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Target creature you control gets +1/+0 until end of turn and is unblockable this turn.
Overload 3UR (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Nivmagus Elemental and Young Pyromancer completely dominated my friends when i made a similar deck a while ago... also Teleportal is a good way to buff your dudes and also make them unblockable for an easier win and Titan's Strength is a good way to get a whole lot of damage at someone
Fun! I've tested decks like this, and a surprisingly good card is Teleportal . With 7 2/2 lands out, it's a win... nice card to finish with damage in case you run out of making-creatures-tiny-spells.
First, overloaded spells don't target each creature you control. They don't target anything.
An overloaded spell applies a nontarget effect to the described set of objects. This allows overload to get past the targeting restrictions of protection. However, damage that would be dealt by an overloaded spell (Mizzium Mortars , for example), will still be prevented.
If I were to pay the Overload cost of Teleportal , would the Gaea's Revenge receive the effect as it is not targeting any specific creature, but instead, EACH creature I control? Technically I'm asking if Overload goes through protection (or protection like abilities) like Wrath of God goes through protection from White.
I understand that Gaea's Revenge doesn't exactly have any specific protection, but it still protects itself to a varying degree. It just seems that a card like Teleportal would still work in this sense.
ok so I would remove Agent of the Fates , Erebos, and Keranos, the stormbreath,and even Coordinated Assault , and I would also remove the single Teleportal . I just don't think they fit your theme all are very good cards they just aren't doing what you need them to do. so that should get you9 cards left to play with. I would make Young Pyromancer a 4 of, and Tyramaret at least a three of so you can guarantee getting him at least once a game. I would then make Hidden Strings a 4 of.That should leave you with 3 or 4 card slots left open to spread across your instances and your enchantments as you wish not exactly sure where I would put those. and to be honest that one is mostly dependent on meta. Is this deck being fast a big deal if so get more of your enchantments as they are all extremely powerful, If your meta is more removal heavy I suggest keeping your instant count higher so its not all your eggs in the basket.
So to start off, right off the bat, I'd say you should use more multiples of your favorite cards. Especially so when it comes to stuff like Dissolve and Shock because they are pretty good cards that you should hope for every game. So if you did something like that, what immediately comes to my mind as a good start would look something like this:
4x Young Pyromancer (a very good card)
4x Spellheart Chimera (you have a lot of instants and sorceries)
3x Nivmagus Elemental (surprisingly good)
4x Magma Jet
And 24 of whatever lands you need. Try uploading this on your page if you want and you can playtest it to see if you like it. The only expensive card is Keranos, God of Storms so it shouldn't be too hard to put together (if you liked it of course).
|Avg. draft pick||8.24|
|Avg. cube pick||11.67|
|Commander / EDH||Legal|
|Return to Ravnica||Uncommon|