Teleportal

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Uncommon
Return to Ravnica (RTR) Uncommon

Combos Browse all

Teleportal

Sorcery

Target creature you control gets +1/+0 until end of turn and is unblockable this turn.

Overload 3UR (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

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Teleportal Discussion

chadsansing on Mizzix Precon + Money

2 days ago

Keranos, God of Storms and Monastery Siege might be good ways to see some extra cards here without giving your opponents any advantage - and also Pull from Tomorrow.

Invoke the Firemind might be a cool draw/burn spell to test, as well.

I wonder if it'd be fun to play Spellheart Chimera or Nivix Cyclops + Teleportal in this deck.

Have fun playing!

chadsansing on Keranos, God of Instants and Sorceries

5 days ago

Cool build. Have you tested with Plea for Power?

It might be fun to include something like Nivix Cyclops + Teleportal, as well. As Foretold, Pyromancer's Goggles, and Sunbird's Invocation might also be helpful.

Have fun!

ERoss8 on

1 month ago

Nice deck!

I don't especially like the Woodland Stream, as opposed to a higher-impact utility land like Kessig Wolf Run, or Reliquary Tower. Also, Rashmi, Eternities Crafter isn't great if she's only being triggered on your turn in the turn cycle. Somberwald Sage is a great mana dork for a creature heavy deck. Finally, Teleportal is also higher impact than Counterflux. If you really want a counterspell in that spot, try Desertion.

Hope this helps!

mr_lag on Locusts ... Everywhere

2 months ago

Hi,

On my Locust Deck I set up 3 possible win conditions, depending on the deck you're facing of:

1- Aggro. Just draw-swarm throw some wheels and pump with Gravitational Shift, Shared Animosity, with an always funny overloaded Teleportal.

2- control/direct damage. We assume we cannot attack for some reason or we must just stop some threatening creature Opposition, Shivan Harvest, Goblin Bombardment, Kyren Negotiations, Psychosis Crawler, Throne of the God-Pharaoh, Impact Tremors, and our beloved Purphoros, God of the Forge. In most of the cases we draw to create locust that will be used as gun-powder

3- Win by MILL. Yes. Here we can use two very understimated cards which are Sphinx's Tutelage and Altar of the Brood. The Altar is sick in this deck because everytime you draw, every enemy will mill the same. Make a Wheel of 7? they also mill 7 [and you have the locust BTW]. Altar of the Brood and Fascination act the same. If you sac your locusts to an Ashnod's Altar, you can draw-kill someone with a Stroke of Genius or the like.What about killing one opponent with 10 locusts pumped by shared animosity and then sac to Altar of Dementia to insta-mill another opponent? LOL.

anyway, that's my deck built on a relative budjet plus the cards I already had

Hour of Locusts

GoldenDiggle on Pirates

2 months ago

Teleportal, Magmatic Chasm, Falter, Mark for Death, Seismic Stomp, and Tectonic Rift all muddle up your opponent's non-fliers. All star Bedlam could make or break the game, a more one-sided option is Goblin War Drums, Raging River, and War Cadence.

Door of Destinies, Obelisk of Urd, Cover of Darkness, Metallic Mimic, and Vanquisher's Banner all help out your chosen creature type well.

Look into some shroud and hexproof options, as you won't be targeting your creatures with anything, so making sure they don't get removed is important.

maxon on Need Blue Cards that Give ...

2 months ago

I'm assuming you're open to non blue stuff, since it's an EDH deck with Beckett at the helm. War Cadence I think would do the trick well. Teleportal is a short term option too.

Deepstriker29 on The Locust God

4 months ago

Cut Jin, Melek and Niv-Mizzet, Dracogenius. You generally need a good reason to cast creatures with a similar CMC as your commander, and these either don't provide enough of a reason or are simply too expensive (you could just draw 10 cards immediately instead of playing Jin and drawing a massive amount of hate). Both Deserts are subpar and are probably better off being another Mountain and Academy Ruins. Whispers of the Muse and Accelerate are, to be blunt, terrible and should go. For more red, mix in Teleportal, Bedlam Reveler, Nivix Guildmage and Young Pyromancer.

rolfMTG on Tibor and Lumia in progress

10 months ago

There is a little stack of cards in this deck that I would most certainly cut;

First, the creature-takeover cards. They seem pretty good, but you must make sure to focus on one thing. So Ray of Command, Act of Treason and others.

Second, the other cards that take over your opponent's cards:Confiscate, Charisma, Annex.

Also I'm not a fan of the Equipments and any of the creature-based cards in this deck, as the Izzet guild's strongest point is spells.So cut Teleportal, Assault Strobe, Psychotic Fury, Fury Charm, Curiosity, Pemmin's Aura, Basilisk Collar, Gorgon's Head, Neko-Te, Lightning Greaves...

Also, these cards I don't think fit the deck very well.-Dark Depths.

-Riftwing Cloudskate

-Peregrine Drake and Cloud of Faeries

-Hunted Dragon and Hunted Phantasm

-Grafdigger's Cage!!! You should NOT play this card. It blocks out Melek and isn't of much use.

-Tormod's Crypt

-Staff of Domination

-Sun Droplet

-Claws of Gix

-Copy Enchantment

-Whelming Wave

-Acquire and Fabricate

-Hurkyl's Recall

The rest of the cutting you'll have to do in the burn package. Hope I helped, please check out my thopter deck:THOPTERS!!!!! .

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