Skyhunter Skirmisher

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
Commander 2014 (C14) Uncommon
Tenth Edition (10E) Uncommon
Fifth Dawn (5DN) Uncommon

Combos Browse all

Skyhunter Skirmisher

Creature — Cat Knight

Flying, double strike (This creature can't be blocked except by creatures with flying or reach, and it deals both first-strike and regular combat damage.)

Price & Acquistion Set Price Alerts

MM2

C14

10E

Ebay

Recent Decks

Skyhunter Skirmisher Discussion

Asder on Cat of Blades

1 month ago

there are a few cards that stand out to me as not fitting the deck's theme. Wing Shards is the first. if you run more than 4 other instants it would be a good include but if they cast spells after they attack (storm counts every spell, not just yours) then you might as well be running Rebuke. Crushing Vines is another one. sure it has utility in that it can also kill flying creatures, but it can't even hit enchantments. something like Krosan Grip is better in almost every regard, you could also use Return to Dust. White Sun's Zenith is a good card but its less good in this strategy. most equipment decks go tall rather than wide sometimes running as little as 1 or 2 creatures. in that same regard Jazal Goldmane would be good in a go wide strategy but not really in this one. a problem with these strategies it a vulnerability to artifact destruction. there are a few solutions to this problem. the first is to run something like Privileged Position to add a forcefield around all of your stuff. the second flickering your stuff. i recommend Teferi's Protection. you could use Eerie Interlude but it only does creatures. by the way, where is Lightning Greaves? it is probably one of the most played artifacts right before Sol Ring. while I'm here, where is sol ring? its regarded as the tenth power nine and is an auto-include in and deck no matter the strategy. it's just too good. it beats Selesnya Signet it every way except the fact that the signet produces colours mana which shouldn't be a problem since all of the lands you run either produce coloured mana or fetches coloured mana. by the way, I am NOT suggesting you cut the signet it is a very good card. while we are on the subject of mana I think we should address that Sylvan Scrying. if you are going to run that you need utility lands. remember, it says ANY land. that means if you need a Glacial Chasm you got it. if you want a Dark Depths to go with that Thespian's Stage viola. but the best you can get right now is a Myriad Landscape, a Path of Ancestry or a Krosan Verge. on the subject of lands it a two colour deck that runs a lot of artifacts. you can stretch the colours mana in your mana base a bit more I reckon. a good start is Blighted Woodland as if you don't really have anything exciting to do on your turn or just really need the mana you can spend the turn doing that. another cool thing to play could be, Shimmer Myr normally wouldn't play this as you cant equip at instant speed but Hammer of Nazahn means that you can flash it in with a bunch of equipment and have a surprise army to blow out attackers. some cuttable things are; Sun Titan, Sunspear Shikari, Regal Caracal, Skyhunter Skirmisher, Abundance, Wing Shards, White Sun's Zenith, Crushing Vines and Restoration Specialist

sorry about the really long comment I've just been fantasising about build a similar deck for a while.

FiveEightFiveBC on Raksha Golden Cub EDH

2 months ago

Leonin Elder doesn't seem like a particularly excellent pick here. You have a lot of artifacts, but I don't expect you'll be playing more than one each turn, and 1 life gained each turn doesn't seem particularly beneficial if you aren't capitalizing on those life-gain triggers. I think Ajani, Caller of the Pride and Felidar Sovereign would require far more support on the life-gain theme for you to really take advantage of that. I'd go deeper with pumps, removal, protection, etc. rather than keeping a mild life-gain sub-theme here.

I might also look to see if there are more useful cats at the two-drop slot to replace some of the leonin folk. Have you looked at Vanguard of Brimaz?

Skyhunter Skirmisher instead of Skyhunter Cub?

Dispatch has amazing synergy here!

This list is really inspiring. I have a friend who loves playing with cats, and I've been looking for ways to upgrade her from the C17 precon deck. I'm definitely keeping an eye on this!

ShaharRyu on Arahbo - Legendary Cats!

