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Creature — Dinosaur
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Sky Terror Discussion
3 weeks ago
I think you have too many instants and sorceries for what this deck is trying to do. Moreover, too many of your creatures are two-color, which makes them harder to cast. I would cut 2x (probably all of them, to be honest) Risk Factor and 2x Lightning Strike, and I would play an additional 2x History of Benalia and an additional 1x Legion's Landing Flip.
I would also probably go to just a single copy of Tajic, Legion's Edge. For additional creatures, I would put in 4x Dauntless Bodyguard and probably 2x Benalish Marshal, and maybe 2x or 3x Knight of Grace. The point is to try to increase the density of knights as your current list has zero knights for History of Benalia to target (other than the two tokens it makes).
I have been underwhelmed by Swiftblade Vindicator. I get that it is a decent target for mentor, but too often it caps at a single +1/+1 counter, and that just doesn't seem like good value. For the same mana cost, why not a flier like Sky Terror? Exact same mana cost, but it flies and has menace-- and it is a 2/2 instead of a 1/1.
Just some thoughts. Hope these help! Good luck!
3 weeks ago
Malikin I think he's a pretty decent beater and would be interesting to test out. Sky Terror is a better 2-drop considering he's an evasive creature and can be pumped via mentor. It might be worth running 2 or sideboarding him just to push tempo.
3 weeks ago
Metallic_Purple: Okay, sweet! I wanted to ask you if you were enjoying running Sky Terror. I'm consider putting either that or Relentless Raptor in the sideboard of a Boros deck I'm working on and was wondering what you thought of the card.
1 month ago
Yeah, that happens quite often, even in the actual sets. There's an old story that Birds of Paradise's art was originally painted for Volcanic Island. The art didn't fit, so they made a new one for Volcanic Island. They created Birds of Paradise to fit the artwork.
Rampaging Primosaur: I love this idea: in a set that focuses heavily on "abilities matter", the "basic lands matter" ability is right on theme. I would like to see more "basic lands matter", if there's room for them in this set. I dislike excessively mathy cards, and that particular ability seems like too much. Let me suggest a replacement: Name it "Rampaging Imperiosaur", cost it at , and make it a 5/5 with Trample and "Spend only mana produced by basic lands to cast Rampaging Imperiosaur".
Sidenote: The classic Imperiosaur does have an ability, and much to the surprise of new players, is not affected by Muraganda Petroglyphs. This is unfortunate because it would have been a great candidate for reprint. If you use this Imperiosaur ability on other creatures, I would give them another ability so it's unambiguous.
Rapt Hatchling: This is another situation where you're hamstrung by art. This looks more like a sorcery than a 2/2.
Razor-edge Thicket: I first read this as Razorverge Thicket. I love the ability on this card. It could probably be cheaper, because the opponent can just make creatures Primal to avoid it. This brings up the next question: where are all the 2-toughness Flying Primal creatures? A Gatherer search for Core Set 2019, Flying, and Toughness <= 2, gives about 10 creatures.
Rebellious Torcher: Absolutely not. This card would be format-warping: that kind of repetitive land destruction, that early in the game would quickly put people to 0 lands, hoping that there's a Shock and an untapped land in their top 10 cards, or else they lose. Many games would end with that creature as the only permanent on the battlefield.
Saber-Spear Ambusher: This card has an unfortunate interaction, where it can first strike, and then bounce itself before the opponent hits them.
Sacrificial Dirk: It's a costly equip for a Gorgon Flail.
Shielding Heron: That hurts because I really enjoyed Muck Drubb. The ability was made useless once they decided that it can't be used to counter spells for invalid target. You don't want to make a card that's useless before it gets to paper.
Spigot-shell Mollusk: Beautiful art, it's sad that it's being used on a card few people would ever play. Maybe its ability should be free? I'd compare it to Death Cultist.
Spiral-shell Spawner: was mill going to be a theme for blue?
Stutter-spell: Significantly more powerful than Runeboggle. As a general rule, tacking "Draw a card" on to something costs . For the card I mentioned, it's Force Spike. Looks like you're tacking it on to Mana Leak, so the cost should be .
Submerging Shonisaur: I can't be sure, but it's probably too big to have protection, and evasion built in.
Swift Pterodrone: Are they called Pteron, Pterodon, Pteranodon, or Pterodrone? I think I've seen all of them. You and Wizards need to pick one and stick to it.
Territorial Lizodon: It seems too cheap to have the option to be a Canal Monitor. Should probably cost 5?
