Teleportal

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Uncommon
Return to Ravnica (RTR) Uncommon

Combos Browse all

Teleportal

Sorcery

Target creature you control gets +1/+0 until end of turn and is unblockable this turn.

Overload 3UR (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

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MM3

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Recent Decks

Teleportal Discussion

landofMordor on Shifting Loyalties|Marchesa EDH-Grixis Wizards #3

6 days ago

Teleportal, Glaring Spotlight for evasion. (You should become best friends with Scryfall. Its search function will make it a breeze to find cards that grant all creatures evasion within your colors.)

Search the Support mechanic, Persist, Undying, Proliferate, Evolve, Graft, Fabricate. Search "enters the battlefield with counter" in Scryfall. Use life-as-payment cards like Razaketh or whatever, to ensure your life total isn't the highest.

Hope that helps! I was purposely a little less specific here to encourage you to learn Scryfall, since it's super helpful in deckbuilding. However, still feel free to reach out if I can be helpful. Cheers!

J-pants on K&T Land Kings

1 month ago

Another pretty major tuning pass. The main thing I found after playing this deck a few times was that it wasn't interactive enough with other players. Especially those that had any Flying creatures (I had ZERO answers to flying, other than Constant Mists!). So, in the interest of upping this interaction, I have trimmed out a good amount of the "Awaken" theme to make room for better cards, and more removal, more answers.

These cuts aren't easy to decide on... I'd really love to find a way to fit in 4-6 more lands and really lean into the Landfall theme even harder, but I'm hesitant. I have really come to love the Rude Awakening+Teleportal(overloaded) combo!

RijtBart on Shu Yun, the Silent Tempest

1 month ago

I played a lot with my shu yun deck: the silent army.You can't have enough sources that make your creatures do damage. So unblockable is key. I would surely add Teleportal and Thassa, God of the Sea. Also, the first or double strike ability is pretty important as shu yun has a very low toughness and will die to almost anything. To protect him a bit I would add something like Swiftfoot Boots. People will get rid of him very fast once they know how he works.

One last suggestion: Sage-Eye Avengers is would be a great upgrade, plus it gets you some removal.

Good luck!

chadsansing on Mizzix Precon + Money

2 months ago

Keranos, God of Storms and Monastery Siege might be good ways to see some extra cards here without giving your opponents any advantage - and also Pull from Tomorrow.

Invoke the Firemind might be a cool draw/burn spell to test, as well.

I wonder if it'd be fun to play Spellheart Chimera or Nivix Cyclops + Teleportal in this deck.

Have fun playing!

chadsansing on Keranos, God of Burn

2 months ago

Cool build. Have you tested with Plea for Power?

It might be fun to include something like Nivix Cyclops + Teleportal, as well. As Foretold, Pyromancer's Goggles, and Sunbird's Invocation might also be helpful.

Have fun!

ERoss8 on

3 months ago

Nice deck!

I don't especially like the Woodland Stream, as opposed to a higher-impact utility land like Kessig Wolf Run, or Reliquary Tower. Also, Rashmi, Eternities Crafter isn't great if she's only being triggered on your turn in the turn cycle. Somberwald Sage is a great mana dork for a creature heavy deck. Finally, Teleportal is also higher impact than Counterflux. If you really want a counterspell in that spot, try Desertion.

Hope this helps!

mr_lag on Locusts ... Everywhere

4 months ago

Hi,

On my Locust Deck I set up 3 possible win conditions, depending on the deck you're facing of:

1- Aggro. Just draw-swarm throw some wheels and pump with Gravitational Shift, Shared Animosity, with an always funny overloaded Teleportal.

2- control/direct damage. We assume we cannot attack for some reason or we must just stop some threatening creature Opposition, Shivan Harvest, Goblin Bombardment, Kyren Negotiations, Psychosis Crawler, Throne of the God-Pharaoh, Impact Tremors, and our beloved Purphoros, God of the Forge. In most of the cases we draw to create locust that will be used as gun-powder

3- Win by MILL. Yes. Here we can use two very understimated cards which are Sphinx's Tutelage and Altar of the Brood. The Altar is sick in this deck because everytime you draw, every enemy will mill the same. Make a Wheel of 7? they also mill 7 [and you have the locust BTW]. Altar of the Brood and Fascination act the same. If you sac your locusts to an Ashnod's Altar, you can draw-kill someone with a Stroke of Genius or the like.What about killing one opponent with 10 locusts pumped by shared animosity and then sac to Altar of Dementia to insta-mill another opponent? LOL.

anyway, that's my deck built on a relative budjet plus the cards I already had

Hour of Locusts

GoldenDiggle on Pirates

4 months ago

Teleportal, Magmatic Chasm, Falter, Mark for Death, Seismic Stomp, and Tectonic Rift all muddle up your opponent's non-fliers. All star Bedlam could make or break the game, a more one-sided option is Goblin War Drums, Raging River, and War Cadence.

Door of Destinies, Obelisk of Urd, Cover of Darkness, Metallic Mimic, and Vanquisher's Banner all help out your chosen creature type well.

Look into some shroud and hexproof options, as you won't be targeting your creatures with anything, so making sure they don't get removed is important.

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