Shadow Rift

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest Remastered (TPR) Common
Tempest (TMP) Common

Combos Browse all

Shadow Rift

Instant

Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Draw a card.

Shadow Rift Discussion

suarkdivad on Pir/Toothy EDH

3 days ago

Creeping Renaissance can either get a lot of your instant tricks back or a good number of creatures if you've been wiped a few times. There's also Praetor's Counsel but renaissance is cheaper.

I dig the bounce Toothy (or other useful creature) tech.

That comment about needing Nexus of Fate is exactly why you don't want it or the other auto includes. Boring B.S. This deck actually looks fun.

Psychosis Crawler would do some work, but you've gone down that road before.

How have I not seen Forge of Heroes ?

Beast Within over Rapid Hybridization ? I know it costs 2 more, but more flexible and you've driven down the CMC of the deck as it is.

Shadow Rift over Slip Through Space ? I'm not seeing why the colorless makes sorcery speed better, or the slight risk of running into a Nether Traitor.

I don't think the cycling makes Dissenter's Deliverance better than Deglamer .

Glen Elendra Archmage is probably an auto include you should include considering how many uses you'd likely get out of it.

Spike Weaver is something I'd put in, but not really your style. But... fogs...

That_Salty_Gamr on Tireless Tribe Combo

3 weeks ago

mal099 I prefer to use Shadow Rift . In my experience, playing in both my local meta and at sanctioned tournaments, Shadow Rift almost always will allow the Tribe to go unblocked anyway as very few players actually use 'Shadow' creatures. Generally, the instant speed is rarely that relevant but it can be relevant sometimes. The greatest advantage to running the Rift is in the mirror match you are then able to block the Tribe. Of course if your opponent is running Slip Through Space you won't be able to block their Tribe, but the flip side is that you can then allow your Tribe to go unblocked as well. I would suggest you yourself testing in your local meta to see which of the two performs better. Having no other Tribe players around has meant that I would rather run the Shadow Rift for the possibility of having an instant speed cantrip where needed.

mal099 on Tireless Tribe Combo

3 weeks ago

Why not use Slip Through Space instead of Shadow Rift ? Do you want to be able to block shadow creatures, or do you like instant speed better than definitely being unblockable?

mal099 on Dog Eat Dog World

1 month ago

Nice deck! Shadow Rift , Aqueous Form and Distortion Strike might be good alternatives for Ghostform , as they're cheaper and all have other potential advantages. Also, Demonic Appetite and Vampire's Bite might be nice as an alternative to Unstable Mutation if you happen to not draw it at the right time. Could potentially replace Supernatural Stamina , Carrion Feeder or Vapor Snag ? Especially Carrion Feeder doesn't seem all that useful, as this deck doesn't seem to have all that many weak creatures to sacrifice. You might also consider one additional Dark Ritual to get those Mortis Dogs out as early as possible.

redace10 on Taigam, Master of Rebound

3 months ago

This looks like a fun deck, I adore Taigam as well, easy +1. I'm quite familiar with a Taigam, and have a smatteting of cards for consideration.

Impulse>Anticipate- Love impulse, digs almost as deep as fact or fiction but at half the cost, and no revealing anything.

Metallurgic Summonings Makes tokens that scales with your spells, and recurs all spells in the gy. This usually draws removal in my meta, its that good.

Nimbus Maze, Prairie Stream- 2 excellent lands for Azorius decks, and on the cheaper side too.

Valorous Stance- A great spell to use after declaring Taigam as an attacker. Removal and protection in one spell, love its utility. Shadow Rift is another good one after declaring attacks. With your strong token theme here, I think Rootborn Defenses could do some good work too.

Fellwar Stone, Wayfarer's Bauble, Talisman of Progress. Mind Stone, Thought Vessel- 2 drop mana rocks are the bee's knees for a 4 cost commander, as it ramps on curve correctly for a turn 3 Taigam. The bauble is just decent ramp for non-green decks, and again, curves correctly. 35 is a low land count, and there's not a lot of ramp here. Some of your spells are expensive, a little tweaking is needed imo.

Your creature count is very low here, I think one or two more board wipes would help keep you safe. Fumigate and Tragic Arrogance come to mind first, there are plenty of others though.

Hope I was helpful and this wasn't too much. Keep on spell-slinging! :)

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Shadow Rift occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%