Target creature gets +3/+1 and gains trample until end of turn.
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Brute Strength Discussion
1 week ago
The short story:
- Frankly, I put the deck back on the shelf after the Marvel ban.
- Yes, I will definitely try a Pummeler deck again in HOU.
- There's a ton of flexibility with both the Creature slots and the pump effects.
- Pummeler itself is, by far, the weakest link.
The long story:
- This deck had serious game against Marvel ... I was personally 5-2 (71%) in matches against it. But with Marvel out of the picture now, there's room in the meta for BG Constrictor and Mardu Vehicles, and that's a REALLY bad thing. Facing Walking Ballista is TERRIBLE (because it's an almost perfect Pummeler-killer) and the deck often struggles against Glorybringer and other Flyers (because it has no inherent Flyers nor creatures with Reach).
- As I type this, the vast majority of the meta is a bad match-up or worse: 22% BG Constrictor (4x Ballista), 11% Mardu Vehicles (4x Glorybringer plus 2-4 other Flyers and 0-2x Ballista), 10% Mono-B Zombies (actually a decent match-up), 10% Temur Energy (4x Glorybringer and a bunch of Thopter Tokens), 8% RG Aggro (including the occasional Pummeler deck, but mostly 4x Glorybringer plus 0-4 other Flyers), and 5% UW Flyers (12-14 Flyers). Ugh.
- On cards that could be replaced: IMO, the deck needs 4x Electrostatic Pummeler, 4x Servant of the Conduit, 4x Attune with Aether, 4x Blossoming Defense, 3-4x Harnessed Lightning and 20-22 Lands (depending on your curve) to function. But there's a ton of flexibility on the other Creature slots and the Pump/Trample/Big Damage effects. For example, this deck's got 4x Invigorated Rampage and 2x Rhonas the Indomitable for Pump and Trample effects, and 2x Fling for Big Damage. But during KLD Standard, I ran 3x Larger Than Life, 3x Brute Strength and 2x Arlinn Kord/sometimes 2x Nature's Way for the pump and Trample, and 2x Uncaged Fury for Big Damage.
Hope this helps!
2 weeks ago
I like the idea of creatures not blocking, but then they can still attack the next turn. It also doesn't look like you intend to block much, so instant speed removal is a way of defending yourself on your opponent's turn. Removal leaves the board open and after you attack there is no longer a backswing coming.
I'd suggest Terminate to get rid of blockers, add in some Lightning Bolts (not super budget, but also not breaking the bank) and taking out the Seismic Stomp which is a dead card against a board with fliers, while Mugging still doubles as removal.
Along with Brute Strength you might want to look at Brute Force which does essentially the same but instead of adding trample it adds extra toughness, which can in turn save your creature from dying. If it lives another turn to hit you've dealt more damage with it than with +3/+1 and trample. Brute Force also has going for it that it is a 1-drop.
Hope it helps!
2 weeks ago
I understand the appeal of a 1-mana pump, but Brute Strength is better than Built to Smash imo. Vines of the Recluse is hilarious too, as opponents never expect the Untap, but I like both Strength and Smash much better than it except in a totally flyer-infested meta.
4 weeks ago
I play a very simular deck with a bit more expansive cards like Lightning Bolt (still not too expansive) if you want a budget option Shock works well. They are great of getting the final points of damage to an opponent.
I only play 12 creatures, all with prowess! Monastery Swiftspear is the all star of the deck, don't have it in your sideboard, play it in your main instead of Mage-Ring Bully. Consider the change of Uncaged Fury to Temur Battle Rage, since it has the possibilty to gain trample and is more cheap in mana.
Cards like Vapor Snag will make sure your creatures get through to an opponent.
Kiln Fiend is a great budget option and much better then Mercurial Geists since it only costs 2 mana, play an Expedite and for 3 mana you have a 4/2 haste! Mercurial Geists is also a 4 drop and in my opinion I think Niblis of Frost is the better 4 drop!
Anyway, Love your deck!
4 weeks ago
1 month ago
If you want to hit hard and fast you might want to find room for Brute Strength.
1 month ago
Your main problem with Consulate Dreadnought is that most of the top decks are going to chump block that 10/11 first strike constantly. You want to find a way to grant Trample, such as Brute Strength, Built to Smash, Distemper of the Blood, and Invigorated Rampage.
Aerial Modification helps but is 5 mana. Modifications are obviously useful as they obviate the need for crew, but you're not necessarily going to get the damage through.
Onward / Victory may be a useful choice - Onward doubles the creature's power which could let you fling for 20+ damage alone, while Victory grants Double Strike which could instakill someone when they can't block.
Tapping out your opponents can be really useful, too. Topplegeists can provide a good source of cheap tap-out and also are flying chumps and can function as lockdown if the game drags and you get Delirium.
1 month ago
It seems like Avacyn's Judgment and Abandon Reason are meant to be cast for Madness? If so, Bloodrage Brawler is awfully inconsistent here, as there's no way to be sure you'll have a hand with both Bloodrage Brawler, Avacyn's Judgment in a game, and it's even less likely you'll have the mana to cast both of them in the same turn. I'd recommend either replacing the Bloodrage Brawlers with the suggestions below, scrapping Abandon Reason, or both.
Bloodrage Brawler is an incredibly aggressive card, I'll admit. However, there are some creatures that are quite a bit more synergistic with your deck. Nantuko Husk, Carrion Feeder, and Blood Bairn help your creatures die without Distended Mindbender. Perilous Myr and Goblin Arsonist are relatives of Mudbutton Torchrunner.
It seems like Distended Mindbender and Avacyn's Judgment are your sac outlets right now. Your opponent isn't going to block your Mudbutton Torchrunners if they're going to take 3 damage for it - they're just going to let the 1 go through. So, you need ways to power them yourself. Again, Nantuko Husk, Carrion Feeder, and Blood Bairn will all do that job for you, and Artillerize and Fling are cheap, sometimes even better, substitutes or alternatives.
For a budget deck, your mana base is to be expected, but it can be better. Rakdos Guildgate is a dual land, sure, but entering the battlefield tapped without anything else means it's outclassed by others. Akoum Refuge and Bloodfell Caves are gainlands in Rakdos colors. Rakdos Carnarium is a tapland that bounces one of your own lands, which can be bad or good, but helps you stay on curve the turn after, unlike the Guildgate. Temple of Malice is a scryland, which might not be so useful, but it's still better than the Guildgate by virtue of its scry. Dragonskull Summit is probably your best bet for a dual under $5/each, though, because it's not necessarily a tapland as long as you have a Swamp or Mountain.
Soul-Scar Mage and Abandon Reason are really weird cards in this deck. You have no burn spells (which might be something to consider) if you don't hit creatures with your Torchrunner or Showstopper, so I would consider either burn spells or better combat tricks. Red has much better combat tricks than Abandon Reason, like Brute Strength, a red Giant Growth.
Sorry for the wall of text; I hope it helped.