Nissa, Vital Force

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Mythic Rare
Promo Set (000) None

Combos Browse all

Nissa, Vital Force

Planeswalker — Nissa

+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.

-3: Return target permanent card from your graveyard to your hand.

-6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."

Nissa, Vital Force Discussion

Non-Linear on I Love Slivers

23 hours ago

I love slivers but you need different ways to get them out of the graveyard. My sliver deck and every other sliver deck I have every played is very slow and is a massive target to every other player. I recommend Nissa, Vital Force , or a Grave Betrayal .

If you have your commander Cryptolith Rite is not a good card for this deck because you can tutor for two other cards with the same exact effect. Winged Sliver is a little redundant you already have two other slivers with flying. Thorncaster Sliver is very expensive and Leeching Sliver has almost the same effect.

I would also add a Paradox Engine for its completely broken power. Paradox Engine + Manaweft Sliver + Sliver Overlord + Heart Sliver = All slivers in your deck

Ghosthunter39 on Isao stands alone

1 day ago

TheMillKid Thank you for looking at my deck! I really like the Blackblade Reforged maybe a replacement for Strata Scythe . I'm not sure about the Grappling Hook and Nissa, Vital Force but I'd be willing to try them out.

dhannum on Marath Dino + Token + Combo

3 days ago

Selesnya Sanctuary -> Bountiful Promenade - a better dual

Sylvan Reclamation -> Wear / Tear - Cheaper and almost as flexible

Warstorm Surge -> Boros Charm - Warstorm was more for the enrage angle, which I'm moving away from, and how did I forget about Boros Charm

Cacophodon -> Phyrexian Altar - Cacophodon was another dino I was trying out, to untap double lands, but it just didn't work. And everyone knows the Altar is awesome, plus I pulled a foil :)

The rest is an attempt to lean into a superfriends subtheme

Out

Collective Unconscious

Fiery Confluence

Pyrohemia

Magmaquake

In

Ajani Unyielding

Ajani, Mentor of Heroes

Nissa, Vital Force

Nissa, Voice of Zendikar

TheMillKid on Isao stands alone

4 days ago

Grappling Hook could be a very interesting trick, allowing you to force your opponent to block your general and trigger Bushido. Blighted Woodland is another good ramp land. Blackblade Reforged is a solid equipment for your Isao as well.

Nissa's Pilgrimage is the forest version of Cultivate and Kodama's Reach . Nissa, Vital Force isn't too expensive last I checked (maybe $5?) and provides a lot of utility (untap land, extra create, return a destroyed equipment, or ult for extra card draw).

Hope this helped, happy brewing!

vdiddy1 on I hope this will be good.

5 days ago

Add:

Oran-Rief Hydra , Fastbond , Titania, Protector of Argoth , Comet Storm

Maybe Adds:

--Creatures: Sakura-Tribe Scout , Vinelasher Kudzu , Jaddi Offshoot

--Enchant: Retreat to Kazandu , Retreat to Hagra , Zendikar's Roil

--Sorcery: Nissa's Renewal , Insurrection , Nissa's Pilgrimage

--Removal: Searing Blaze , Gaze of Granite

--Planeswalker: Nissa, Vital Force

Remove from deck:

Primeval Titan and Sylvan Primordial (both are edh illegal, I'll vote useable, but I'd double check with the group), Assassin's Trophy (nvr help your enemy), Solemn Simulacrum (this card's effects are too slow to be worth 4 mana imo), Moonlight Bargain , Hunting Wilds ,

Note: Courser of Kruphix (doesn't allow you to play extra lands per turn), Viability of lifegain in this deck? Thantis, the Warweaver could bite you in the butt

I like: Boundless Realms , Collective Voyage , Eternity Vessel Rakdos's Return (a great kill spell), Ramunap Excavator

chiddybow on Lord Windgrace

2 weeks ago

Hey ,

I found in my deck some of the following helps: Ulvenwald Hydra - Power/Tough = lands and it tutors you a land to the battlefield. Has reach as well!

The Gitrog Monster - free draws , can get lands back with windgrace. Discarding a land with windgrace draws for 3. Dakmoor salvage should go in if you use gitrog, you sac it , on the draw trigger draw it back with dredge and draw more cards from lands going into the bin with dredge!

