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thanks for your comment. i have not looked at the cards yet, so i appreciate you pointing these ones out. these are some good cards, and those traditional burn creatures are good, too. There is no reason to Light Up the Stage this kind of card will just slow down a potential kill, like Browbeat . Skewer the Critics definitely seems like it can shine in some situations, and i agree that it looks better than Vexing Devil . the thing about Vexing Devil is that it is the best first turn play. also, it is critical to play something on the first turn, and I would not change the mana curve. also, if I have a Searing Blaze or a two mana creature, it is critical to play it right away. In other words, Skewer the Critics is ideal on turn three after I play Searing Blaze , Viashino Pyromancer , or Keldon Marauders . thus, I am not convinced it will improve the deck. The creatures with haste are great. the problem is that they are 1 cmc. To keep the mana curve the way it is, I would have to trade out Vexing Devil , and/or Grim Lavamancer . My argument against that is this: Vexing Devil on the first turn will kill anything that can block it turn two, and survive. The opponent has to deal with it by taking 4 damage or wasting a removal. If I can get them to take 4 damage, my odds of winning are better than had I played Goblin Guide . If they remove Vexing Devil , then I am in an equal position. The only time Goblin Guide and Monastery Swiftspear seem better to me is when you can squeeze one or two extra damage through before the opponent plays a pro red creature. Slagstorm will kill all my creatures, and eliminates the option of casting Volcanic Fallout after combat damage, which enables killing a 6 toughness creature by blocking with Vexing Devil . the fact that it does damage to the player as well is important. every card i play that fails to damage to a player potentially slows me down a turn, or even two, if i top deck a land. thanks again. let me know what you think.

January 17, 2019 11:27 p.m.

There are 10 cards in the deck that will not do damage to me. So almost every time I draw ramunap I will take damage. I need 5 lands to use it and that is rare.

January 5, 2019 3:20 p.m.

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Finished Decks 4
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Avg. deck rating 7.33
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Suppressed formats Legacy, Pre-release, MTGO, Vintage, Commander / EDH, Archenemy, Vanguard, Pauper, Quest Magic RPG, Limited, Duel Commander, Tiny Leaders, Highlander, Magic Duels, Penny Dreadful, Frontier, Leviathan, 1v1 Commander, Pauper EDH, Canadian Highlander
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