Curse of Bloodletting


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dark Ascension (DKA) Rare

Combos Browse all

Curse of Bloodletting

Enchantment — Aura Curse

Enchant player

If a source would deal damage to enchanted player, it deals double that damage to that player instead.

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Curse of Bloodletting Discussion

darmpark on Storm EDH

1 week ago

If in the market for suggestions, Aetherflux Reservoir might be a good idea if you really plan on casting lots of spells. Isochron Scepter, Elite Arcanist, and Echo Mage can help you get a little more bang for your buck. Also, curses tend to be underrated in my opinion, so consider Curse of Echoes and Curse of Bloodletting. Wild Ricochet might be something you want but I get it if you think its too pricey. Also also, why no cards that actually have the keyword "storm," like Ignite Memories, Grapeshot, or Empty the Warrens? Finally, if you're feeling REALLY brave, you could try running Eye of the Storm. Emphasis on try.

darmpark on Shu Yun Does Most of the Work

1 week ago

If you really want to make this fast, why not through in some damage amp like Curse of Bloodletting or Gratuitous Violence or extra combat phases with things like Relentless Assault or Combat Celebrant?

darmpark on The 'Good' Type of Suck

1 week ago

Mono-black IS good for vampires to be sure, but since Edgar Markov is a thing, going multicolor wouldn't be the worst thing in the world. Anowon, the Ruin Sage is a strong commander to be sure, but Ed would give you more colors and more options.

Even Just splashing some red and going with Olivia Voldaren or Olivia, Mobilized for War wouldn't be a terrible idea, as it opens up the door for damage amp cards like Gratuitous Violence or Curse of Bloodletting, not mention plenty of vamps that put +1/+1's on themselves.

Splashing some white and going with Vish Kal, Blood Arbiter or Vona, Butcher of Magan would allow for some more life based cards like Campaign of Vengeance or Sorin, Solemn Visitor. Plus, if I recall correctly, B/W vamp cards have a lot token generation.

This may be a lot to take in at once and if it is, I'm sorry. Don't get me wrong, what you have here is really good as far as I can tell. Just be aware of your options if you weren't already.

NyxDragon on Saskia of Quadruple-strike, Saprolings and Taxes

3 weeks ago

For a sideboard, Id run the card Curse of Bloodletting over Dictate of the Twin Gods. I say that cause the curse only affects enchanted player, for 1v1. To add some more double strike, and why not a little life gain, try True Conviction.

Bovine073 on Curse of drawing

1 month ago

I feel like the Ebony Owl Netsuke deck is just a little better than this. In it, you run the namesake card with Fevered Visions and often Runeflare Trap with a bunch of effects such as Howling Mine and Dictate of Kruphix. I've seen a few lists running Kefnet the Mindful as well. The pros that deck has over this version is that you have a much more cohesive gameplan that is easier to establish every game, unlike this deck where you have to play mediocre cards such as Curse of the Pierced Heart, Curse of Bloodletting, and Fireball. You could still use Rule of Law and Ghostly Prison in the Ebony Owl Netsuke build, but I would drop the walls.

ZendikariWol on Witch's Curse

1 month ago

My suggestion: since you can't ever hardcast Curse of Bloodletting or Overwhelming Splendor, make them 1-ofs, unless you're playing against decks w/ heavy enchantment removal. In addition, go down 1 Cruel Reality and get 3 Torment of Scarabs and maybe look at my deck: A Torrent of Torments.

Juppe on Queen Marchesa: Politics, Aikido, and Control

1 month ago

precociousapprenticeThanks for the huge analysis. I get some of your points and I think the main problem between our positions is that I simply run a different form of Pillowfort.. Usually nobody is actually able to attack me, so giving my opponents 2/2 zombies is actually good to let them kill each other or work out something in their circle while I sit behind my pillow fort and beeing not attacked/considered as a threat at all.

Therefore Curse of Shallow Graves and Curse of Disturbance are a lot better in my list than in yours..