Life from the Loam - land engine. Dredge engine.

Torment of Hailfire . Big X spell. Either finishes or cripples opponent.

Oracle of Mul Daya - The dec is half lands. Oracle helps ramp faster and is really consistent. If you use oracle maybe look into getting some fetch lands. Can get cheap off coloured ones that will work great or terramophic expanse for basics.

Nissa, Vital Force - If it lives for one turn you draw a card everytime a land comes into play. Wins games.

Tireless Tracker - draw engine in a land deck

Scapeshift - sac lands for lands. Use to combo landfall triggers

Damnation / Blasphemous Act - better board wipes

Abundance - looks like a bad enchantment on face value but draws you into exactly what you want for the rest of the game !

The ahmonket cycle lands work really well in this deck. You often can cycle them and ramp them back with windgrace. Also they are dual lands which always helps.

multimedia on Tatyova's Bountiful Paradise

2 weeks ago

Hey, this is a good start, but I think you're including too much fat and not enough sustenance. There's several really good cards here: Thrasios, Safekeeper, Azusa, Cobra, Baloths, Excavator, Muse, etc. Command Tower is however missing :) All my cards suggestions are budget ($6 or less).

Cards to cut to make 100 cards:

  • Baloth Woodcrasher: this is a worse Rampaging Baloths.
  • Arcanis the Omnipotent: too expensive card draw which you don't need because of Tatyova.
  • Archetype of Endurance: not worth eight mana.
  • Polyraptor: not worth eight mana.
  • Patron of the Moon: not enough Moonfolk.
  • Fleet Swallower
  • Desolation Twin
  • Tromokratis

Consider reducing what creatures/cards you want as your win conditions because you don't need as many win condition creatures as you have here. All the cards I suggest to cut to make 100 are high mana cost creatures to help to reduce the high avg. CMC here which is 4.2. Choose a few win condition creatures who can benefit from the strategy of playing a lot of lands before and after the creature is on the battlefield.

I see Thrasios, Triton Hero and overall it's the most powerful card in the entire deck. Adapting the land strategy to also support him is a good plan to consider. Thrasios wants a combo that makes infinite colorless/colored mana because this lets you draw your deck and put all your lands onto the battlefield. Most infinite colorless mana combos consist of expensive price cards such as Rings of Brighthearth or Power Artifact with Basalt Monolith . There are however some budget two cards + Thrasios combos to consider:

  1. Krosan Restorer with threshold + enchanted with Pemmin's Aura or Freed from the Real : equals unlimited mana from tapping and untapping three lands. These auras let you untap Restorer which then lets you untap three lands gaining you two mana each time Restorer is untapped. Threshold is not difficult to enable (getting seven cards in your graveyard) with all the land ramp spells as well as Wilds, Expanse, Blighted, Bant Panorama, Ghost Quarter, etc.

  2. Viridian Joiner + Umbral Mantle + two mana: equals infinite green mana. Tap Joiner to make one green mana use it and two additional mana to then untap Joiner giving it 3 power. Tap Joiner to make three mana then use that three mana to untap Joiner giving it 5 power. You can now tap and untap Joiner unlimited amount of times.

  3. Umbral Mantle + Kydele, Chosen of Kruphix who's able to make four mana. If you have Kydele in play and draw four or more cards for the turn then you can tap and untap Kydele unlimited times with Mantle.

There are other budget infinite mana combos, but these are using cards that are fine for ramp without the combo therefore they can be used in other ways here with the land strategy.


There's a few cards to consider that can give you an advantage due to all the lands you're playing and putting onto the battlefield. These cards effect all players, but you can benefit much more from them because of the land strategy.

Overburden and Breach bounce lands that are in play back into their controllers hands this is very helpful because of landfall and you want a lot of lands in your hand to play each turn. These cards alone can really disrupt your opponents which is good for you.

Consider more lands? I suggest 42 lands. 36 lands is low for a land strategy especially when you want to be able to support landfall and play multiple lands per turn as well as use cards abilities to put lands from hand onto the battlefield. You need a lot of lands to be able to do all this each turn.

Lands to consider adding:

Other cards to consider adding:


Summary of all adds and cuts.

