Creature — Human Knight
(You may cast Ardenvale Tactician from exile if you sent it on an adventure.)
Instant — Adventure
Tap up to two target creatures.
(You may cast Dizzying Swoop for from anywhere that you have the permission to cast this, then exile it on an adventure instead of putting it into your graveyard. When you have not chosen to cast Dizzying Swoop, this card is treated only as Ardenvale Tactician in whatever zone it is in.)
(Example scenarios for Dizzying Swoop: You may cast this off of Melek, Izzet Paragon. You may not target this with Snapcaster Mage. Thalia, Guardian of Thraben increases the cost of this. Electrodominance requires X=2. You may cast this from a cascade spell if the spell has a cost greater than Ardenvale Tactician's cost. If you cast a Dizzying Swoop that another player owns, only you may cast the Ardenvale Tactician that got sent on an adventure, not the owner.)
Printings View all
|Throne of Eldraine (ELD)||Common|
Combos Browse all
|Commander / EDH||Legal|
Ardenvale Tactician Discussion
1 month ago
So yesterday, I was using a black splash green deck with my silver bordered cards and wanted to use Duh on an Ardenvale Tactician or a Foulmire Knight, and we couldn't figure it out. the instant half of the card has reminder text but the creature doesn't.
1 month ago
Master Splicer seems a bit slow and out of place. Trying to cast it normally without a Winota trigger seems to always put me off curve. When I have been play testing this deck, it's always the first card I sideboard out. Maybe cutting it and looking for another human instead like Ardenvale Tactician that way you could send use it for its adventure spell first. Also, maybe a card like Bounty Agent would give you more utility against all of the legendary creatures coming in Ikoria. Apostle of Purifying Light might make for a good sideboard against black. Maybe even cards like Fervent Champion, Fresh-Faced Recruit, Ghor-Clan Wrecker, Haazda Marshal, Hero of Precinct One, or Inspiring Captain might help you curve out a stay aggressive a little better than some of your other choices like Agent of Treachery. Just suggestions.
2 months ago
I have a similar knight deck that is Standard legal. If you like flying a nice add with some added control is Ardenvale Tactician. I'm debating removing Order for same reason as you, as well as thinking of replace the 2x Acclaimed Contender as they are a little slower and lower impact that I was originally hoping. Some other good adds to look at would be Stormfist Crusader for added card draw (I often find myself with no cards in hand due to the speed of the deck) and Wintermoor Commander for the added Indestructible ability. Good combo is running Blacklance Paragon + Fervent Champion . Also using Syr Gwyn, Hero of Ashvale with various equipment cards makes for good buffing mechanics and helps recover from opponent creature destruction/control. Food for thought!!
3 months ago
how about Ardenvale Tactician? it can help your knights avoid some blockers.
4 months ago
I'd try something like
3x Hero of the Pride
2x Reverent Hoplite
4x Banishing Light
4x Indomitable Will
This might be a little more competitive to start. I wouldn't worry about the Altar of the Pantheon at all. Yes, it boosts devotion but you don't need mana fixing and you're only playing white so your devotion should always be good. You might even be able to cut down to 22 lands because you'll want to be fast with this deck. All that Glitters should be great because you'll have a lot of enchantments, and Shepherd of the Flock's adventure will let you save anything from removal, including Heliod.
4 months ago
6 months ago
Honestly, I think that I would go with Adriana, Captain of the Guard . The reason being that knights already have multiple lords that grant double strike, creatures that natively have double strike, and Khorvath and Sylvia have new-school Partner, so drawing either is equivalent to drawing both. In fact, if you're putting enough draw and filtering into your EDH decks, you'll probably find Kwende, Kinsbale Cavalier, or Valiant Knight before you even get to 6 mana to cast Khorvold. You'd rather just give all of your creatures +2/+2 or +3/+3 every turn than keep a 3rd layer of redundancy in the command zone.
As a result, you could just go full knight tribal. Since the de-facto Knight commander is Mardu, it's still a unique deck. You could put in Acclaimed Contender , Gideon, Ally of Zendikar , Sigiled Sword of Valeron , Righteous Confluence , History of Benalia , Inspiring Veteran , The Circle of Loyalty , Worthy Knight , Gallant Cavalry , Fireborn Knight , Rimrock Knight , Zhalfirin Commander , Militant Angel , Varchild, Betrayer of Kjeldor , Mirran Crusader , Bloodsworn Steward , Cavalier of Flame , Cavalier of Dawn , Skyhunter Skirmisher , Crimson Honor Guard , Marton Stromgald , Accorder Paladin , Embereth Skyblazer , Ardenvale Tactician , Daring Skyjek , Raging Redcap , Skyknight Legionnaire , and Truefire Paladin . That's all specific to knights, and all the usual tribal stuff is open, as well.
6 months ago
"Alternatively, you can cast the spell as a Sorcery - Adventure, which allows you to get a mostly synergistic Sorcery effect"
Ardenvale Tactician , Bonecrusher Giant , Brazen Borrower , Foulmire Knight , Garenbrig Carver , Giant Killer , Hypnotic Sprite , Merchant of the Vale , Murderous Rider , Rimrock Knight , Silverflame Squire , Shepherd of the Flock .