Nissa, Vital Force

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Mythic Rare

Combos Browse all

Nissa, Vital Force

Planeswalker — Nissa

+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.

-3: Return target permanent card from your graveyard to your hand.

-6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."

Price & Acquistion Set Price Alerts

KLD

Ebay

Recent Decks

Load more

Nissa, Vital Force Discussion

Candyman949 on Lost in the Woods with Azusa

1 week ago

can I recommend Nissa, Worldwaker over Nissa, Vital Force? the ability to get out all your lands makes an army. it doubles with Rampaging Baloths and synergies with Courser of Kruphix, Tireless Tracker, and Primeval Bounty. I wont lie, I love decks like this because they do stupid shit that's completely unexpected. also, Life's Legacy is a way to keep things going.

TheInnsanity on Sultai Control for Ixalan

1 week ago

backinajiffy:

I don't see where I mention ramp, although I've debated throwing Spring or even an Inspiring Statuary, which I like more because it can be cast off of Yahenni's. Yahenni's is really only there as a four mana board wipe to be honest, it does occasionally cast Supreme Will, but I originally thought it was just better than Bontu's Last Reckoning, one reason being that it makes a token that then survives the board wipe, but I think I will move towards testing and using Bontu's. Rishkar's Expertise with a Metallurgic Summonings in play on turn 6 has never lost me a game yet, although I've only pulled it off 3 times. There's a reason it's a one-of though, and I often side it out, especially if my opponent is blue and I know they are siding into counterspells. I think I've had it countered one time in a game one, and significantly more after game one, so it's definitely high on my list to side out, especially when siding in other 5+ mana spells. I've honestly only cast Nissa, Vital Force once so far (in six matches), so I'm not sure yet. the one time I cast her was in a matchup against a Revel in Riches deck where my opponent was at 7 life, when I had two 1/1 constructs, and I was fairly sure I needed to kill them that turn, or they would have a good chance of winning in a couple turns, I had like 25 cards left in my deck, so I Supreme Willed into Supreme Will into Nissa, cast her, and swung for exactsies after Fatal Pushing some two-drop pirate. So if we want to misrepresent data, she has a 100% win rate, but in reality I need more testing.

Thanks for the interest, throw me any other questions you have!

backinajiffy on Sultai Control for Ixalan

1 week ago

Hey great deck man, I like the changes you've been making over the past weeks.

  • I'm curious, you mentioned you added green to ramp into Metallurgic Summonings a turn early, but I don't see any green ramp cards in the decklist.

  • Also, I'm curious what I've been casting with Yahenni's Expertise free three drop. It doesn't seem like a lot of sorcery speed things are going on in the deck outside of maybe Supreme Wills ability on your turn

  • Rishkar's Expertise seems like a good card late after you've pulled off the combo, but have you actually had situations where its been useful? Seems like a little bit of a risk to include it in the deck.

  • How has Nissa, Vital Force been working for you? I get the +1 ability but the -3 doesn't seem super useful.

Kosmokatze on The Rock

2 weeks ago

Thank you for your time and your detailed answer! It has been very helpful.

My question regarding the mana elfs came up, because I am playing with the german highlander banlist (http://www.highlandermagic.de)

Our meta is diverse with different and changing archetypes, but I haven't seen a GB Rock around so far. Anyhow, I currently face Ux Control (Izzet, Azorius) and RDW in approx. every third match. Overall I have quite good results against the creature style midrange decks and can beat RDW. Now I want to work on the weaknesses.

Mox Emerald, Mox Jet, Sol Ring, Sensei's Divining Top and Mind Twist - which recently you put in for Deathgorge Scavenger - are banned. On the other hand I include Demonic Tutor.

Running one or two mana elfs seemed to me like an okay replacement. However, I am not sure if they'll stay longer. I just don't see replacement options for the Mox's at the moment.

I don't consider Chrome Mox and Mox Diamond, because I feel like the speed isn't really worth the card disadvantage in this archetype. I have tried different numbers of mana elfs. These work better in midrange creature decks (like Jund, Abzhan, 4c Goodstuff), where curving into 4-drop in turn 3 and then protecting your board state is the key (or in elfball decks etc.).

Since I want to survive and win through the end game, the remaining options are second to Wall of Roots and Sylvan Caryatid which provide better protection.

If you have a good advise on the replacement question, I'll be happy to hear it!

I'll try Praetor's Grasp, thanks for the suggestion. I think it's more versatile then, for example, Chalice of the Void, which I was planning to test to shut down combo decks.

