|Commander / EDH||Legal|
Printings View all
|Duel Decks: Mind vs. Might (DDS)||Common|
|Modern Masters (MMA)||Common|
|Champions of Kamigawa (CHK)||Common|
Combos Browse all
Peer Through Depths
Instant — Arcane
Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Peer Through Depths Discussion
1 month ago
Eh, the increased cost really is a reason to dismiss it for this deck, though. And it's still Turn 3 or 4 before I can swing or block with the elementals, which are only 1/1s. Not really that 'fast' compared to other modern human or elf decks, even budget ones. I don't benefit from ETB, death or attack triggers either, so spawning more creatures doesn't do much for me.
Guttersnipe's damage happens the moment I cast the spell, whether that spell gets countered or not. It also hits all opponents for 2 damage, which is a huge difference in a 4-player game.
I don't want to dismiss this too quickly, and I also want to see the damage potential, so let's set up two similar situations. I hit 'Playtest' for the deck, and am using a sample hand it has generated. Thermo-Alchemist , Guttersnipe , Gelectrode , Toils of Night and Day , Mystic Monastery , Plains x2.
Okay, not bad. Let's play a second hand side by side, replacing the Guttersnipe with Young Pyromancer . I'll denote them as [GS] and [YP].
[GS] Turn 1 :: Draw Blessed Breath , play Mystic Monastery, pass.
[YP] Turn 1 :: Draw Blessed Breath, play Mystic Monastery, pass.
[GS] Turn 2 :: Draw Toils of Night and Day (oh boy), play Plains, cast Thermo-Alchemist, pass.
[YP] Turn 2 :: Draw Toils of Night and Day, play Plains, cast Thermo-Alchemist, pass.
[GS] Turn 3 :: Draw Mountain, play Mountain, cast Gelectrode, pass. (Ping opponent with TA on their end step.)
[YP] Turn 3 :: Draw Mountain, play Mountain, cast Young Pyromancer, pass. (Ping opponent with TA on their end step.)
Pausing here to asses board states. The nice thing about YP here is the extra W mana I have leftover right now, so I can cast Blessed Breath to protect my creatures, and get an elemental out of the deal. With the GS board, I'm playing Gelectrode first to get it unsick, and so I can play GS next turn and be able to Blessed Breath like I am with YP this turn.
[GS] Turn 4 :: Draw Reach Through Mists , play Plains, cast Guttersnipe, pass. (Either Blessed Breath or Reach Through Mists as needed, generating a total of 6 damage to a single opponent or 14 damage to 3 opponents.)
[YP] Turn 4 :: Draw Reach Through Mists , play Plains, pass. (Use Toils of Night and Day to tap down attacker and get an extra untap out of TA, splice on protection for a blocker if needed. If not, just Reach Through Mists, splice as needed. Can also use Toils to untap Mystic Monastery to give an extra blue mana to cast Reach. If we cast one spell, we generate a 1/1 elemental and a total of 2 damage against a single opponent or a total of 6 damage to 3 opponents. Two spells gives us 2 elementals, 3 damage or 9 damage.)
Let's pretend we had to use Blessed Breath to protect our creatures in both cases. So YP will in effect cast Toils with BB spliced, untapping Mystic Monastery, and then casting Reach at end step to draw an Island.
[GS] Turn 5 :: Draw Island, play Island, cast Reach Through Mists drawing Peer Through Depths , generate 6 damage to a single opponent, 14 to three. Cast Toils of Night and Day on Mystic Monastery and Island, generate 4 damage to a single opponent, 10 to three. Cast Peer Through Depths, revealing Island, GS, Mountain, Peer Through Depths, and Reach Through Mists, selecting Reach Through Mists and generating 4 damage to a single opponent, 10 to three. (A single opponent with no lifegain will now be dead.) Cast Reach Through Mists, generating 4 damage to a single opponent, 7 to two, drawing Evolving Wilds . Pass.
[YP] Turn 5 :: Draw Peer Through Depths, play Island, etc...
From here, you can see that as a Burn deck, there's no way Young Pyromancer can outdamage Guttersnipe in the early game. Even if you're going cantrips, Guttersnipe can still rack up more damage. The tap triggers and the protection in the deck help deal with oncoming aggro, so the tokens aren't as necessary as blockers as they might initially seem.
Maybe I'll make a $15 deck that features some of the cards people have been suggesting, because those would all synergize well together, lol.
2 months ago
Force of Despair is an interesting one, in fact I played it for a little bit in the wake of Hogaak just because of how explosive they are, and while it had the potential to be good, the fact that (pre-ban) one could lose regardless of the instant speed wrath always felt bad so the testing didn't last long. Mox Tantalite is just unfortunately too slow, coming down on turn 4, what maybe we have 5 mana, and then we would need a guide to win or have played a Prism or Unlife prior, that seems like a lot to go right to me so I would rather just have a Black Lotus than a Mox as we plan on winning the turn it comes down.
