Creature — Beast
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|Alara Reborn (ARB)||Common|
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|Commander / EDH||Legal|
Cerodon Yearling Discussion
2 weeks ago
I have replaced the two copies of Glory of Warfare in this deck with two further copies of Cerodon Yearling, which was the original number that this deck had, a change that reduced the average converted mana cost of this deck from 2.94 to 2.81, which means that this deck is now tied with my black/white deck for having the lowest converted mana cost out of all my decks. I was loath to make that change, since GoW is an awesome card, but I decided that Scourge of the Nobilis and Balefire Liege were more than sufficient to make my creatures more powerful and it also was more valuable to have a greater number of creatures to be made more powerful.
2 months ago
In each of my two-colored decks, I have 28 lands out of 60 cards total, but I am wondering if that may be too many, at least for decks with lower mana curves.
For example, let me start by focusing on my red/white deck; that deck has a very low mana curve, so I am wondering if I can remove two lands from that deck to make room for two additional copies of Cerodon Yearling, which would obviously help with its focus on combat.
What does everyone else say about this? How many lands are necessary in a 60-card deck?
4 months ago
Tectonic Giant > 1 terra
1 year ago
As usual in red/white tribal brews, Mirror Entity and Taurean Mauler are good. Rampaging Ferocidon was banned in standard but is modern legal. Snubhorn Sentry is a lot simpler to turn on, and running an 'all 3 toughness' board means a single pump puts you out of bolt/anger range.
Theres probably some colour matters/keyword shenanigans you can manage with Cerodon Yearling / Relentless Raptor / Sky Terror / Swiftblade Vindicator / Truefire Paladin , but that feels like a different deck.
1 year ago
Yeah, that happens quite often, even in the actual sets. There's an old story that Birds of Paradise's art was originally painted for Volcanic Island. The art didn't fit, so they made a new one for Volcanic Island. They created Birds of Paradise to fit the artwork.
Rampaging Primosaur: I love this idea: in a set that focuses heavily on "abilities matter", the "basic lands matter" ability is right on theme. I would like to see more "basic lands matter", if there's room for them in this set. I dislike excessively mathy cards, and that particular ability seems like too much. Let me suggest a replacement: Name it "Rampaging Imperiosaur", cost it at , and make it a 5/5 with Trample and "Spend only mana produced by basic lands to cast Rampaging Imperiosaur".
Sidenote: The classic Imperiosaur does have an ability, and much to the surprise of new players, is not affected by Muraganda Petroglyphs. This is unfortunate because it would have been a great candidate for reprint. If you use this Imperiosaur ability on other creatures, I would give them another ability so it's unambiguous.
Rapt Hatchling: This is another situation where you're hamstrung by art. This looks more like a sorcery than a 2/2.
Razor-edge Thicket: I first read this as Razorverge Thicket. I love the ability on this card. It could probably be cheaper, because the opponent can just make creatures Primal to avoid it. This brings up the next question: where are all the 2-toughness Flying Primal creatures? A Gatherer search for Core Set 2019, Flying, and Toughness <= 2, gives about 10 creatures.
Rebellious Torcher: Absolutely not. This card would be format-warping: that kind of repetitive land destruction, that early in the game would quickly put people to 0 lands, hoping that there's a Shock and an untapped land in their top 10 cards, or else they lose. Many games would end with that creature as the only permanent on the battlefield.
Saber-Spear Ambusher: This card has an unfortunate interaction, where it can first strike, and then bounce itself before the opponent hits them.
Sacrificial Dirk: It's a costly equip for a Gorgon Flail.
Shielding Heron: That hurts because I really enjoyed Muck Drubb. The ability was made useless once they decided that it can't be used to counter spells for invalid target. You don't want to make a card that's useless before it gets to paper.
Spigot-shell Mollusk: Beautiful art, it's sad that it's being used on a card few people would ever play. Maybe its ability should be free? I'd compare it to Death Cultist.
Spiral-shell Spawner: was mill going to be a theme for blue?
Stutter-spell: Significantly more powerful than Runeboggle. As a general rule, tacking "Draw a card" on to something costs . For the card I mentioned, it's Force Spike. Looks like you're tacking it on to Mana Leak, so the cost should be .
Submerging Shonisaur: I can't be sure, but it's probably too big to have protection, and evasion built in.
Swift Pterodrone: Are they called Pteron, Pterodon, Pteranodon, or Pterodrone? I think I've seen all of them. You and Wizards need to pick one and stick to it.
Territorial Lizodon: It seems too cheap to have the option to be a Canal Monitor. Should probably cost 5?
Vaerin Infantry: Seems weak. Can it be pumped to a 2/1? or 2/2?
Wantan Disaster: Check your spelling.
Xenophobia: The ability "Protection" has been deprecated. And if it wasn't, this would be crazy powerful in this set, as creatures with no abilities already have few redeeming qualities. This card needs a complete redesign.
1 year ago
I feel like with Cerodon Yearling, Consul's Lieutenant, and Ash Zealot, you really need access to both colors of mana on turn 2. Is Battlefield Forge our of your budget? I feel like it would help with your game plan, and being able to play those cards on T2.
1 year ago
The deck looks pretty solid but there are a few things I would change.
1: Cerodon Yearling is pretty good but there are better options. The same thing goes for Swiftblade Vindicator. I would recommend Goblin Guide for the same damage but less cost, letting you get early aggro in.
2: Burning-Tree Emissary would be a pretty good card to add in (if you get four of them in your starting hand you can have 8 power on the board T2). Also this would combo pretty nicely with Bloodbraid Elf, ramping you 2 mana.
2 years ago
Cerodon Yearling and Sky Terror are both somewhat low value cards, basically just cheap attackers. Also, Sundering Titan is unfortunately banned in edh (and by unfortunately I mean fortunately, because it would be a huge pain to deal with).
Cataclysmic Gearhulk could be a pretty decent board wipe, though it does kind of clash with how many artifacts you run. Conquering Manticore is another creature-based Threaten effect, letting you more easily repeatably steal opposing creatures. I also think that more tutors to help you find Skullclamp for draw or Thornbite Staff for repeated sacrifice is pretty important. Hoarding Dragon is a great way to do so, since not only can it get equipments, it can also fetch some of your other powerful artifacts. Godo, Bandit Warlord is another great way to do so, and can beat down geared up with a bunch of equipments if need be.
Next, some more synergy pieces. Mistveil Plains lets you reuse Sunforger targets, and can even be found by Tithe, which can be found by the Sunforger, meaning that you only need to draw Sunforger to have access to any of its spells once per turn. It can also be found by Knight of the White Orchid. Next, I really like Heirloom Blade as a kind of backup Skullclamp. It works really well alongside Taurean Mauler, always giving you at least 2 draws, and they're specifically creatures, meaning you always get another creature to sacrifice. In addition, it combos with Serra Avatar when you've already drawn the rest of your avatars, meaning that you just redraw the avatar after sacrificing it.
Check out my Brion deck for more inspiration. It's a bit more focused on one big explosive turn, but has a lot of powerful synergy pieces that could work in any Brion list.
Commander / EDH
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