Teleportal

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Uncommon
Return to Ravnica (RTR) Uncommon

Combos Browse all

Teleportal

Sorcery

Target creature you control gets +1/+0 until end of turn and is unblockable this turn.

Overload 3UR (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Teleportal Discussion

DerektheRed on Budget Locust God

2 months ago

Distant Melody doubles your locusts, and Teleportal can be a one-shot in this deck. Both are cheap. There's also Deepchannel Mentor , which is still pretty cheap but high CMC and vulnerable to removal.

Agreed - nice budget deck!

Hexaflexagon on The Flying Turn Generator

3 months ago

Hey man!

Before we get into this, I just want to say that if I sound like a know-it-all and a dick, it's toatally unintentional and I apologize for it. Also, I have never played Jeskai in EDH, so please take my suggestions with a grain of salt.

It's kind of hard to find a good Jeskai Commander that is based around creatures, so I think you have two options:

Of course, you could have both in your deck, and switch them around as the meta/playgroup changes, but it's best to choose one now. I'll provide options for both.


The ramp and land package wil be roughly the same, so I'll start with that. I use TCC's manabase template, but feel free to change it.

Ramp

Lands

TCC's template for a manabase is this, but feel free to change it to fit your budget etc.

  • 3 OG Duals (Can be replaced by Check, Scry or Man lands)

  • 3 Shock

  • 3 Zend-Onslought Fetch (Can be replaced by Panoramas)

  • 15 total basics and utility (9/6 split)

  • 3 Filter Lands

  • 3 Pain Lands

  • 4 Any Colour Lands

  • 1 Tri Land

  • 3 Other Lands(more utility, duals, Lairs, etc)


Here's a deck that I drafted if you want Shu Yun, Silent Tempest as your commander. I left three slots for the cards already in your deck


Here's the draft deck if you want Ishai, Ojutai Dragonspeaker and Bruse Tarl, Boorish Herder as your commanders


That ends my very long post. Feel free the change anything you want about the decks I made, as they are only a first draft.

Good Luck,

Hex

Loeffner on Need help on choosing a ...

1 year ago

Introduction:

I need help for choosing a new Deck. I know it might not be so interesting for some of you since I only play casual, but I hope some of you come up with cool suggestions.

I mostly play against two other Players. Either it's all vs. all, or attack your left.

In the last few weeks they started to rapidly improve their Decks (their playstyle improved as well) and I am having really a hard time to win.

I want to get some new cards or an entirely new Deck. I hope some of you can help me choose and have some cool ideas. I would really like to get a control Deck that will help me win (most of the time). Now of course this is a casual playgroup so I do not want an unbeatable Deck or some broken infinite combos (not much fun for me and my opponents).

In the following I will give a short overview on the Decks I will be facing most of the time.

Opponent 1, Deck 1:

A red & blue aggro/control. His win condition is usually Nivix Cyclops + Teleportal and a lot of other spells like for example Cyclonic Rift. This way he can keep the board clean and do lots of damage very fast.

Opponent 1, Deck 2:

A mono white Soldier Deck. I haven't played against this Deck very often but it relies strongly on Synergies with +1/+1 Counters. Also one or two strong Angel finishers.

Opponent 2, Deck 1:A

A mono green Elven Token Deck. This Deck creates lots of tokens, buffs them with Lords and +1/+1 Counters, and attacks with all of them.

Opponent 2, Deck 2:

A red & black Wither Deck. This Deck - of course - relies on -1/-1 Counters. These are very effective against my weak creatures. Cards he runs are for example: Kulrath Knight, Blowfly Infestation.

My Main Deck: Casually Merrowing

I know most Merrow Decks are Aggro, but I don't really want to spend a lot of money just on Lords. Also a new Deck would be nice.

My Budget: Below 30 Euro. Go Wild!

TL:DR: I need new casual Deck below 30 Euro Ideally Control, Which will win me most games without having boring endless combos or something.

Thanks

Backinthefrey on Jori's school of ctrl+c and X

1 year ago

Here are my personal recommendations (with help from n8dm) for cards to add and cut from the deck. Let me know if you have any questions about cuts or recommendations.