Scheming Symmetry is a card I have seen be mentioned a lot lately and while I agree it's very powerful, the fact that it is a sorcery really hurts it in my eyes. The fact that our opponent gets whatever answer they think is best before we get the payoff for the card is very scary to me. Sure in some matchups this drawback wont matter because the opponent doesn't have interaction to begin with but in any matchup that does we just made our lives more difficult, and for those matchups where they have minimal interaction, do we really want to give them the opportunity to find their only out? Now if it were an instant then I would be completely on board with it, as I find an end step Spoils of the Vault can be the difference at times just adding that flexibility. The boarding it out argument is also not that strong, at least for me, my sideboarding philosophy for the deck relies on cutting a minimal amount of Spoils of the Vault , maybe 1 and have 1-2 left, so at least for me that argument doesn't really apply as I don't believe Spoils of the Vault is necessarily the card we want to be reaching for first when cutting cards. Cutting spoils for this removes the spoils kill as well, which, with a local meta filled with Surgical Extraction has been coming up much more frequently for me and it would be a shame to lose that option. The card reminds me a lot of Maralen of the Mornsong one of my all time favorites but a hard egg to crack as to just how playable it is. I think at this point I'm closer to playing Peer Through Depths than this just because we are built around the idea of being able to win at instant speed, keeping our opponents honest, this removes that to a degree. That said however I do agree it can and should be tested first.
2 months ago
At first I was very skeptical about Labman Jace , regardless of everything the three blue is a steep cost to pay, but in the past couple weeks I have been proven very wrong thankfully. On the combo turn (4) all it takes is a couple prism and a land drop to reliably play him meaning the cost is already redundant, especially considering he draws as his plus. His resiliency is also a real upside as coming in at 5 insulates him from a lot, and if our opponent is dedicating 5 damage to Jace instead of us we are already winning considering we drew a card. The biggest plus from Jace though is that he has utility outside the combo, Labman really didn't unless you were using him as a blocker (which is already a pretty bad spot usually). New Jace is a card to be excited about in your hand as he isn't dead, in fact I have won multiple games now drawing a card with Jace into the combo. His one problem for me is that he is susceptible to Dovin's Veto like the rest of the deck, something that has come up a couple times, and is awful against Dredge and Hogaak if you play him out. All in all though, as much as it saddens me to see it go, at this moment I don't see a solid reason to play Laboratory Maniac over Jace, he just has more use, and represents the most meaningful upgrade the deck has received in a long time.
As for new cards, I have been left underwhelmed unfortunately, in fact, like most I suspect, WAR is having a bigger effect on my decisions than Horizons. Flusterstorm is a nice option to have and be aware of, but its hardly something to get excited over in a format like modern. Force of Negation is in the same boat, it's okay, but hard for us to reliably cast with the pitch, maybe a Peer Through Depths list could make better use of it.
From Core 2020, the Leyline of Sanctity reprint is a nice thing to have as it makes the deck more accessible but as for individual cards, there really isn't anything that has popped out at me, at least yet, with every set it takes a while to go through it all and see if there is anything that may be worth trying. Drawn from Dreams right now is the only card that intrigues me from Core 2020, but I really wish it was an instant, sorcery speed is a big knock against it. I'll probably still try it in the Mystical Teachings slot at an FNM or something to be thorough but I am not optimistic. Maybe with baby Teferi it could be okay, but I haven't been blown away by him in testing either. Maybe I'm missing something though, so please if you have any thoughts I'd love to hear them, but as of right now I don't think there is anything that slots into our deck from the new sets, from Horizons we got a couple nice sideboard options, but Core looks like it isn't adding anything here after my first pass of the set for new options.
3 months ago
Another FNM with 2-2
I learned I need to have some sideboard for Dredge as it's faster.
Also that targeted hand disruption is weak and removal for push fails to hit half of decks.
Instead will experiment with Peer Through Depths as it allows to put Emmy down on the bottom of library and fetch any playable nonland card outcluding the Enchantments.
4 months ago
TheKingThero I have a copy of Peer Through Depths , hadn't thought to include it but at second glance it's definitely worth finding a spot. Those three recursion cards definitely look really powerful in this deck also.
I'm not sure what the super expensive one is, but if I'm right in guessing you're talking about Tinker on that last one then yes it is extremely unfortunate. I almost built an edh deck around it at one point and then found out it was banned. Such a sad day.
4 months ago
So, Personal Tutor is the only other for sorcery spells I'm afraid. However, Peer Through Depths is not a bad card either. Incase it goes to the grave, you could sideboard Call to Mind , Deja Vu and Flood of Recollection . There are two other great fetch cards for artifacts, but one is super expensive and the other is banned in EDH unfortunatelly.
5 months ago
WhattheDeck Thanks for the suggestions and compliment! I have been thinking about removing a wipe but I really need to get either Mystic Speculation and/or Clockspinning into the deck. They are more reusable spells that I feel are needed to make this deck more consistent. I have also ordered a Vanish into Memory for testing purposes.
I do really like Peer Through Depths though as you are likely to hit a spell. Although, it would be awful to whiff.
5 months ago
Great deck! I love that you've included Equinox , that's one of my favorite cards :)
I might throw Reality Shift into your sideboard or possibly mainboard. I like to run 2-3 targeted exile removal to take out pesky hatebears that sometimes avoid counters. Plus the possibility to 2 for 1 with an opponent's top deck noncreature card is an added bonus.
You're running 9 boardwipes—I might take out one or two of these (probably Planar Cleansing ) to bring down your overall cmc. You could put in another cantrip or two to increase your deck consistency. I might add Remand or Quicken or Opt or Peer Through Depths
Definitely love everything about this :)
Peer Through Depths occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%