Nissa, Vital Force

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Mythic Rare

Combos Browse all

Nissa, Vital Force

Planeswalker — Nissa

+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.

-3: Return target permanent card from your graveyard to your hand.

-6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."

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Nissa, Vital Force Discussion

Urn3m3s1s on Temur Prowess (Miracle Grow)

2 days ago

@tridentseven693 I've just realized this deck has nothing vs gpg maybe some Crook of Condemnation, The Locust God might not be a bad idea Search for Azcanta  Flip will help you go through your deck. Sorcerous Spyglass for approach decks. Maybe a Primal Amulet  Flip idk. Nissa, Vital Force might not be bad but I think Nissa, Steward of Elements is better. I'll definately be playing around with this. +1 upvote, and featured on the site. Keep up the good work!

Urn3m3s1s on BW Token 2nd Sun

5 days ago

@mindness I would suggest Aetherflux Reservoir maybe some Gideon of the Trials. In the sideboard I woulld definately throw some Crook of Condemnation, Negate, Baffling End. I also think green has some great lifegain tools for the mid game if you are looking to make it to approach. Gift of Paradise, Hour of Promise puts up blockers, Nissa, Nature's Artisan I would only run one copy of that if any, but at that point you would probably want Nissa, Vital Force. Tendershoot Dryad makes tokens.

multimedia on Exploring Dryad

1 week ago

Hey, I like the idea of Rishkar in combination with Constrictor, Tendershoot and Discovery. I suggest expanding on this direction and including more Rishkar. The Tendershoot combo as the only win condition is problematic I suggest adding other ways to win with cards that have interaction with the combo. More ways to win makes playing the deck more fun as well as harder for your opponent to interact and stop you.

Strategies build around Constrictor are all about having many different powerful lines of play after the Snake is in play. You're playing one good line, but I think you can expand on this which in the end will help gameplay of the deck and make Constrictor more powerful. For instance the line of play here is turn two Snake into turn three Jadelight, but this is the only consistent line of play you can make after a turn two Snake. My suggestions give you two more Rishkar or Walking Ballista alternative consistent lines of play after the Snake.

Depending on budget consider adding these cards:

  1. 2x more Rishkar
  2. 3x Walking Ballista
  3. 4x Foul Orchard
  4. 1x more Marsh
  5. 2x more Push

Consider cutting these cards:

  • 1x Discovery
  • 3x Lurking
  • 3x Swamp
  • 2x Forest
  • 1x Journey
  • Moving 2x Bestiary to sideboard cutting 1x Blood Flast and 1x Lurking

One of the biggest problems with Tendershoot is it's slow. It's a five drop who doesn't do anything the turn it's played. Rishkar alone can help to play Tendershoot a turn faster. Discovery being a four drop also benefits from Rishkar's ramp being able to play Discovery and then play a creature such as Walker in the same turn. Rishkar and Constrictor are a proven great team in Standard these two cards together can be an alternative win condition. Consider adding more Rishkar?

Depending on this deck's budget I recommend adding Walking Ballista. Ballista is another very good card with Constrictor and Rishkar. It's a mana sink win condition to use all the Saprolings in combination with Rishkar, but because of its interaction with Constrictor this can be another avenue to win without Tendershoot. Consider adding Ballista? It's also good with Discovery potentially putting one or more +1/+1 counter on it from exploring.

Wildgrowth Walker combo with Tendershoot and Discovery can be good, but it can also be pretty hard to assemble and easy to disrupt because Walker is pretty fragile. I don't think you should lean on it as much to win a game. Still play the combo, but Walker and Discovery are weak links because they require other cards to make them good.

Outside of the combo you want to play a lot of cheap explore creatures to make Walker good. Jadelight Ranger is a great start, but you need more explore two drops: Merfolk Branchwalker and Seekers' Squire to power Walker. Discovery is the explore engine here, but you don't want to draw too many Discovery in the early game because it's a four drop that's consistently a dead card until you play a creature usually the turn after it's played.

I like 1x Journey to Eternity  Flip or 1x Nissa, Vital Force as a back-up plan to get back parts of the combo. Nissa has the advantage over Journey because it can recur any one permanent such as Discovery. Journey however is nice because it can reanimate Tendershoot or Walker at instant speed, but it requires a lot more set up than a Planeswalker.

Good luck with your deck.


BeaudaciousGiebs on Exploration of the Afterlife

2 weeks ago

GalaxyCat I want to sincerely thank you again for enjoying this deck enough to take the time to playtest against so many decks. I'm often not left with enough time to test prior to construction.

My hope with Thrashing Brontodon was the potential of a repeatable Naturalize in a way because it is on a body, but you are probably right in that noncreature answers to graveyard hate may be in order.

As for increased card draw, how about Nissa, Vital Force? I had considered her for a little while due to her -3 ability as a little extra recursion. In addition, her -6 isn't too hard to get and can provide a replacement for topdecked lands.

Let me know what you think and thank you again!

Urn3m3s1s on Jund Superfriends

2 weeks ago

Thanks again Argy I did change some things since I got wrecked by aggro tonight at standard showdown. Although the control matchups went well. Easily beat Bant approach, god-pharos gift, and esper approach. I added more planeswalkers. I'm going to take out an Angrath, the Flame-Chained and put a Nissa, Vital Force in its place. I added two Golden Demise. I also did some mana fixing. Even though the whole point of the deck is to cycle then bring the lands back into play. However maybe Bontu's Last Reckoning. But thanks for the advice!

Urn3m3s1s on Jund Superfriends

2 weeks ago

LOLCHICKEN92 It's your deck man :D do what you want. I do think a Nissa, Vital Force or Liliana, Death's Majesty would be better in the spot of one Vraska, Relic Seeker, but idk lol. Nissa Can bring back all nonland permanents to your hand, where liliana brings back creatures to the battlefield. Still trying to figure out which planeswalkers I like. Don't know if you already saw this comment or not.

StankP.I. on Gitrog Frontier(with RIX)

3 weeks ago

Tireless Tracker seems like a must here, and I think you want at least 1 Smoldering Marsh to let you wooded foothills fetch black. You could go deeper and run a Cinder Glade and some Bloodstained Mire for even more consistent mana.

I feel like the deck wants to find a way to abuse landfall more, and that Winding Constrictor is kind of off theme (with only 8 cards that it helps main deck). I wonder if there're some other ways to mess with all these land you've got. Maybe Retreat to Kazandu in the board... maybe Embodiment of Fury as a one or two of for a way to close games out. I definitely want to see at least one Nissa, Vital Force somewhere to help convert land drops to cards along with Tireless Tracker

Natalbee on Arguel's Turbo Smog

3 weeks ago

Ashdude42: Nissa, Vital Force could be a good choice (if you want a Planeswalker). Her +1 gives you a 5/5 blocker/haster and her -6 is a draw engine. The 5/5 can also be used for Temple of Aclazotz.

It's kind of hard for me to replace Carnage Tyrant. I just wanted a hard-to-remove threat against control, and nothing else really fills his shoes. You could try something like Tendershoot Dryad to gum up the board (and have fodder for the Temple), or a Dire Fleet Daredevil to grab their spells. The Daredevil could also be good if you're running that Nissa because you can "reanimate" him. And the Tendershoot also populates on your opponent's turn, which is nice.

Really it's up to how you play and your current meta. For example, I would run Tendershoot Dryad purely because I think it's a cool card. Also, I haven't played Standard in a while because work has kept me busy.

And if you do play this at an FNM, let me know how it turns out! A previous commenter said that you have to keep the plays very tight if you wanna win.

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