|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Common|
Combos Browse all
Rush of Adrenaline
Target creature gains +2/+1 and gains trample until end of turn.
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Rush of Adrenaline Discussion
3 days ago
also debating about replacing arlin with either hazoret or storm breath
2 months ago
Gitaxian Probe seems good, free trigger off Fiend or digs for Fiend.
Temur Battle Rage is also a must-have in the mainboard, since it gives double strike AND trample to fiend. I'd probably move Searing Blaze to the SB to make room; blaze feels really bad if you don't have a target for it.
Seems sweet! Cheers!
LokMU on Power Blitz
2 months ago
I think Rush of Adrenaline will be much better, than Assault Strobe. It should protect you light creatures as Kiln Fiend and Monastery Swiftspear from instants, which dealt 2 damage. Moreover your transformed tough guy Thing in the Ice Flip with trample will ignore opponent's tokens 1/1 or 2/2...
2 months ago
Cartouche of Zeal is interesting. The can't block isn't super synergistic with the 12 trample effects in right now. I could see maybe trimming the Brute Strength/Rush of Adrenaline to make room for Cartouche of Zeal. The +1/+1 forever is probably less good than +3/+0 one time from Reckless Charge because the creature usually will only hit once or twice. Great budget suggestion, I will have to see how it plays.
I like having 14 creatures, it helps reduce the number of games where I mulligan to 5 without seeing any creatures. As for Akroan Crusader, I've been finding him really good in a lot of games. Just puts Chainer's Edict to shame really.
I think trimming a mountain is probably right, but that would take a lot of games to know for sure. More haste effects provide incentive to have more mountains, since I could hold a creature in hand until my opponent taps out and I dump my hand. Little known fact, phyrexian mana on Immolating Souleater can be paid with actual red mana, so flooding is not always the worst thing.
That said, I think for testing I will try:
3 months ago
I like Assault Strobe and Temur Battle Rage, and considered them while building the deck, but in the end I found that I liked innate Double Strike better than spell-induced one (even though Viashino Slaughtermaster is the only one that remained, as the others all cost too much mana, or in the case of Warren Instigator, cost a fortune in money due to an ability I wouldn't even be using). Those spells would make such creatures obsolete while only adding a couple more points in damage at best compared to the same amount of buffs per mana, even on creatures like Kiln Fiend.
As for evasion, I feel that right now I'm happy with Trample from Rush of Adrenaline and Menace from Madcap Skills (this last one, in particular, goes very well with creatures that already have double strike by themselves).
Mutagenic Growth I'm not so sure on. Not having to pay mana to cast it is obviously great, but in a situation where you have, say, three buff spells in hand and three mana to spend, I'd rather have three Brute Forces than Mutagenic Growths. With everything being so cheap, it seems like that would happen often. Mutagenic Growth would be useful more often if I had replaced some of the other buff spells Temur Battle Rage, as the mana would go to TBR and Mutagenic Growth would still be able to be cast while a normal buff would not.
That said, I have seen Izzet lists focused on Kiln Fiend that run all of the recommended spells, including Distortion Strike and Artful Dodge and they're very good. But I'm trying to do things a little different, and, I have to admit, I added Kiln Fiend as a last minute afterthought, instead of building the deck around it like so many people do - because I really wanted to focus on the double strike instead and create something different/unique. When trying to do that you do often end up with something that is not as competitive, but I think it also has the potential for more fun, and maybe even some surprise wins against people who expect you to be running those similar lists that they've already memorized.
I'll think about Mutagenic Growth (though being on the upper end of what I'm willing to spend is weighing heavily against it), but might pass on the other spells for now. Right now I think what I'm really doing is waiting for Wizards to release more cool creatures with double strike that can fit into this (though if they release more Kiln Fiend-like creatures instead, or really good ones with Prowess, I might consider dropping the viashino and going to double-strike-by-spell route). But still, thank you very much for the suggestions, and if you think of anything else, please let me know!
6 months ago
I'd suggest putting in Temur Battle Rage in stead of Rush of Adrenaline. double Strike is vital for the deck and a second card that grant it along with trample is really helpful . I'm also a bigger fan of Slip Through Space than Distortion Strike since it draws you a card.You also might want to considere replacing Serum Visions with Opt, the instant speed gives you access to some combat tricks. The coice between these two is mostly up to the player though.