Everyone keeps telling me it's crazy not to play Deathrite Shaman, but in the end I came to the same conclusion. I prefer more solid and reliable ramp, lifegain and even graveyard hate. Some players add ABU duals just for using the flexible options of the Shaman, but I haven't really missed him so far. Personal preferences, I guess.

I can also confirm your rating of the planeswalkers, even if still kinda undecided. Vraska, Relic Seeker is out for me, too. Nissa, Vital Force was okay, but mostly ended using the +1 ability with no additional board presence. Garruk Wildspeaker is better in the previously mentioned midrange creature style decks. Sadly, he makes tokens with the -1 ability, so still unsure about him. Since the purpose of Ob Nixilis of the Black Oath is creating sustainable board presence, maybe Grave Titan could fit the role. He is one mana slower, but it's 10 power for 6 mana and provides a more aggressive strategy. After three rounds, Grave Titan and Zombies have attacked for 42 life, Ob Nixilis for 15.

Have you tested Ugin, the Spirit Dragon? He could possibly fit, since he provides great board control, can immediately turn around and win the game, compared to Karn Liberated, who is kinda win more.

I am curious to see what changes you'll make in the future.

Last but not least, I will most likely include Thrun, the Last Troll to improve the matchups against Ux control decks. Unfortunately, he has no direct ETB impact. Still, Thrun is hard to handle for other control decks and he was okay for me so far.

miracleHat on Lost in the Woods with Azusa

3 weeks ago

Seer's Sundial + Tireless Tracker -> Regal Force + Recycle. This is a better and cheaper draw spell. Recycle synergies with Courser of Kruphix and Oracle of Mul Daya (if you choose to add them), Regal Force can stabalize a dicey board position.

Lifeforce + Seedtime -> Asceticism + Genesis Wave. Lifeforce and Seedtime are cute, but won't do what you want them to do. Asceticism deals with most removal fairly efficiently and Genesis Wave wins on the spot.

Waker of the Wilds -> Kamahl, Fist of Krosa. the Overrun on a creature will be worth more than having the option to create slightly larger lands.

Nissa, Vital Force -> Garruk, Primal Hunter. Drawing a lot of cards and/or getting his ultimate off wins the game (stabilizes board position at the very least). Everything else looks good!

Gypsyhatten on Karametra - I heard you like ramp

3 weeks ago

Upptckte att tappedout inte tillter svenska bokstver, men fuck it

ADDITIONS

  • Farhaven Elf - en smre Wood Elves men fortfarande rtt s bra

  • Whitemane Lion - om du gillar att rampa med Greenbelt Rampager s finns den hr jkeln, och flash innebr att du kan gra det precis innan det blir din tur (t.ex. hlla uppe mana fr Beast Within men om inget farligt behvde removas s kan du rampa p instant speed), men utan din commander r det ett rtt s dtt kort om du inte har ngon annan hftig ETB creature p bordet som du kan returna och recasta

  • Stonecloaker - som Whitemane Lion fast med inbyggd graveyard hate vilket gr honom mer relevant ven utan din commander

  • Ramunap Excavator - bra med Krosan Verge, Myriad Landscape osv. och mot mill/discard, men r annars inte s relevant

  • Solemn Simulacrum - vldigt bra att ha men lite trkig i en grn lek som inte bygger runt sacrifice/reanimation/artifacts

  • Elemental Bond - effektiv card draw nr man spelar med stora dudes

  • Temur Sabertooth - lter dig runka med extra ETBs och galen mngd ramp, men r vldigt irrelevant i situationer dr du behver ngot med mer impact

  • Mirri, Weatherlight Duelist - duglig combat buff, duglig pillowfort

  • Primordial Hydra - vill du ha en spelbar manadump hydra utver Hydra Broodmaster s r den r en ordentlig must-answer nr man castar den fr X>=5

  • Tireless Tracker - att den blir strre r inte s relevant men det r riktigt bra landfall, dock att behva betala 2 fr card draw r lite meckigt men bra om du ofta knner att du fr slut p gas

  • Emeria Angel - landfall som kanske inte r helt smst, men inte srskilt impactful heller

  • Woodland Bellower - om du har kort som Reclamation Sage, Eternal Witness och Wood Elves s r det hr ett ganska mysigt toolbox-kort

  • Sylvan Reclamation - vldigt bra removal och basic landcycling kan rdda dliga starthnder, men cmc5 r rtt s dyrt

  • Return to Dust - ocks bra removal men jag fredrar Sylvan Reclamation, denna r ett mana billigare men man vill oftast lgga den p sorcery speed

  • Oblation - ganska stor downside att ge motstndaren card draw, men jag gillar mjligheten att lgga det p en egen permanent som hller p att bli removad eller p en token fr lite emergency card draw