Overall cards to consider adding:

  • Avenger of Zendikar
  • Meloku the Clouded Mirror
  • Krosan Restorer
  • Pemmin's Aura
  • Viridian Joiner
  • Kydele, Chosen of Kruphix
  • Umbral Mantle
  • Command Tower
  • Bant Panorama
  • Ghost Quarter
  • Ghost Town
  • Flooded Grove
  • Botanical Sanctum
  • Overburden
  • Mana Breach
  • Horn of Greed
  • Mystic Remora
  • Eternal Witness
  • Nissa, Vital Force
  • Sakura-Tribe Scout
  • Llanowar Scout
  • Courser of Kruphix
  • Wayward Swordtooth
  • Splendid Reclamation
  • Zuran Orb
  • Nature's Lore
  • Nissa's Pilgrimage
  • Dryad Greenseeker
  • Coiling Oracle
  • Farhaven Elf
  • Beast Within

Overall cards to consider cutting:

  • Baloth Woodcrasher
  • Arcanis the Omnipotent
  • Archetype of Endurance
  • Polyraptor
  • Patron of the Moon
  • Fleet Swallower
  • Desolation Twin
  • Tromokratis
  • Archetype of Imagination
  • Artisan of Kozilek
  • Conduit of Ruin
  • Lorthos, the Tidemaker
  • Nezahal, Primal Tide
  • Pathrazer of Ulamog
  • Pathbreaker Ibex
  • Tomorrow, Azami's Familiar
  • Void Winnower
  • Frontier Guide
  • Bident of Thassa
  • Horizon Spellbomb
  • Seer's Sundial
  • Spellbook
  • Swiftfoot Boots
  • Venser's Journal
  • Retreat to Kazandu
  • Zendikar Resurgent
  • Omniscience
  • Peregrination
  • Overwhelming Stampede
  • Harvest Season

Good luck with your deck.


Patdypat on Let there be Light

1 month ago

That's also a nice addition. Temur is awesome ofc! You still want some redundancy so Fires and so on is decent too.

Angels on there own are not really synergistic that is true. You want to find a shell that you put around them. Frontline Medic is one thing you can do. What also works is graveyard recursion play style, white is decent at it.

Card draw engine is decent. Fathom Mage with Master Biomancer and then Atraxa, Preator's Voice is decent in drawing. The same goes for Kindred Discovery and Colossal Majesty . All those combos draw you steadily cards and if you need to dig deeper into your library Pull from Tomorrow and Fact or Fiction is decent. Soul's Majesty and Rishkar's Expertise synergies well with the +1/+1 counter shell and Atraxa's ability (cause everyone is getting big and on minimum you get 5 cards out of them). Cheating another Angel onto the battlefield with Risharks is just perfect and if you look at my curve, i got a lot of 5 drops. The other draw spells are early game digging like Painful Truths or just a nice to have Nissa, Vital Force or if you can ult Nissa, Voice of Zendikar , but the last two are mostly in there for the possibility to get a permanent back from the graveyard or just put counter on all my creatures, to enable Atraxa's ability and steadily get scarier. Mostly makes for a great finish either with Triumph of the Hordes or Overwhelming Stampede .

I am pretty sure that you have to see what you include into your deck, cause the draw engine with Fathom mage and Master Biomancer doesnt really make sense without Atraxa and a +1/+1 counter theme. You could try to include Herald's Horn with Lifecrafter's Bestiary as a draw engine, combine that with a Sensei's Divining Top and you got a decent draw engine going.

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Nissa, Vital Force occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.16%

Simic: 0.07%

Gruul: 0.16%

Golgari: 0.05%

Selesnya: 0.05%

Jund: 0.23%

Bant: 0.02%

Naya: 0.03%

Sultai: 0.04%

Witch: 0.14%

Ink-Treader: 0.11%

Rainbow/All: 0.03%

Legacy:

All decks: 0.03%

Modern:

All decks: 0.01%

Golgari: 0.02%

Standard:

All decks: 0.05%

Green: 0.28%

Golgari: 0.12%

Selesnya: 0.13%

Gruul: 0.12%

Simic: 0.13%

Bant: 0.28%