3 months ago

Adorned Pouncer is a must with arahbo. Turning that 1/1 into a 4/4 with doublestrike which swings by turn 3 is nasty and sweet. I do notice as well you haven't included Skyhunter Skirmisher, a considerable powerhouse for the deck being a 4/4 with double strike but with the added benefit of built in evasion on flying for a single more mana. Enlightened Ascetic brings some enchantment removal in the form of a body that can hit for 4 if needed. Leonin Relic-Warder brings in some similar effect. Krosan Vorine is a cat which goes under the radar but with provoke and a little boost from Arahbo, 6/5 going for heads in the field ain't a joke. Leonin Shikari is rather useful if you are going for the equipment approach on Nazahn. Oreskos Explorer acts as a Gift of Estates with a good body for arahbo to boost. Sure we are running Green and have access to better ramp but it is good to consider. Pride Sovereign, out kitty overlord, can get very big with a good White Sun's Zenith or even a Regal Caracal coming into play.

Mirari's Wake was part of the precon and comes along nicely with the deck. It gives you the ability to slam more than a single big cat at once or cast a colossal Zenith.

For a little Go Wide strategy, Overwhelming Stampede can help a bit, even at sorcery speed.

For the final touch. That new Bladehold Kitty from M19 comes in nicely for any cat dek i believe.

RedmundR2 on The amount of cats...

3 months ago

The first thing I would add would be Fleecemane Lion, probably over Skyhunter Skirmisher. I would definitely add more dual lands like Canopy Vista and Temple Garden, fetches like Windswept Heath. If budget is a concern you can get stuff like Selesnya Guildgate for really cheap.

Next I would add some sort of removal or answers to what your opponent is doing. For instance, if someone plays Ensnaring Bridge against you, you effectively cannot do anything about it, but if you have Disenchant in the sideboard, you can answer artifacts. Path of Exile is a staple for creature removal in white in modern is something else I would add.

You also can consider anti-board wipe cards like Heroic Intervention, or maybe some graveyard recursion in Return to the Ranks.

This deck could use some love on the curve too, right now you have no 2 or 4 drops in a deck that probably wants to play a creature every single turn seems like bad tempo for a mid-range tribal deck.

zenozia on

4 months ago

hi really like your list! but I feel that you rely on the wrong keyword you see in most of the case having flying double strike haste is far better then first strike and vigilence also hexproof is really not that good because it doesnt give it during main phase 1 same thing for indestructible

creature: Skyhunter Skirmisher, Aven Sunstriker Balan, Wandering Knight, Elesh Norn, Grand Cenobite not sure about this one but it's such a cool card! Akroma, Angel of Wrath and Zetalpa, Primal Dawn if your local meta is slow enough this are the cards

artifact: Quietus Spike, Hammer of Nazahn,

instant: Disenchant

sorcery: Hour of Revelation Wrath of God I know it's pretty weird but I feel that you can try to make your creature indestructible and blow thing up. Add them if you want it's more a play style choice then the other card. Revoke Existence

land: Command Beacon

list of thing to cut in my oppinion: Archetype of Courage, Elite Inquisitor, Batterskull, Ring of Thune, Unexpectedly Absent, Darksteel Mutation, Oblivion Ring, Captain of the Watch, Knight of Grace, Precinct Captain, Brimaz, King of Oreskos, Decree of Justice, Leonin Shikari

if you have any question for the cut or why certain card are on the list just ask me :)

Spirits on Arahbo, Budget... for Cats EDH

4 months ago

Hey TzickyT,

I'd feel pretty good going into a game with this, I can see some win-con's:

1) T2 Eladamri's Call > Lost Leonin. T3 Lost Leonin, T4 Silverblade Paladin (or Duelist's Heritage/Berserk/Ajani, Caller of the Pride) swing for lethal Infect.

