Ral Zarek

Ral Zarek

Planeswalker — Ral

+1: Tap target permanent, then untap another target permanent.

-2: Ral Zarek deals 3 damage to target creature, player, or planeswalker.

-7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.

Browse Alters

Trade

Have (2) metalmagic , gildan_bladeborn
Want (1) thepakmonster

Printings View all

Set Rarity
Commander 2019 (C19) Mythic Rare
Dragon's Maze (DGM) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Ral Zarek occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Ral Zarek Discussion

LunoStarlyght on Pramikon, Beyond Time

3 days ago

I wanted to make an EDH deck with Pramikon, Sky Rampart that uses the idea of extra turns, stealing turns from other players, and left/right only combat style. I have the idea for the big part of my deck but cannot seem to fill in the rest...

I will use [Pramikon, Sky Rampart]] as the commander and choose one direction and Mystic Barrier to choose the other so it shuts down combat. I then will use cards with effects like Part the Waterveil, the Ultimate of Ral Zarek, Emrakul, the Promised End, and Mindslaver to take advantage of full on turns. My original endgame move would be Approach of the Second Sun by using draw spells to achieve it through extra turns.

BMHKain on Sparky-chan's Undiluted Hatred to WotC

2 weeks ago

@king-saproling: (I apologize for mentioning you again; you okay there?)

OK. The Amount in question to cut has increased to 12 -> 15. But the stakes for cutting that much to 99 + 1 has never been more complicated. There are also some Key pieces I DON'T wish to call them quits for surprisingly decent Reasons. Here they are w/ Explanation & the like:

Meekstone: Uh, Oko, Thief of Crowns? YA RLY. Oko isn't just a Great Cook, he can turn an opponent's Creatures & Artifice to 3/3 Ability-less Elks. Tap them all, & your opponent's better have an option ready. But if you say Humility needs to be cut, do you think this combo can make for a better alt?

Teferi, Time Raveler: Uh, why? This card has High Synergy Value not just from Bouncing Stuff, but in particular: Wishclaw Talisman. These two are one of the best Combos for Superfriends. Just Tutor with the Claws...

Master Tang: THEY HURT LIKE CRAP, MAN! (No joke; he literally said that.)

...Bounce it before ANY opponent can nab it from you, & you got Synergetic Tutoring. The scariest part is that this Combo was very powerful while Teferi was around in Standard. YES. This was a legitimate Combo in Standard. Which also meant ARENA players had to deal with this Hell Clock. Ol' Master Tang himself wasn't kidding about his comment on Iron Claws.

(Reference of Note: Master Tang from Kung-Pow: Enter the Fist)

Ral Zarek: ... Err... Why no to him? He's got ALOT going here. He can Tap an Opponents Perms or Untap them, & yours too if you choose & WeiƟ Versa (There's a Bad Pun there). This can be set to Tap Artifacts & Creatures for stuff like Nahiri, the Harbinger to EXILE. These Perms don't even include the "Nonland" Restriction, so if an opponent has a response, you can Tap that land to restrict Mana Pool Levels. This also goes for their Rocks/Boulders to restrict their mana further. But in any way possible, as long as it is Not an Instant or Sorcery, IT'S A TARGET BEGGING TO BE WASTED OR EVEN REUSED. So much versatility, & the Scariest part? This ability increase Ral's Loyalty by +1. Not even 0 or even -1; this Loyalty Ability is not only potent, but it increases Loyalty. Though I will agree that -2 is lackluster in practice, though God help us all if Ral's -7 is altered in a way that the Amount of Heads in such a Game of Chance is blown to more than 5 shots for an Extra Turn each... XP Trust me, he's amazing.

I'd love to mention more, but these are my top contenders for what should stay (Unless Lethal Vapors can be used w/o something like Pithing Needle or even A creature like this...)

That said, What would your Final 15 cuts be in your case? I'd keep what I said (& Lethal Vapors if I had a noncreature Perm that is a Multi-Targeting Pithing Needle) for the reasons just said, & they sound like fine points to me. I'll try all I can otherwise, but for now, What would be your 15 cards to cut here?

(Can't believe I cut Tezzeret, Artifice Master; maybe something can be cut for him back in... Still owe you big time.)

MinotaurtheMatador on Thoughts on "alternate" Commanders?

2 weeks ago

I'm just curious as to everyone's thoughts on here about using "alternate" Commanders.

  • Alternate Commander being any non-legendary creature, or any Planeswalker who does not say they can be used as your Commander.

For example, using Shaman of the Great Hunt or Ral Zarek?

Not specifically just those two; I'm only using them as examples. Obviously some are horrendously over powered, but the vast majority of them really aren't.

BMHKain on Sparky-chan's Undiluted Hatred to WotC

2 weeks ago

@king-saproling: Okay. Here's the situation thus far. I only need 7 Cards to be cut for the Magic Numeric that is 99 + 1. However, the Cards Below are some important pieces that can do a lot more than you think:

Fellwar Stone

Grafdigger's Cage

Humility

Karmic Justice

Lethal Vapors

Meekstone

Privileged Position

Sorin Markov

Tainted AEther

Teferi, Time Raveler

Thran Temporal Gateway

Wishclaw Talisman

Ral Zarek

Before going over the list of Insane Mentality, I've some Questions needing Answers:

  1. While it goes w/o Question that Oko, Thief of Crowns is busted as hell, does his being in this deck really make Humility obsolete? If not, why cut the latter?

