Nissa, Vital Force

Nissa, Vital Force

Planeswalker — Nissa

+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.

-3: Return target permanent card from your graveyard to your hand.

-6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."

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Trade

Have (1) Bluboltar
Want (1) Terraphiel

Printings View all

Set Rarity
Kaladesh (KLD) Mythic Rare
Promo Set (000) Mythic Rare

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Tokens

Legality

Format Legality
Oathbreaker Legal
Unformat Legal
Vintage Legal
Arena Legal
Leviathan Legal
Historic Legal
Custom Legal
Highlander Legal
Modern Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Pioneer Legal
2019-10-04 Legal
Tiny Leaders Legal
Limited Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal

Nissa, Vital Force occurrence in decks from the last year

Nissa, Vital Force Discussion

Mr.Beaver on Jormungandr the Powersnake

5 days ago

Cool deck! Maybe some more landfall triggers or a Nissa, like Nissa, Steward of Elements or Nissa, Vital Force could be useful though

Hi_diddly_ho_neighbor on [[Primer v3.5]] - OM_RATH!!! (M21 Update!!!)

1 month ago

Hi there. This is an awesome primer by the way. It's a shame I am only stumbling across it now. I am a little late to this Zendikar Rising discussion, but I had some thoughts after seeing what was said here and playing with a few of the cards.

I am Curious to see why no MDFC's are included? They are legit strong. Valakut Awakening  Flip and Bala Ged Recovery  Flip have been absolutely fantastic for me.

Valakut Exploration and Ancient Greenwarden have both performed pretty well for me as well. They both provide excellent additional value and Scapeshifting into an active Valakut Exploration is just amazing.

Ashaya, Soul of the Wild is interesting. Some games it is game winning strong, others it is kind of medium.

Nahiri's Lithoforming seems great in theory...but I've been pretty disappointed with it the few times I've cast it. That's a bummer because I was pretty high on the card when it was spoiled.

Lastly, I am surprised to not see Nissa, Vital Force or Field of the Dead in here. Nissa is bonkers when she ults, which I find happens more often than not. Even if you can't protect her, the Regrowth effect is pretty nice. Field of the Dead is just free real-estate (pun intended) that builds up an army quickly.

Profet93 on Underrated EDH Cards

1 month ago

Sultai_Sir

Head Games - Politics, fun, and "mind games" all in one. Did I give my opponent his combo piece so you have to focus on him instead of me, or did I give him all lands? The world may never know....

Mirrorpool - Utility land which can copy g-wave, rishkar's expertise, a tutor, etc... way too much utility to ignore IMO. Coming in tapped sucks, but for the utility it provides, in midrange decks it finds a loving home

Nissa, Vital Force - Recursion, wincon and untapped cradle/nkythos. Note that its very close to it's ult already

Rude Awakening - Wincon or ritual. Even more fun with cradle! Add in deserted temple/thespians stage/vesuva to make it more fun

Mind Twist - Mess over 1 player, at random makes it more painful. Its easy counter bait against blue

Thought Distortion - A very powerful silver bullet for my meta. Blue really does destroy our hopes and dreams. Note, it is also a form of grave hate!

Worst Fears - Never underestimate how powerful taking someone's turn can be. Putting their commander in grave/exile, destroying their own board, etc.... so much potential. In black we ramp anyways.

Sword of the Animist - For mono red and white decks that want lands

Ignite the Future - Draw, flashback is great!

Humble Defector - Politics, fun with Homeward Path

Mirenheart on Omnath, Locus of Value

1 month ago

I'd recommend a Deadeye Navigator in this. he pairs very well with the koolaid man, and acts as a legit source of draw power, as well as resetting Omnaths landfall triggers so you can get them again.

I also recommend a few bounce lands like Gruul Turf. Early on, they act as additional land drops because they tap for two and bounce a land to your hand, and later on, you can play them, and bounce themselves back to your hand for multiplay landfall triggers, even if you're out of lands to play otherwise. Adding in Sakura-Tribe Scout, combined with a bounce land and Retreat to Coralhelm gets you infinite landfall triggers, if you don't mind having a hard to assemble, 4 piece infinite combo (fourth piece being something that gives landfall).

For other draw cards, I recommend Parcelbeast, Risen Reef, and Omnath, Locus of the Roil. Parcelbeast is only once per turn, but it does draw you cards, and sometimes ramps too. and you can mutate it onto something else for pseudo haste (or onto a Scute Swarm for VERY silly plays). Risen Reef is a fun combo that isn't infinite, when paired with Omnath, Locus of Rage or Zendikar's Roil, where playing a land creates an elemental token, which makes it look at the top of your deck, and if that card is a land, you play it, get another elemental, and it goes off again. And Omnath of the Roil is just good in general for this decks theme, giving you card draw if you have enough land. Tireless Tracker and Nissa, Vital Force are also great ways to draw cards from your deck. if you put in Spark Double as well, you can copy Nissa with it, instantly use the -6 for card draw, and then use the original nissa for recursion.

