Insult / Injury
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double instead.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Injury deals 2 damage to target creature and 2 damage to target player.
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|Commander / EDH||Legal|
Insult / Injury occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Insult / Injury Discussion
3 months ago
Spellshock - Antagonism - Sulfuric Vortex - Power Surge - Bulwark - Pyroblast - Red Elemental Blast - Flame Rift - Insult / Injury - Pulse of the Forge - Battle Strain - Collapsing Borders - Acidic Soil - Heat of Battle - Incendiary Command - AEther Flash - Devastate - Gratuitous Violence - Incite Rebellion - Citadel of Pain - Dictate of the Twin Gods - Manabarbs - Impatience - Burning Earth - Cave-In - Kyren Negotiations - Flame Fusillade - Pyrostatic Pillar - Ancient Runes - Rivalry
3 months ago
4 months ago
It looks like you're trying to delay before going wide with tokens. Windborn Muse and the new Archon of Absolution might be more useful than the Crackling Drake or the Wall of Stolen Identity in delaying. Sun Titan might also be worth cutting for something like Kykar, Wind's Fury since you probably want more spells than permanents.
Feeling of Dread can help you delay early game and tap down blockers later when you swing out. Marshaling Cry also helps with a go-wide strat. Insult / Injury could be interesting, as well. A little pricier, but Waves of Aggression combos here, as well. Does Outlaws' Merriment or Assemble the Legion work better than Improbable Alliance here?
Quiet Speculation is a tutor for you (or hate against an opponent when combined with something like Purify the Grave). Catalyst Stone also helps with this, and pairs well with your Backdraft Hellkite and Past in Flames.
6 months ago
7 months ago
I think that new Satyr Commander is a solid one for Gruul. Let's be honest, Gruul wants to attack, and card advantage is everything. So drawing cards for attacking? Sign me up for that shit.
To get around the whole "at random" bit, just pick cards that can be interacted with in the graveyard. Flashback, Madness, you got Heaven / Earth , Mouth / Feed , Insult / Injury , Struggle / Survive , etc. And with Crucible of Worlds , Ramunap Excavator & Wrenn and Six you can get your lands back. She also helps produce an anthem effect if you'd like to use Xenagos, the Reveler .
I don't think I'd recommend Dredge, but I mean it is technically an option.
So it seems like a really fun chaos deck. Lots of wild interactions and unexpected plays, if that's your sort of thing.
In fact, if building a chaos deck is your goal, this would actually be one Tibalt, the Fiend-Blooded would work well in.
8 months ago
Have you thought about adding something Insult / Injury to the deck? If you're looking for a bit more damage output it might help with some consistency. Also if you're going to incorporate more of the raid mechanic, maybe a Tragic Slip would be effective too?
8 months ago
Thanks for the ideas xxrockstarjbxx, a couple of cool cards for sure. I used to run Divine Reckoning in here which is similar to Single Combat , but I ended up cutting it at some point in favour of a focused removal option. I do like the sacrifice clause though, certainly handy for getting around indestructible. Insult / Injury seems like a potent win condition, really wish it were an instant though.