|Commander / EDH||Legal|
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|Guilds of Ravnica (GRN)||Common|
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Target creatures gets +1/+1 and gains haste until end of turn.
Maximize Velocity Discussion
2 weeks ago
The overall combination is definitely better suited to a commander deck, especially under Markov since you can make use of all three major vampire colors and the Bloodlord of Vaasgoth , which plays all kinds of dirty with vampire tokens.
Regarding Keeper, the buff it provides is monstrous if you can get it flipped, but I don't especially care for it in a R/B Madness deck due to its low to the ground and swing nature -- Keeper is a much more midrange-y card, and I certainly recommend it more in a token based deck, alongside the Aristocrat.
I didn't even think to use Jump-Start cards in a Madness deck, but that's a pretty good idea -- discarding for an upside then using it as an outlet later is pretty sweet. Makes me rather sad there weren't more viable options printed, because the cost on Risk Factor makes it hard to hit a Madness trigger off of it, and Maximize Velocity is only sorcery speed. :(
When it comes to the Gorger, granting Madness to your other creatures is a hell of an upside, but in my testing I've found it is more difficult to plan around than I'd like, since you often don't have one in your opening hand, and they are extremely easy to kill. It's one of the major reasons I've been toying around with the Neonate again, just for a second one drop in the deck for more consistent turn 1 pressure.
I don't think I mentioned it before, but Call the Bloodline is another interesting option; I don't like it for a traditional red/black Madness deck, but it is quite nasty in a mono-black control variant I run alongside things like the Voldaren Pariah Flip, Murderous Compulsion , and Dark Withering -- you might look into that with how black heavy your list is, especially since you can work in Psychotic Episode for some Madness handhate and make better use of the Highborn, Condemned, and Captivating Vampire you are running.
3 weeks ago
You can discard the pheonix only through Risk Factor and Maximize Velocity ( only 6 cards ) so I don't think you will cheat them in play from the graveyard often. It is a recursive threat yeah, but you need 4 mana to cast it ( hello 19 lands ) and it will often be a dead card in hand imo. That's my point of view at least, feel free to disagree or agree !
1 month ago
Poaralion After sitting on this deck for a few months I decided to re-look at it and decided it needed Maximize Velocity . Couldn't believe I didn't think of that in the first place, its got jump-start so we don't care if it gets discarded, its cheaper than punching them and a lot more versatile in a lot of ways.
1 month ago
Thanks for the advice, Poaralion! I made some edits based on those suggestions, I had been considering Wee Dragonauts over Aven Wind Mage and you've convinced me. And I think you're right, Howling Golem isn't as good as just having more copies of spells that win me the game.
I struggled to find any cards I'd be willing to drop for Maximize Altitude, but I swapped 2 Shock for 2 Maximize Velocity, because they essentially pump the Enigma Drake for +2/+2 and haste them for 1 so I'm definitely into that!
Please let me know if you have any other suggestions!
1 month ago
I would suggest those thing :
- Pump the numer of Adeliz, the Cinder Wind to 4, or at least 3. This is a beast and destroy the opponent if it stick on the board one turn.
- Howling Golem is meh imo. It could be replaced by Ghitu Journeymage as another 3 drop and dealing 2 to the face.
- Could swap Watertrap Weaver for Exclusion Mage. They are similar but can have a huge difference depending on your local meta.
- Could swap Aven Wind Mage with Wee Dragonauts. Both wizard, both 3 drop, but one say "ez gg win" when you cast 4 instant a turn.
- Get some Maximize Velocity / Maximize Altitude ? Easy trigger for Adeliz and allow you to get in easily.
- More suggestion Negate / Quasiduplicate / Radical Idea ..
All of those should still be budget friendly I think. Also it's just my point of view, you're 100% free to disagree. Good luck with the deck !
2 months ago
As said, either you're gonna play more wizard either your gonna drop some cards, If you're gonna put more Wee Dragonauts, maybe you should trade your Risk Factor against Maximize Velocity and it will turn to an aggro deck, then Wizard's Retort could also become an option.
Anyway, with two instances of each card you'll either win with a lucky top deck or lose because you didn't draw the fitting card. You might never get the feeling that some cards aren't doing their job. If you start playing three or four instances of each, you'll start to understand which cards are the safest, which cards are always sticking to your hand and change them to something closer to your needs.
2 months ago
Standard... budget mono...
I'd run Shock and Lightning Strike over Shivan Fire and maybe drop a few of the enchantments. That can go to the face as well as removing creatures. Fight with Fire is another good option that can hit a larger creature early on, or dome them for 10 late... can even one-shot kill if The Flame of Keld procs 3rd saga goes off with the kick.
Fanatical Firebrand is also one of the best 1Drops. I'd consider adding just for the utility of having another aggressive play and can just tap-sac to ping damage.
I like all the spell-play opportunity with Fire Urchin. I'm wondering if using that and something like Maximize Velocity to give it haste would be worth it... could discard a land, and cast it again for another trigger. I don't know if it's better than your build... but it's got me thinking.
Regardless, looks fun. Hope this helps.
Any thoughts on sideboard?
Maximize Velocity occurrence in decks from the last year
All decks: 0,01%
All decks: 0,11%