|Commander / EDH||Legal|
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|2012 Core Set (M12)||Rare|
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Creature — Human Soldier
Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on Gideon's Avenger.
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|Have (12)||Auriel , xpsychovampx , ironax , Pelli , brentkc49 , Spinalripper , mziter501 , Orypool , geazykagar , TheBl0b , Mortiferus_Rosa , Snydog17|
|Want (2)||iisfunnyman , DarthMeatloaf|
Gideon's Avenger Discussion
1 month ago
Thanks for the upvote and the suggestions! Let me run through them real quick...
Launch the Fleet: I'll be honest, I'm not wild about this card in this deck. It requires that I already have a fair number of soldiers to be useful and have a lot of mana to spare, so it feels very "win more" to me. Getting soldiers on attack seems fine, but they won't count towards the number that turn or anything. Still, a good thought with alot of surface level synergy.
Crusader of Odric: I actually had this card in the deck until just before I released it, at which point it was traded out for Hanweir Militia Captain Flip. It is a nice big creature, but for almost all of the big creatures their size is just a fringe benefit for working with our strategy. The only exception is Gideon's Avenger, who should end up much larger after only a couple turns.
Honor of the Pure: Some printings of this card are actually available within the price range of the deck, which surprised me! The only issue iss which card to take out for it, since it isn't strictly better than any anthems we have... maybe Veteran Armorsmith, though I'm loathe to give up the extra body.
Vanquisher's Banner: This would be great for the deck for sure, but is well outside of the intended budget. Maybe someday, but not today.
Loreseeker's Stone: I'm surprised I had never heard of this card. That said, it seems even worse than Dawn of Hope. You have to sink in at least 9 mana (probably more) to start drawing at all, and the mechanics of the card make using it repeatedly cost extra unless you wait to be empty handed. I'll keep it in mind if I find it needs more draw cards after further playtesting, but I don't see this replacing any current draw.
7 months ago
Cards I suggest:
Militia's Pride pretty strong soldier token creator
Raff Capashen, Ship's Mage basically gives your commander, mana rocks and some creatures flash. given your commander is azor, flashing him is very strong.
Gideon's Avenger soldier, which can growth fast in commander
Emeria Angel not that bad with your fetch lands.
Moorland Haunt gets you tokens and I don't see other graveyard interactions.
Myriad Landscape rather slow land but whenever you don't need the mana until your next turn, you get 2 lands.
Kor Cartographer pet card of mine in non-green but white decks.
Into the Roil strong bounce spell in commander
Bastion Protector 3 mana soldier, which protects your commander
Saving Grasp save 1 card for 1 mana. twice useable. cheaper than the counterspells.
Arcane Denial good 2 mana counter in edh and you don't lose a card
Dream Fracture good counter in edh and you don't lose a card
Unwind depending on how good rewind is, maybe an option.
Silumgar Sorcerer creature counter with the possibility to attack.
Stubborn Denial I like stubborn denial with commanders which already give you ferocious.
meta dependant suggestions:
Cloudgoat Ranger rather a pet card of mine but does not feel bad to me whenever I play it.
Chart a Course already in your suggestions but it looks pretty good to me
Brimaz, King of Oreskos: probably more of budget question
Sol Ring probably the best mana rock in edh
Command Tower the third non budget suggestions. really good land but not neccessarily needed in two-colored decks.
Cathars' Crusade depending on how much you prefer a token style
Selfless Squire good but rather defensive soldier
Treasure Cruise can be good with all the fetch lands and instantsl, which are filling your graveyard.
Azorius Guildmage the guildmage can hinder opponents to do some actions only by her presence and is able to attack
Leonin Sun Standard like cathar's crusade stronger with more tokens.
1 year ago
So, let's work on making this deck a bit better. Don't get me wrong, this deck is good, but there are a couple of things that we can swap to make it better. Some of these you may not agree with. But consider the ideas behind the recommendations.
For the mana base, look at Temple of Triumph, Battlefield Forge, Ancient Amphitheater, Needle Spires, Wind-Scarred Crag, Vivid Meadow, Vivid Crag, Boros Guildgate, Opal Palace and Command Tower. I think you should get a many lands that tap for both colors into the deck as you can afford. Secluded Steppe and Reliquary Tower should probably come out to make room for better lands. Plateau and Rugged Prairie are just too expensive to really recommend.
Replace Armillary Sphere with a Burnished Hart which has a better synergy in the deck. A 2/2 attacker or blocker that can be equipped and can be recurrred with Sun Titan seems really good.
Ride Down just seems like a crappy spot removal card. If you need more removal, consider a good old Wrath of God, Blasphemous Act, the new Star of Extinction as a board wipes.
Vessel of Endless Rest should be swapped with a Boros Signet. The Boros Signet hits a turn earlier, allows you to convert colorless mana from the Ghost Quarter, Reliquary Tower, Rogue's Passage, Seraph Sanctuary, Slayers' Stronghold, and the Sunhome, Fortress of the Legion. If you want to keep the Vessel of Endless Rest, then I would still recommend adding the Boros Signet anyway.
Akroma, Angel of Fury has always been a weak version of Akroma, Angel of Wrath and I've never really felt that it was that good a card. Her 'can't be countered' is nice but the morph ability seems tacked on just to fit the Time Spiral block's mechanic themes and not to make the card better.
Mikaeus, the Lunarch is ok, but you really aren't utilizing a +1/+1 counter theme in this deck and he feels a little slow. The X casting cost makes him more situational.
