Legendary Creature — Human Knight
Whenever Marton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Marton Stromgald.
Whenever Marton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Marton Stromgald.
Printings View all
|Masters Edition (MED)||Common|
|Ice Age (ICE)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Recommendations View more recommendations
Latest Decks as Commander
Marton Stromgald Discussion
3 weeks ago
ive-been-degaussed Thanks for the suggestions. I agree with almost all of them, save Marton Stromgald. As you said, the deck wins through quantity, and Marton is this deck's worse Craterhoof Behemoth. Also, I just want to try running him, even if he isn't that good. Other than that, the other cuts seem good.
1 month ago
Was doing some old school drafts with a buddy while we're distanced. (If you like janky and slow, I absolutely recommend 4xICE.) I noticed some cards at the wrong rarity in ALL and ICE. I noticed specifically rares -- like Gargantuan Gorilla, Illusions of Grandeur, Seraph, and Marton Stromgald -- coming out as commons. This seems to be the rarity for these cards when they were reprinted in MED.
Also noticed that this problem was referenced in this thread from 2014.
2 months ago
Nice deck. We have some ideas for you:
- Thornbite Staff: attached to Krenko, this becomes absolutely brutal when you have a sac engine like Goblin Bombardment on the field.
- Torbran, Thane of Red Fell: empowers everything you have to become that much more terrifying.
- Marton Stromgald: red's answer to Craterhoof Behemoth, and almost as terrifying.
- Ashnod's Altar/Phyrexian Altar: even if your guys die, you can still get some mana out of them.
Let us know how the deck pans out. Good luck.
Wkr, Mrs. and Mr. NV_1980
3 months ago
As for cordialities, welcome to the format! First decks are always a crucible, so I shall do what I can to aid.
I will abstain from mana-base suggestions, for I don't know the deck's potential budget.
I don't have an equipment deck myself, so I shall do my best. Seeing the commander, rather than a single creature being stacked with everything on it, Syr Gwyn seems to prefer many creatures, perhaps endighted by a single equipment.
There are some cards I am unsure of.
A card I run in my black decks is Painful Truths, which is fantastic for fastly paced decks.
Having a package of cards for each tutor is always a great plan. Seeing as that you run Open the Armory, granting the tutor utility outside of just equipment seems wise. Darksteel Mutation and Prison Term are favourites of mine, so now the tutor can be a kill spell.
Now, Haakon, Stromgald Scourge is a splendid engine for the deck to have, but this means a graveyard sub-theme would be relevant. Faithless Looting may aid in card draw; Cathartic Reunion fills a same role; Entomb, Dread Return and Unburial Rites are similar to find with entomb; Buried Alive finds Haakon and some fuel for it; Cavalier of Night and Cavalier of Flame may suffice; Corpse Knight is prolific in its affliction; Dauntless Bodyguard has utility for cheap; Hero of Bladehold just gets scary far too quickly, as does Hero of Oxid Ridge; Midnight Reaper is fantastic; Marton Stromgald is selcouth to most and absolutely destructive; and Khorvath Brightflame could be quite the finisher; Worthy Knight can swarm quickly; and Ashenmoor Liege bestows power across the board.
Skullclamp and Grafted Wargear could be a fun package to run. Equip Skullclamp, then Grafted Wargear to the same creature. Attach the Wargear to another creature, the other one will die and you draw two cards, all for one mana.
For an aggressive deck, as I'd assume this to be, Tymna the Weaver can draw cards abound. Alesha, Who Smiles at Death, who may not be a knight, is quite the reanimation engine. Buried Ruin to get back equipment could be a worthy inclusion.
As for your decklist, the only cards I would consider ablating are Order of Midnight, Vona, Butcher of Magan, Heirloom Blade, and Helm of the Host. Of these, Order of Midnight has the most utility. It brings something back, then can become an evasive threat to put some junk onto. Heirloom Blade just seems far too slow. Sorin, Vengeful Bloodlord is interesting. I'm not too big of a fan, but the lifelink seems relevant. Vona, Butcher of Magan doesn't actually do all of that much. She gives a deck that is attempting to swarm, equip, and maybe reanimate another hole to jump down. Now, Utter End is (in my humble opinion) an overplayed card. It's four mana to kill something Four. Sure, it's an instant, but it's four mana. I prefer Vindicate
That shall be all from me. My condolences if this sounded blunt, but I had a lot to say and I attempted to be as laconic as possible.
May fortune be with you!
4 months ago
NV_1980 - Thank you for the kind words! It's such a fun deck that I've been able to slot some pet cards in and still be competitive at a casual table.
If this deck were to focus more on tokens (which in all honesty is probably the most powerful way to build her) those cards would definitely be solid includes. I don't really run enough gobos to make Krenko worth it. And Marton is such a cool card. But I don't think he would be put to his best potential in this deck.
Funny story though. I am currently building two mono red decks. I'm building a Krenko, Mob Boss go wide deck for my wife and I am tossing and turning between Marton Stromgald and Torbran, Thane of Red Fell for my deck. I'm leaning towards Marton though as he just has that old school cool that you don't see very often.
Thank you for the ideas though! They are very much appreciated.
4 months ago
6 months ago
Marton Stromgald would be really good in conjunction with all those unblockable creatures.
6 months ago
Honestly, I think that I would go with Adriana, Captain of the Guard . The reason being that knights already have multiple lords that grant double strike, creatures that natively have double strike, and Khorvath and Sylvia have new-school Partner, so drawing either is equivalent to drawing both. In fact, if you're putting enough draw and filtering into your EDH decks, you'll probably find Kwende, Kinsbale Cavalier, or Valiant Knight before you even get to 6 mana to cast Khorvold. You'd rather just give all of your creatures +2/+2 or +3/+3 every turn than keep a 3rd layer of redundancy in the command zone.
As a result, you could just go full knight tribal. Since the de-facto Knight commander is Mardu, it's still a unique deck. You could put in Acclaimed Contender , Gideon, Ally of Zendikar , Sigiled Sword of Valeron , Righteous Confluence , History of Benalia , Inspiring Veteran , The Circle of Loyalty , Worthy Knight , Gallant Cavalry , Fireborn Knight , Rimrock Knight , Zhalfirin Commander , Militant Angel , Varchild, Betrayer of Kjeldor , Mirran Crusader , Bloodsworn Steward , Cavalier of Flame , Cavalier of Dawn , Skyhunter Skirmisher , Crimson Honor Guard , Marton Stromgald , Accorder Paladin , Embereth Skyblazer , Ardenvale Tactician , Daring Skyjek , Raging Redcap , Skyknight Legionnaire , and Truefire Paladin . That's all specific to knights, and all the usual tribal stuff is open, as well.