Vaerin Infantry: Seems weak. Can it be pumped to a 2/1? or 2/2?
Wantan Disaster: Check your spelling.
Xenophobia: The ability "Protection" has been deprecated. And if it wasn't, this would be crazy powerful in this set, as creatures with no abilities already have few redeeming qualities. This card needs a complete redesign.
1 month ago
Yeah, I mean, that was just the most budget land I could come up with, that’s would allow you to work on curve. There’s also Stone Quarry, Needle Spires, Boros Garrison, and Wind-Scarred Crag as far as budget lands go, and you could consider Clifftop Retreat if budget becomes less of an issue.
1 month ago
After a lot of MTG Arena playtesting (and one FNM) The deck is not super consistent. at FNM the only combo I was able to win with was the Truefire Captain Star of Extinction combo, which was fun, but also felt kinda cheap (I'm not taking it out, though. I still like it)
I've managed to hit the Forerunner of the Empire, Raptor Hatchling, Make a Stand, and Truefire Captain combo a few times in Arena (it takes forever to go through the combo, especially if the opponent has a lot of life, haha).
There is something odd about the way the triggers stack in MTG Arena when you try to hit the Bellowing Aegisaur, Forerunner of the Empire, Raptor Hatchling, and Make a Stand combo. The Aegisaur's triggers go on the stack, but I guess the Hatchling taking damage and pooping out a dude and then the Forerunner pinging everything for one take priority over the Aegisaur's +1/+1 counter trigger. What this means is that your tokens never get the counters and therefor they die to the Forerunner's infinite pings. I suppose if I were to stop the combo (by choosing not to trigger the Forerunner's damage to everything) then the Hatchling would stop putting Dinos on the field and then all the Aegisaur's triggers would be allowed to resolve, loading up the Forerunner, Hatchling, and the two tokens that remain on the field with counters equal to the number of times you let the combo fire off. This is not ideal, but could be enough to close out a game, especially since the remaining tokens have trample
I found a few Reddit posts where folks said that the ability to order triggers is coming to MTG Arena, so I guess I have that to look forward to.
I'm currently testing with some lifegain strategies to try and keep up with quicker decks while I try to build my combos. Currently I am trying Healer's Hawk and Bishop's Soldier in place of the Sky Terror and Relentless Raptor, but I also like the idea of keeping the Relentless Raptor and throwing in the enchantment Squire's Devotion. I like the flow of Turn Two: Relentless Raptor, Turn Three: Squire's Devotion, Swing, gain four life. It puts the raptor out of Lightning Strike range, and would probably be able to square up nicely with most of what an opponent would have out by turn three.
I am also considering the Fountain of Renewal and Dawn of Hope combo to draw cards and churn out dudes, but I think I would be better off with early bodies on the field to keep me safe while assembling my combo.
1 month ago
Other things removed:,Browbeat, Risk Factor, not the Brisela, Voice of Nightmares Combo as it locks down nearly all staples of cEDH for being "CMC3 Danger Zone". Same for Concerted Effort + Pristine Angel as my stuff that wrecks fields has immunity towards such cards' Color Identity. Same applies for Odric, Lunarch Marshal even though Sky Terror & Swiftblade Vindicator are removed. Possibly adding them back... Still trying on Damage Doubling as Gisela, Blade of Goldnight is, basically this.
Question: Are the following cards good?
Planar Bridge (Hefty cost to search for Permanents, but can put them in play right away. Plus, I already have infinite mana combos to boot.)
Mangara's Tome (Not sure if drawing a card at the start of a turn is a replacement effect, but if not, this can give you all 5 cards easy. I don't think this gets sacced after that, so flickering this again would mean potentially, I can play my deck.)
Citanul Flute (Why I have a lot of fat in the first place. I can net both parts of the Brisela, Voice of Nightmares meld, & play them both on the same turn. (Gisela, the Broken Blade is CMC4, & Bruna, the Fading Light is CMC7...) Then hell will be given.)
Your thoughts on these? I'll continue cutting from here. Just got to 100% Competitive though; even though it seems like a hopeless lie...
2 months ago
Tormenting Voice looks fantastic for fixing some of the mana flood issues I'm having with the deck but Aurelia is an absolute game winner. Even the turn she comes out her combat ability buffs the crap out of any creature I run, especially Sky Terror and Swiftblade Vindicator so i'd be loathe to cut her.
However that being said those are going straight in the side board and I'll have to shuffle some things around to make room for them.