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Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
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Price & Acquistion
Shadow Rift Discussion
1 month ago
With such a low mana curve, I am not sure you need as many mana rocks as you have. I would consider the following artifact: Aetherflux Reservoir, Primal Amulet, Runechanter's Pike, and Sphinx-Bone Wand.
Not sure why you have Blue Elemental Blast in this deck as just about any counter spell is better. I would try to include as many cantrips that draw a card as you can as it will cycle through your deck faster while getting you value. Such as cards like Anticipate, Defiant Strike, Opt, Peek, Shadow Rift, Crash Through, Ponder, and Renegade Tactics.
I like Narset, if you want another version of her rebound effect, check out Taigam, Ojutai Master. Also if you end up with a critical amount of combat tricks, Zada, Hedron Grinder can be a real power punch.
I made a version of this deck that is much more Token/Storm-centric. Take a look at it for some ideas, Shu Yun Tempest of Tokens. The strategies are different, but there are some cards that are common for most Shu Yun decks.
1 month ago
will be the sum. For example, if both Wizard's Lightning and Wizard's Retort are exiled, you'll have to pay to use Elite Arcanist's ability. On resolution you'll copy both cards, and be able to cast either or both (or neither) without paying their mana costs.
Overwhelming Denial + Unstable Footing will cost you , with the option to pay another to deal 5 damage. You will not be able to pay the surge cost, so any abilities check whether surge was paid will not work.
Rebound is an ability that only applies to a spell cast from your hand, as these copies are cast from exile, it does not apply.
I have no idea what you're trying to do with Exquisite Firecraft.
Lightning Bolt + Scatter to the Winds will let you cast Lightning Bolt and counter it with Scatter to the Winds, but you will not be allowed to pay the awaken cost, so you can't animate a land with it.
With Kaho, Minamo Historian, if the ability is copied, you'll end up exiling 6 cards. They won't be distinct, any time you activate the ability you'll choose one of the cards still exiled and cast it. You won't get to cast two unless you copy the activated ability.
I'll get back to you one Mindswipe, my mind is burning out.
When you copy a spell, you keep the mode and target the same. Most things that copy a spell will let you choose new targets after copying, but nothing to my knowledge lets you change modes.
2 months ago
cheesewizcheesewiz The reasons I don't use Emerge Unscathed and Shadow Rift is because they don't have the Dragon Monk flavor. And while they are good cards, the theme of this deck isn't making my commander unblockable.
The same thing goes for counter spells. They slow down the tempo of this deck. And this deck is super cheap in cmc cost so this deck recovers very quickly from big removal spells.
2 months ago
Here are some more card suggestions to look at for fun:More cards that allow you to push a creature through combat could be deadly with the synergy in your deck try Emerge Unscathed Shadow Rift
You may want a card or two with the ability to counter spells, just in case you want to make a big play and don't want to be interrupted.Try Izzet Charm Counterflux Counterspell Render Silent
Another card you might like is Primal Amulet / Primal Wellspring with this card you not only get a way to cheapen card costs, but when it flips you have a land that copies spells. Very useful and hard to get rid of in land form.
This leads into your land base. You might want to invest in some duel lands or utility lands. This way you might find some neat abilities and you find that being low on one kind of mana color will happen less often.
2 months ago
Thanks kamelyan for your comment and suggestions.
So first things first. As i said in the description, I actually have played most of the cards you mentioned/suggested. At the very beginning, when I made the deck, I actually ran all the swords and couple of other equipments, such as Loxodon Warhammer. I also had pretty much all of the multicolor enchantments from the cycle, where Shield of the Oversoul is from. Problem only was, that if rafiq got removed, or I drew mix of swords with protections and multicolor enchants, I couldn't use use both of them, since they countered eachother. So eventually I decided to run very specific equipment package, only to support voltron, not to power it up. Also equipments are re-equipable (WOW) compared to kinda one-time-use auras.
Then for the creatures and other cards. I've, again, played all of them. I just found, that with voltron-deck Battlegrace Angel is irrelevant, because lifegain and +1/+1 are too significant buffs, since you want always be ahead on board and thus you will most of the time stay ahead in life aswell (yes, there is Baneslayer Angel in the deck, but that is from pure flavor reasons :D). What comes to the other exalted cards you mentioned, again, I found that you want to be ahead on board and Cathedral of War is just too slow (it produces colorless mana AND becomes into play tapped). Same with Giltspire Avenger, just too slow and interactive. You always want to be the aggressor. Play cards like Trygon Predator or Rhystic Study for 3 mana for instant effects on board and enemy gameplay, be proactive
And to the last card. Shadow Rift is actually pretty sweet surprise effect. It also cantrips, which is huge. It still is only one time use AND still blockable. If you compare it to already 2 existing cards in my deck, Thassa, God of the Sea and Rogue's Passage, which both are effects that carry over multiple turns and Thassa kinda cantrips every turn with scry and has a possibility to be a creature, I just dont see any reason to play less effective unblockable-effects, than already existing ones.
Oh, and considering your suggestions, what cards i should be replacing? I'd like to hear you comment and thoughts about that (you know, i cant have more than 100 cards in CDMR-deck).
But anyways, thanks for your comment. I'll check your deck out just in a moment.
2 months ago
Since you're not Voltroning with Artifacts or Auras, Eladamri's Call seems to be your best inclusion.
Shadow Rift is a fun, surprise card for when you can do lethal commander damage but you're opponent has a chump blocker.
Won't you check out mine?
Commander / EDH
SCORE: 1 | 44 VIEWS | IN 1 FOLDER
3 months ago
If you have room for some shenanigans, you could include Viridian Longbow and/or Thornbite Staff to force the opponent to discard even if they have blockers set-up. You could also include Shadow Rift for some evasion.
3 months ago
Thanks for the suggestions Austin_Smith_of_Cards! They were really nice. I think you are right about Dispel. However, I am not sure about the lands and Distortion Strike. Slowing down with tapped lands might be too significant. Distortion Strike take out the possibility of buffing creatures after the blocking phase and Shadow Rift also gives a draw.
As soon as I have the cards I and play a little I will get back here. :)