Regarding Curse of Vengeance I have to admit that I never tried out playing this paticular one.. After I return to my home playing group (due to being abroad for half a year right now...) I surely can say more how people really react to this kind of "threat"/reward".

Duelist's Heritage is as good as you said but may be considered as too powerful being on your side of the field, I think. Curse of Bloodletting is actually a lot better than you think. Not only putting a metaphorical but an actual red target sign that says "if he/she gets outhanded, just kill him/her, it's a lot easier now". I usually put that thing on the one who's already ahead of everybody to make it easier to take him out and lead the group in that direction..

Probably I'm going to cut Trespasser's Curse as it doesn't really mark somebody as a target, as you said :) Suture Priest on the other hand is too oppressing for the whole table and marking myself as a target, therefore not good at all but a good example for effects that are similar to this curse.

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

1 month ago

Some of the curses are great, and I run Curse of Opulence as a pseudo-Pillow Fort card. The issue is that you want to manipulate behavior through rewards, but not give rewards that you cannot handle or will not cause vengeance seeking. They are nice for a nudge, but when overplayed, they can backfire. The C17 curses are actually very nice, but I find the Innistrad curses to be less optimal. The shared reward is great, even when it is as powerful as Curse of Verbosity. Card draw is very powerful, but when you are splitting it with other players, people are less likely to overwhelm you with the value that they get, or to resent the value that you are getting. The player being cursed is likely to resent it, so it is actually best to piggy back a curse onto existing table sentiment. What I mean here is, when someone it in a commanding or threatening position, and the table is considering rallying to oppose them, it is good to add a curse to the consideration to sweeten the prospect. It is the other side of the coin from Pillow Fort and Rattle Snake cards. Instead of "Look elsewhere." type effects like Ghostly Prison or No Mercy, it is a "Consider them." effect, which can have a very similar effect on player behavior. The effect can't be too heavy handed, since players do not like being manipulated. It is also better to have the reward be immediate, and not conditional or delayed. We are not trying to get them to trust us or ally with us explicitly. Also, effects that target, but do not affect decisions of the group are often less effective in politics. In this sense, certain cards in your list become better for politics, and certain cards are worse. Curse of Vengeance is counter productive, since you are rewarded, no one else is, and the cursed player will rightly see you as benefiting from their misfortunes. Other players may hold off attacks on that player in an attempt to limit your reward, and the cursed player has good reason to start attacking you. That is the opposite of what this deck wants. Trespasser's Curse is less bad, but still doesn't motivate anyone else at the table to help you, and still creates the revenge motivation with what is essentially little reward. If I wanted that effect, I would go with Suture Priest, and hit the entire table equally. Curse of Vitality is probably too little reward, since 2 life is a small resource. Curse of Shallow Graves is likely a decent reward, but may allow other players to outpace you, since this deck is less likely in a position to press an attack, making Curse of Disturbance a much better card. You keep pace with the table with Curse of Disturbance. Curse of Bloodletting is a slightly more powerful version of Duelist's Heritage, with more limitations and less control, all at a higher price. I already play that effect in the form of the much better Duelist's Heritage, although playing in a meta with many swarm decks may make it a better option. This leaves my two favorite curses, Curse of Opulence and Curse of Verbosity, with only Curse of Opulence able to be played in this deck. I find that shared resource gain of a resource that is not immediately seen as threatening is a really great spot to be in. Curse of Opulence is a nice ramp spell early, and has put Queen Marchesa in play for me on the second turn on multiple occasions. I am building both a Grixis and a Bant Aikido deck, and Curse of Verbosity will likely show up in both. I have not played it yet, but if it turns out to play like Curse of Opulence, it may end up being a great Pillow Fort card for those decks, and will potentially turn out to be a more subtle Edric, Spymaster of Trest for more blue decks, while allowing you to at least keep parity with the rest of the table as they take advantage of the bounty you put on another player. I am looking forward to seeing it in action. I will check out the rest of your list, but that will be the position I will be evaluating the list from.

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