Sky Terror

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon

Combos Browse all

Sky Terror

Creature — Dinosaur

Flying, menace

Price & Acquistion Set Price Alerts

XLN

Ebay

Recent Decks

Sky Terror Discussion

FullmetalWes on Angry Dinos

2 weeks ago

I see you have Kinjalli's Sunwing in maybe board and I think it's good enough for main. I'm also surprised to not see Relentless Raptor, Huatli, Warrior Poet and Sky Terror. Good luck!

Corporal_Sparrow on Kaalia EDH

1 month ago

Regarding the creatures there are definitely quite a few that don't fit into the decks theme such as Sky Terror, Skittering Surveyor, Iron League Steed, Ammit Eternal, and Baleful Ammit. You should definitely replace them for lower drop creatures that can be effective early on in the game while you ramp up in order to drop your big threats.

There are also creatures that fit into the theme of the deck and have powerful abilities that more than likely wont be useful such as Archangel of Tithes, Aegis Angel, Reya Dawnbringer. Tithes because nobody should really be attacking the player who early on manages to have enormous flying angels and demons, Reya because its fairly unlikely you will have too many cards in the graveyard that can be pulled out and overall you wont get that much value from her, and Aegis could be replace with cards like Dauntless Bodyguard, or Darksteel Plate.

As for the rest of the deck there is a distinct lack of either card draw or tutors throughout the deck. The best cards don't matter if they never make it into your hand. Cards like Shock and Abrade while staples in Standard are fairly useless in EDH partly due to large life totals and multiple threats that often cannot be stopped with just 2-3 damage.

There needs to be more spot removal such as Anguished Unmaking, Swords to Plowshares, and Path to Exile.

In total there are only 3 board wipes in the entire deck which is sub optimal and two of those are creatures which require you to do combat damage to wipe the board so consider having more ways to clear the board.

As for lands you should definitely be running at least 38 since a majority of your creatures have high cmc's. While you are trying to cheat them into play using kaalia you should also be able to pay their full cost if the game runs long or if Kaalia is continuously targeted.

The last point I would make is Elspeth doesnt fit into the deck very well as most of your creatures already have flying so one of her abilities is fairly useless and only producing a single soldier token isn't great protection. However Elspeth, Sun's Champion produces 3 soldier tokens to better defend herself to get to her ultimate and her second ability is a board wipe that is almost 1 sided since most of your creatures are so large.

DMoMagic on R/W Auras

3 months ago

Shliken this is a good thought. Maybe I can drop some of the legendaries and add in Sky Terror or Adanto Vanguard. I also need to really look at equipment.

wutangclanaintnothing on Approach of the Dinosaurs

3 months ago

when my dino deck was still Naya, i really loved having Sky Terror, great 2 drop

i would also recommend Etali, Primal Storm

Good luck! Us Jurassic minded folk need to stick together in a world of mono reds and silly The Scarab God decks

TypicalTimmy on Mardu Primer?

4 months ago

Mardu is one of my favorite color combinations, but strangely enough I can't find a decent balance between the strengths of each color.

I always find myself either sloughing off white and making yet another Rakdos deck (My most common type), or ditching black to make a Boros deck (One I struggle with as white plays a bit slow and red wants to play fast).

It's not that I don't know great spells for Mardu. In my opinion, some of the best spells are the cheap and fast ones. Boros Charm, Path to Exile, Fatal Push.

On the creature site there's guys like Kiln Fiend, Sky Terror (Hard to block and really hurts with Brute Force), or even Vampire Nighthawk if you want decent protection.

The problem I'm having is how Mardu seeks to win.

Is it just a low-toughness beatstick kind of deck?

I find myself bringing out relatively weak creatures and relying on removal. The problem is, anyone who is just aggressive and attacks each and every single turn seems to obliterate it.

So are there any good Mardu Primers that people know of, so I can see what I might be doing wrong?

ThallionDarkshine on Brion Stoutarm Budget Sacrifice

4 months ago

Cerodon Yearling and Sky Terror are both somewhat low value cards, basically just cheap attackers. Also, Sundering Titan is unfortunately banned in edh (and by unfortunately I mean fortunately, because it would be a huge pain to deal with).

