Valiant Knight


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Rare

Combos Browse all

Valiant Knight

Creature — Human Knight

Other Knights you control get +1/+1.

: Knights you control gain double strike until end of turn.

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Recent Decks

Valiant Knight Discussion

ruy343 on Angel's Mercy

2 days ago

You also seem to have three different ideas competing for space here. You want the life gain + Resplendent Angel Combo to work for you, you want Knight Exemplar to come out with Day of Judgment, and you're playing both angels and knights, each of which is only half your creature base (Lyra Dawnbringer only boosts the angels, while History of Benalia only benefits your knights). These are strong on their own, but aren't acting cohesively.

Also, I know that Shalai, Voice of Plenty prevents your opponent from interacting with your fancy dudes, but you're not using the handy green-related ability.

I recommend making a choice: go all knights (with minor angelic support... Sigarda, Heron's Grace?), or go stronger into angels.

If knights: consider Sigiled Sword of Valeron, Novice Knight, Valiant Knight, Knightly Valor, and Lena, Selfless Champion. There's a ton of other knights out there that are also worth including.

If angels: Call To Serve and a whole lot more removal spells (keep killing their low-level threats until you can get good angels out to defend yourself). Pull the knight-specific cards (but keep ones that still boost angels, like Benalish Marshal).

Feltrix on Abzan Knights

3 days ago

Try Valiant Knight.

Seuter on abzan knights and angels

5 days ago

Not quite rotation proof/you didn't stick in any spoiled cards (We're close enough to rotation that you might as well build for then)!

I like the concept of the deck, but I think that there aren't quite enough knights to justify Valiant Knight, Arguel's Blood Fast feels a little out of place (you dont really want to lose your creatures, nor end up with less than 5 life with this deck). And the only way you are going to trigger Resplendent Angel is with her EXPENSIVE ability, or Lyra Dawnbringer which is legendary, so its bad to play TOO many, but you need the consistent draw for RA. Not saying they arent worth it, Lyra is extraordinary on her own, I just dont see it as a super achievable synergy. Otherwise seems like a good midrange!

I'm working on something similar. I'll send it this way when its presentable.

FastIsFaster on Black White Knights

2 weeks ago

A few thoughts on your deck: first, I feel like your lands are a little low. I drew 10 sample hands, and 4 times there was one land, and the mulligan missed the second hand. On two more, there were lands but no plays before turn 3. I don't think your curve is too high, just the volume of non-lands is a bit too much. Second, if you are focusing on knights (for payoffs like Valiant Knight, History of Benalia, and Aryel, Knight of Windgrace ) I would make some cuts here. Something like Danitha Capashen, Paragon gives you the knight synergy, plus some lifelink and can be a blocker, freeing you up to swing with everything else. Militia Bugler doesn't get the buffs, and if you miss on a dig it hurts. As for the removal, I would say cut one Cast Down and one Seal Away to make room for either Vraska's Contempt or Ixalan's Binding. VC will let you go after plansewalkers, and IB can stop something like Rekindling Phoenix, Teferi, Hero of Dominaria or other big threats from coming around a second time.

Derdylock on Mardu Knights

3 weeks ago

Now that i think about it curving History of Benalia on 3 into Valiant Knight on 4 into Valiant knight activation + 3rd History trigger on turn 5 represents potentially 26 damage in 2 cards. So including more of them seems like a good strat.

mikeyoffbeat on Black and White Knights [Aggro-Midrange]

1 month ago

Good call on adding Valiant Knight, combined with History of Benalia, you can swing for 30+ damage thanks to double strike on turn 5. This deck (if buffed properly) just laughs at Goblin Chainwhirler. Also, you should consider Ajani, Adversary of Tyrants. If they don't deal with him immediately, you will run away with the game.

multimedia on Legendary Realm of Glory

1 month ago

Hey SSK :) Interesting new brew, really like the name, but why legendary Knights as the focus? I'll start off by saying that budget mono-white or Orzhov tribal Knights with Valiant Knight, Radiant Destiny, Aryel and Marshal is a more synergistic consistent approach that you'll have better results with.

Especially for a budget deck because Grace and Malice are some of the best budget cards in Standard and for post rotation. Play more cards that can pump them or make them even better. Tribal Knights is also very upgradeable, slowly acquiring History of Benalias and Ajani, Adversary of Tyrantss can strengthen Knights.

Primevals' Glorious Rebirth and Urza's Ruinous Blast are very powerful cards that haven't yet been explored. Currently there's just better options at the same CMC such as God-Pharaoh's Gift and Fumigate, but post rotation these cards are gone. Rebirth's card art is of the Elder Dragons which is fitting because they're the cards as well as Planeswalkers that I would play if I was to build around Rebirth. Rebirth is a card you want to build around because for seven mana you really want to get a lot of value when you cast it. To get value however you want set-up, to fill your graveyard up with legendaries. A self mill plan and some ramp is how to do this, but this strategy is the complete opposite direction then Knights.

I'm happy to help you build a deck strategy around Rebirth, but the strategy most likely won't include Knights. Instead bigger stuff Dragons, Demons, Planeswalkers with Thran Temporal Gateway, The Eldest Reborn, ramp, etc.

Blast is a creative addition with Knights, put only because of Aryel who can survive Blast and then be used to rebuild a Knight army. I could see planning a strategy around these two cards. The problem with Blast is it can only be cast if you control a legendary creature or Planeswalker. You're going to rely heavily on Aryel if playing Blast. Another problem, and it's a big one is Blast exiles all other Knights on the battlefield, it wrecks a Knight army. This is not good and conflicts with a reanimation plan of Grace and Malice which is a strong plan to use with Knights.

Dauntless and her ability to save a Knight by sacing herself is a good interaction for Knights, but can't do this interaction to save a Knight from Blast. Blast is the type of card that's not good with tribal creature strategies because too many creature are nonlegendary. Blast is a control card, control the game until you can stick a legendary Planeswalker and then Blast.

Changes to consider: add more Aryel, add more Grace, add more Malice, add Valiant. Other than more Aryel cut back on the legendary plan in favor of more Knights and tribal synergy.

Consider this creature base:

  • 4x Dauntless
  • 4x Grace
  • 4x Malice
  • 3x Marshal
  • 2x Danitha
  • 4x Aryel
  • 2x Valiant
  • 2x Arvad

Consider this other spells base:

Good luck with your deck.

joaoguaxinim on A Story of Black and White

1 month ago

Hey buddy,

I'd suggest you exchange Call the Cavalry for Valiant Knight it buffs your creatures and enables bigger strikes the following turns.

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