  2. After some thought, I wanted to put back in the Stax/Pillowfort cards in question. Which ones?

  3. Here are some Combos that might question several Status Quos, but are awesome IMO:

Teferi, Time Raveler + Wishclaw Talisman : Infinite Tutors w/o ever giving your opponent the Claws is very good in the Synergy Field.

Lethal Vapors + Tainted AEther : Instant Lock; but I ponder about if it is worth putting in; looks epic though...

Aminatou, the Fateshifter + Doubling Season + Ral Zarek (& other Ral Zarek Combos.): There is a good reason ol' Ral is a key player here; he can Tap, & Untap any Permanent in the same Loyalty Ability; which really helps Nahiri, the Harbinger when needing to Exile whatever in a pinch. Also, His Ultimate will not only Flip for some Heads, but also increase Aminatou's -1 Stock in some way or another. Even w/o Cloudstone Curio to bounce either Walker, you might have a good chance of winning w/o Expropriate level Game Enders.

Any of them good? There are others, but I just wanted some thought from you. Would you want to put any of this back in? I understand some are either Meh, Mana Cost Hungry, or just too expensive to cast, but w/ 7 cards left to chop, & the above including some great ideas to add upon:

Fellwar Stone

Grafdigger's Cage

Humility

Karmic Justice

Lethal Vapors

Meekstone

Privileged Position (?)

Sorin Markov (?)

Tainted AEther

Teferi, Time Raveler

Thran Temporal Gateway

Wishclaw Talisman

Ral Zarek

I'm fully aware you gave these cards the "VETO", but even here, I believe they have a good place in this deck. I think I already said enough. That said, if you want all of them in; that's a 13 card cut in some way; 12 as ol Ral #1 will be in anyway for high versatility.

So, 12 Max to cut, but 8 at least reaches 99 + 1. I'll try & find a deck of yours I could help with a Suggestion or 2, but I'd rather wait until IKORIA Spoilers Shape Up.

...i seriously owe you at least that...

...

Shnuff on Flux Channeler Combo

1 month ago

It started with Hidden Strings and Darksteel Reactor because I liked the flow of Hidden Strings ciphered + mana-storage lands. Thrummingbird came along since its flying made it a good target for the Cipher while doubling my mana lands. I eventually looked for cooky counters to Proliferate (infect was a bit too strong for the multiplayer-casual environment I was building for and have yet to build a alt win-con deck) so I found Darksteel Reactor. came in because Dismantle- along with Pyromancer's Goggles and Ral Zarek (possibility of going infinite with ult and enough proliferation, plus his tap/utap +1 was great for mana rocks and the goggles). 1 Dismantle let me jump from 5 counters to 10 and a copied pair jumped that to 20 giving me a out-of-the blue insta win.

I never built the deck since Darksteel is a pricy card for my standards and a bit too threatening- i'd most likely get jumped the second I put 2-3 counters on it once my friend group knew I was running dismantle.

Then I found out proliferate was amazing with mana rocks that use counters like Everflowing Chalice and Astral Cornucopia. I still liked Ral's interaction with my mana rocks and thought Volt Charge would be fun with the goggles so I came to my current deck Untap X-Spells which proliferate-ramps mana to dump into Fireball-esqe spells for a finisher. Had to find an alt win con since one of our friends was bringing a player-hexproof deck which would render the game unwinnable but found some good allies in Ludevic's Test Subject  Flip and Slumbering Dragon. Plus, Manifold Key can give the big boi a backdoor.

Deck works alright but I usually have 15+ mana for a finisher but never draw one. End up passing mid-late game while topdecking and lose before the big zap. Figured Firemind's Research could give me a mana dump and carddraw and works nicely with Flux Channeler for a storm-like deck. I'll probably order 2 of each and drop the Thrummingbirds. Untap X-Spells Storm Prolif-TriggerI was wondering what I could accomplish if I put more eggs in the cantrip basket when I stumbled across your deck and found out ha!

Your deck reminds me of the Blistercoil Weird + Paradise Mantle decks- where you would cantrip all day then swing with him / Guttersnipe them down- but I think your engine is a little more fun. I wonder which solitare deck would win.

As an important side note, I almost exclusively play Blue/Red since I love those card the most and rarely look into the other colors so that greatly affected the cards I found and considered. With Green, going the Simic route with Evolve mechanics, +1/+1 counters, and Gilder Bairn would be pretty strong package for a Darksteel Reactor deck as well. And Black, as you found out, is great for getting a cheap Infect counter on someone.

Last_Laugh on Narset, Enlightened Master

2 months ago

I have a few suggestions for you and I'll try to break it down by category.

Ramp: Drop all 4x rocks that cost but only add 1 mana. Arcane Signet, Pentad Prism, Basalt Monolith, Lotus Petal, and Coalition Relic are your best budget(ish) mana rock options you don't already run. Also consider Generator Servant and Crystal Vein.

Pillow Fort: Smoke is amazing here.

Tutor/Topdeck Manipulation: Long-Term Plans and Brainstorm (Dream Cache is another option to get cards from hand on top of your library for free cast).

Auto Haste: Dragon Breath will automatically enchant Narset every time you recast her.

PW: Ral Zarek is handy for his untap ability (Strionic Resonator is easily my favorite target) and his ult is pretty easy to hit for 2-3 extra turns.

Feel free to check out my list for more ideas, it's one of the top rated Narset lists on this site. It's not budget friendly as a whole but still plenty of options. Upvotes on any of my decks are appreciated. Narset, American Beauty

Load more