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Target creature you control gets +1/+0 until end of turn and is unblockable this turn.
Overload 3UR (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Thanks for the suggestions. I've heavily considered them all, especially Goblin Electromancer to help with the overload spells, but none quite fit what I'm going for. Nivix Cyclops deserves a build devoted to it I think, but there's definitely some potential there. Teleportal seems made for the cyclops in particular, and I rarely see more than 2 or 3 on tokens on board before the pyro dies anyway.
As much as I love Nivix Cyclops , he doesn't fit in this type of deck, which is counter-burn. If I were to use him, I would use cards like Armed , Teleportal , and Titan's Strength . Thanks for the suggestion though!
Hmm well you are going half and half. You have some control and some aggro stuff. If you want to be more into control, I'd drop the Nivix Cyclops and the Fluxcharger . The sometimes swing in for damage but mostly just sit there blocking since you want to cast instants on your opponents turn. You might want to consider taking them out and putting in Guttersnipe and Spellheart Chimera . They synergize really well with control. That would also mean Teleportal isn't as useful but Izzet Charm would be a good switch since it is so versatile. It does everything you could want. I don't want to change what you have down too much but I think it is important for you to start moving towards either aggro or control. Hope that helps!!
Thanks for your comment. It's a very good option especially against those with a lot of huge creatures.
I use to cast Volcanic Geyser as finisher, but i'm going to try a different strategy: With a cost of five (overloading it) is easy to cast Teleportal in the turn six or seven, so maybe, if I have a Dragon and a pair of Nivix Cyclops in the battlefield I think it's a good way to finish.
I'm going to put two Teleportal in the sideboard and try it this friday.
|Avg. draft pick||8.24|
|Avg. cube pick||11.89|
|Commander / EDH||Legal|
|Return to Ravnica||Uncommon|