Relentless Raptor


Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Uncommon

Combos Browse all

Relentless Raptor

Creature — Dinosaur

VigilanceRelentless Raptor attacks or blocks each combat if able.

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Relentless Raptor Discussion

Agusdakilla on Huge Dino attack

2 weeks ago

I second what Trifas said, and would like to add even more. I would take out Lightning Strike, which is a good card, and replace it with cards that are even better for the deck, such as 1x Savage Stomp and 1x Reckless Rage for removal.

Then, I'm going to go even further and say that you should completely optimize your creature count. If you can get you hands of more copies of Drover of the Mighty and Otepec Huntmaster for ramp (Drover is a bit better, but they both work), I'd put them in. I'd put Kinjalli's Sunwing and Deathgorge Scavenger into the sideboard (for control and graveyard decks), remove Siegehorn Ceratops and Relentless Raptors, and put in more Regisaur Alphas, Ripjaw Raptors, and Ranging Raptors. You should also probably play 3 or 4 Thunderherd Migration mainboard, since the ramp it gives combined with the smaller creatures and Ranging Raptors is pretty sweet. Since the white would only be used for cards such as Settle the Wreckage and big splashy finishers that I assume you don't have, since they aren't in the deck, you could consider taking out the white entirely and making it a G/R deck. This would make your land draws much smoother and eliminate a large part of the percentages of getting color screwed.

Just a few suggestions for you to consider! Another question, are you planning on playing this deck in a few tournaments? It would help pinpoint the deck's weaknesses, and check out your local meta.

Serat808 on Meddle

2 weeks ago

Went 2 and 1 in FNM. Thinking of pulling out the Relentless Raptors but not sure what I'd replace them with. I will be dropping from 4 to 3 Path of Mettle  Flip because I drew all 4 in one game. The deck runs fast and the sideboard did well against the mirror and God-Pharaoh's Gift deck. Path of Mettle  Flip flipped often and quickly.

multimedia on Dino boros

1 month ago

Hey, looks good for a budget Dino deck.

Deck building is about establishing a core for consistency. A core of cards that you always want to draw in games. These cards are the best cards for your strategy. The core cards are played in the deck as 4 ofs (4x of the card). Currently you have zero 4 ofs this will hurt being able to consistency draw certain cards.

Here's an example of a possible core using the cards you have here:

I've made two different two drops (cards with a mana cost of two) as 4 ofs I've done this because you want to consistently draw one of them to play turn two. Monstrosaur is the best Dino here for your strategy it can win you games you want to draw one every game.

Strike and Shock are the best removal spells because they can target a creature or a player. The strategy here is doing damage to your opponent with Dinos. Strike or Shock can give you that last bit damage you need to do to kill your opponent and win the game. I consider these burn spells core cards because they're cheap mana costs once you get a Dino into play you can use these spells to clear the way for your Dino to attack for very little mana cost.

Because they can hit a player they're also not dead cards at anytime of the game because if you have to just use them to damage a player.

I suggest you use Wonderine's advice and add Otepec Huntmaster. Huntmaster is another good example of a core card, you want to play him turn two because any other Dino that's played after gets a mana cost reduction and Huntmaster can give it haste. Giving Monstrosaur or Zetalpa a mana cost reduction makes it even better.

If choosing to add Huntmaster this is what the core could change into:

  • 4x Relentless
  • 4x Huntmaster
  • 3x Terror
  • 4x Monstrosaur
  • 4x Strike
  • 4x Shock

Adding Huntmaster as a core card gives you another two drop that's more important than Terror thus I have reduced Terror to a 3 of instead of a 4 of. The thought is that you want to draw either Huntmaster or Relentless and play them turn two before you play a Terror. Terror is less good then the other two.

Cards that are not in the core are not played as 4 ofs, but as 3 ofs, 2 ofs or 1 ofs. These cards are meant to support the core of cards. Here's an example seeing both using cards you have here and Huntmaster:

  • 4x Relentless
  • 4x Huntmaster
  • 4x Monstrosaur
  • 4x Strike
  • 4x Shock

  • Supporting
  • 3x Terror
  • 2x Zetalpa
  • 3x Cast
  • 2x Abrade
  • 2x Gideon

I haven't included all the cards currently here this is because these are the best cards of the current cards in the deck. The others that are not in this list I don't think are they're good enough and can be cut for other options.

Regisaur Alpha is a powerful card one of the best Dinos, but he doesn't fit with the deck because he costs green mana. Because of the budget here and not having many dual lands consider cutting green and just playing white and red?

Aether Hub is great mana fixing, but only when you're making additional energy from other sources. Playing Hub as the only green source of mana in the manabase is not worth disrupting all the other cards in the deck.

