Daring Skyjek

Daring Skyjek

Creature — Human Knight

Battalion — Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.

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Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Common
Gatecrash (GTC) Common

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Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Daring Skyjek Discussion

triproberts12 on Double Damage, Double Strike

3 months ago

Honestly, I think that I would go with Adriana, Captain of the Guard . The reason being that knights already have multiple lords that grant double strike, creatures that natively have double strike, and Khorvath and Sylvia have new-school Partner, so drawing either is equivalent to drawing both. In fact, if you're putting enough draw and filtering into your EDH decks, you'll probably find Kwende, Kinsbale Cavalier, or Valiant Knight before you even get to 6 mana to cast Khorvold. You'd rather just give all of your creatures +2/+2 or +3/+3 every turn than keep a 3rd layer of redundancy in the command zone.

As a result, you could just go full knight tribal. Since the de-facto Knight commander is Mardu, it's still a unique deck. You could put in Acclaimed Contender , Gideon, Ally of Zendikar , Sigiled Sword of Valeron , Righteous Confluence , History of Benalia , Inspiring Veteran , The Circle of Loyalty , Worthy Knight , Gallant Cavalry , Fireborn Knight , Rimrock Knight , Zhalfirin Commander , Militant Angel , Varchild, Betrayer of Kjeldor , Mirran Crusader , Bloodsworn Steward , Cavalier of Flame , Cavalier of Dawn , Skyhunter Skirmisher , Crimson Honor Guard , Marton Stromgald , Accorder Paladin , Embereth Skyblazer , Ardenvale Tactician , Daring Skyjek , Raging Redcap , Skyknight Legionnaire , and Truefire Paladin . That's all specific to knights, and all the usual tribal stuff is open, as well.

multimedia on Aurelia Boros Deck

10 months ago

Hey, you've made an overall good budget Boros deck using cards you have, but it's confused as to what strategy it is.

You have the start of a Boros aggro strategy with lots of good two and three drop creatures, but then there's 14 creatures with 6 or higher CMC (converted mana cost) who are out of place with the rest of the deck. You already have your six drop who's Aurelia and she benefits as well as the rest of your army does from low CMC creatures to attack with. Did you buy the Guilds the Ravnica Boros Guild Kit? If you did there's some creatures in the kit to consider adding. Consider more Battalion?

Other budget cards (less than $1 each) to consider adding for aggro:

Double strike is a pretty powerful ability when your attacking creatures are getting a pump as well as when you're getting an extra combat step with Aurelia. Lots of two drops and three drops are good with dual lands that ETB (enter the battlefield) untapped. Consider adding these lands?

Good luck with your deck.

SoapyCilantro on Mono White Control Life Gain

1 year ago

Nice deck idea Maanya ! I like the deck but feel there could be some tweaks that the deck would benefit from! I don't play standard much but I have a few suggestions about some creatures you could possibly run. Sacred Cat if you don't draw your Healer's Hawk then this would also be good!

Adorned Pouncer double strike on turn 2? I think that's pretty useful, and having Ajani, Adversary of Tyrants would def make this pretty nasty. As well as being able to bring both these cards back if they were to die is a kicker!

Famished Paladin a dope beat stick early game and it has synergy with the different cards that allow you to gain life, effectively giving it vigilance.

Daring Skyjek another potentially nasty card considering you're swinging with multiple creatures a turn.

Everdawn Champion for 3 cmc you may effectively take on a blocker or have your opponent use a removal spell on this card every turn! Who wouldn't want a creature that doesn't die through combat, for 3 cmc I'd say this is a fair trade off.

Have you thought about running Anointed Procession? Or Legion's Landing  Flip? Hope this helps, good luck and have fun.

xyr0s on Boros Aggro Fun

1 year ago

Too slow. If you want aggro in modern, you need to be hitting opponent from the first turn of the game. Also, even if it might be unthematic, Lightning Bolt is too good to ignore. Lightning Helix too.

Example of creature, which is on-theme, but off-power: Daring Skyjek. It's a bear, sometimes with wings. Other aggro decks would play Goblin Guide, hitting with it turn 1 and 2, where your bumblebear doesn't start hitting until turn 3.

Also, you shouldn't play ETB-tapped lands in aggro. Inspiring Vantage would be a suitable replacement for Boros Guildgate.

TheVectornaut on The Final Crusade (Help needed)

2 years ago

I also would remove green, unless you switch to G/W with cards like Avacyn's Pilgrim, Sigarda, Heron's Grace, Heron's Grace Champion, etc. To avoid mana issues, you could consider just adopting a more aggressive strategy like Boros Battalion. The goal being to play a swathe of aggressive beaters like Legion Loyalist, Daring Skyjek, Boros Elite, and Skyknight Legionnaire. Then, you just have a handful of angels like Aurelia, the Warleader sitting atop the curve. With some craftiness, you can fit other angels into the list, assuming you really love the tribal theme. Tajic, Blade of the Legion could become Archangel of Tithes, Warmind Infantry could become Emancipation Angel, and so on.

OOBS on Army of Amsnad

3 years ago

Both Soldier of the Pantheon and Kytheon, Hero of Akros  Flip are excellent choices to apply pressure to your opponent. Having a bunch of 1 drops also helps capitalize on the battalion triggers off of your Boros Elite and potential Kytheons. What I would suggest is drop the Restoration Angels. While they may be awesome, they seem a little bit slow, and you could instead add some earlier human drops to get faster starts and more human synergy, or you could mainboard the Hero of Bladeholds for a solid one card army and way to get back into an otherwise lost game. As for removal, Bonds of Faith is a great budget option for this deck and is very flexible in that you can get rid of a problematic blocker or pump a guy, but it doesn't exactly excel at doing either. If you enchant an opponent's creature, triggered abilities and activated abilities still work, and they may just remove the enchantment anyway. If you try to enchant one of your guys, your opponent might kill your guy in response, which would result in you losing 2 for 1 card advantage. I'd say to keep using it if it has been satisfactory, but if it hasn't, you could try more permanent removal like Declaration in Stone (the clue tokens should prove difficult for your opponent to crack if you are successful at putting pressure on) or Path to Exile if you have the budget. In my opinion, Daring Skyjek isn't the craziest card in the list, and I'd consider cutting it for solid cards like Consul's Lieutenant or Knight of the White Orchid. I agree with the earlier comments about Selfless Spirit, but I think it typically is best as a mainboard card against decks that you know will bring in wraths against you. I'd consider slotting it in where Imposing Sovereign currently is. Anyway, good luck brewing!

dahhahm on $8.50 White Weenie

3 years ago

Guardians' Pledge is better than inspired charge. Daring Skyjek and Accorder Paladin are a more functional Dromoka Warrior and Kor Castigator. You might want to look into War Falcon and Loyal Pegasus.

TheVectornaut on

3 years ago

I feel like green doesn't have much of a presence in this deck. Omnath, Locus of Rage is very hard to get out and a single Second Harvest is probably a win-more trap. I think sticking to Boros aggro is a perfectly valid call. Some other Boros beaters are Daring Skyjek, Wojek Halberdiers, and Gisela, Blade of Goldnight. If you'd prefer more tokens, Thraben Doomsayer and Sigarda, Heron's Grace (should you stick with green) are very repeatable. The human synergy makes Champion of the Parish stronger and can also work with Thalia's Lieutenant and Mentor of the Meek. Legion's Initiative and Glory of Warfare are some fun ways to buff guys. Finally, should you fully commit to green, some cards to consider could be Parallel Lives, Doubling Season, Call of the Conclave, Advent of the Wurm, and Trostani, Selesnya's Voice.

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