Nissa, Vital Force

Nissa, Vital Force

Planeswalker — Nissa

+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.

-3: Return target permanent card from your graveyard to your hand.

-6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."

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Trade

Have (1) gildan_bladeborn
Want (4) Anikami , SaltyCaptain , Nemesis , Combatmunkee

Printings View all

Set Rarity
Kaladesh (KLD) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Tokens

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Nissa, Vital Force occurrence in decks from the last year

Modern:

All decks: 0.01%

Commander / EDH:

All decks: 0.04%

Green: 0.22%

Nissa, Vital Force Discussion

Profet93 on High Risk, Higher Reward (Needs Help!)

1 week ago

Heroic Intervention - Protection

Yavimaya Hollow - Expensive form of protection that fits in your landbase

Song of the Dryads/Kenrith's Transformation - Commander/general removal

Return of the Wildspeaker/Rishkar's Expertise/Momentous Fall/Life's Legacy/Garruk, Primal Hunter/Soul's Majesty - All good card draw to use on your commander.

Regal Force/Shamanic Revelation - All good card draw given how wide you go

Nissa, Vital Force - Next turn she ults which is DEVASTATINGLY powerful. add more lands, I know you have a relatively low(ish) avg CMC with lots of elves, but being mana screwed suchs. I would AT LEAST go to 32, preferably 34 and thats on the low end. Although it is personal preference on how you like the deck to run

There are many other better green voltron or green elf commanders. If you wish your deck to be this way, thats fine, just understand it isn't effecient. Your biggest issue is boardwipes and recovering from them as overextending can wreck you. Maybe Creeping Renaissance?

I got lots of ideas for cuts so lmk.

multimedia on Nissa who shakes her A**

3 weeks ago

Hey, in the future please link to the deck you would like me to look at. Nice Gaea's Cradle :)

Why is this your favorite deck of the three? Why Hydras with Nissa? Some Hydras are fine, but with many you risk disrupting the main game plan of Vastwood Seer of getting lands. When you're established in the mid to late game and can make lots of mana, that's when most Hydras become options to cast. Before that happens, in the early game, you want to focus on getting seven lands to have Animist.

The early game is more important with Nissa as Commander then the late game. Animist helps you in the mid and late game, but you can't get Animist's repeatable value unless you get a lot of lands in the early to mid game.


The strength of Vastwood Seer is being a three drop who can flip fast into Nissa, Sage Animist, only needing seven lands. Vastwood Seer is all about lands, consider more lands? More lands and Vastwood Seer can benefit from more cards that let you play additional lands per turn. Consider expanding on this for upgrades?

Nissa's Pilgrimage is nice with cards that let you play an additional land per turn. Crop Rotation is among the best land tutors in Commander for Cradle because it's a one drop, instant and puts the land onto the battlefield. Nature's Lore and Wood Elves search for and put a Forest onto the battlefield untapped.

Other cards to consider adding:

Avenger, Kalonian Hydra or End-Raze Forerunners can be a win condition interaction. Finale of Devastation where X=10 or more, tutor for Forerunners/Kalonian. You must have Avenger/Plants on the battlefield before you cast Finale that way Avenger/Plants get the +X/+X haste bonus. Unfortunately, can't tutor for Avenger with Finale and get the +X/+X haste bonus with all the Plants only with Avenger.

Good luck with your deck.

xyorrk on Sultai Control

1 month ago

That Nissa, Vital Force+Mystic Sanctuary synergy. <3

iNinjy on Angry Jellybean Parade

1 month ago

I also have an Omnath deck and I love seeing how other people build their version (and wish I could invest in the more expensive cards). It might be due to what decks your playgroup uses, but I’ve always found Nissa, Vital Force, Tempt with Vengeance, and Purphoros, God of the Forge to be super useful, and also run more sac outlets for all the Elemental tokens (Goblin Bombardment, Altar of Dementia, Evolutionary Leap)

CastleSiege on Deforestation

2 months ago

DivineKhaos,

Nyxbloom Ancient puts a huge target on your head without actually winning the game on its own. Dryad of the Ilysian Grove is a card I was initially excited for, but I think I have enough extra land effects and Urborg, Tomb of Yawgmoth is better for me than the dryad's second ability.

Some recent edits!

OUT:

IN:

daMZboi on [PRIMER] See my lands? See them double?

2 months ago

These cards are all budget and fit your deck.

Nissa, Vital Force for a one-turn-later ult

Parallel Evolution to double tokens

Second Harvest to double tokens

Spearbreaker Behemoth as boardwipe protection (30 mana for 30 tokens) as even Titania creates 5-power tokens

jakeelephant006 on Nylea, Hydra-eyed

2 months ago

Interesting build. If this is really a Hydra deck, then Gargos, Vicious Watcher is probably the better general but Nylea, Keen-Eyed is a cool choice. Also, there are a few interesting picks in here. First off, I would cut one of your two Genesis Waves for a Forest or some other green non-basic or utility land. I'll stick with non-creature spells for now. I'd for sure take out Tempt with Discovery in favor of a Skyshroud Claim, Circuitous Route, or Explosive Vegetation. Other than that everything in non-creatres looks pretty good. If you're looking for cuts I'll list the top few cards I think could get cut. Nissa, Vital Force doesn't seem at her best since you don't have too much landfall synergy. Bow of Nylea isn't an amazing card, but it is a super utility piece and it's very flavorful. I'd also say you could try slotting in a Kenrith's Transformation or a similar green removal enchantment. Return to Nature, Krosan Grip, or Reclamation Sage (Since you're running Woodland Bellower) could also warrant a slot for additional removal. You also seem a tad bit short on card draw. You've got a little bit, but I think it could be bolstered a bit. Harmonize, Zendikar Resurgent, Guardian Project, and Lifecrafter's Bestiary are all good options. Just a couple other ideas here: Rhonas's Monument, Nissa's Pilgrimage, Shared Summons, and maybe a Triumph of the Hordes or Overwhelming Stampede.

triproberts12 on Genju living lands

2 months ago

Just run Sisay, Weatherlight Captain as your commander, and you can have a legal commander deck you can play anywhere. The Genju is recursive, so once you tutor it up once, it's effectively the same as having it as your commander, since you wouldn't want to pay the command tax, instead returning it to your hand when it dies, anyway.

The other good thing about Sisay is you can tutor up Nissa, Vital Force , Nissa, Who Shakes the World , Nissa, Worldwaker , Noyan Dar, Roil Shaper , Titania, Protector of Argoth , Arixmethes, Slumbering Isle , Jolrael, Empress of Beasts , and Anthousa, Setessan Hero . All of that will add quite a bit of on-theme power to your plan.

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