|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition||Uncommon|
|Return to Ravnica||Uncommon|
Combos Browse all
Target creature you control gets +1/+0 until end of turn and is unblockable this turn.
Overload 3UR (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
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3 months ago
There is a little stack of cards in this deck that I would most certainly cut;
Also I'm not a fan of the Equipments and any of the creature-based cards in this deck, as the Izzet guild's strongest point is spells.So cut Teleportal, Assault Strobe, Psychotic Fury, Fury Charm, Curiosity, Pemmin's Aura, Basilisk Collar, Gorgon's Head, Neko-Te, Lightning Greaves...
Also, these cards I don't think fit the deck very well.-Dark Depths.
-Grafdigger's Cage!!! You should NOT play this card. It blocks out Melek and isn't of much use.
The rest of the cutting you'll have to do in the burn package. Hope I helped, please check out my thopter deck:THOPTERS!!!!! .
3 months ago
Pretty cool deck! However, I'd advise against combat tricks like Distortion Strike or Brute Force. Those generally aren't worth it in commander as their impact just isn't big enough. I'd look into cards that buff all your creatures, like Flying Crane Technique, or overload spells, such as (a personal favorite) Teleportal. I'd also advise you to look up some other decks on tapped out to get ideas; commanders like Mizzix of the Izmagus make for potent Izzet spell-based commanders.
Also, you might want to invest in your manabase a bit. Commander 2016 had quite a few dual land reprints that made them rather affordable, and the shadowlands (Port Town) and battlelands (Prairie Stream) aren't that expensive either.
Also, I'm a bit confused about your inclusion of Divine Presence. Quite a few of your creatures are already at or above three power before prowess.
Finally, I'd like to add that not including Kiln Fiend is hardly justifiable. It's even somewhat modern playable, for Bolas' sake ;)
4 months ago
For sure. Best album ever made imo!
Thanks for the suggestions man. Mizzium Mortars looks like it could find a place in here. Teleportal looks good too although I am dropping the goblins. I really wanted him in here but after looking at my spells he won't effect most of them.
Nice to find another Nas/Magic fan out there!
4 months ago
6 months ago
7 months ago
Having a good card-draw set will help with both your mana base and filling your hand with cantrips and Storm cards.
I like this article a lot: http://www.mtgeezer.com/hidden-gems-16-blue-card-drawing-spells-part-one/
Aerial Responder will be a great choice as a double-strike target with your commander. Sphinx of the Final Word might be good, too. Ojutai Exemplars, Docent of Perfection Flip, Anax and Cymede, Mirrorwing Dragon, and Zada, Hedron Grinder are neat.
Were I you I would trim down the creatures but definitely keep a bunch of them if Storm-ing is your goal. You have made good choices with them thus far and it would be a shame to not use your commander's ability. I do, however, believe it is a sign of a deck's strength if it functions without its commander.
Curse of the Swine is just good for commander.
Some good cantrips (and cheap spells to be discounted with Goblin Electromancer and Jace's Sanctum) to get your storm count up: Ponder, Lightning Bolt, Shock, Slip Through Space, Disenchant, Retraction Helix, Safe Passage, Snap, Artful Dodge, Twinflame, Distortion Strike, Brainstorm, Vapor Snag, Unsummon, Preordain, Titan's Strength, Pyretic Ritual, Mighty Leap, Strength of Arms, Shadow Rift, Return to Dust, Ethereal Haze, Emerge Unscathed, Chaos Warp, Ajani's Presence, Pieces of the Puzzle, Pongify, Lightning Helix, Brute Force, Banishing Knack, Seething Anger, Spite of Mogis, Void Snare, Polymorphist's Jest, Teleportal
8 months ago
One of the best parts of the new BFZ block allies is that you don't need allies to benefit from their Rally abilities. You can actually scale back some of the less impactful allies here for more utility and overall oomph. Ondu Cleric, Veteran Warleader, and Angelic Captain never seem to pull their weight. Vigilance is always good in multiplayer, so Joraga Bard isn't as crappy as it seems. Redundancy with Makindi Patrol is awesome.
Depending how you feel about infinite combos, or just including non-Allies to the party, there's always Conspiracy and Xenograft to turn all your chumps into allies or allies in addition to. Yes, this works with Turntimber Ranger, but it's a may ability, so there's no reason to do so if you don't want to. Sometimes games just gotta end though. Which is why I'm also fond of Teleportal in decks like these. Once you have the board just push everyone through for murders.
Abzan Ascendancy, Oath of Gideon, Alhammarret's Archive, and Harsh Sustenance seem out of place. The Gavony Township is way better than Ascendancy, and if you're looking for ways to protect yourself from board wipes, you're already running Eerie Interlude, Ghostway, and Golgari Charm. I'd also recommend looking at Boros Charm, Faith's Reward, and Creeping Renaissance for added protection, also, Faith's Reward is just hilarious post-wrath.
Venser, the Sojourner is spectacular here, like Teleportal mentioned above, but more versatile since he flickers your allies. You could also look at Conjurer's Closet fore more flickering action, that can also act as a pseduo-Vigilance (it's so good. Almost worth looking at Heliod, God of the Sun for that as well. Especially if you're running Conspiracy/Xenograft for the tokens he makes.)
We talked about lands already, but I'm really going to suggest looking at some sweet Green ramp. Skyshroud Claim/Ranger's Path are all stars for a reason, and they play nice with your dual type lands (Havelands and Shocks!). Crop Rotation can also let you get utility lands at instant speed and can help with Landfall (as can Harrow, but not for the utility lands). Expedition Map is perfect for this since it's on theme and can get you those sweet nonbasics.
I'd avoid the karoo lands like Orzhov Basilica just to cut back on losing tempo in the early game while you're shuffling your lands around. Vivids are going to serve you much better here. I'd also really suggest getting a Chromatic Lantern in there ASAP. Not having to worry about what land is tapping for what is a huge relief.
Okay, it's 2am. I think I've reached the end of any coherent thought. Hope there are useful bits in all this rambling. I'm always up for stuff like this. If you don't mind.