If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
Printings View all
|Masters Edition III (ME3)||Common|
|Fifth Edition (5ED)||Common|
|Fourth Edition (4ED)||Common|
|4th Edition Foreign Black Border (4EDFBB)||Common|
Combos Browse all
|Commander / EDH||Legal|
Blood Lust Discussion
1 month ago
1 month ago
I have been thinking about Duelist's Heritage & Bloodthirsty Blade , I have always wished Assault Suit could be equipped to opponents creatures. I am unsure about the Vow's, every time I have played them I haven't gotten much value. If they were instants I may like them better. I am going to test out Bloodthirsty Blade to see if sticking around ends up having more value for me.
I am running Repercussion , Deflecting Palm , & Boros Fury-Shield in my doubling deck as they allow damage to go from 2X - 4X. Doubling deck link -The bigger they are, the better they fall. They used to be the same deck but they recently split.
Thank you all for the suggestions!
1 month ago
So the deck is mardu coloured I guess? A card you should try is Repercussion . It's somewhat expensive though, so I can understand if it's out of budget. Blood Lust , Nameless Inversion , Auger Spree and Rally the Righteous seem pretty useful.
Who is your commander? I'm very interested.
4 months ago
Interesting build. You might like Skullclamp as another way to dispose of your various Ball Lightnings if Greven can't stay in play. Veilborn Ghoul is another interesting option, as he not only has a useful 4/1 body, but he can return himself to your hand for free every now and then - though I suppose you're a little low on swamps for it to be too reliable.
And yes, it's kind of a jank pick, but this is also basically the perfect home for Blood Lust . Maximize your gains and minimize your losses! Chariot of the Sun can likewise help reduce your life loss from any fatties you might pitch, but to be fair most of your critters have 1 toughness as it is.
11 months ago
Looking at the decks, I feel like the combo you do where you can tap a creature to do one damage does not work very well with infect. Still takes 10 rounds to win, and any lonely 2/1 unblockable creature can do the same, and cheaper, if we ignore the possibility of lifegain. It's nice to be able to put -1/-1 counters on creatures I suppose, but that means you take even longer to win. I'd probably just forget about that combo and just go for speed.
I feel like white is not really doing much for you - there's some creature removal, which other colors, including blue, can do as well, and there's some more creatures with infect, which again, other colors have too. But white is bad at making creatures stronger, a weakness it shares with blue. Comparing the other colors:
Red: Bad with infect, Ogre Menial really is too expensive, Razor Swine seems decent. But very good at doing damage! Start with a mere 1/1 with infect, pump it up with Fists of the Anvil (or Blood Lust / Blood Frenzy , then double the damage with Assault Strobe , Double Cleave or Temur Battle Rage , and BAM! 10 damage with infect, all you need is some enchantment to make it unblockable, which blue can easily provide. Also provides creature removal through direct damage.
Green: Lots of ways to make your creatures stronger too. No Double Strike, but more creatures with infect. Very little creature removal.
Black: Also quite a few good creatures with infect, also good at making creatures stronger. Lots of good creature removal. Can make the opponent discard cards, so it's good at control.
2 years ago
hmm. those be good cards. here's what i think:
Ball Lightning is cheap, is strong, has both trample and haste. downside is it's good for only one turn. but i do see your reason for Blood Lust. the Ball Lightning becomes a 10/1 with Trample and Haste and with it being an instant you can trigger it anytime you want. however a better instant, if you can find one, is Enrage. with that card you can choose how strong to make Ball Lightning. and with 21 mountains each producing triple mana you can pour a ton of mana into Enrage to make the Ball Lightning even more powerful.
2 years ago
hmm. here's what i suggest:
-2 Mana Flare (overkill for mana ramp. you only need 2 to have lands triple mana production. any higher and it's a flood.)
-2 Shivan Dragon (they guzzle up your mana which could be spent on better burns)
-4 Blood Lust (they aren't helping you out with burns)
+3 Chain Lightning (excellent burn card that can bounce)
+3 Mountain (extra mana)