Nissa, Vital Force

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Tokens

Nissa, Vital Force

Planeswalker — Nissa

+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.

-3: Return target permanent card from your graveyard to your hand.

-6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."

Nissa, Vital Force Discussion

cireretals on Which of these two is ...

3 weeks ago

Its not an answer to your question but I would't play either of these. Theres better options Garruk, Caller of Beasts Garruk Wildspeaker personally I like Nissa, Vital Force but maybe because I play her in legacy, people underestimate her and then let you ult. Also I think Vivien, Champion of the Wilds is a contender.

draaien on elemental/land commander [Help Needed]

1 month ago

you are very correct there are several other options you can use. Llanowar Scout / Walking Atlas / Sakura-Tribe Scout . The way i make sure that i can always get the combo of (if i want to) is by adding enough effects to bounce/sacrafice lands like Zuran Orb Meloku the Clouded Mirror or Trade Routes . Everytime i look at this deck i remember a card that would fit in snuggly and this time it is Roil Elemental besides that i think Nissa, Vital Force is great as it only needs to tick up once to get the ultimate.

Ryanh12 on Mina and Denn's Landing Lands

1 month ago

Beebles While i was looking at your primer it seemed you thought very highly of Purphoros, God of the Forge . I see the potential for him with Avenger of Zendikar and my other token-makers, but he seems a little predictable and draws a lot of attention to myself. Plus, he isn't as easily tutorable since he's red... how do you make the most of him playing your deck?

Also, thank you very much for the suggestions. Are there any cards you feel like i could remove for them? I've been leaning towards removing Nissa, Vital Force and Life from the Loam . However, I know life is very good for my cycling lands (i only run two, but it still gets pretty good value combined with a fetch or two), and Nissa's emblem can really help my deck go off. I'd like to add in Forgotten Cave and Boseiju, Who Shelters All , but as you know it is extremely hard to find lands to cut, especially having to keep our mountain count in mind for Valakut, the Molten Pinnacle .

Thanks in advance for the second opinion!

multimedia on Something With Lands and Stuff

1 month ago

Hey, good budget Windgrace deck, nice Dark Depths :)

Cards within this deck's budget to consider adding:

  • Mina and Denn, Wildborn : additional land per turn, landfall/trample enabler.
  • Nissa, Vital Force : make a land into a 5/5 creature, or return a permanent to your hand, or fast emblem her ultimate is busted with land strategies.
  • Deathrite Shaman : exile yours or your opponents land in graveyards for ramp, repeatable graveyard hate.
  • Budoka Gardener : put a land from your hand onto the battlefield, late game repeatable source of big creatures.
  • Beast Within : instant speed permanent removal, staple budget green card in Commander.
  • Pernicious Deed : nonland permanent board wipe that you can control how powerful it is.
  • Animate Dead : staple black card in Commander, can reanimate any one creature from a graveyard including your opponents.

Gardener is included in the Nature's Vengeance precon.

Cards to consider cutting:

  • Zendikar Incarnate
  • Loyal Guardian
  • Rubblehulk
  • Baloth Woodcrasher
  • Charnelhoard Wurm
  • Savage Twister
  • Rampant Growth

Budget land upgrades to consider:

Use Stage to copy Dark Depths , this makes you put original Depths into your graveyard. The copy of Depths which is Stage doesn't ETB so it doesn't get ice counters thus can sac it right away and get Marit Lage which puts Stage into your graveyard. Both Depths and Stage will end up in your graveyard to be conveniently reanimated with Windgrace's -3. Good luck with your deck.

VexenX on [[Primer v3.4]] - OM_RATH!!! (M20 Update!!!)

1 month ago

Beebles: I think the only way I add Finale of Devastation is if I also add Green Sun's Zenith and Dryad Arbor . This would also mean I remove Chord of Calling and Natural Order . Do you think this is a sound idea? I am definitely interested to hear what everyone thinks about that.

XinZhao: Overall I think Blast Zone is to slow of most commander decks. The only way it sees play is if you are playing a deck solely focused on recurring lands, and that is just not that deck. I think there are several other utility lands that would make it into the deck if I was in the market to add some.

GeminiSpartanX, Frank_Glascock and Dankey: Thanks for adding your opinion to the mix! I agree with you on what is considered an “auto-include”. The only other planeswalker I have tried in the deck is Nissa, Vital Force , I have never included Nissa, Voice of Zendikar (if that is the 3 cmc one you are talking about. I still think Nissa, Vital Force deserves a spot in the deck, I just had to cut here because there were better option out there. The big difference with Wrenn and Six is the utility and cmc. But I do see your point when compared to Sylvan Scrying . I have to ask the question, would I rather pull my Gaea's Cradle out of my deck on turn 2-5 or get a fetch back from my hand from the graveyard for the next couple turns (at least). I THINK Gaea's Cradle wins this argument only SOMETIMES. Hitting my land-drops every turn is much more important early game. Later game Sylvan Scrying wins every time. So, I’ll keep Sylvan Scrying in for now, but would still like to try Wrenn and Six somehow…

multimedia on Lord Windgrace Landfall Matters

1 month ago

Hey, looks good, but consider cutting several of the high CMC creatures for more support? In my opinion you don't need the high CMC creatures such as Thantis, Savageborn, Soul of Innistrad, Whiptongue, Crash, Emissary of Grudges, Guardian, Flameblast, etc. These creatures are all lackluster compared to the other high CMC creature of the same mana costs. If this was a budget deck then sure include several of these creatures, but this isn't a budget deck therefore you don't need them.

Cards to consider adding:

Cards to consider cutting:

  • Crash of Rhino Beetles
  • Emissary of Grudges
  • Flameblast Dragon
  • Loyal Guardian
  • Savageborn Hydra
  • Soul of Innistrad
  • Thantis, the Warweaver
  • Turntimber Sower
  • Whiptongue Hydra
  • Xantcha, Sleeper Agent
  • Yavimaya Elder
  • Darksteel Ingot
  • Lavalanche
  • Savage Twister
  • Ruinous Path
  • Fury Storm
  • Consign to Dust
  • 1x Swamp

EPICSpider23 on Tatyova, Land-Matters

1 month ago

I love the deck, personally I love the uncommon commanders, I've got Hallar, the Firefletcher who is pretty beast as a commander so you have great respect. Now for some suggestions.

Landfall:

Drawfall

Planeswalkers: (Maybe you have something against them which is ok but here's a few)

On top of all that, River Hoopoe is adorable and a good mana sync and Ramunap Excavator is good recovery for your panoramas etc.

I don't know what your budget is like (especially with Gaea's Cradle in there) but there's some suggestions that might make your already awesome deck even better. Happy brewing, hope this helps :)

Load more

Nissa, Vital Force occurrence in decks from the last year

Modern:

All decks: 0.01%

Commander / EDH:

All decks: 0.04%

Green: 0.22%