Insult / Injury

Insult / Injury



Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double instead.


Aftermath (Cast this spell only from your graveyard. Then exile it.)

Injury deals 2 damage to target creature and 2 damage to target player.

Browse Alters


Have (1) metalmagic
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Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all


Format Legality
Oathbreaker Legal
Unformat Legal
Vintage Legal
Arena Legal
Leviathan Legal
Historic Legal
Custom Legal
Highlander Legal
Modern Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Pioneer Legal
2019-10-04 Legal
Tiny Leaders Legal
Limited Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal

Insult / Injury occurrence in decks from the last year

Latest Decks as Commander

Insult / Injury Discussion

plakjekaas on The combo potential with this …

1 month ago

Heartless Hidetsugu and damage modifiers like Furnace of Rath, Dictate of the Twin Gods, Fiery Emancipation, Insult / Injury.

Shadowspear and Loxodon Warhammer will work as good in breaking the symmetry, but redundancy is key in singleton, you could use this too.

How much your table will like playing against a deck like that, I can't vouch for, but that's probably the best way to force a win with this card.

multimedia on Welcome to Gishathic Park

2 months ago

Hey, nice Scroll Rack Invention :)

Some budget cards to consider adding:

Sol Ring and Command Tower are some staple budget cards in Commander. At TCGPlayer you can find Sol for less than $3 and Tower for less than $1. Congregation at Dawn is a good budget creature tutor with Gishath. Cast it the same turn you want play Gishath or the turn before to tutor for and arrange the top of your library with any three Dinos to cheat onto the battlefield. Forerunner of the Empire is a Dino tutor (puts the Dino on top of your library) and a repeatable enrage enabler when a Dino you control ETB.

Quartzwood Crasher is one of the better budget Dinos since it can be a repeatable source of Dino tokens since many other Dinos have trample especially with Ghalta. Crasher combines well with Garruk's Uprising which can be a repeatable draw source and can give all creatures you control trample. Ripjaw Raptor has a powerful enrage ability to draw a card when it takes damage. Rhythm of the Wild makes all creatures you cast uncounterable and it gives nontoken creatures when they ETB the option of haste or make it bigger with a +1/+1 counter.

With Orcish Lumberjack sacing a Forest you control can make four mana since you can tap the Forest for mana before you sac it which can be a quick way to ramp into Gishath or other Dinos. Farseek is two drop land ramp that can search for a dual land such as Stomping Ground, Canopy Vista, Cinder Glade. At TCGPlayer can get Vista and Glade for less than $2 each.

Cards to consider cutting:

Good luck with your deck.

jakeyuki12 on Akiri Voltron

2 months ago

If your goal is mostly voltron then I highly recommend playing both Deflecting Swat and Flawless Maneuver. Aurelia costs 6 mana, so you really don't want her getting shot. These two let you play her earlier and still have a high to make sure she doesn't die.

In addition, I would trim a lot on your 6-cmc slot. Aurelia is at that slot and it's already super crowded. I suggest trimming from there.

Another card I highly recommend, Insult / Injury. Having this card makes stuff like Spore Frog or Glacial Chasm less of a problem.

GINGERBATE on Fiery spit

2 months ago

Sunscorched Desert is genius! In the interest of speed, you might consider dropping Torbran, Thane of Red Fell and Insult / Injury for Seal of Fire and/or Rift Bolt to set up a turn 2 Chandra's Incinerator. Also helps reserve a bit of mana and damage for a truly devastating Chandra's Spitfire attack. shrug

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

3 months ago

Hello everyone! It's been a long time since my last real update, but I wanted to get in here and at least update the list. Primer update to come later!


Conspicuous Snoop: Pretty self explanatory, just a solid card for digging and comboing off.

Muxus, Goblin Grandee: Such a strong card that I focused on adding more goblins just so I could take advantage of this and Snoop more often. Combos especially well with Goblin Recruiter. The CMC is high, but we have a lot of ways to freecast it, especially with the recent re-addition of Goblin Wizard.

Skirk Fire Marshal: This is a card I feel like was in my first list, and I took it out really early on because I was new to Magic and getting my ass kicked all the time, so losing 10 life was a death sentence. Now with all the damage doublers (and a new tripler!), as well as having several years with the deck under my belt, I think I can take advantage of this again.

Fiery Emancipation: For 1 colorless more than Gratuitous Violence you get triple the damage and it effects all sources too, not just creatures. The thought of Ibsplosions for 12, or a Goblin War Strike easily breaking 100 damage is just exciting. Time will tell if the CMC is just too high. I think this is strong enough that I would probably add more ramp before I cut this due to cost. Maybe this will bring about the return of Mana Echoes?

Mind's Eye: Giving this thing another chance. It's a staple draw card in EDH for a reason. Again the cost of this is high, so it may be replaced by Thrill of Possibility or something.


Sensei's Divining Top: This is top tier filtering, I don't doubt that whatsoever, but as far as gameplay clunkiness it is also top tier. Mind's Eye took this slot so I wouldn't go down in draw sources.

Insult / Injury: The card that is always the easiest gap filler is also always the easiest card to remove.

Fervor: This is out simply because it is one dimensional. I'm really starting to get a lot of multi-use cards, and more haste sources than before (and a lower need for haste in general), so this unfortunately doesn't make the cut anymore.

Tectonic Reformation: Not as good in practice as I would have hoped. I built all of the deck to try to get as many cards as possible directly into play, and with the very low land count I hardly ever have lands in hand to actually use this. It probably does a lot more in the budget version of the deck then it does this one.

Wild Ricochet: Very fun card, but not something you can count on using because it relies so heavily on what other people play. Would definitely consider putting this back in after more testing.

Other Cards I Am Curious About

Goblin Charbelcher: Always wanted to have this in as an alternate wincon. Even when it doesn't hit hard, it is still consistent, targeted damage I don't often get. Looking for a slot for this ASAP.

Destructive Digger: This seems strong. Does anyone have experience with it? Especially with Goblin Welder or Crucible this becomes a very good draw engine. Also on the short list to be added.

Dockside Extortionist: I think this card has potential, but I am still leery about how it actually plays out. Potentially better than Mana Echoes though. Hilarious in decks with Mycosynth Lattice.

Molten Echoes: I initially misread this and was like AUTOINCLUDE, but after turning on my reading comprehension I realized it was nontoken only. However I do have quite a few gobbos floating around in the deck now, but the potentially they aren't cast is still high. Hmmmm.

Deflecting Swat: Thoughts on this? Seems like a really solid card all around.

Well that's it for now. Hopefully I get to play this again soon for more testing. I might have to buy into it on MTGO just to get a bunch of rounds in....

Let me know what you think about the changes!

TheMadRocketeer on Red/Blue burn deck

7 months ago

Fire Servant is a nice force multiplier, but it's kind of expensive. Have you considered Insult / Injury (Insult part) or Lucky Clover?

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