Cataclysmic Gearhulk could be a pretty decent board wipe, though it does kind of clash with how many artifacts you run. Conquering Manticore is another creature-based Threaten effect, letting you more easily repeatably steal opposing creatures. I also think that more tutors to help you find Skullclamp for draw or Thornbite Staff for repeated sacrifice is pretty important. Hoarding Dragon is a great way to do so, since not only can it get equipments, it can also fetch some of your other powerful artifacts. Godo, Bandit Warlord is another great way to do so, and can beat down geared up with a bunch of equipments if need be.

Next, some more synergy pieces. Mistveil Plains lets you reuse Sunforger targets, and can even be found by Tithe, which can be found by the Sunforger, meaning that you only need to draw Sunforger to have access to any of its spells once per turn. It can also be found by Knight of the White Orchid. Next, I really like Heirloom Blade as a kind of backup Skullclamp. It works really well alongside Taurean Mauler, always giving you at least 2 draws, and they're specifically creatures, meaning you always get another creature to sacrifice. In addition, it combos with Serra Avatar when you've already drawn the rest of your avatars, meaning that you just redraw the avatar after sacrificing it.

Check out my Brion deck for more inspiration. It's a bit more focused on one big explosive turn, but has a lot of powerful synergy pieces that could work in any Brion list.


Brion EDH

Commander / EDH ThallionDarkshine

SCORE: 2 | 9 COMMENTS | 197 VIEWS | IN 1 FOLDER


Guyvas on Zacama EDH deck

5 months ago

This is my first time building an EDH deck and I was curious what could be improved.

7 Mountains

8 Forests

8 Plains

Golden Guardian  Flip

Zacama, Primal Calamity

Gishath, Sun's Avatar

New Horizons

Orazca Raptor

Nest Robber

Traveler's Amulet

Xenagos, God of Revels

Gyre Sage

Iroas, God of Victory

Kinjalli's Caller

Otepec Huntmaster

Majestic Heliopterus

Colossal Dreadmaw

Ravenous Daggertooth

Charging Tuskodon

Tilonalli's Knight

Forerunner of the Empire

Tilonalli's Crown

Shatter

Overgrown Armasaur

Sun-Collared Raptor

Path of Mettle  Flip

Raging Regisaur

Mosswort Bridge

Knight of the Stampede

Stampeding Horncrest

Luminous Bonds

Kodama's Reach

Nissa's Renewal

Radiant Destiny

Wayward Swordtooth

Trapjaw Tyrant

Siegehorn Ceratops

Cacophodon

Stone Quarry

Thunderherd Migration

Tranquil Expanse

Gruul Turf

Plummet

Shake the Foundations

Frilled Deathspitter

Ghalta, Primal Hunger

Zetalpa, Primal Dawn

Polyraptor

Sunpetal Grove

Orazca Frillback

Boros Garrison

Silverclad Ferocidons

Etali, Primal Storm

Strength of the Pack

Thrash of Raptors

Sun-Crested Pterodon

Graypelt Refuge

Cherished Hatchling

Reckless Rage

Blinding Fog

Pillar of Origins

Atzocan Seer

Sky Terror

Raging Swordtooth

Crash the Ramparts

Slash of Talons

Frenzied Raptor

Selesnya Sanctuary

Sun-Blessed Mount

Huatli, Dinosaur Knight

Goring Ceratops

Burning Sun's Avatar  Flip

Unclaimed Territory

Huatli's Snubhorn

Bonded Horncrest

Pterodon Knight

Shining Aerosaur

Huatli's Spurring

Rallying Roar

Kazandu Refuge

Snapping Sailback

Territorial Hammerskull

Commune with Dinosaurs

Mayael's Aria

I want to add in a boardwipe like Wrath of God or Planar Cleansing and switch something out for Wakening Sun's Avatar and then I don't have Command Tower or Reliquary Tower in and don't know if they're "required".

multimedia on Dino boros

6 months ago

Hey, looks good for a budget Dino deck.

Deck building is about establishing a core for consistency. A core of cards that you always want to draw in games. These cards are the best cards for your strategy. The core cards are played in the deck as 4 ofs (4x of the card). Currently you have zero 4 ofs this will hurt being able to consistency draw certain cards.

Here's an example of a possible core using the cards you have here:

I've made two different two drops (cards with a mana cost of two) as 4 ofs I've done this because you want to consistently draw one of them to play turn two. Monstrosaur is the best Dino here for your strategy it can win you games you want to draw one every game.

