is awesome.
Depending how you feel about infinite combos, or just including non-Allies to the party, there's always Conspiracy and Xenograft to turn all your chumps into allies or allies in addition to. Yes, this works with Turntimber Ranger, but it's a may ability, so there's no reason to do so if you don't want to. Sometimes games just gotta end though. Which is why I'm also fond of Teleportal in decks like these. Once you have the board just push everyone through for murders.
Abzan Ascendancy, Oath of Gideon, Alhammarret's Archive, and Harsh Sustenance seem out of place. The Gavony Township is way better than Ascendancy, and if you're looking for ways to protect yourself from board wipes, you're already running Eerie Interlude, Ghostway, and Golgari Charm. I'd also recommend looking at Boros Charm, Faith's Reward, and Creeping Renaissance for added protection, also, Faith's Reward is just hilarious post-wrath.
Venser, the Sojourner is spectacular here, like Teleportal mentioned above, but more versatile since he flickers your allies. You could also look at Conjurer's Closet fore more flickering action, that can also act as a pseduo-Vigilance (it's so good. Almost worth looking at Heliod, God of the Sun for that as well. Especially if you're running Conspiracy/Xenograft for the tokens he makes.)
We talked about lands already, but I'm really going to suggest looking at some sweet Green ramp. Skyshroud Claim/Ranger's Path are all stars for a reason, and they play nice with your dual type lands (Havelands and Shocks!). Crop Rotation can also let you get utility lands at instant speed and can help with Landfall (as can Harrow, but not for the utility lands). Expedition Map is perfect for this since it's on theme and can get you those sweet nonbasics.
I'd avoid the karoo lands like Orzhov Basilica just to cut back on losing tempo in the early game while you're shuffling your lands around. Vivids are going to serve you much better here. I'd also really suggest getting a Chromatic Lantern in there ASAP. Not having to worry about what land is tapping for what is a huge relief.
Okay, it's 2am. I think I've reached the end of any coherent thought. Hope there are useful bits in all this rambling. I'm always up for stuff like this. If you don't mind.
7 months ago
I would make the deck revolve more around Marchesa, protecting her via shroud/hexproof while abusing the Dethrone ability to make unblockable creatures bigger and bigger. (basically, I would go more aggro...)
Stab them in the back: Benthic Infiltrator, Deathcult Rogue, Dimir Infiltrator, Invisible Stalker, Latch Seeker, Mindmelter, Neurok Invisimancer, Shadowmage Infiltrator, True-Name Nemesis, Stronghold Overseer (<3)
I could find some use/space for: Marchesa's Smuggler, Lazav, Dimir Mastermind, Indulgent Tormentor, Defiler of Souls, Prince of Thralls, Merciless Executioner, Nefarox, Overlord of Grixis, Olivia Voldaren($$$)
Marchesa + sacrifice enabler +: Act of Treason, Threaten, Traitorous Blood, Word of Seizing, Conquering Manticore, Dominus of Fealty, Harness by Force, Mass Mutiny, Molten Primordial (it even has a crown!), Zealous Conscripts, Slave of Bolas, Soul Ransom
10 months ago
really nice deck. I am looking to brew with your commander as well(probably in a supporting role with Narset, Enlightened Master. Have you considered Jori En, Ruin Diver? Some other ideas are Mindswipe, Nivix Guildmage, Firemind's Foresight, and maybe Teleportal.
10 months ago
On turn 6, with Hypersonic Dragon and 2 Goblin Electromancer it's possible to cast Teleportal and 3 Dynacharge all overloaded. You swing for 29, and Hopefully win the game. Turn 5 victory is also possible.
11 months ago
Today was Return to Ravnica, which is one of our favorite sets ever.
We cracked some complete dross (Catacomb Slug, anyone? Anyone?), but overall, the pack was as decent as we'd hoped. We got a good start on some Rogue tribal with Stealer of Secrets and Tavern Swindler. And Knightly Valor was a surprisingly sweet Common.
We ended up with three great choices for our 1st Pick, and kind of had a split decision. Selesnya Charm was great value and, in the end, our 1st Pick. But we went back and forth with Teleportal, which looked awesome too ... the sorcery speed isn't as cool of course, but oh those Overload cards! And we also seriously considered our rare: