|Commander / EDH||Legal|
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Insult / Injury
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double instead.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Injury deals 2 damage to target creature and 2 damage to target player.
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Insult / Injury Discussion
3 days ago
would Goblin Warrens help you out? it can pop out miniblins like crazy. or what about Foundry Street Denizen? he gets bigger for each red creature that pops out. or Swiftfoot Boots/Lightning Greaves to protect Purphoros from any targetable spell. or to be really mean, use Lich's Tomb so that way if the opponent does manage to break through and kill you you wont die since you got loads of tokens to sack. Massive Raid can be a big finisher for when you happen to run out of steam (unlikely as it may be). I also suggest Insult / Injury to make it even more fun. finally I suggest Sylvok Lifestaff so you can bounce it around your creatures and gain life when you sack them.
5 days ago
Welcome everyone! You are all a testament to the amazing community we have her on TappedOut. I called for help, you all answered. My cup overfloweth.
MegaMatt13 - Thanks for the comment! Yeah I think I will be putting more plains in. That will also help if I decide I want Emeria Shepherd as well. Nim Deathmantle is great but the mana ramp required just seems to expensive to for me atm, so I'm straying away from it for now. Molten Primordial may be a good finisher and yeah, Sun Titan is going in. I'm at least putting Gratuitous Violence in soon, not sure I like the double edged sword of the others. I stay away from them because of my brother's Zurgo Helmsmasher deck. And I like the tucking/exiling board wipes because of my friend's sliver deck. Thanks again!
jwe94 - Double dipping commenting ;) Thanks! I like Flayer of the Hatebound. The rest don't really seem worth it. Stalking Vengeance used to be in here but I found it's too slow/costs too much. Thanks again!
Oloro_Magic - Thanks for stopping by! Bonehoard looks neat and Moltensteel Dragon could be great as I'll usually have a lot of life. I'll try em out! the rest are either too expensive(looking at you, Chandra), or just don't seem like the best fit. Appreciate you commenting!
zandl - I like all those lands, I'll add them in eventually. Sun Titan is going in. Universal damage doublers are too risky with my brother's Zurgo Helmsmasher deck. Gratuitous Violence will find a place though. Thanks a lot!
TheHamster - Hi again! Just figured you'd like to see the progress! You were my first commenter hahaha! I'm pretty happy with what it's become. Thanks!
landofMordor - Thanks for the comment friend! I have Insult / Injury and will be adding Gratuitous Violence. The others are too risky. Heartless Hidetsugu may work... I'll think about him. I like the Ball Lightning cards too much. It's the main gimmick of the deck so I won't be giving them up haha! Checked out you deck; very nice! Thanks again for stopping by!
Daedalus19876 - Thanks for all the advice! I've actually already seen and upvoted your Judgement Day haha! Gratuitous Violence is going in. Felidar Sovereign will be leaving me soon so I won't add ToE for the same reason he's leaving. Crumbling Colossus will be cut soon-Iroas, God of Victory you think? I've kept Kor Cartographer in the sideboard for that very reason. He'll probably find his way back in. Yes I've been needing more removal and those are all good options. Enlightened Tutor may find a place even with Sunforger possibly being cut. I also think you're right about the 2 cost mana rocks... good advice. All those card draw options are amazing but very expensive. Will keep them in mind but for now I'll find cheaper alternatives. Thank you a thousand times my friend!
clayperce - Appreciate it man! I've never had an issue with Temple of the False God. Works fine for me. Taurean Mauler doesn't work because of my friend's Sliver Overlord, but Sunscorch Regent is nice. Also adds life gain! Other people's treason effects aren't an issue. Never have enough pre-combat mana for Rogue's Passage. I'll consider Chandra. Thanks a lot!
Again, just want to thank you all for the kind words and advice! I've got a lot to think about!
6 days ago
Hey friend. Thanks for thinking of me -- I'm happy to help!
It's a solid build. I don't have any groundbreaking revelations for you, because it's so good. Maybe, just maybe, damage doublers like Insult / Injury/Quest for Pure Flame/Dictate of the Twin Gods/Curse of Bloodletting could help you, as it's essentially a +X/+0 in a different form. Heartless Hidetsugu is definitely one-sided in this deck. Also, I'd think about cutting some of the one-use creatures you have like Ball Lightning in favor of things that grow over time. Falkenrath Marauders comes to mind as one example. Check out my deck @ Blood-Braided Beatdown (Primer) for a very similar concept in Jund colors to see what I mean.
Anyways, hope that helps! Excellent deck.
1 week ago
Here are my suggestions and some recommended removals to tighten the deck. Molten Primordial, Lifeline, Assault Suit, Recruiter of the Guard, Solemn Simulacrum, Burnished Hart, Infiltration Lens, 2x Plains (36 lands should be your minimum despite your mana rocks in order to consistently get to 4 lands by turn 4), Rage Nimbus, Master Warcraft, Nim Deathmantle, Thornbite Staff, Umbral Mantle, Helm of Possession, Anarchist, Illusionist's Bracers, Caged Sun, Gilded Lotus, Rugged Prairie, Iroas, God of Victory, Obsidian Battle-Axe, Mob Rule, Savage Beating, Adarkar Valkyrie, Karmic Guide
Suggestions to remove:
- Felidar Sovereign is a boring and abusive way to win giving the starting life total and doesn't contribute much else to the deck
- Silverblade Paladin because double strike just isn't that important to this deck
- Armillary Sphere
- Sunforger because you need a greater critical mass of instants to make it really valuable and you can remove it and some of the other cards to make room for more consistent playable cards
- Fatal Frenzy
- Onward / Victory
- Rush of Blood
- Temur Battle Rage
- Unwilling Recruit
- Insult / Injury
- Kari Zev's Expertise
- Hazoret's Favor
- Spirit Loop
- Open the Armory
- Staff of Nin
Clean up repetitious cards in sideboard and maybeboard that are in the deck. Best of luck, hope some of that is helpful.
1 week ago
I see a lot of upgrade potential in the T2 goblin deck that I simply can't understand why they aren't included:
-Since they are all goblins and the mana is sitting at basics at the moment, splash in red/green duals (fast, shocks, fetches) to have access to Echoing Courage. Seriously, that card would be bonkers in this deck! :)
-If you go the route of green you'll also have access to Appeal / Authority, where you can give trample and huge buff (preferably on Titan) to get the damage through, and for only G.
-And, obviously, you can slow the deck down just a bit so it can be ready for sudden big swings off Atarka's Command.
1 week ago
OutOfBasics I think something you could cut in favor of Ramunap Excavator would be some number of Seismic Assault, because for one it's really difficult to cast on turn 3, and two it's a card you really really don't want to draw more than one of since there's no value to drawing more than one at all as long as it sticks. Other than that, Insult / Injury seems lackluster as combat tricks almost always get blown out, and Flame Jab seems like an odd one of, you have to pay three mana and discard 3 cards to get a lightning bolt's worth of damage out of it.
2 weeks ago
I feel like Magma Spray has a place here as a cheap way to remove creatures from UW Monument, Mardu Vehicles, and the Mono Red aggro deck that has gained a ton of popularity recently. I believe that Insult / Injury is a great card that can win games out of nowhere, speaking from personal experience when I thought I would board wipe next turn and my opponent played it to kill me. This decks seems to be coming along great!
3 weeks ago
Thanks for the thoughts!
In regards to Burn from Within: See, the inclusion in the sideboard isn't for dealing with Indestructible embalm/externalize creatures, but rather to deal with Gods. I appreciate the thoughts on it! But I think I'm going to leave it in for now.
Skaloper: For cantrips, I currently have Crash Through and Hieroglyphic Illumination (if you count that), but I like the idea. Expedite would be my next inclusion for a one-drop cantrip, over Built to Smash. No matter, what would you suggest I replace for it? For Insult / Injury, I've had it in and out of the Maybeboard a hundred times. I'm still deciding, but I don't know where I would put it, be it side/mainboard.