2) Ramp mana staying under the radar into an Felidar Sovereign

3) Congregation at Dawn into a Shalai, Voice of Plenty / Archangel of Thune / Spike Feeder into Infinite Life

4) Mirari's Wake into a White Sun's Zenith and attack with a Triumph of the Hordes

5) Stonehewer Giant pulling a Grafted Exoskeleton onto an Eminence Skyhunter Skirmisher/Adorned Pouncer attack for lethal infect

6) A Bloodforged Battle-Axe supported by the Puresteel Paladin and Leonin Shikari annihilating opponents with a Rancor

Lots of fun cat stuff here!

To support the Puresteel Paladin, you need to include a Tree of Tales and Ancient Den these Artifact lands add to the Artifact count. They can straight replace just basic Forest and Plains and they don't cost much.

During your eval, if you finding you tutor Bloodforged Battle-Axe with Open the Armory and Steelshaper's Gift quite a bit, and find the mechanic is working, it can be supported by a Sigarda's Aid. Hammer of Nazahn already does the same thing, and is also tutorable by Nazahn, Revered Bladesmith which is why I wouldn't suggest it off the hop, why not just Open the Armory the Hammer of Nazahn right? But something to keep on the Maybeboard. I feel like this won't be the prevalent win con though.

Future priorities for $ would be Land upgrades, that is the worst part about commander format, but it's looking pretty balanced. If you find Puresteel Paladin still isn't activating when you play him, also can keep a Talisman of Unity or Selesnya Signet on the Maybeboard, and go down a land pulling/ramping spell to help improve the % he works. If your finding that he usually triggers when you play him, then I'd rather have the land pulling/ramping spell because it filters the land out of the deck, so your drawing playable cards not lands, and it has synergy with Mirari's Wake.

Nice deck.

StopShot on Rate each draw engine from ...

4 months ago

A draw engine is a two card synergy that results in repeatable card draw. I run a Mardu deck so most of the cards will be in colors. I've numbered each engine so you just need to post the engine number followed by your personal score for each. (Feel free to skip any since the list is lengthy. No card is mentioned more than once however.)

A score means the draw engine is janky, unreliable, clunky, inefficient, etc. Basically an engine you'd never consider running under any circumstance. A score means the draw engine is consistent, reliable, fast, and effecient at drawing cards. This score signifies a considerable auto-include for any EDH deck.

) Skullclamp + Bitterblossom//Reassembling Skeleton = Draw off equip cost.

) Land Tax + Scroll Rack = Exchange 3 basic lands for 3 new cards every turn.

) Mentor of the Meek + Norin the Wary = Draw a card every time Norin flickers.

) Underworld Connections + Deserted Temple = Double draw by untapping enchanted land.

) Skyhunter Skirmisher + Mask of Memory = Dig through four cards while discarding only two.

Sensei's Divining Top + Quicksmith Genius = Repeatable loot effect by resolving QG's ability last.

Greed + Ivory Tower//Authority of the Consuls = Gain life to mitigate life loss from Greed.

Ghirapur Orrery + Tireless Tribe = Discard your hand to activate the Orrery's second ability.

Tower of Fortunes + Braid of Fire//Mana Flare = Use extra mana to activate ToF's ability.

Geth's Grimoire + Geier Reach Sanitarium = Draw extra cards equal to the number of opponents.

) Phyrexian Arena + Strionic Resonator = Double draw from Phyrexian Arena.

) Well of Lost Dreams + Peace of Mind = Discard one card to draw three.

) Aggressive Mining + Drownyard Temple = Pay three mana to draw two cards on every turn.

) Endless Ranks of the Dead + Cryptbreaker = Produce lots of zombies to draw cards with.

) Gift of Immortality + Moriok Replica = Pay 2 mana to draw 2 cards and lose 2 life on every turn.

) Invasion Plans + Infiltration Lens = Draw 2 cards for each creature that blocks equipped creature.

) Otherworld Atlas + Voltaic Key//Energy Chamber = Accelerate charge counters for draw power.

) Call the Bloodline + Slate of Ancestry = Produce multiple vampires to draw multiple cards.

) Strands of Night + Magus of the Wheel = Repeatable draw seven cards.

) Humble Defector + Homeward Path = HP regains control of Defector after drawing 2 cards.