  • Momentous Fall - instant speed r det viktiga hr, kan lggas som svar p att ngon frsker remova en fet creature s fr du fet card draw istllet, eller bara lggas p sin tur nr man behver grva efter ett svar och olikt Rishkar's Expertise & co s kan man inte dda creaturen som svar p att du frsker dra kort, fr sacrifice r del av kostnaden (dock kan du counterspellas och d har du varken din creature eller kort)

  • Seasons Past - ungefr en till Praetor's Counsel fast billigare, det r inte allt fr ofta man behver returna mer n ett kort per cmc och recursion av flera kort kan vara vrt att spela mer n en kopia av

  • Traverse the Outlands - relativt billig big ramp men krver board presence och din strsta creature kanske blir removad som svar

  • Hour of Revelation, Planar Cleansing och Akroma's Vengeance - jag gillar dessa board wipes vldigt mycket, extra mycket nr din commander kan ta smllen utan att bry sig, och nr din lek r creature heavy s pverkar dessa dig nstan lika mycket som en Wrath of God medan dina motstndare fr ta massiv skit

  • Day of Judgment - en extra kopia av Wrath of God

  • Explosive Vegetation - bra ramp, men inte p samma niv som Cultivate och Kodama's Reach, och inte heller creature synergy som med Wood Elves och Farhaven Elf

  • Lightning Greaves och Swiftfoot Boots - du har en duglig mngd creatures som vill sl direkt och/eller vill bli skyddade, men det r ltt hnt att du fr slut p gas med kort som dessa

  • Seer's Sundial - en lite smre men lite tligare Tireless Tracker, n en gng bra om du fr slut p gas ofta

  • Primeval Bounty - inte srskilt bra fr 6 mana men mysig mngd token spam och lifegain om du gillar det

  • True Conviction - kostar mycket men lifeswingen man kan f r absurd

  • Mirari's Wake - big mana becomes even bigger, skulle inte sga att den r bttre n Zendikar Resurgent i din lek men man kan alltid ha en extra av samma effekt

  • Evolutionary Leap - bra stt att uppgradera mana dorks och dylikt till pseudo-card draw, men r inte alls lika bra som riktig card draw

  • Garruk, Primal Hunter - primra syftet r att lgga -3 fr en lite smre Rishkar's Expertise, men man kan ocks vara modig och spawna tokens och frska lta honom verleva

  • Temple of Plenty - helt okej dual land, scry ska inte underskattas men den kommer nd in tapped och gr inte att fetcha

  • Homeward Path, Scavenger Grounds, Ghost Quarter och Tectonic Edge - det r bra att ha svar pklistrat p lnder som kommer in untapped, men man vill inte ha fr mnga lnder som gr colorless (och som inte kan fetchas)

  • Blighted Woodland - en bttre/smre Myriad Landscape om du gillar effekten, denna kan man anvnda fr mana direkt men att det kostar totalt 5 fr att rampa med den r dyrt, speciellt nr du vill lgga din commander nr du har 5 mana

  • Emeria, The Sky Ruin - ett vldigt lngsamt och mysigt kort men som du kan f igng rtt s tidigt med din commander, du har dock ingen annan sacrifice/reanimation synergy s ibland har den inget att returna

  • Eventuellt fler basics - ven om din commander rampar och du har mycket annan ramp s mste man kunna behlla bra hnder och ha rd att lgga sina kort speciellt med en s hg average cmc, det r rekommenderat att sikta p 45 reliable mana sources (lnder + unconditional ramp som inte kostar 4+)

  • Sigarda, Host of Herons - en duglig beater och protection, men har utver det inte s mycket med leken att gra, jmfrelsevis s har Avacyn, Angel of Hope mer impact

  • Oracle of Mul Daya - vldigt bra ramp/pseudo-card draw, simply put

  • Lotus Cobra - kan balla ur med din commander p samma stt som Amulet of Vigor

  • Teferi's Protection - nnu bttre n Heroic Intervention, nstan lite trkig fr att den r fr bra men skaffa den om du har cash

  • Austere Command - en av de bsta board wipesen i spelet, flexibiliteten r absurd

  • Akroma's Memorial - en ordentlig soppa av combat buffs men kostar vldigt mycket mana fr ett kort som inte gr ngot i sig sjlvt och kommer vilja removas allt fr ofta

  • Mind's Eye - vldigt bra card draw nr man har mycket ramp

  • Sylvan Library - otroligt bra card selection och i ndsituationer kan man betala liv fr att gra det till otroligt bra card draw

  • Asceticism och Privileged Position - ganska trkiga "sluta interagera med mig"-kort och du ter fortfarande skit mot board wipes, men det kan vara snt som avgr games ocks