Cards like Relentless Raptor and Sky Terror have challenging mana costs if playing three colors. These two drop Dinos are more important than Alpha for the strategy here. Huntmaster can give Dinos haste to make up for the loss of Alpha.

Cards to consider adding:

I suggest consider cutting Hub and replacing it 4x Stone Quarry. This white and red dual land does ETB (enter the battlefield) tapped, but it has no restrictions of making colored mana. If you can get 2x more Vantage then great it's the best dual land for this deck.

Sunwing is a very good Dino his ability lets you attack with other Dinos and get through with more damage because creatures your opponent plays ETB tapped meaning opponent's creatures can't block your creatures the turn they're played. Sunwing also gives the deck a three drop Dino which I think is important to have at least one three drop Dino. You have Hammerskull in the sideboard which is good, but I think if you don't have any Sunwing then move it to the main deck. It's ability is also good and it's just what you want when attacking with Dinos.

Of the budget option four drop Dinos Aerosaur is a good one because it has flying and can pump another Dino as well as give it flying when it ETB. As a four drop Dino it's ability is better for the strategy here then Needletooth Raptor who's not going to be attacking.

Cards to consider cutting:

  • 3x Hatchling
  • 2x Alpha
  • 2x Needletooth
  • 3x Rest
  • 2x Hold
  • 2x Axis
  • 3x Map
  • 4x Hub
  • 2x Plains

Consider cutting these cards to add more copies of the better cards in the deck? For example cut 3x Hatchling for 2x more Monstrosaur and 1x more Relentless. Another example cut 2x Needletooth for 2x Aerosaur or 3x Rest for 3x Sunwing or Hammerskull, etc.

Here's an example combining some of my suggestions of a possible Dino base to consider:

  • 4x Relentless
  • 4x Huntmaster
  • 3x Terror
  • 4x Sunwing or 3x Hammerskull
  • 2x Aerosaur
  • 4x Monstrosaur
  • 2x Zetalpa

If this advice was helpful to you I can continue with other suggestions and more advice. Let me know.

Good luck with your deck.

Almaul on Dino boros

1 month ago

Wonderine Thanks for your comment.

For me, the deck run as a midrange. I use Relentless Raptor and Needletooth Raptor to deal with the first enemy creatures.

I try to quickly cast Treasure Map  Flip to scry at each turn and obtain a draw option to not be on a topdeck situation. And the 3 treasure can also help me to cast Zetalpa, Primal Dawn.

Gideon of the Trials Is here because of his polyvalence, good protection against damage and the emblem can be used on a combo with my Axis of Mortality

Here's what i do with this deck for the moment.

The HUB help get green mana yes, and another type if i'm in need of red or white on starting game.

Basically i used to have at least 3 copy of Kinjalli's Caller and 2 of Otepec Huntmaster but it feel not that great..maybe i should try with less copy.

KINGofORESKOS on Borosaurus Aggro

1 month ago

Kinjalli's Caller might be a nice addition to this deck, as it gets your big dinosaurs out 1 turn earlier. I feel like Kinjalli's Sunwing should replace Relentless Raptor, and you might want to add Zetalpa, Primal Dawn, as it proves a solid finisher. Great deck!

Kizmetto on Mono-Red Dinosaur Tribal

1 month ago

Hello! You were looking for some help so i'm here to give some suggestions for your build.

Did you want to remain strictly mono-red? I think you should run some Needletooth Raptor and maybe 2 copies of Forerunner of the Empire which allows you to tutor and also ping everything on the board which can deal with wide strategies or make combat more favorable for you as it also triggers enrage. And maybe Reckless Rage for some higher reach whilst also triggering the enrage.

though if you added red, you could run Sky Terror and Relentless Raptor and Radiant Destiny and Baffling End and Kinjalli's Sunwing and Path of Mettle  Flip perhaps.

x_ile on Hazorets Path

1 month ago


Good one, I can see it working with the aggressive nature of ramunap on the first turns. But with the Path of Mettle  Flip to gain reach, which is good and easy flip for the deck in question.The sideboard seems adequate with answers like Authority of the Consuls and Tocatli Honor Guard to condition the opponent, adding a surprising sort of control for this deck, might be unexpected for the opponent :D very good choices.

As for the mana base, the main deck as it is , the proportion seems very good as most your main deck is red creatures for the ramp .However, keep in mind that your "post sideboard",might require you more white, i know they are cheap tho, so I am not sure, only you can tell :) I would take out 2x Relentless Raptor and main deck chandra, since red seems to be more dominant in mana and in card count, and she can help you cast another fast creature, so seems like a good choice.

Cheers man, always making nice decks I see :D

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