Strike and Shock are the best removal spells because they can target a creature or a player. The strategy here is doing damage to your opponent with Dinos. Strike or Shock can give you that last bit damage you need to do to kill your opponent and win the game. I consider these burn spells core cards because they're cheap mana costs once you get a Dino into play you can use these spells to clear the way for your Dino to attack for very little mana cost.

Because they can hit a player they're also not dead cards at anytime of the game because if you have to just use them to damage a player.


I suggest you use Wonderine's advice and add Otepec Huntmaster. Huntmaster is another good example of a core card, you want to play him turn two because any other Dino that's played after gets a mana cost reduction and Huntmaster can give it haste. Giving Monstrosaur or Zetalpa a mana cost reduction makes it even better.

If choosing to add Huntmaster this is what the core could change into:

  • 4x Relentless
  • 4x Huntmaster
  • 3x Terror
  • 4x Monstrosaur
  • 4x Strike
  • 4x Shock

Adding Huntmaster as a core card gives you another two drop that's more important than Terror thus I have reduced Terror to a 3 of instead of a 4 of. The thought is that you want to draw either Huntmaster or Relentless and play them turn two before you play a Terror. Terror is less good then the other two.

Cards that are not in the core are not played as 4 ofs, but as 3 ofs, 2 ofs or 1 ofs. These cards are meant to support the core of cards. Here's an example seeing both using cards you have here and Huntmaster:

    Core
  • 4x Relentless
  • 4x Huntmaster
  • 4x Monstrosaur
  • 4x Strike
  • 4x Shock

  • Supporting
  • 3x Terror
  • 2x Zetalpa
  • 3x Cast
  • 2x Abrade
  • 2x Gideon

I haven't included all the cards currently here this is because these are the best cards of the current cards in the deck. The others that are not in this list I don't think are they're good enough and can be cut for other options.


Regisaur Alpha is a powerful card one of the best Dinos, but he doesn't fit with the deck because he costs green mana. Because of the budget here and not having many dual lands consider cutting green and just playing white and red?

Aether Hub is great mana fixing, but only when you're making additional energy from other sources. Playing Hub as the only green source of mana in the manabase is not worth disrupting all the other cards in the deck.

Cards like Relentless Raptor and Sky Terror have challenging mana costs if playing three colors. These two drop Dinos are more important than Alpha for the strategy here. Huntmaster can give Dinos haste to make up for the loss of Alpha.

Cards to consider adding:

I suggest consider cutting Hub and replacing it 4x Stone Quarry. This white and red dual land does ETB (enter the battlefield) tapped, but it has no restrictions of making colored mana. If you can get 2x more Vantage then great it's the best dual land for this deck.

Sunwing is a very good Dino his ability lets you attack with other Dinos and get through with more damage because creatures your opponent plays ETB tapped meaning opponent's creatures can't block your creatures the turn they're played. Sunwing also gives the deck a three drop Dino which I think is important to have at least one three drop Dino. You have Hammerskull in the sideboard which is good, but I think if you don't have any Sunwing then move it to the main deck. It's ability is also good and it's just what you want when attacking with Dinos.

Of the budget option four drop Dinos Aerosaur is a good one because it has flying and can pump another Dino as well as give it flying when it ETB. As a four drop Dino it's ability is better for the strategy here then Needletooth Raptor who's not going to be attacking.


Cards to consider cutting:

  • 3x Hatchling
  • 2x Alpha
  • 2x Needletooth
  • 3x Rest
  • 2x Hold
  • 2x Axis
  • 3x Map
  • 4x Hub
  • 2x Plains

Consider cutting these cards to add more copies of the better cards in the deck? For example cut 3x Hatchling for 2x more Monstrosaur and 1x more Relentless. Another example cut 2x Needletooth for 2x Aerosaur or 3x Rest for 3x Sunwing or Hammerskull, etc.


Here's an example combining some of my suggestions of a possible Dino base to consider:

  • 4x Relentless
  • 4x Huntmaster
  • 3x Terror
  • 4x Sunwing or 3x Hammerskull
  • 2x Aerosaur
  • 4x Monstrosaur
  • 2x Zetalpa

If this advice was helpful to you I can continue with other suggestions and more advice. Let me know.

Good luck with your deck.


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