Gideon's Avenger

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
2012 Core Set (M12) Rare

Combos Browse all

Gideon's Avenger

Creature — Human Soldier

Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on Gideon's Avenger.

Price & Acquistion Set Price Alerts

M12

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Recent Decks

Gideon's Avenger Discussion

pummelhuff on Azor's Legion

1 month ago

Cards I suggest:

Situtational suggestions:

counters:

  • Arcane Denial good 2 mana counter in edh and you don't lose a card

  • Dream Fracture good counter in edh and you don't lose a card

  • Unwind depending on how good rewind is, maybe an option.

  • Silumgar Sorcerer creature counter with the possibility to attack.

  • Stubborn Denial I like stubborn denial with commanders which already give you ferocious.

meta dependant suggestions:

questionable suggestions:

greatdevourer on Charge of the Light Brigade

8 months ago

So, let's work on making this deck a bit better. Don't get me wrong, this deck is good, but there are a couple of things that we can swap to make it better. Some of these you may not agree with. But consider the ideas behind the recommendations.

For the mana base, look at Temple of Triumph, Battlefield Forge, Ancient Amphitheater, Needle Spires, Wind-Scarred Crag, Vivid Meadow, Vivid Crag, Boros Guildgate, Opal Palace and Command Tower. I think you should get a many lands that tap for both colors into the deck as you can afford. Secluded Steppe and Reliquary Tower should probably come out to make room for better lands. Plateau and Rugged Prairie are just too expensive to really recommend.

Replace Armillary Sphere with a Burnished Hart which has a better synergy in the deck. A 2/2 attacker or blocker that can be equipped and can be recurrred with Sun Titan seems really good.

Ride Down just seems like a crappy spot removal card. If you need more removal, consider a good old Wrath of God, Blasphemous Act, the new Star of Extinction as a board wipes.

Vessel of Endless Rest should be swapped with a Boros Signet. The Boros Signet hits a turn earlier, allows you to convert colorless mana from the Ghost Quarter, Reliquary Tower, Rogue's Passage, Seraph Sanctuary, Slayers' Stronghold, and the Sunhome, Fortress of the Legion. If you want to keep the Vessel of Endless Rest, then I would still recommend adding the Boros Signet anyway.

Akroma, Angel of Fury has always been a weak version of Akroma, Angel of Wrath and I've never really felt that it was that good a card. Her 'can't be countered' is nice but the morph ability seems tacked on just to fit the Time Spiral block's mechanic themes and not to make the card better.

Mikaeus, the Lunarch is ok, but you really aren't utilizing a +1/+1 counter theme in this deck and he feels a little slow. The X casting cost makes him more situational.

Tajic, Blade of the Legion is an underwhelming 2/2 for 4 mana. Yes, the indestructible is nice, but I've never really been in a situation where I was happy to draw that card. I just feel that there are better creatures.

Combat Celebrant is stuck with the horrible Exert mechanic. Why would I ever swing out and leave myself stuck not being able to untap my lands the next turn? Too risky. Especially in a multi-player environment. Just bad, cut it. World at War, Waves of Aggression, Scourge of the Throne, and Aggravated Assault would be much better options for multiple combat phases.

I know I previously recommended the Ranger of Eos but I don't think this deck is going for quick creatures. This deck is more about dropping bombs and making people deal with your threats. So the Ranger of Eos, Mikaeus, the Lunarch may not really fit this theme as well as other cards. After looking over the deck some more and looking at some of the options below, we may have to cut the Whitemane Lion and the Flametongue Kavu to make some room.

