Nissa, Vital Force
Planeswalker — Nissa
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.
-3: Return target permanent card from your graveyard to your hand.
-6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."
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|Have (15)||perrin515 , Nemesis , tragic_slip , ZombieFood , westdoorblowsnow , Tyqar , maR2307 , dexxter7 , GoldGhost012 , thetechzombie , Dredgar , Va1mar , jhTheMan99 , TheRealPeaches , gildan_bladeborn|
|Want (2)||rockleemyhero , Myris|
Nissa, Vital Force Discussion
2 days ago
Oak_Guy, great recommendations! I like Chandra, Flamecaller, but I decided to go with Nissa, Vital Force, when I was deciding on a planeswalker. Once I filter through the under performing cards in my play throughs, she'll probably get a spot. I like Skullmulcher a lot, I'm just not a fan of not being able to abuse the ability. I'll add it to the maybe board. Vigor is interesting, I'll do some play testing with it.
PANDASrevenge, thanks for checking out my deck, I really appreciate it! Soul of New Phyrexia has me intrigued, but in this deck, board wipes are usually a good thing. I get to dish out bolts from all of the elementals, if Omnath is in play. I'll do some research on it and see if it has a better use than what meets the eye.
andypants040, I do feel like I need more synergy with Titania, Protector of Argoth outside of fetch lands. I've almost considered cutting her because I've felt like she has been under performing in this deck. Your suggestions can totally change that, thank you! I'll have to do some play testing and see how beneficial having more synergy with her will be.
3 days ago
I like you deck concept (+1'd for the idea), but it looks like it can still use a lot of work.
For starters, if your goal is to emerge into the Eldrazi, I think you want more targets to sac than to emerge. At the very least, I think your strategy would call for a full 4x Treasure Keeper. maybe by dropping one boar and one octopus.
I like the idea of Aid from the Cowl, but it's very disappointing in action. For example, you forfeit the cast triggers of both the Decimator and the Deep-Fiend, at which point a better deck option is Aetherwind Basker. I would recommend you consider as options to replace Aid:
Glimmer of Genius for both card filtering and advantage
Nissa, Vital Force slots nicely into the same curve spot as Aid with more flexibility and consistency.
Lifecrafter's Bestiary gives you some card filtering, and makes your little mana dorks more useful when you draw a card as they enter
Lastly, I just wanted to point out a couple additional options for mana dorks that can work nicely in this deck; you have a good selection already. All you have to do is figure out how many, and what proportion of each. I might consider swapping out the Servants, as I find it hard to keep them charged with energy consistently (although swapping in Glimmer for Aid would help there).
Beastcaller Savant can help speed out your other mana dorks and emerges, although I would probably not consider him for your deck. He is such an easy target for removal, especially with Walking Ballista lurking in so many decks.
5 days ago
First of all, your deck is hard to read due to cards appearing in multiple categories. If you want to do this create a separate category named "Deck" where you simply put your entire deck. When you write the description make sure to include your gameplan and the problematic decks you are trying to beat.
For value Nissa, Vital Force, Courser of Kruphix, Bane of Progress, Beast Within, Decimate, Green Sun's Zenith, Panharmonicon, Evolutionary Leap, Asceticism, Xenagos, the Reveler, Xenagos, God of Revels, Birthing Pod, Acidic Slime, Swiftfoot Boots, Skullclamp, Strip Mine, Wasteland, Mosswort Bridge
Cuts, my suggestions would be Amulet of Vigor, Rakka MarBUt my best suggestion would be to just play, see what works and what doesn't and adjust accordingly.
1 week ago
If/when you make a sideboard, I'd consider adding, either 1-2 more Damnation to counter aggro and Midrange and then 1-2 Nissa, Vital Force with all the lands you have hitting the battlefield to gain and advantage against other Control decks. Would definitely like to see results at FNMs and such.
1 week ago
1 week ago
I know I posted semi-recently, but I have a new list and want to start some more trades now that I am active again.
I am looking to get cards for a Progenitus Superfriends Deck. I have a bunch of random stuff to offer and am more interested in some cards listed below than others (i.e. I will prioritize Atraxa, certain walkers, and certain lands). I know in some cases it will be hard to make trades but it is worth a shot.
Cards wanted for Superfriends:
Ashiok, Nightmare Weaver
Chandra, Flamecaller (SDCC Version)
Gideon, Champion of Justice
Elspeth, Sun's Champion
Jace, Architect of Thought
Jace, Unraveler of Secrets (SDCC Version preferred)
Kaya, Ghost Assassin
Nicol Bolas, Planeswalker
Nissa, Vital Force
Nissa, Voice of Zendikar (SDCC version)
Ob Nixilis Reignited
Vraska the Unseen
Venser, the Sojourner
Cards of Note:
Force of Will
Loxodon Warhammer Russian
Serum Visions (Other version, not sure how to code)
Sarkhan the Mad
Scion of the Ur-Dragon
Other stuff, some unlisted
1 week ago
I suppose Chandra, Torch of Defiance > Ob Nixilis Reignited depends on what you're sideboarding against. I like Chandra better because she's more versatile, being a good draw and board-in against other midrange, some aggro, and control. She does things similarly to Ob, giving you card selection/advantage (depending on your mana) with a plus, removal with a minus, and with a good grindy damage ult. But she comes down a crucial turn earlier against other grindy midrange decks, and her ult is just as fast as Ob's.
Basically I think they're very similar cards, but Chandra's strength is in her 4 CMC and her versatility (shock, "draw" a card, removal, ramp) against a wider variety of decks. The only place where I think Ob Nix has a BIT of an edge is against control because he gives you flat card advantage, but 5 CMC will be fairly difficult to pull off unless your opponent taps out for some reason.
1 week ago
Dude, it obvious that you feel a lot more comfortable already. For U/W control, or Blue control deck in general, I have a suggestion. Run a singleton Choke in your sideboard. I (personally) would pull Magus of the Moon for it, but that's just me. Either way, it just shuts them down cold, and gives you some game against Merfolk and Storm. Turn 2 Choke followed by a Blood Moon is lights out, and it happens more often than you would think. My current meta is really heavy on U/W right now, so I'm also testing out Nissa, Vital Force which, I have been told by all of those control players, is game over should you untap with it. I haven't gotten to use it yet, so I'll get back to you on that. Nice work though!