Teleportal

Teleportal

Sorcery

Target creature you control gets +1/+0 until end of turn and is unblockable this turn.

Overload 3UR (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

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Teleportal Discussion

kizer5 on Niggle Naggle Noggle

2 weeks ago

I love the 13 cards by turn 4 combo to win.

Please move Nivix Cyclops and Teleportal to the main deck, they work so well together. There are already some great suggestions, like Spellheart Chimera. I would say cut down on the enchantments, they don't really work well in modern unless your a hexproof aura deck. Instead focus on instants and sorcery's with creatures that have triggered effects.Catch / Release might not be to back, Counterflux is very modern playable and I am a big fan of Dragonshift and Stitch in Time and Odds/Ends.

Mindswipe could be a counter/burn spell, though you may be better off with strick counters like Rune Snag or burn with Lightning Bolt

Scorpy on Shu Yun, the Tiny Leader

4 weeks ago

Teleportal + Double Strike = 10 damage

Love the deck, Shu Yun is a beast. +1, check out my Shu Yun, the Silent Tempest EDH when you get a chance please.

HybridPK on Shu Yun

1 month ago

Yo. I'm also building a Shu Yun deck and you meantioned you were looking for more red and/or white cards to throw into the mix. I'll give you some recommendations based on the Shu Yun deck I'm currently building, and the Narset deck I have already built.

Beacon of Destruction, Deflecting Palm, Jeskai Charm, Orim's Thunder, Smash to Smithereens, Reverberate Lightning Helix, Warleader's Helix, Commander's Sphere, Relentless Assault, Fury of the Horde, Waves of Aggression, Gleam of Battle, Ajani's Presence, Center Soul, Fate Forgotten, Valorous Stance, War Flare, Teleportal, Madcap Skills, Pressure Point

brcap on 10.000 Volts right in the face!

1 month ago

So my first thought is that Spellslinger decks are hard to run in multiplayer. Guttersnipe generates immediate hate do to his global effect, and 4 Counterflux's aren't gonna be enough to keep him on the board, nor should that be their purpose. So you're left relying on Nivix Cyclops to get it done, and he's just not the hero Gothem needs right now.

If you really wanna push for it:I would drop Izzet Staticaster. unless your meta runs a load of tokens, then maybe run 2. Same goes for Electrickery. Replace with Cyclonic Rift

Swap Nivix Cyclops for Spellheart Chimera (it has twice the evasion), and run 4 Earthquake because you need more control of the board.

In this build, swap Teleportal for something like Whiplash Trap or Into the Void.

Hope that's helpful.

awesomeguy37 on Izzet multiplayer control burn

1 month ago

Blustersquall seems a bit weak, maybe take it out for 4 Cyclonic Rift? Teleportal also seems a little out of place, maybe for 1 Ral Zarek, 2 Stitch in Time?

AdamAce357 on What Izzet? Izzet Good?

1 month ago

Likely will sub in Artful Dodge for the Teleportals and Ghostforms.

greenbannas on Burn by Ellie Goulding

2 months ago

If the Teleportals really work for you then I would take out two Izzet Charms and a Redirect. Possibly the other way around. Plus the Izzet Charms are good sideboard cards.

hbrefka on Burn by Ellie Goulding

2 months ago

Teleportal has gotten me so many wins though. It is basically the main win con of the deck to be honest...would it be a poor decision to remove the Izzet Charms?

Color(s) Red Blue
Cost UR
Converted cost 2

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Return to Ravnica Uncommon

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