Ral Zarek


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragon's Maze (DGM) Mythic Rare

Combos Browse all

Ral Zarek

Planeswalker — Ral

+1: Tap target permanent, then untap another target permanent.

-2: Ral Zarek deals 3 damage to target creature or player.

-7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.

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Ral Zarek Discussion

Flyheight on Ramos's And His Amazing Technicolor Dreamcoat

1 week ago

No Fetches in the mana base?

So you said you're looking for cuts, here are some cards I particularly LIKE from your list (in no particular order):

Creatures (16):

Atraxa, Praetors' Voice, Coiling Oracle, Corpsejack Menace, Deathrite Shaman, Intet, the Dreamer, Maelstrom Archangel, Maelstrom Wanderer, Mercurial Chemister, Prime Speaker Zegana, Rashmi, Eternities Crafter, Thrasios, Triton Hero, Vorel of the Hull Clade, Weaver of Currents, Winding Constrictor, Yidris, Maelstrom Wielder, Yore-Tiller Nephilim

Non-Creatures (28):

Maelstrom Nexus, Mirari's Wake, Pernicious Deed, Flesh / Blood, Hull Breach, Merciless Eviction, Slave of Bolas, Unexpected Results, Villainous Wealth, Abzan Charm, Jund Charm, Naya Charm, Sphinx's Revelation, Trap Essence, Chromatic Lantern, Door to Nothingness,Dragon Arch, Legacy Weapon, Lightning Greaves, Planar Bridge, Prismatic Geoscope, Sensei's Divining Top, Sol Ring, Thran Dynamo, Vedalken Orrery, Ajani, Mentor of Heroes, Nicol Bolas, Planeswalker, Sarkhan Unbroken

Other cards I really like that you might want to consider (20):

Chromanticore, Trace of Abundance, Kiora's Follower, Wargate, Derevi, Empyrial Tactician, Knotvine Mystic, Gilder Bairn, Kiora, Master of the Depths, Captain Sisay, Ral Zarek, Karametra, God of Harvests, Ghave, Guru of Spores, Crystallization, Cavern Harpy, Fleetfoot Panther, Ivorytusk Fortress, Reyhan, Last of the Abzan, Duneblast, Congregation at Dawn, Bring to Light

If you relax your gold and artifact only restriction you can get a couple more fun toys (4):

Hardened Scales, Doubling Season, Primal Vigor, Kalonian Hydra

Cards I see on your list that I have seen others suggest, that I think are ok, but not necessarily as awesome as above:

Creatures (3):

Jhoira of the Ghitu, Selvala, Explorer Returned, Teneb, the Harvester

NonCreatures (5):

Bounty of the Luxa, Fires of Yavimaya, Guided Passage, Mortify, Nissa, Steward of Elements

Other cards I've seen others use, but I'm not quite as hot on (8):

Safewright Quest, Bituminous Blast, Ashen Rider, Zhur-Taa Druid, Putrefy, Supply/Demand, Tamiyo, Field Researcher, Evil Twin

Ziembski on In the Lab of the Mad Scientists

1 week ago

Thanks DrukenReaps for upvote and comment!

I've been speaking about Jhoira in earlier comments (see archive). Mage and Maginess?? won't fit into deck since I want to keep it low with creatures and letting in only my pet cards. Ral Zarek would be nice include with Krark's Thumb, but as mentioned before, deck is low on creatures which means Planeswalkers will get stomped.

In terms of spells, Indomitable Creativity might actually find place in this deck. Mind's Dilation is in testing phase, it works really nice with Vial Smasher, however it has high CMC, gonna see after more testing.

EtI and Omniscience are both cards I dislike in , not to mention Omniscience being too expensive for me atm.

Hive Mind was in first version of this deck, but got replaced with Curse of Echoes that also was later replaced. It is crazy, but it too often ends bad for me. Swarm Intelligence was considered, but can't find anything worth excluding to put it in.

I just prefer Insurrection over Clone Legion, first one can kill, while the latter only targets one player.

DrukenReaps on In the Lab of the Mad Scientists

1 week ago

Wow. There is a lot of insanity here, love it. I'm afraid I probably won't have much to add to this... But here it goes.

Jhoira of the Ghitu- great chaos card and allows for some extremely crazy turns if you set up right. You could have your biggest and craziest spells all come out in the same turn lol.

Dualcaster Mage, Kess, Dissident Mage- recast some of the crazy.

Ral Zarek- The only planeswalker that seems very chaosy.

Indomitable Creativity, Mind's Dilation, Enter the Infinite, Hive Mind, Omniscience- big dumb silly things that could work here.

Swarm Intelligence- cause why not?

Clone Legion- you don't have many creatures but maybe your opponents do?

smackjack on Ixalan Spoilers

1 week ago

This card has the ability I was hoping for the most, a Lotus Petal token each turn for my Stasis deck Tipping the scale. Too bad its a cmc4 card tho, Ral Zarek is just better. Was hoping for a blue or white card with the ability so i could cut red..

ERoss8 on Domri Rade

2 weeks ago

He ignites after he is put in a grave (old life dying, new life beginning) when his spark ignites, sending him to Alara, probably Naya. He then planeswalks back to an unfamiliar part of Ravnica, and makes his way back to Rubblebelt, fearing he will become an outcast. He is ultimately accepted cause Gruul have no rules, and the burying changed him for the better.

Anyway, what is going to happen to him moving forward? Is he gonna end up like Ral Zarek, and try to get something out of his guild? Or is he content, or looking to explore even more places? And how does he fit into Bolas's omnipotent schemes, if at all?

smiffdemon on Ramos Planeswalkers

2 weeks ago

Ral Zarek? You pretty much get infinite turns with him and Doubling Season out.

Sheld on It's All Fun and Games Until Someone Expropriates

3 weeks ago

Hi, great deck! :)

I have also built a Mizzix deck and I'm considering including Ral Zarek. I would like to ask you how well does Ral Zarek perform? I'm a bit concerned about the usefulness of his +1 ability.

How do you usually use it? I can't think of much else than just untapping a land or mana artifact for a bit more ramp.

Also, how often are you able to pull off his ultimate ability?

Sheld on Who's Turn Is It Again... Oh Yea Its Mine

3 weeks ago

Cool deck! Seems to be really fun to play (if you have any friends left that still want to play with you) :D

I have also built a Mizzix deck (alough not so focused on counterspells and extra turns) and I would like to ask you how well does Ral Zarek perform? He seems like a super cool and fun planeswalker, but i'm a bit concerned about the usefulness of his +1 ability.

How do you usually use it? I can't think of much else than just untapping a land or mana artifact for a bit more ramp.

Also, how often are you able to pull off his ultimate ability?

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