  • Aura Shards - vldigt bra removal nr man r creature/token heavy, fuck alla mana rocks

  • Temple Garden och Savannah (lol kp inte pls) - de bsta dual landsen som kan fetchas med din commander och Krosan Verge , auto-include om man vill spendera pengar

  • Windswept Heath - fetch land som kan leta upp duals untapped, auto-include om man vill spendera pengar

  • Nykthos, Shrine to Nyx - big devotion big mana, din commander ger dig big mana but you can always go bigger

CUTS

  • Elvish Visionary, Wall of Blossoms, Wall of Omens - de kommer antagligen vara bra just pga. din commander men de kan cuttas fr roligare kort om du har ont om plats

  • Pathbreaker Ibex - utan haste r han ganska tveksam, men man kan ocks gamblea p att motstndarna inte har removal s ballar han ur

  • Selvala, Explorer Returned - vldigt incosistent ramp och det r inte bra att ge motstndare card draw, men hon r kawaii

  • Subjugator Angel - en finisher fr aggro mot trga board states men hjlper inte mot pillowfort enchantments/lnder och riskerar att bara tvinga ut en Cyclonic Rift/Evacuation/Fog osv., beror p hur ofta du sjlv har knt att den har legat p handen och varit irrelevant

  • Trostani, Selesnya's Voice - enablar devotion och lifegain kan vara mysigt, men populate r sllan relevant och r bara en 2/5

  • Ulvenwald Observer - card draw r bra men folk kommer antagligen inte lgga vanliga board wipes med honom ute och du har inget eget stt att sacrifica, och han sjlv har inte trample

  • Mosswort Bridge och Windbrisk Heights - jag har gett upp p hideaway, alldeles fr inconsistent och conditional

  • Boundless Realms - vldigt bra spell men kanske blir ett dtt kort lite fr ofta om du redan har rampat med din commander, beror p din uppfattning

  • Nature's Lore - typ den bsta rampspellen fr 2, men personligen tycker jag Cultivate/Kodama's Reach r bttre pga. card advantage och Wood Elves pga. creature synergy

  • Revive - smre n Regrowth, fortfarande kanske spelbar

  • Selesnya Signet - signets r bland de bsta rocksen men grnt ska inte behva artifact ramp, just signets kan dock lta en keepa hnder med bara vita/colorless lnder

  • Thought Vessel - samma argument som ovan, no maximum hand size r vldigt verskattat, ven om du ngon gng drar 15 kort s behver du nstan aldrig behlla mer n de 7 bsta, och i grnt kan du spela med recursion som gr discarden nnu mer irrelevant

  • Staff of Nin - borde cuttas nr du lgger in bttre card draw, den r vldigt lngsam

Kosmokatze on The Rock

3 weeks ago

Hey gathraawn,

Thank you for sharing your great deck! It is fun to play.

I've had harder times against blue-based control and especially against fast combo decks, like Storm. Both are widely played in my meta. Have you faced similar issues?

In this respect, have you ever considered lowering your wrath count, like Languish and Bontu's Last Reckoning, for more hand disruption, like Distress nor Collective Brutality?

Would you suggest playing Dryad Arbor over Arbor Elf? The Elf seems like one of the better mana dorks for this deck, since he can provide the colored mana that you want.

Why are you ommitting Deathrite Shaman? He is certainly not a reliable mana source. However, the Shaman offers great versatility and creates value every turn.

Ob Nixilis of the Black Oath basically he provides a 5/5 flying demon, which is great, but in most cases that is all he does. I found his other modes a bit underperforming. Why do you prefer him over the alternative options, that you have cut like Garruk Wildspeaker and Nissa, Vital Force? Vraska, Relic Seeker could be an option, but for 6 mana she is a bit slow, since the +ability does not provide reasonable advantage to push for the win.

Moonbar on RG Ponza, Prep for RPTQ

1 month ago

I really don't like Nissa, Voice of Zendikar, because I feel that it just does nothing for many turns until it maybe pops its ultimate. Nobody cares if the team gets pumped, since Inferno Titan or Thragtusk being slightly larger doesn't matter in the larger picture. Now, Nissa, Vital Force on the other hand is an incredible card that beats control and aggro and midrange pretty easily. She provides a fast clock, great value, and the ability to straight beat control if you untap with her. I'd definitely try her out.

Trinisphere is a card I tried as a two-of. I found that it was so good in the opener that I wanted to see it as much as possible and as often as possible. The three-ball lock is a super real thing, and it's a very difficult lock to interact with since there's no such thing as floating mana and abrupt decaying or destructive revelrying if they only have 1 land.

Load more

Latest Commander