Teleportal

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Return to Ravnica Uncommon

Combos Browse all

Teleportal

Sorcery

Target creature you control gets +1/+0 until end of turn and is unblockable this turn.

Overload 3UR (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.01 TIX $0.02 Foil

Ebay

Teleportal Discussion

Arcturus24 on Shu Yun's High Constitution

2 weeks ago

Pretty cool deck! However, I'd advise against combat tricks like Distortion Strike or Brute Force. Those generally aren't worth it in commander as their impact just isn't big enough. I'd look into cards that buff all your creatures, like Flying Crane Technique, or overload spells, such as (a personal favorite) Teleportal. I'd also advise you to look up some other decks on tapped out to get ideas; commanders like Mizzix of the Izmagus make for potent Izzet spell-based commanders.

Also, you might want to invest in your manabase a bit. Commander 2016 had quite a few dual land reprints that made them rather affordable, and the shadowlands (Port Town) and battlelands (Prairie Stream) aren't that expensive either.

Also, I'm a bit confused about your inclusion of Divine Presence. Quite a few of your creatures are already at or above three power before prowess.

Finally, I'd like to add that not including Kiln Fiend is hardly justifiable. It's even somewhat modern playable, for Bolas' sake ;)

hardhitta71194 on Izzmatic

1 month ago

For sure. Best album ever made imo!

Thanks for the suggestions man. Mizzium Mortars looks like it could find a place in here. Teleportal looks good too although I am dropping the goblins. I really wanted him in here but after looking at my spells he won't effect most of them.

Nice to find another Nas/Magic fan out there!

gabrjaws on Izzmatic

1 month ago

Nas's Illmatic is a god damn master piece. Teleportal is really dope, I think you could find some use from it. Mizzium Mortars is overpowered and might come out cheap because of your goblins.

MLG_Dorito on Saitama's SERIOUS Punch (Shu Yun EDH)

3 months ago

I would highly reccomend Training Grounds. It'll make it super easy to combo off, and it fits with the Saitama theme. Slip Through Space or Teleportal would also be wincons.

Optimator on Burn Baby Burn

4 months ago

Having a good card-draw set will help with both your mana base and filling your hand with cantrips and Storm cards.

I like this article a lot: http://www.mtgeezer.com/hidden-gems-16-blue-card-drawing-spells-part-one/

Paradise Mantle is one I forgot. Not quite budget but not expensive either. It's expensive, but Isochron Scepter is a great card. Scroll of the Masters fits the bill

Aerial Responder will be a great choice as a double-strike target with your commander. Sphinx of the Final Word might be good, too. Ojutai Exemplars, Docent of Perfection  Flip, Anax and Cymede, Mirrorwing Dragon, and Zada, Hedron Grinder are neat.

Were I you I would trim down the creatures but definitely keep a bunch of them if Storm-ing is your goal. You have made good choices with them thus far and it would be a shame to not use your commander's ability. I do, however, believe it is a sign of a deck's strength if it functions without its commander.

Curse of the Swine is just good for commander.

Some good cantrips (and cheap spells to be discounted with Goblin Electromancer and Jace's Sanctum) to get your storm count up: Ponder, Lightning Bolt, Shock, Slip Through Space, Disenchant, Retraction Helix, Safe Passage, Snap, Artful Dodge, Twinflame, Distortion Strike, Brainstorm, Vapor Snag, Unsummon, Preordain, Titan's Strength, Pyretic Ritual, Mighty Leap, Strength of Arms, Shadow Rift, Return to Dust, Ethereal Haze, Emerge Unscathed, Chaos Warp, Ajani's Presence, Pieces of the Puzzle, Pongify, Lightning Helix, Brute Force, Banishing Knack, Seething Anger, Spite of Mogis, Void Snare, Polymorphist's Jest, Teleportal

RogueArtificer on Tazri's Entanglers

5 months ago

One of the best parts of the new BFZ block allies is that you don't need allies to benefit from their Rally abilities. You can actually scale back some of the less impactful allies here for more utility and overall oomph. Ondu Cleric, Veteran Warleader, and Angelic Captain never seem to pull their weight. Vigilance is always good in multiplayer, so Joraga Bard isn't as crappy as it seems. Redundancy with Makindi Patrol is awesome.