True Conviction, is a 'wins more' card. The card is strong, but only helps in a few situations. Let look at three different situations to see how interacts with the board state.
1: You have 4 or 5 creatures in play and you are attacking each turn. You are applying a significant ammount of combat damage to your opponents. You have a good chance of winning the game in the next couple of turns, depending on blockers. Does a True Conviction help in this situation? Not really. Can you win without it? Why cast it?
2: You have 4 or 5 creatures on the field, and a True Conviction. Someone board wipes with a Final Judgement. The next turn you get a creature on the field. The True Conviction gives your dude life link and double strike. This time it will help you stay in the game a bit longer and rebuild faster.
3: You have 4 or 5 creatures on the field. Someone board wipes with a Final Judgement. This time, instead of drawing a blocker, you top deck the True Conviction. Is this what you need now? No. You need boots on the ground, a blocker.
What do you think? And, before you ask, yes, I'll be reconsidering this card in my Brion Stoutarm deck.

Alright. Now that we've looked at things to cut, lets look at some options.
Angrath's Marauders would act as an additional Gisela, Blade of Goldnight. Firebrand Archer and Harsh Mentor are good ways to ping each opponent. Archetype of Aggression, Archetype of Courage, Odric, Lunarch Marshal could be really broken and dramtically alter combat. Homura, Human Ascendant works well with Brion Stoutarm and Gideon's Avenger could be outrageous. Kumano, Master Yamabushi has never let me down. Aegis of the Gods and Magus of the Moat provide some defensive options. The Defy Death and Herald of War you already have to provide you with a lot of resiliency and flexibilty with the addition of a Angel of Glory's Rise. Vanquisher's Banner would be really go in this deck naming either 'Human' or 'Angel'.

And thanks to all of the work I've put in on making suggestions to your deck, I've got to go back and update my Brion Stoutarm deck. So check back on that deck in a week or so. As always, temper these suggestions with your budget, collection, and play style. Feel free to let me know what you think of these recommendations.

shinobigarth on Tap Dat Ass

9 months ago

I don't get the whole tapped motif as you only have some instants for that. Maybe Gideon's Avenger so you can gain advantage when you tap their dudes down?

Attack_of_Mogis on Gideon of the Gatewatch

10 months ago

Hello. I don't know why I'm looking at the support decks first, but I guess I am. Personally, I don't think that Gideon is meant for a life-gain support theme. I think he's more meant for Soldiers like he was used for originally. Personally, I would make a white weenie build out of him with Raise the Alarm, Captain of the Watch and Sun Titan, so essentially white soldiers. With a few changes to the Jace deck, Gideon's Avenger could also synergize really well between the two decks.

If you decided to stick with the life-gain support deck for Gideon, I might recommend another copy or two of Call the Gatewatch and/or Gideon's Resolve to make sure you have access to one of planeswalkers.

Honestly, I think that making an Ajani deck with Ajani Goldmane and Ajani, Valiant Protector would be a better support deck for life-gain and pumping up creatures. But, that's just my view.

Mandalorian on Kithkins {W}

10 months ago

Any deck can win on any given day! To help though I would cut the Sun Titan, He probably cost too much with 21 lands.

You're missing the best Kithkin! Gotta have Springjack Shepherd! He gives you goats eaqual to your devotion to white, gotta be a 4 of. You combine it with Mirror Entity and you can pump your whole team to high heaven. The best part is that he counts as a Kithkin too. Galepowder Mage can flicker the Shepherd too for even more goats.

Other than the addition of Springjack Shepherd+Mirror Entity, I think you should work on the removal. O-Ring is very slow and while its great that it can hit anything, its probably not fast enough. If you don't have money for Path to Exile, which is the best option, you can play Journey to Nowhere. I know it looks worse than O-Ring but the fact that is cost 1 less is probably important in an agro deck like this. Otherwise you have to use conditional spells like Reciprocate or Valorous Stance.

My suggestion would be this:

Brigid -1

Gideon's Avenger -2

Cenn's Tactician -2

Sun Titan -1

Ballynock Trapper -4

Oblivion Ring -4

Indestructibility -2

Surge of Thoughtweft -2

Mirror Entity +4

Springjack Shepherd +4

Path to Exile/Journey to Nowhere +4

Brave the Elements +2 (can protect from removal and sweepers like Anger of the Gods or push through blockers)

Honor of the Pure +4 (good for all those goat tokens if you don't have Mirror Entity out)

Good luck getting your Mutavault!