I'd also replace Skyclave Geopede with Brushfire Elemental. Similar effect, cheaper mana, slightly lesser power, but has haste and a type of evasion. Also an elemental if you add Risen Reef

For a fun way to close out a game, Akroma's Memorial puts in some good work when you pump out a bunch of tokens, giving them haste, trample, flying, and some relevant color protections. Moraug, Fury of Akoum also lets you overwhelm everyone with all those tokens and a couple lands. and finally, Finale of Devastation also works to close out games. If you pay 10GG on it (12 mana total), you can drop pretty much any creature in your deck onto the field, and then give all your creatures +10/+10 and haste.

Starsky2814 on Omnath, A Song of Creation and Chaos

2 months ago

rkjunior, great feedback, thanks! I’ve also experienced mulling for more than two lands as well, quite a bit actually. Things are pretty tight to cut as is, which is a reason I was asking for thoughts on adding Birds of Paradise and Noble Hierarch in place of Cultivate and Kodama's Reach to hopefully fix mulling if one of those are in hand with two lands and hope that we draw into at least one other land. Though two extra lands or even one more isn’t asking much so I’ll try to get those adjustments made. I’ll keep Flagstones of Trokair in mind for inclusion. I’m staying away from Strip Mine and Wasteland because having the colorless mana in opening hands is brutal. I’ve experienced this with Field of the Dead and that’s the only colorless I run.

The planeswalkers have been considered, I just had a hard time justifying inclusion at the time and only went with Nissa, Vital Force, but even she just got cut for a tutor.

I have also experienced an abundance of unused mana at times and because draw has been an issue, I was considering replacing stuff for x cost draw effects, such as, Pull from Tomorrow, Finale of Revelation, Sphinx's Revelation or even Hydroid Krasis.

As threatening as an eldrazi Titan would be and the flavor fits Zendikar well, I think I’ll pass on the idea for now.

Let’s continue to discuss this. We are making great progress at tuning this deck.

Beebles on [Primer] Mina & Denn's Rampaging Roil | V-CMR

2 months ago

@ blacksh1ft: Wow, nice of you to catch that one :). I watched an epsode of the EDHRECcast recently about evaluating modal cards. They made a good point that modal cards aren’t really worth the extra cost if you are only using one mode. That is true I think for Garruk, Primal Hunter. Almost all of the time I use the draw ability. And only a very few times I make a token first. I have never used its ultimate ever. So I’m paying GGG for that draw effect when I can also run an instant version that only requires G, which might actually have a more relevant 2nd mode to boot! Can’t say yet which one is better, because I need a bunch or real games to get a feel for Return of the Wildspeaker in this deck. But I suspect the planeswalker card is not returning.

@ Profet93: Thanks for the compliment! I just like to write :). Getting those thoughts out there also gets me into conversations like this, which I really like. Are you also running a M&D list btw? Lets over your questions:

  • Deserted Temple: I did consider this card, but I felt it was more at home in a deck that is focusing on untapping lands multiple times. So I’ve put in in another deck. Also, activating Gaea's Cradle 3 times using Mina and Denn, Wildborn is usually more than enough ;).
  • Bane of Progress: this card is indeed a good contender for a sweeper. You are right that we can take the hit most of the time, while our opponents will probably be hit worse. I might add it someday, but not right now. Also, I’m not sure I would add it in place of Terastodon. I would agree though that Terastodon is one of the more awkward cards in the deck atm (I was really hoping they’d print a cards with “landfall - destroy target artifact or enchantment” but maybe that’s just too OP). I do like terastodon because it can answer 3 specific problems beyond artifacts and enchantments. Still, I will think about your suggestion. Might be a good swap in the end.
  • Terror of the Peaks & Warstorm Surge: These cards feel very at home here :). They are really turning this deck into the thing I wanted to create more of the time. The’ve already turned Genesis Wave into an I-win-now card, and they are just really nice with all those token makers indeed. Especially Scute Swarm. Also, I'm not really trying to emphasize the going tall theme here. The cards that do care about power in this deck are already good with Mina and Denn, which is why I run them.
  • Nissa, Vital Force & T&T: I’ve written a lot about why Nissa is not in this deck :D. Check my “Build Considerations” and “Why are you not running X” sections in the primer. T&T is also in that last section: I just don’t really like T&T and prefer not to win that way in this deck.

Cheers!

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