Crimson Honor Guard
Creature — Vampire Knight
At the beginning of each player's end step, Crimson Honor Guard deals 4 damage to that player unless he or she controls a commander.
|Have (2)||Mortiferus_Rosa , metalmagic|
Printings View all
|Commander 2017 (C17)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Crimson Honor Guard occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Crimson Honor Guard Discussion
2 months ago
Honestly, I think that I would go with Adriana, Captain of the Guard . The reason being that knights already have multiple lords that grant double strike, creatures that natively have double strike, and Khorvath and Sylvia have new-school Partner, so drawing either is equivalent to drawing both. In fact, if you're putting enough draw and filtering into your EDH decks, you'll probably find Kwende, Kinsbale Cavalier, or Valiant Knight before you even get to 6 mana to cast Khorvold. You'd rather just give all of your creatures +2/+2 or +3/+3 every turn than keep a 3rd layer of redundancy in the command zone.
As a result, you could just go full knight tribal. Since the de-facto Knight commander is Mardu, it's still a unique deck. You could put in Acclaimed Contender , Gideon, Ally of Zendikar , Sigiled Sword of Valeron , Righteous Confluence , History of Benalia , Inspiring Veteran , The Circle of Loyalty , Worthy Knight , Gallant Cavalry , Fireborn Knight , Rimrock Knight , Zhalfirin Commander , Militant Angel , Varchild, Betrayer of Kjeldor , Mirran Crusader , Bloodsworn Steward , Cavalier of Flame , Cavalier of Dawn , Skyhunter Skirmisher , Crimson Honor Guard , Marton Stromgald , Accorder Paladin , Embereth Skyblazer , Ardenvale Tactician , Daring Skyjek , Raging Redcap , Skyknight Legionnaire , and Truefire Paladin . That's all specific to knights, and all the usual tribal stuff is open, as well.
3 months ago
Commander / EDH*
SCORE: 1 | 11 COMMENTS | 213 VIEWS | IN 1 FOLDER
NOTICE BEFORE QUESTION: Initially, this was meant to be a Mayael the Anima deck all around; even conforming to newer; & better standards. Then, after several thoughts over her, I wanted to make a WAY better Mayael the Anima -Deck. Atla Palani, Nest Tender was just that. Saccing Eggs to find some of the Most Powerful that Mayael can also do. But I believe that after what I get after all this, Mayael will only be an Afterthought. Questions? Well, here we go...
Q1: In terms of Range of Power; The Magic No. is 4 Power. Namely Stuff w/ Great Effects; 4+ Powered Powerhouses, & just great effects. What do you think is the best out of the ones Printed as of currently? There are so many, I can't mention them all...
Q2: Oh, almost forgot. Assuming the Sac Engines needed to make Egg Tokens that create Monsters w/ incredible power, what exactly would you want to cut & proceed? Also: SACRIFICES MUST BE MADE. (As of this update: this has 127 Cards now.)
Q3: While I've an optimal amount of Instants, I have much fewer SORCERIES. Does this deck need anymore of them, or is it just fine?
Q4 FINAL: The whole purpose of this deck is to bring an entire army to the table in ONE TURN. Since this is /Naya/AGGRO, I want to know your thoughts for how to do it through sacking Eggs & bringing Fat to life in Adult Form. Based on these terms; how would you do this?
Finally, I have to ask: Am I doing too many Help Wanted Deck Help Threads? I'm just curious; that & I couldn't remember what I was initially going to say; that, & I'm apparently doing too little to help my case of trying all I can to help my problems; & from there, for such great people like you.
Hope this helps! :D
7 months ago
Crimson Honor Guard is a spicy addition 5cmc is definitely on the top end, but I like it a lot.
7 months ago
There is a few cards that I love to play with and that are not here. I think they would be nice to have : Forge of Heroes , Crimson Honor Guard , Earthquake , Magmaquake and Disrupt Decorum . Any opinion ?
9 months ago
Cards that came out: Lava Spike , Cathars' Crusade , Legion's Landing Flip, Licia, Sanguine Tribune , Crimson Honor Guard , Guildmages' Forum , Sorin, Lord of Innistrad ; and then Cards that went in: Dark Prophecy , Shared Animosity , Greed , Swords to Plowshares , Vampire Nocturnus , and most importantly... Reconnaissance
9 months ago
Cats > Knights in terms of voltron tribes. Nazahn, Revered Bladesmith > the Bright Twins in terms of voltron commanders. But still, I can suggest.
Jor Kadeen, the Prevailer is pretty nice, though not on-tribe.
Adriana, Captain of the Guard is pretty sweet.
Hero of Bladehold is a sweet token generator, and battle cry is relevant.
Relief Captain is a highly underrated card imo. 6 power for four mana, across four bodies? Yes please.
Silverblade Paladin is a lot of value.
Varchild, Betrayer of Kjeldor is among my favorite cards.
11 months ago
Xantcha, Sleeper Agent fits so well into this theme, and has a lower CMC than a lot of the cards on this list, plus looks really fun to have go around the table. I hear she also makes a surprisingly good commander. I like her over the more expensive Crimson Honor Guard too. Furnace of Rath is functionally similar to Wound Reflection and cheaper to cast, just a thought.
This deck seems rather cruel to your opponents but I guess that's the point of Rakdos ;) good luck!
1 year ago
I had to hunt down a discussion on this topic because I had NO idea.
You are right that it's the physical presence of the commander no matter the form it takes. (or, in fact, ANY Commander, for Crimson Honor Guard's Check).
I didn't realize that The first half of Infinite Reflection was a ETB trigger itself! That makes for some interesting plays. For instance, you could put it on your Leveler because you got around the ETB with a Stifle or something, then, when the ETB from Infinite Reflection is on the stack, donate the enchantment to an opponent. You still own the ETB trigger so all of your creatures become Levelers including your commander (but a board full of 10/10's isn't too bad, plus your commander is doing 10 commander damage now), BUT from then on, all of your opponent's creatures come in as levelers making them exile their decks. Also, if you could somehow flicker your creatures, specifically your commander, they'll come back as themselves.
Now that I'm getting the hang of this deck, You should definitely consider Disallow Since it's a counter AND a trickbind!