|Commander / EDH||Legal|
Printings View all
|Duel Decks: Mind vs. Might (DDS)||Common|
|Modern Masters (MMA)||Common|
|Champions of Kamigawa (CHK)||Common|
Combos Browse all
Peer Through Depths
Instant — Arcane
Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Peer Through Depths Discussion
1 month ago
Advice: Relic of Progenitus is a solid sideboard card. A spicy and underrated sideboard card for storm is Quicken to go off at instant speed. For the mainboard, definitely cut Tormenting Voice and replace it with one mainboard Wipe Away, a Thought Scour or two, and 1-2 Peer Through Depths.
on Modern Storm
3 months ago
I also run modern storm and I have not been impressed with the opt builds. I recommend a spell that benefits more from baral and goblin eletromancers such as Peer Through Depths
4 months ago
4 months ago
lukas96 Cruel puts you up 7 cards on your opponent, causes a 10 life swing and kills something. Approach the first time does very little besides gain you life.
I don't think Approach is a viable win con in Modern, to be honest. The issue is the counters in the format are that much better, the decks that beat face beat that much quicker, and the combos who are doing similar things are that much quicker.
I did use to have 2 Approach in the sideboard of 4c Scapeshift, for a bit of fun. It was pretty easy to churn through the deck as well with Peer Through Depths.
5 months ago
If consistency is a problem, I suggest just adding the rest of the playset of Genesis Wave. If you can make infinite mana, might as well just flip your deck to get the Spawnsire onto the battlefield. By doing that and adding a couple of Spellskite maindeck, you'll be able to get your win-con and protection for it onto the battlefield simultaneously, meaning you can devote more slots to protecting the infinite mana combo and yourself from dying before you get to it. The fact that it's a spell also means it's easier to find with better digging cards, like Peer Through Depths.
Have you considered playing any of the Ravnica bounce lands, like Simic Growth Chamber? Probably not necessary and they suck early on, but it might not hurt too much to have a couple so there's the option of just playing one with an Arbor Elf out and going off that way. They'd basically just be a fifth and sixth copy of Utopia Sprawl that can't get countered.
5 months ago
A few concrete ideas: drop the Spyglass and Verdicts from the sideboard and play 2 Pithing Needle and a Nephalia Academy instead to protect against walkers and hand disruption. Replace the Relic with Grafdigger's Cage which is more versatile against Dredge, Storm, and Counters Company. Consider a few Split Second cards like Trickbind and Wipe Away in place of EE. No one ever expects them and they wreck Ballista decks, walker ultimates, man-lands, fetches, etc. Maybe run a Boseiju, Who Shelters All mainboard. Split Sleight of Hand 2-and-2 with Peer Through Depths. Since you need to stay alive, you may also want to replace or split Ballista with Hangarback Walker to get blockers. Maybe run 1 Academy Ruins in place of the 4th Fountain and 1 Mindslaver in place of a Sphinx's Rev to have an alt win con or a chance to buy more time.
Now for something more abstract. Since you are trying to combo off, I think Tron is the wrong shell here. I would adapt an Ad Nauseum shell. It's a deck that's made to dig and then use a ton of mana around turn 3 or 4 to win. You would have to do the same thing to cast your first Sunrise, and then dig for the second in an unfair way. Ad Naus buys you protection with Angel's Grace, as well, and Phyrexian Unlife, which you can make even better with Solemnity. You can protect your second casting of Sunrise with Pact of Negation, as well. I just think the Ad Naus mana base is much more effective here than the Tron one.
So, if we were to adapt an Ad Naus mainboard, it might look like this:
- 4x Approach of the Second Sun,
- 4x Simian Spirit Guide,
- 4x Angel's Grace,
- 3x Phyrexian Unlife,
- 3x Solemnity,
- 3x Serum Visions,
- 2x Sleight of Hand,
- 2x Peer Through Depths,
- 3x Pact of Negation (or Swan Song on a budget),
- 4x Spoils of the Vault (this is your all-star),
- 4x Lotus Bloom,
- 4x Pentad Prism,
- 3x City of Brass (or Mana Confluence),
- 3x Darkslick Shores,
- 1x Dreadship Reef,
- 2x Gemstone Mine (or 3 Mines and no Reefs),
- 1x Island,
- 1x Plains,
- 1x Swamp,
- 2x Seachrome Coast,
- 3x Temple of Deceit,
- 3x Temple of Enlightenment,
Something like that should be faster than Tron. You could also drop the Solemnity and run ad nausuem itself to put all of the Sunrises in your hand on turn 3 or 4 and then cast, cast, as able.
I hope that makes some sense. I love the Tron idea, and I encourage testing it, but I suspect a free-mana combo shell would be faster.
6 months ago
I love playing control. Nice list!
I wonder if you need Gigadrowse if the plan is to go wide with Peezy. Maybe more permanent removal like Incendiary Flow would be better or something like Peer Through Depths for card selection. Similarly, my control friends tell me to play Mana Leak over Remand in case you can hard-counter something. Maybe the Unsubstantiate could be a flex spot for conditional removal like Spell Snare or Negate.
Have you tested with Hurkyl's Recall, Shattering Spree, Shatterstorm, or Vandalblast over Smash to Smithereens? Have you tested with some graveyard/Counters Company hate out of the sideboard like Grafdigger's Cage?
6 months ago
Very cool to think about Bant control.
My friends tell me to stay off Remand right now because of the cheap threats in the format. How do you like it? I find myself wanting to run Logic Knot, or maybe Mana Leak, and some number of Opt, Peer Through Depths, and Serum Visions instead.
Have you tested with Celestial Colonnade for end-game beats?