Depending how you feel about infinite combos, or just including non-Allies to the party, there's always Conspiracy and Xenograft to turn all your chumps into allies or allies in addition to. Yes, this works with Turntimber Ranger, but it's a may ability, so there's no reason to do so if you don't want to. Sometimes games just gotta end though. Which is why I'm also fond of Teleportal in decks like these. Once you have the board just push everyone through for murders.

Abzan Ascendancy, Oath of Gideon, Alhammarret's Archive, and Harsh Sustenance seem out of place. The Gavony Township is way better than Ascendancy, and if you're looking for ways to protect yourself from board wipes, you're already running Eerie Interlude, Ghostway, and Golgari Charm. I'd also recommend looking at Boros Charm, Faith's Reward, and Creeping Renaissance for added protection, also, Faith's Reward is just hilarious post-wrath.

Venser, the Sojourner is spectacular here, like Teleportal mentioned above, but more versatile since he flickers your allies. You could also look at Conjurer's Closet fore more flickering action, that can also act as a pseduo-Vigilance (it's so good. Almost worth looking at Heliod, God of the Sun for that as well. Especially if you're running Conspiracy/Xenograft for the tokens he makes.)

We talked about lands already, but I'm really going to suggest looking at some sweet Green ramp. Skyshroud Claim/Ranger's Path are all stars for a reason, and they play nice with your dual type lands (Havelands and Shocks!). Crop Rotation can also let you get utility lands at instant speed and can help with Landfall (as can Harrow, but not for the utility lands). Expedition Map is perfect for this since it's on theme and can get you those sweet nonbasics.

I'd avoid the karoo lands like Orzhov Basilica just to cut back on losing tempo in the early game while you're shuffling your lands around. Vivids are going to serve you much better here. I'd also really suggest getting a Chromatic Lantern in there ASAP. Not having to worry about what land is tapping for what is a huge relief.

Okay, it's 2am. I think I've reached the end of any coherent thought. Hope there are useful bits in all this rambling. I'm always up for stuff like this. If you don't mind.

dreamistt on Traitorous Black Rose

8 months ago

I would make the deck revolve more around Marchesa, protecting her via shroud/hexproof while abusing the Dethrone ability to make unblockable creatures bigger and bigger. (basically, I would go more aggro...)

Flavor-wise: Bite of the Black Rose, Vial of Poison, Crown of Doom (fits with Dethrone and it can't come back to you), Whispersilk Cloak (Marchesa loves the touch of whispersilk)

Stab them in the back: Benthic Infiltrator, Deathcult Rogue, Dimir Infiltrator, Invisible Stalker, Latch Seeker, Mindmelter, Neurok Invisimancer, Shadowmage Infiltrator, True-Name Nemesis, Stronghold Overseer (<3)

Potentially useful creatures: Mardu Shadowspear (annoying), Flesh Carver (sac outlet and more), Blind Zealot, Shadowborn Demon.

I could find some use/space for: Marchesa's Smuggler, Lazav, Dimir Mastermind, Indulgent Tormentor, Defiler of Souls, Prince of Thralls, Merciless Executioner, Nefarox, Overlord of Grixis, Olivia Voldaren($$$)

UGH: Butcher of Malakir, Grave Pact, Dictate of Erebos

Unleash!: Exava, Rakdos Blood Witch, Carnival Hellsteed

Sac Outlets: Demonmail Hauberk/Grafted Wargear, Barrage of Expendables, Blazing Hellhound, Culling Dais, Bloodthrone Vampire, Vampiric Rites, Tymaret, the Murder King

Marchesa + sacrifice enabler +: Act of Treason, Threaten, Traitorous Blood, Word of Seizing, Conquering Manticore, Dominus of Fealty, Harness by Force, Mass Mutiny, Molten Primordial (it even has a crown!), Zealous Conscripts, Slave of Bolas, Soul Ransom

Draw Engines: Staff of Nin, Greed (remember dethrone won't work if you are the one with most life), Read the Bones, Sign in Blood, Bloodgift Demon

Removal: Murder, Syphon Flesh, Killing Wave, Innocent Blood, Bone Splinters

Extras: Glaring Spotlight, Invisibility/Aqueous Form, Teleportal, Rakdos Riteknife, Reign of the Pit, Soulblast (finisher?), Ring of Xathrid, Treacherous Urge, Jinxed Idol

Chaos: Rite of the Raging Storm, Whims of the Fates

Load more