Planeswalker — Ral
+1: Tap target permanent, then untap another target permanent.
-2: Ral Zarek deals 3 damage to target creature or player.
-7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
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Ral Zarek Discussion
16 hours ago
Hi Again xXImpetuSXx,
Ho, indeed, my bad. :(Sorry, I didn't memorize the Ban and Restricted List. :(
Thanks for pointing that out, you saved me some money mate !
Hi Again ghoul_Legion
Yeh, Aurelia, the Warleader RRWW and Akroma, Angel of Fury RRR aretricky to play. I often face the situation where I'm missing White or Red Manas. That's why I put mostly two-colors-lands and Bounces-lands ( Izzet Boilerworks etc etc )
Even Entreat the Angels without Miracle is just unplayable.
Yeah, I messed up the lands ratio as well, sorry. I'll fix that in a few days.
I don't want to annoy you with tons of questions heh. Your advices are extremely precious, for I'm not an hardcore MTG Player and your advices are extremely pertinent / relevent !!
Thanks again for your time !!
19 hours ago
Well Since Supreme Verdict can't be countered it's obviously better.
Consider that Day of Judgment can be played in decks without blue, so there's that. If your friends don't play much counterspells, I'd go day of judgment.
Also, You have alot of cards with 2X or 3X of the same color cost, those cards gets really hard to play. Playing cards with RR & others with WW is dangerous in a 2 color deck, Here, you have cards with RRWW & RRR you are playing 3 colors. Yes ofc it's playable, but do some playtesting and tell me how often you got to play Aurelia, the Warleader or Entreat the Angels on the turn you draw it. I would probably try to find angels with simpler mana costs.
ALso 22 lands seems a bit low to me. 23-24 lands would be better, and you currently have 63 cards in the deck :)
Ral Zarek doesn't bring much to this deck.
Don't worry you can ask as many questions as you like.Just remember my advices are my own opinions and I'm nowhere near a pro level player :)
1 week ago
I have a very similar deck called Glory to the Firemind but it's private at the moment cause the list is a mess.
I was like dude! You need Ral Zarek! Then I seen him at the bottom.
I also use Enter the Infinite as a possible win con.
Badass deck for sure, I am a proclaimed Izzet Mage/Fan Boy so I hope I helped. If you want to look at mine I will make it public for a bit.
(Oh and sorry if I suggested a few you already have, I was switching between tabs trying to avoid that lol)
1 week ago
I have been testing a budget version of this deck (this is not new for me, lol) to some degree of success, but I'm nearly always the primary target. Is this just because people on Trice don't know how to combat stax, or is that typical of this deck? I'm fine with it, but ya know.
Have you considered Ral Zarek at all? His first two abilities fit the strategy well and help deal with creatures (I find the biggest weakness in the deck is getting beaten to death by the one threat that sticks), and his ultimate would practically win the game for us at an average of 2-3 extra turns for it. I don't know what the cut would be for it, though.
I've also considered Gilded Lotus for colored mana, but I'm not sure how important that is.
1 week ago
Amendment to last note:
2 weeks ago
Note to self on Next Update:
2 weeks ago
Interesting deck idea, so +1, I'll give what I can for some suggestions. But first I must ask a clarifying question. If by "A trip to the shop" you mean FNM, and you intend on winning (with friends or not), then that does make it competitive, even though you don't plan on playing this deck at GPs, (a lot of people at shops play netdecked t1 decks that try to stomp out any and all competition) but this is simply my opinion.
I'd highly recommend playing Bedlam Reveler over Prognostic Sphinx for a few reasons, #1 reveler is card draw at the price of discarding your hand, which likely isn't great, but in fact, this action fuels your Spellheart Chimera and gives you access to better card filtering.
Speaking of card filtering, Serum Visions, Faithless Looting, Anticipate, and cards like it are wonderful at getting through your draws to get you the cards you need, (also fuels Spellheart). I get that Steam Augury is the UR fact or fiction, but you need to be curving out if you want this to be a midrange deck and not a control build.
Lands... If you intend on being able to play 4-5 drops consistently around turns 4-5, you need to be playing at least 24 lands, as otherwise you will fall up short when you need to be winning the game.
Find a place to put Lightning Bolt.
What is the purpose of Ral Zarek in this deck? Is it to possibly achieve his ultimate and simply kill the opponent with flying creatures? I'm just wondering if his purpose would be better served if he were another big creature to fill the board, as most decks that are played in modern are designed to kill around turn 4.
The deck needs a sideboard plan, I'd recommend cards like Dispel and Negate for control matchups, Vandalblast for decks like Affinity, I could see Dragon's Claw as budget attempt to help against burn, Guttersnipe could be a way to grind out value with all the spells you play; and while this deck may be casual, blue and red decks are notorius for having a hard time killing anything with a toughness higher then 4, which is why something like Vapor Snag can be pertintent. (It also sometimes gives you the jankiest wins.)
Let me know if this was what you were looking for, or if you want to be on the jankier end of the spectrum.
2 weeks ago
The only extra turns I have is Ral Zarek's ult... I have Hoofprints of the Stag on my sideboard because I was trying to get away from having to spend more mana and I don't have a ton of card draw, that said Luminarch Ascension looks like a nice idea. Dissipation Field would be nice too, I also have Ghostly Prison and Sphere of Safety that may move back in.
Thank you for the feedback!