Let's start with permanents:

  • First off, I'd recomment Cast Through Time, very fun especially with Swarm Intelligence.
  • Talrand, Sky Summoner provides aerial blockers and an alternate win condition in case you can't burn out your opponent.
  • Mizzix of the Izmagnus and Baral, Chief of Compliance are great for cost reduction of spells.
  • Nivix Guildmage is a great copy engine.
  • Guttersnipe helps with burning out your opponent.
  • Mnemonic Wall and Archaeomancer help get back your good spells.
  • The Mirari Conjecture does the same thing as the two above, but it's a saga.
  • Metallurgic Summonings helps with getting out chump blockers.
  • Jaya Ballard is a really great addition to the deck.
  • Finally, Precognition Field is good card filtering.
  • Now for instants and sorceries:

  • I would recommend Crush of Tentacles, as it's the perfect boardwipe for the deck.
  • I'm gonna recommend the burn spell Jaya's Immolating Inferno, it's a personal favorite.
  • Snap is great for double casting to trigger Jori En, Ruin Diver.
  • Scour from Existence, Rapid Hybridization, and Chaos Warp are great instant speed removal.
  • Pull from Tomorrow is an amazing card draw spell that fits the X cost theme.
  • Lastly, Beacon of Tomorrows allows for some easy infinite turns if you draw your whole deck (doable:Pull from Tomorrow copied a few times).
  • Now to recommend some cards to cut:

  • Brutal Expulsion is too expensive for a pretty weak effect, it's essentially an expensive version of a weaker Remand + Shock combo.
  • I would like to question your addition of Clockspinning, as it can really only be applied to 3-4 targets.
  • Fall of the Titans is not the greatest of burn spells. It might seem good, but you'll never be able to cast it at full potential, as playing it for its surge cost does require you to spend mana on another spell.
  • I'd recommend you cut Magma Spray, there's much better removal out there.
  • Refuse isn't that great because you have to get it into your graveyard to take advantage of its aftermath effects, that paired with the fact that its initial effect is pretty weak.
  • Turn is also rather weak in this format.
  • Aphetto Alchemist and Fatestitcher have very limited application here, it seems as if you run them just to support Echo Mage and Pyromancer's Goggles.
  • Pyromancer's Assault is too weak , too much of an investment without enough of a payout.
  • Honden of Infinite Rage and Honden of Seeing Winds could be cut as the floor is too low and the ceiling isn't high enough, you're only running two of them.
  • Touch of the Void is pretty much a sorcery speed 3 drop bolt.
  • Teleportal can be cut seeing as you don't have many creatures that you'll be attacking with. The two you do have, Hypersonic Dragon and Sphinx of the Final Word already have flying.
  • Serpentine Spike is way too expensive. It is indeed a 3 for one, but that's at best for 7 mana. I'd recommend you just use a red boardwipe along the lines of Blasphemous Act.
  • Recoup doesn't do a whole lot, and it's debatably bad.
  • Processor Assault should be cut and replaced with Flame Slash. Flame Slash is half the mana for one less damage, and there's no additional cost.
  • Master the Way - I'm sorry, but that's just not a good card.
  • It'd be a good idea to replace Hanweir Battlements with Reliquary Tower, as Hanweir Battlements is really just a haste enabler here.
  • Crumble to Dust is not a really great card in a singleton format, and it can be replaced with Pillage.
  • Total suggestions: 24 Total suggested cuts: 18 ; As an extra side question, what's the purpose of all the exile?

    avedium on Brass Pirates Deck help

    1 year ago

    Drakorya
    Wow thanks a bunch! If I were to run some of the non-pirate creatures you mentioned like Thassa, God of the Sea, Wonder etc. I might have to run some things like Arcane Adaptation, if there are that many cards that can change my creatures' types. Teleportal has been on the aquire list for a long time, and I might just cave and order it online.

    ERoss8
    And a cheap one, at that. Keeping the monarch shouldn't be a huge problem if I can solve my evasion issue.

    Steelspike
    A fine combo! I'm not entirely sure if I can pull it off reliably though. Perhaps I could run Mastermind's Acquisition along with Diabolic Tutor and some other tutor cards to get my hands on the combo more effectively, but it would be tough.

    Thanks for the suggestions all! I should have mentioned that I'm trying to keep the mana curve of the deck relatively low (peaking at 4), but honestly I might just cave and get some mana ramp.

    Drakorya on Brass Pirates Deck help

    1 year ago

    Thassa, God of the Sea will let you pay 1U for each creature to make them unblockable.

    You could also try cards that give all your creatures flying, fear, or protection. Cards like Akroma's Memorial, Eldrazi Monument, Archetype of Imagination, Frostwind Invoker, Levitation, Wonder, Intimidation, and Vela the Night-Clad.

    Torrent Elemental, Blustersquall, and Teleportal could work too.

    Poidem on Narset's Mystic Monastery

    1 year ago

    Teleportal is definitely going on my buy list. I'm not attached to to many of them except maybe Monastery Swiftspear and Mistfire Adept but most fire is one of my favorite monk cards. Thanks for the suggestions I'll start pricechecking those.

    maxon on Narset's Mystic Monastery

    1 year ago

    Unclaimed Territory is the "poor wizard's cavern".

    Not sure how in love you are with Taigam's Strike, but have you considered Teleportal or Artful Dodge? They are all kinda different, but just throwing it out there. Rally the Peasants also comes to mind.

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