Target creature gets +3/+1 and gains trample until end of turn.
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Brute Strength Discussion
1 week ago
It seems like Avacyn's Judgment and Abandon Reason are meant to be cast for Madness? If so, Bloodrage Brawler is awfully inconsistent here, as there's no way to be sure you'll have a hand with both Bloodrage Brawler, Avacyn's Judgment in a game, and it's even less likely you'll have the mana to cast both of them in the same turn. I'd recommend either replacing the Bloodrage Brawlers with the suggestions below, scrapping Abandon Reason, or both.
Bloodrage Brawler is an incredibly aggressive card, I'll admit. However, there are some creatures that are quite a bit more synergistic with your deck. Nantuko Husk, Carrion Feeder, and Blood Bairn help your creatures die without Distended Mindbender. Perilous Myr and Goblin Arsonist are relatives of Mudbutton Torchrunner.
It seems like Distended Mindbender and Avacyn's Judgment are your sac outlets right now. Your opponent isn't going to block your Mudbutton Torchrunners if they're going to take 3 damage for it - they're just going to let the 1 go through. So, you need ways to power them yourself. Again, Nantuko Husk, Carrion Feeder, and Blood Bairn will all do that job for you, and Artillerize and Fling are cheap, sometimes even better, substitutes or alternatives.
For a budget deck, your mana base is to be expected, but it can be better. Rakdos Guildgate is a dual land, sure, but entering the battlefield tapped without anything else means it's outclassed by others. Akoum Refuge and Bloodfell Caves are gainlands in Rakdos colors. Rakdos Carnarium is a tapland that bounces one of your own lands, which can be bad or good, but helps you stay on curve the turn after, unlike the Guildgate. Temple of Malice is a scryland, which might not be so useful, but it's still better than the Guildgate by virtue of its scry. Dragonskull Summit is probably your best bet for a dual under $5/each, though, because it's not necessarily a tapland as long as you have a Swamp or Mountain.
Soul-Scar Mage and Abandon Reason are really weird cards in this deck. You have no burn spells (which might be something to consider) if you don't hit creatures with your Torchrunner or Showstopper, so I would consider either burn spells or better combat tricks. Red has much better combat tricks than Abandon Reason, like Brute Strength, a red Giant Growth.
Sorry for the wall of text; I hope it helped.
1 week ago
Not really. If an opponent targets Mirrorwing Dragon with a Murder, all of their creatures would be Murdered. If Mirrorwing Dragon's controller targeted it with a Brute Strength, all of their creatures would be pumped.
But on that second part, you are correct. You can't get prowess triggers off of copies.
2 weeks ago
2 weeks ago
really, REALLY nice and original deck. How about Brute Strength ? it will give you the extra damage you need to win, if the opponent has a shenanigan and blocks somehow your hordes xD And while we're at it , i have won games with Falter , or Magmatic Chasm . +1
2 weeks ago
Brawler is a 4/3 that forces me to discard, as opposed to the option to discard of the other cards which can actually be very very relevant. Another issue with it is that it has no real secondary benefit. Other creatures have haste, menace (which is actually very relevant in the meta right now), prowess, react to discard / cycle effects, trample, etc.. That's the reasoning I believe for not using the Brawler.
Consuming Fervor is a 4x in the main. Very cool card. Turn 1 Village Messenger Flip, flip turn 2, Consuming Fervor x2 and swing for 8 is something I've seen my friend do on a couple of occasions. Very silly stuff against people who don't run Fatal Push.
Built to Smash's ability to give trample isn't the main focus of using the card. It's a pseudo Lightning Bolt. Because the deck has so many 1 drops, going wide is a natural consequence. So you will always have an unblocked attacker that you can buff to get that extra 3 damage in. Or, in the case of Bomat, you can save it and also get damage through. But that's just icing on the cake. Brute Strength was playtested but then dropped for Invigorated Rampage because it was a better card and can be split between two attackers. That was then dropped because it costs 2CMC instead of 1 when it comes to Built to Smash. However, playtesting will be needed to figure out if Built to Smash or Invigorated Rampage is better. All the spells played have to be immediately relevant and since we don't have the indulgence of running more non-creature spells. Each one has to serve a very focused goal. 1 mana for 3 damage is the desired baseline. Consuming Fervor, Built to Smash and Fiery Temper achieve that goal.
With cards like Insolent Neonate and Bomat Courier, card draw is actually not a problem. The games don't last long enough for card draw to become relevant and if they do, cards like those 2 then offer us card draw. Even 2-3 cards from Bomat Courier is enough and since it can be played as early as turn 1, 3 cards off it is actually a realistic possibility. Tormenting Voice is too slow. If I wanted a card that stopped creatures from blocking I would run the 3CMC minotaur as the top of the curve since it's a 3/2 with haste that does the same thing. But even that is too slow and stopping something from blocking isn't as relevant as you would think. The deck simply doesn't care as either I'll be going so wide, so fast that the opponent still takes high amounts of damage, I use creatures with menace which makes blocking difficult, I buff my creatures to force the opponent to chump or if I really need to, I can burn the blockers via Fiery Temper. Like I said, the deck doesn't really care about blockers.
I didn't post the sideboard since I wasn't sure what my friend is currently using but I believe Shock is a 4x in the side. The other 2 are too slow. This deck aims to win by turn 3 and can do it on a semi consistent basis with turn 4 being much more common.
Thanks for the upvote :)
2 weeks ago
Consuming Fervor might also be another interesting addition. My only problem with Built to Smash is that Bomat Courier is your only target available to give trample. Brute Strength may not save the creature from the blocker, but it does give trample, and in a deck with 30 low-CMC creatures that should be okay. Even Rush of Adrenaline is good for the trample, and stays at the CMC = , so no additional cost compared to Brute Strength.
Cool deck! Good luck and +1 from me!
2 weeks ago
I've taken Collective Brutality out.
It wasn't as versatile as I needed it to be.
I can tell you what I think about your Sideboard, but you will need to change it, based on your local meta.
Brute Strength is solid.
Minotaur Sureshot is good. I'd start with three copies, moving up to four if it is helping you to win a lot.
So, I'd try this:
1x Supernatural Stamina - as many as possible, extremely versatile
3x By Force - for annoying Artifacts, of which there are many
3x Magma Spray OR Scarab Feast - stops recursion, Scrapheap Scrounger is still a thing