Nissa, Vital Force
Planeswalker — Nissa
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.
-3: Return target permanent card from your graveyard to your hand.
-6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."
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Nissa, Vital Force Discussion
49 minutes ago
in regards to getting those card types in the bin Collective Brutality and Walking Ballista are both far more reliable for turning on delirium than Grapple with the Past. between Liliana, the Last Hope and Nissa, Vital Force I have plenty of recursion, so I don't really need grapples for that either. the ability to dig for land is decent, but Traverse the Ulvenwald and Grim Flayer usually do a fine job of keeping your land drops coming when you need them.
This build will turn on delirium as reliably as my old build with 3 Vessel of Nascency and 3 Mindwrack Demon did. It actually feels faster sometimes, and a bit like my pre-eldritch moon build that ran 4 Hangarback Walker
9 hours ago
2 days ago
cool deck, if you find yourself wanting card draw you could try:
Outpost Siege, Recurring Insight, Nissa, Vital Force's ultimate, Sarkhan Unbroken, Kiora, the Crashing Wave.
if you get enough mana, a super-fun indefinitely repeatable recursion package is Mystical Tutor + Seasons Past.
2 days ago
Nissa, Vital Force can be golden in landfall deck like this.
if you can ramp, drop her early, +1 and get a 5/5 blocker to protect her, and then ultimate next turn - her emblem can win you the game in the long run.
2 days ago
Like I haven't built the deck and played it yet because I am just wanting a tad more feedback on what I should potentially add or take out before I truly build it to make it as good as I possibly can however Jolrael, Empress of Beasts turns lands into creatures so my main path is to ramp like a madman (hence the above average land count for the deck), I turns all my lands (or opponents) into 3/3 creatures so not only can I get mana quick but also creatures. The problem comes in with the discard 2 cards to do it however with enough draw and things like Crucible of Worlds, Groundskeeper, and Splendid Reclamation I can just ditch lands which aren't exactly a major loss of resources for this deck (I honestly could put Centaur Vinecrasher since he's pure jank with that strategy). Also because I have a lot of lands I can go another route with doubling, tripling, or quadrupling as well as untapping and retapping my mana and using Omnath, Locus of Mana and/or Helix Pinnacle as alt-wincons.
Other fun jank is leaving mana open to hose the boardwipes or even to Powder Keg someone's lands with Jolrael, Empress of Beasts or to a small extent Kamahl, Fist of Krosa which I can use things like Eternal Witness and Nissa, Vital Force to return it back.
2 days ago
Nissa, Vital Force would be better. Recursion for your Planeswalkers.
4 days ago
With meta is reset, a deck like that can shine, as it's real innovation and nobody can expect what you play. As planeswalker, why not move to main deck Nissa, Vital Force and Chandra, Torch of Defiance ? They are huge in this deck, both for draw engine. Lifecrafter's Bestiary may be cool card for draw also, no ?
Dragonmaster Outcast why x3 copies ? You never want to commit yourself by playing her without having 6 lands, as you reveal at your opponent what you play, it brings nothing (poor stats) and die on everything.
This decks lacks on removals, no ? Except with ult Chandra you have no sweeper. I understand Devour in Flames as it synergise with your deck, but is at sorcery speed and your curve at 3 is too much high. Maybe you should remove Savage Alliance as it is situationnal card vs token or overkill with your big dogs. Add some early removals, Incendiary Flow, Shock (answer to infinite combo Saheeli + goat), Harnessed Lightning for example.
With no budget restriction, what is your plan to go competitive with that deck ?