Not all draw engines need to be rated. Rating the ones that are the most interesting will do. This feedback will be crucial for other people when considering what draw engine to use for their decks.

Spirits on Arahbo, Xenagos... for Cats EDH

5 months ago

Hey TzickyT no worries, the community is here to help each other out!

Remember the Fallen would be great if you're building a Hunting Grounds / The Mending of Dominaria / Satyr Wayfinder / Mulch / Crucible of Worlds type deck (and others). At CMC3 it's pretty good, it returns a creature and an artifact, so it turns 1 card into 2 cards, just need a way to get the cards in the graveyard. Eternal Witness would be awesome in this build too. CMC3 is a bit slow for my strategy, and because it returns to the hand, and it's a sorcery, I wouldn't run it. If it was Instant, probably. Or if it was CMC2. If it slows me down a turn, it's not good for this build, have to fast infect and punch through (in this particular build).

It's funny I don't run any board-wipe in my build, this one is good because most cats can dodge it (before eminence). For CMC3 its very good. It's going to miss a bunch of creatures you really want to get rid of though, that something like Wrath of God will, could be a dead draw against certain commanders (tokens notably). It depends on your build, I don't see a Arahbo, Roar of the World in your public decks, but in my build, I use evasion (Sword of Feast and Famine, Sword of Fire and Ice, Trample, Doublestrike) to overcome blockers, I don't need to clear the board. I thought about Divine Reckoning as well, but I really dislike situational cards that may miss the real target. I'd probably also want protection, like Faith's Reward and abuse that infinitely, or Make a Stand / Rootborn Defenses / Teferi's Protection that type of effect to go along with it. I'm even contemplating taking out more protection / control to get more tutor, like Eldritch Evolution into the deck.

Blackblade Reforged with it's Equip 7 is too much. In my build, I'm not equipping Legendary creatures, Lost Leonin, Skyhunter Skirmisher, Adorned Pouncer etc. And rarely cast Arahbo, Roar of the World. There are some cool Legendary cats to equip, like Mirri, Weatherlight Duelist but I don't have enough Legendary to make it viable. It really needs Sigarda's Aid / Hammer of Nazahn / Puresteel Paladin / Balan, Wandering Knight / Stonehewer Giant / Stoneforge Mystic / Balan, Wandering Knight along with land enablers Cultivate / Kodama's Reach / Oreskos Explorer / Sword of the Animist / Nissa's Pilgrimage / Burnished Hart / Traverse the Outlands / Crucible of Worlds / Etc. A slight modification to this build could make it very effective. Because it doesn't have Trample, Haste, Lifelink, Draw, or Infect built in, it's not a priority. I'd still much rather have a Grafted Exoskeleton or a Steelshaper's Gift (or the likes) to Tutor my Grafted Exoskeleton, than draw a Blackblade Reforged. You'll also notice i've removed duplicate effects like I have Loxodon Warhammer but no Behemoth Sledge because they do the same things. I'd just rather tutor the better one Loxodon Warhammer in this case, than have 2 cards that do the same thing. Just my way of playing, I like consistency over force. I could see this with some nice Legendary creatures and enablers working out very well though, especially with Doublestrike/Trample mechanics. Imagine casting Berserk on a cat wielding this sword!! I do like this type of mechanic, and with you can overload the heck out of it, Lashwrithe is one of my favorites, nice too cause it's a living weapon. Would also be good on a Commander that does Commander damage as a strategy (Arahbo, Roar of the World doesn't do Commander damage)

All these are viable if properly supported in the deck. Like you wouldn't play a Prowling Serpopard in a Retribution of the Meek build, and Kemba, Kha Regent would be in a Blackblade Reforged build, as examples.

They all are too much protection, or potentially too slow / high CMC for me. I'm still testing whenever I can, deck is still not functionally perfect yet, but I do consistently pull my Lost Leonin + Eminence + Doublestrike enabler though, which is the goal! Much of the reason I don't play Lightning Greaves because I need to abuse the Eminence trigger.

Load more