|Commander / EDH||Legal|
Printings View all
|Shadows over Innistrad (SOI)||Common|
Combos Browse all
Rush of Adrenaline
Target creature gains +2/+1 and gains trample until end of turn.
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Rush of Adrenaline Discussion
3 days ago
@z2disciple Thanks for the reply. I somehow forgot about that card. What I've had the most success with so far is: this deck -4 Terrarion, -1 Workshop Assistant, +2 Implement of Malice, +2 Foundry Inspector, +1 Key to the City. I really like Foundry Inspector because it makes it easier to get combos off, especially with the Implements and a sac outlet such as Ravenous Intruder. It pretty much forces your opponent to take the damage from Pia's Revolution and allows you to empty your hand much more efficiently. I also like Key to the City as a finisher. I know you had it in this deck before and I think it works really well with Ravenous Intruder. If you're going for an instant evasion for the sideboard instead I personally think Fling is better than Rush of Adrenaline since it allows you to work around removal which is big in standard. I'll do some testing with Renegade Map and I'll report my findings in a few weeks or so.
2 weeks ago
+1, I like this deck a lot. Really fun and really fast.
Have you considered Rancor? I know it's more expensive, but it compares very favorably against Rush of Adrenaline. You could also try Blades of Velis Vel (it's a satyr instant!) or Symbiosis to get 2 heroic triggers for 1 spell. There are also Teetering Peaks and Looming Spires, even if they don't trigger heroic it might be nice to get value from your lands as well.
3 weeks ago
DarDar17 Thank you, I will take kind of decent haha. So yeah, the problem with Rush of Adrenaline is that it only gives 2 power. The thing with this deck is that you want to have the combo as quick and reliable as possible.
Here's the problem: Suppose you have a 1/x double striker (like most of the creatures in this deck), and in your hand you got Borrowed Hostility, Brute Force and Rush of Adrenaline. You can pump it up to 9 (1+3+3+2), so you won't have fatal. It would be different if instead of Rush of Adrenaline you had Brute Strength. However, it's still viable, and surely an option (I surely will add it to the maybeboard, and the sideboard, but I don't want to the listing price to increase) if you are going against a deck with good blockers; usually Panic Spellbomb, Madcap Skills and Break Through the Line does the job though.
3 weeks ago
I didn't know this was even possible. A 7 dollar deck that's actually kind of decent? Wow!
1 month ago
1 month ago
2 months ago
I added some dragon flavor with a single Lightning Shrieker replacing the Jeska, Warrior Adept I do not own. I've made a few other changes, but the deck seems really explosive. (turn 3 winable explosive).
If you draw a haster turn 1 > 3 damage, turn 2 play Kiln Fiend, turn 3 play 3 instants/sorceries including the Assault Strobe and a Rush of Adrenaline (so it gets double strike, trample and +8 damage and you hit for 18 damage > 21 damage total. Even if they block, you can use a Flame Slash before combat, to deal 24 damage with the fiend and kill the blocker.
I removed the Assault Strobe for now, and replaced it with a combination of 2 Dragon Mantle and 2 Burst Lightning. This seems a bit slower, and gives more reach should the game last longer. Both introduce a new mechanic, which might be a bit much for the complete beginner, but I haven't had any issues with the two I played it with.