Redace878 on Sultai Proliferation Help

1 year ago

I know this would be a big change, but you might want to go Bant rather than Sultai. WHite gives you things like Gideon's Avenger, Ishai, Ojutai Dragonspeaker, Abzan Battle Priest, Abzan Falconer, Cathars' Crusade Juniper Order Ranger, and a ton more.

For your deck I would reccomend Deepglow Skate, Prime Speaker Zegana, maybe Sage of Hours, and Kalonian Hydra.

greatdevourer on Human Soldier deck

1 year ago

Great soldier themed deck. I see what you are going for and I think you've got a good idea. However there are some cards in this list that aren't that efficient.

Creatures that tap for a temporary +1 bonus for a single target are nice in a draft or limited format, not so much in commander.
-1 Anointer of Champions
-1 Infantry Veteran

The following creatures aren't that great either, but for different reasons.
-1 Benalish Veteran, 3 mana for a 2/2 that only gets a bonus when attacking. Nice but there are better options.
-1 Guardians of Akrasa, the exalted ability works against your battalion ability. Also, can't attack due to defender.
-1 Serene Master, not a soldier, has a kind of cute combat ability, but there are better creatures.
-1 Truefire Paladin, not a soldier, only pumps itself.

I'll start with your maybe board and then some cards you may have over looked.

+1 Catapult Master, really good removal.+1 Daru Warchief, makes most of your other creaturs cheaper.
+1 Field Marshal, like Kongming, "Sleeping Dragon" pumps most of your creatures.

Other creatures to consider:
Doomed Traveler, Loyal Cathar  Flip replaces itself when it dies.
Elite Vanguard, a solid 2/1 for 1 mana.
Fencing Ace, Iroas's Champion, Boros Swiftblade are cheap creatures with double strike.
Gideon's Avenger, just keeps getting bigger.
Knight-Captain of Eos, not a soldier, but turns each of those soldier tokens a Holy Day.
Mentor of the Meek, for the card draw ability. Works well with the Daru Warchief and other cheap creatures in your deck.
Precinct Captain, cheap creature with first strike and keeps making more soldier tokens.
Soldier of the Pantheon can be really good in commander games, lots of multi-colored creatures, including commnders.
Thalia's Lieutenant, has a lot of synergy with everything else.

Enough about the creatures. Lets take a look at the support spells. Consider taking out the following:
Curse of Bloodletting, only affects a single opponent. Weak in multi-player games.
Pacifism, only temporarily removes a single threat
Fortify, Martial Glory, Show of Valor, War Flare, Desperate Stand are all weak temporary bonus cards. Not something you want to draw after a Wrath of God resolves.
Accorder's Shield, there are so many better equipments. Trusty Machete, Silver-Inlaid Dagger, Basilisk Collar, and Loxodon Warhammer immediately come to mind, especially for the aggressive nature of this deck.

Have you looked into any ot these:Blaze Commando, not a human, but, makes instants like Lightning Bolt, Lightning Helix and Warleader's Helix more effective.
Door of Destinies, since most of your creatures are soldiers.
Martial Coup, is a great board wipe that can also let you play 'catch up'.
Mobilization, to make an army after a board wipe.

There are some cards in your maybe board that i don't think would be that good for your deck.
Ancient Tomb, really good for fast mana in competitive formats, expensive card to buy if you don't have one.
Ancient Ziggurat, nice in a five color creature deck, not really good in this one.
Mystifying Maze is kinda tricky, you could end up helping your opponent when you don't want to.
Gemstone Caverns has the same problem as Ancient Ziggurat and is less consistent.
Aftr taking those land cards out, every other land card in your maybe board should be in the deck if you have them or are planning on getting them.

Please keep in mind that, most of the time, Commander/EDH is a format about endurance not speed. Don't be afraid to drop big threats.

As always, temper these suggestions with your collection and your budget. Feel free to take a look at my decks and let me know what you think.

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