Maximize Velocity


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oathbreaker Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Common

Combos Browse all

Maximize Velocity


Target creatures gets +1/+1 and gains haste until end of turn.

Browse Alters

Maximize Velocity Discussion

clayperce on Re-growing Pummeler

3 weeks ago

On Lands: IMO, 19 lands is totally fine in a RG build. With an Ave CMC of 2.05 (assuming Ghor-Clan Rampager and Collision / Colossus are 2-drops), we only need 22 Lands. But Attune with Aether counts as a land as long as we also have at least 14x untapped G sources (so we can cast Attune on Turn 1) and are not playing an opponent with enough counterspells in hand to counter our Attune. I played 20 lands back in Standard, so didn't even think about it when I ported the deck over. But I'm going to take a hard look at 19, and maybe even 18. So thanks!

On Maximize Velocity : Your comment about Questing Beast over on my deck made me think about how very good Haste effects are against Planeswalkers; I think I should probably take a relook at Velocity. Thanks here, too!

On Simic and Temur: Not sure about Simic, as Red has soooo many good Pump effects (plus Haste of course). But Temur seems quite decent, for Oko, Thief of Crowns (especially if it's banned in Standard and the price plummets) and probably Slip Through Space . I've always been amazed at how easy it is to splash colors in the deck (due to Aether Hub and Attune with Aether ). I have yet to do any serious testing with it, but over at Temur Pummeler (Pioneer), I'm starting with 4x Aether Hub , 3x Breeding Pool (pricy, but still less than Mana Confluence , 3x Stomping Ground , 5x Forest/2x Island/3x Mountain, and 0x Servant of the Conduit .

Good luck (and good skill) at your tournament Wednesday!!!

djnewellmit on Re-growing Pummeler

3 weeks ago

Thanks for the suggestions clayperce. I haven't had a chance to play the deck, but I plan on hitting up a Pioneer event at my LGS this Wednesday.

I'll let you know how the sideboard works out on Wednesday. Aethersphere Harvester is there to out-gun any burn-based decks. Rhythm of the Wild might also be a good option for me to replace the second Maximize Velocity in the main deck.

FYI, I will probably brew a UG version to see if those colors still hold some opportunities, maybe even bring in back to Temur. But with the price of Mana Confluence , the mana base may struggle to fit the requirements.

clayperce on Re-growing Pummeler

3 weeks ago

So cool to see a Pioneer update on your deck; would +1 again if I could!

My latest is over at Pioneer Pummeler ... it's very similar (as you might expect), but with a few changes:

  • I had to play 3x Rootbound Crag in a row one game, and decided I officially hate the card. Seriously, I'd rather just run Basics :-)
  • Maximize Velocity seemed good but not great. The pump was often just not quite enough, and I often was just 1 mana too short for the Haste effect. You may be better off though, considering you're running Servant of the Conduit .
  • Veil of Summer is perhaps my new Favorite Sideboard Tech :-)

I had totally forgotten about Aethersphere Harvester ; thanks for reminding me! How's it working for you?

Similarly, I've been thinking about Rhythm of the Wild but haven't gotten around to testing it yet. How's it doing?


SP3CTR3_chelts on Krenko help pls

6 months ago

I would personally go grull and run cards like Collision / Colossus and other pump. you could also run Dreadhorde Arcanist as another target of your pump spells. I would also not underestimate Maximize Velocity giving either creature a little pump and haste is great.

You could go both (Naya: green/red/white, Bant is white/green/blue) but you would need a lot of rare lands ect to get it to be reliable. However, some cards could be very good Integrity / Intervention would be great

Sephyrias on Feather WAR Standard Deck

7 months ago

[ [ card: CARDNAME ] ] is how you link to card images.

I know Recklesss Rage doesn't kill the Arcanist, not saying you should cut it entirely, but I think you might find yourself in a spot sometimes, where you don't have a creature and need to kill something. Like when the opponent just hit Arcanist with Lightning Strike and you need to kill their Goblin Chainwhirler or Runaway Steam-Kin or else you lose.

By the way, does Feather's ability return Maximize Velocity back to your hand, if you cast it from your graveyard with Jump-Start? Might be worth playing as a 1-off to give Feather haste. Perhaps in the sideboard for control matchups?

xXxEuroBabeXxX on Modern Ramunap Red Hollow One

8 months ago

thanks for the suggestion, but what would you replace? im kinda in the same spot with Maximize Velocity

TrueGamerDruid on Thirst for Madness

8 months ago

Giving a look at Jump-Start again. I'm disappointed how little of it is really usable. I really wanted this to be an interesting discard blend, but it seems to just run into mechanical malarkey. I will find a way though...and it might be Maximize Velocity .

Beacon Bolt on inspection, also seems a lot better now then when I first looked at it.

xXxEuroBabeXxX on Mono Red Kiln Fiend Burn

9 months ago

I like this a lot. Similar in a way to my deck Modern Ramunap Red Hollow One. Have you played around with Maximize Velocity ? Unfortunate that Arclight Phoenix is so expensive right now. Ricochet Trap could work in the sideboard against blue control.

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Maximize Velocity occurrence in decks from the last year


All decks: 0.07%