Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Brute Strength
Instant
Target creature gets +3/+1 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking if lethal combat damage would be dealt to all blocking creatures.)
UrzasUnderstudy on Tiny Feather: Battle for Ravnica
6 months ago
Update Brought in a Wayfarer's Bauble to help set up the combination of lands necessary to cast Feather, and Mavinda, Students' Advocate for some annoying instant recursion. Out came Brute Strength and since we are adding a flyer in Mavinda, Mighty Leap.
Max_Hammer on Feather
9 months ago
I love Feather! Let me help you with that win rate, yeah?
Firstly, lands. You have too many. Take out the Boros Garrisons. All your cards are a low CMC and you don't really need that many. Other than that, I'd swap out either some copies of Temple of Triumph or Clifftop Retreat, but probably the temple for Sejiri Shelter Flip.
Secondly, you gotta keep your creatures safe. 4x Loran's Escape, 4x Gods Willing, and with the four Shelters, you should be just fine. Angelic Intervention is also a good choice, if you'd prefer something else.
Third, what are you targeting? For some suggestions, I like Dreadhorde Arcanist and Illuminator Virtuoso a lot. Tenth District Legionnaire is also very, very good here. Leonin Lightscribe and Clever Lumimancer are good, too. Harmonic Prodigy is really strong, depending on the other creatures you add, too. Of course adding Feather is a musy, too. If I were you, I'd probably pick like 12 non-Feather creatures to add in here.
Fourth, Removal. Mishra's Command is great here, otherwise I'd bump Boros Charm to 3 copies. Maybe throw 3x Wear / Tear in your sideboard or something. Options are great and all of these give options.
Fifth, buffs!! There's a whole lot of ways to buff your creatures, but here's what you want to do. Make about half of them cards like Coming In Hot, giving a buff + some sort of card advantage. Then, make half of them Brute Strength to make sure your creature has trample, or some other sort of evasion.
Sixth and finally, card advantage. White is bad with that. Red is bad with that. That's why your buffs really oughtta have card advantage with them. Ancestral Anger is a good one, for the record.
Okay, good luck and have fun!
Omniscience_is_life on Swiftspear Insanity
2 years ago
I thought I just had to run Abrade, I didn't love it but I'm unused to having a SB!
I'll cut Brute Strength for Crash Through , but I'm unsure about Brute Force . Pump spells have been working pretty well, but I'll put them under more careful scrutinization.
Dumping the Rituals seems fair, they don't work as well without the card draw that I removed from an early iteration.
Grapeshot hasn't been working very well but I'm accustomed to viewing Storm as a mechanic as broken, so I let my preconceived notions overtake my better judgement. Out with it!
Haze has been mediocre, probably fine to cut. That one I'll have to take a slightly longer look at, but should be fine to drop.
The Nexuses have been able to 1-shot K.O with doublestrike spells and pump effects, but since I'm cutting most of those they can be cut. Good call.
I definitely like Fury, but I might need to reconsider my super-secret tech on Twinflame . It's fun to copy a Swiftspear, but probably not good enough. I'll play around with it.
Thanks again for taking the time to help me out a bit!
wallisface on Swiftspear Insanity
2 years ago
Looking at your current list, I think you should drop:
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Abrade (its a sideboard card, not mainboard, and 2cmc is high for prowess).
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Brute Force and Brute Strength ( Crash Through is better).
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Desperate Ritual and Pyretic Ritual (prowess wants nothing to do with ramp).
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Temur Battle Rage and Unleash Fury (2cmc is too high so you're unlikely to have a creature pumped large enough to get value from these at all).
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Grapeshot (you're not storm, this does nothing for you here).
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Haze of Rage (2cmc is high, the effect is average).
Also, i'm not sure why you're running Inkmoth Nexus . This deck is not going to be able to win by infect damage, and its not something that you should be aiming for. With all of your spells requiring red mana, this land could hurt you more than help you (you'd be better off running Mountains instead of these).
I didn't mention Fury of the Horde and Twinflame , as you said you'd really want to include them, and I do think Fury of the Horde at least has a decent chance of being useful as a 1-of in the deck. I do think you're going to have a really hard time making full use of Twinflame , but it shouldn't hurt your deck too much as a 1-of.
FauxFaux on Veyran deck combo synergies
2 years ago
Here are some I use, seperated by category:
Double Strike: Temur Battle Rage , Assault Strobe , Psychotic Fury , Buccaneer's Bravado , Raking Claws
Haste: Expedite , Crimson Wisps , Accelerate , Fever Charm
Evasion/Unblockable: Distortion Strike , Slip Through Space , Artful Dodge , Crypsis
Protection: Dive Down , Mizzium Skin , Glint , Shell Shield , Lazotep Plating
Power Pump: Rush of Blood , Balduvian Rage , Dynacharge , Unleash Fury , Sure Strike , Brute Strength , Titan's Strength , Rouse the Mob , Infuriate
Other than that, I run some value cards, like Birgi, God of Storytelling Flip, Storm-Kiln Artist , and Aetherflux Reservoir to just go on, and on, and on, and on, so on and so forth. Plenty of Draw Spells to keep the gas going, and some other Spell-slinging accoutrements.
FauxFaux on Veyran deck combo synergies
2 years ago
So, here goes:
Centurion just kinda sounds like a CEDH deck, imo lol.
With that being said, most CEDH decks prioritize speed, and that comes at a price; (literally) with plenty of cheap rocks to make sure you have mana/colors at your disposal, you can easily pump out huge damage, relatively cheaply, as far as the cantrips go.
Want easy games? Try this:
Turn 1: Land, 1 Mana Rock
Turn 2: Land, 2 Mana Rock (Maybe Veyran)
Turn 3: Brute Strength , Temur Battle Rage , Slip Through Space , Brute Force = Death.
legendofa on Strixhaven spoiler season
2 years ago
Mcat1999 I get your concern, but your first hypothetical effect just showed in Kaldheim for a split-payment , with Behold the Multiverse . Good card, but not exactly tearing up multiple formats. Your second example I would compare to, let's say, Fierce Invocation or the Elvish Rite I just looked up and Brute Strength , with New Rowan out. Not quite as perfect a parallel, but I'm not sure your example is much worse. Your final example involves cheating out a creature, plus two planeswalkers, for Sorin's Vengeance and Syphon Life .
Of course, if they reveal a completely broken low-cost insta-kill Lesson, I retract everything and condemn the design fully. But I'm cautiously optimistic that the Lessons are going to stay fairly clean and healthy. From what I've seen, any potential gains in colorlessness and flexibility are offset by cost and effect size. After all, unless you have New Rowan out, you still have to pay and an opponent's card draw for Utter End .
Suns_Champion on "Bird Leaf" | Feather EDH
3 years ago
Yikes. Haven't looked at, updated, or played this deck in forever. Probably never will again, I didn't enjoy it.
God what a mess of a decklist. Don't build token/heroic Feather, you guys, it's messy to play.
SirChris39 this decklist isn't really voltron. Not enough Brute Strength effects. That's a legitimate way to play Feather, and honestly the way I'd suggest building her.
CrimsonWings3689 that would definitely be a good add.