Tajic, Blade of the Legion is an underwhelming 2/2 for 4 mana. Yes, the indestructible is nice, but I've never really been in a situation where I was happy to draw that card. I just feel that there are better creatures.
Combat Celebrant is stuck with the horrible Exert mechanic. Why would I ever swing out and leave myself stuck not being able to untap my lands the next turn? Too risky. Especially in a multi-player environment. Just bad, cut it. World at War, Waves of Aggression, Scourge of the Throne, and Aggravated Assault would be much better options for multiple combat phases.
I know I previously recommended the Ranger of Eos but I don't think this deck is going for quick creatures. This deck is more about dropping bombs and making people deal with your threats. So the Ranger of Eos, Mikaeus, the Lunarch may not really fit this theme as well as other cards. After looking over the deck some more and looking at some of the options below, we may have to cut the Whitemane Lion and the Flametongue Kavu to make some room.
True Conviction, is a 'wins more' card. The card is strong, but only helps in a few situations. Let look at three different situations to see how interacts with the board state.
1: You have 4 or 5 creatures in play and you are attacking each turn. You are applying a significant ammount of combat damage to your opponents. You have a good chance of winning the game in the next couple of turns, depending on blockers. Does a True Conviction help in this situation? Not really. Can you win without it? Why cast it?
2: You have 4 or 5 creatures on the field, and a True Conviction. Someone board wipes with a Final Judgement. The next turn you get a creature on the field. The True Conviction gives your dude life link and double strike. This time it will help you stay in the game a bit longer and rebuild faster.
3: You have 4 or 5 creatures on the field. Someone board wipes with a Final Judgement. This time, instead of drawing a blocker, you top deck the True Conviction. Is this what you need now? No. You need boots on the ground, a blocker.
What do you think? And, before you ask, yes, I'll be reconsidering this card in my Brion Stoutarm deck.
Alright. Now that we've looked at things to cut, lets look at some options.
Angrath's Marauders would act as an additional Gisela, Blade of Goldnight. Firebrand Archer and Harsh Mentor are good ways to ping each opponent. Archetype of Aggression, Archetype of Courage, Odric, Lunarch Marshal could be really broken and dramtically alter combat. Homura, Human Ascendant works well with Brion Stoutarm and Gideon's Avenger could be outrageous. Kumano, Master Yamabushi has never let me down. Aegis of the Gods and Magus of the Moat provide some defensive options. The Defy Death and Herald of War you already have to provide you with a lot of resiliency and flexibilty with the addition of a Angel of Glory's Rise. Vanquisher's Banner would be really go in this deck naming either 'Human' or 'Angel'.
And thanks to all of the work I've put in on making suggestions to your deck, I've got to go back and update my Brion Stoutarm deck. So check back on that deck in a week or so. As always, temper these suggestions with your budget, collection, and play style. Feel free to let me know what you think of these recommendations.
1 year ago
I don't get the whole tapped motif as you only have some instants for that. Maybe Gideon's Avenger so you can gain advantage when you tap their dudes down?
1 year ago
Hello. I don't know why I'm looking at the support decks first, but I guess I am. Personally, I don't think that Gideon is meant for a life-gain support theme. I think he's more meant for Soldiers like he was used for originally. Personally, I would make a white weenie build out of him with Raise the Alarm, Captain of the Watch and Sun Titan, so essentially white soldiers. With a few changes to the Jace deck, Gideon's Avenger could also synergize really well between the two decks.
If you decided to stick with the life-gain support deck for Gideon, I might recommend another copy or two of Call the Gatewatch and/or Gideon's Resolve to make sure you have access to one of planeswalkers.
1 year ago
Any deck can win on any given day! To help though I would cut the Sun Titan, He probably cost too much with 21 lands.
You're missing the best Kithkin! Gotta have Springjack Shepherd! He gives you goats eaqual to your devotion to white, gotta be a 4 of. You combine it with Mirror Entity and you can pump your whole team to high heaven. The best part is that he counts as a Kithkin too. Galepowder Mage can flicker the Shepherd too for even more goats.
Other than the addition of Springjack Shepherd+Mirror Entity, I think you should work on the removal. O-Ring is very slow and while its great that it can hit anything, its probably not fast enough. If you don't have money for Path to Exile, which is the best option, you can play Journey to Nowhere. I know it looks worse than O-Ring but the fact that is cost 1 less is probably important in an agro deck like this. Otherwise you have to use conditional spells like Reciprocate or Valorous Stance.
My suggestion would be this:
Sun Titan -1
Good luck getting your Mutavault!
1 year ago
4x Gideon Jura, 4x Gideon of the Trials, 4x Gideon, Ally of Zendikar, 4x Kytheon, Hero of Akros Flip, 4x Gideon, Champion of Justice, 4x Gideon, Martial Paragon, 4x Gideon's Avenger, 4x Gideon's Intervention, 4xGideon's Lawkeeper 4xGideon's Phalanx 4x Gideon's Reproach, 4xGideon's Resolve and 2x Oath of Gideon (Only two, theyre legendary)
And 7x Swamp for Mana-Fixing.
1 year ago
I know this would be a big change, but you might want to go Bant rather than Sultai. WHite gives you things like Gideon's Avenger, Ishai, Ojutai Dragonspeaker, Abzan Battle Priest, Abzan Falconer, Cathars' Crusade Juniper Order Ranger, and a ton more.