|Commander / EDH||Legal|
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|Rise of the Eldrazi (ROE)||Rare|
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Student of Warfare
Creature — Human Knight
Level up W (W: Put a level counter on this. Level up only as a sorcery.) [1/1]
Level 2-6 First strike [3/3]
level Double strike [4/4]
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|Have (13)||BlueMageBrandon , philktoken8998 , Justinaut , JAT0 , twistedmage , kpral , Vasbear1 , jhTheMan99 , voidruby , Auriel , joshw335 , almeidafabio , VampireArm|
Student of Warfare Discussion
1 day ago
Hey, consider building deck like this?
- 4x Student of Warfare
- 3x Knight of Meadowgrain
- 4x Knight of the White Orchid
- 3x White Knight
- 4x Knight Exemplar
- 4x Mirran Crusader
- 4x Path to Exile
- 3x Oblivion Ring
- 4x Brave the Elements
- 4x Honor of the Pure
- 20x Plains
My suggestion is Brave the Elements because it can help to push through damage as well as protect Knights from removal if you don't have a Knight Exemplar or two in play. It also has potential as a huge alpha strike with lots of unblockable Knights.
Another Knight to consider is Hero of Bladehold it's expensive price, but could be very good as a top-of-curve must kill finisher.
2 days ago
Hey everyone, first post here, so I apologize if this is the wrong place. I built this deck out of cards I had in my collection and a few singles.
It works really well at the kitchen table, especially if I manage to get a turn 3 Mirran Crusader into turn 4 Armored Ascension across the board. I've been thinking of upgrading it to make it a lot more aggressive, and was looking for suggestions that won't break the bank. Here's what I'm thinking of now:
-2 Leonin Sun Standard, +2 Honor of the Pure: I usually have better things to spend my mana on than the Leonin Sun Standard, and a lot of turns go by where it's not used. Honor of the Pure is passive and a nice buff.
-2 Armored Ascension, -2 Journey To Nowhere, +4 Path to Exile: Armored Ascension is slow and useless if the creature it's attached to is destroyed, and Journey To Nowhere can be removed. The only downside to Path To Exile is giving my opponent a land, but hopefully the game will be over before that's an issue.
-2 Armored Ascension, +2 Oblivion Ring: Again, Armored Ascension is slow and only buffs one creature, which makes it vulnerable to removal. Oblivion Ring is amazing for utility, since it can remove creatures, planeswalkers, enchantments, and artifacts.
-4 White Knight, +4 Knight of Meadowgrain: Protection from black comes in handy occasionally, but I feel like having the lifelink would let me play more aggressively without being very risky.
-2 Pentarch Paladin, -2 Plains, +4 Student of Warfare: Pentarch Paladin is very slow, can only remove one color, and has to tap himself to do it. I have a feeling that trimming the curve will let me get away with running two fewer lands than I normally do, and Student of Warfare is a really great card at any stage in the game.
I'm also looking into running Knight of the White Orchid. Not only is he decent by himself as a 2/2 First Strike for 2 mana, but he has the chance to give me an extra land, and I'm seeing him combo really well with Path To Exile, or even just playing him on curve in a match where I go second. Not really sure what I would get rid of for him though. Maybe Knight of the Holy Nimbus?
Aether Vial would be absolutely amazing, but too rich for my blood.
Can anyone give me some advice? Would these changes be good? Any other reccomendations? I also really need to work on a sideboard for it, I just haven't done it because I mostly play casual and no one else I play against runs one.
1 week ago
Student of Warfare is just plain bad. most of the level up cards are. you're just not gonna get your mana's worth out of them, and the mana you spent leveling them could be spent playing...anything else.
2 weeks ago
Well since you seem to like knights a great card would naturally be Knight Exemplar fits perfectly in the deck. Also for a mono white deck with only 22 lands Knight of the White Orchid, this guy can really keep you up on lands.. You also don't have a one drop that you can play on turn one effectively so for that Student of Warfare is great he will only get more powerful even if you get too many lands. As a last suggestion you could try Fiendslayer Paladin, just a great card in general.
2 weeks ago
Every creature in the deck folds to Fatal Push, and Lightning Bolt has been able to kill Student of Warfare in the same scenario before Push even existed. Turn 1 removal is not something I can reliably prevent, so there's no point in trying to get around it.
If Student lives to attack on Turn 2, then all is good. If not, I'm only down one card and that's one less removal spell aimed at my high-end.
I have zero interest in adding another colour. It's too much hassle for marginal gain. Mana dorks have a tendency to be dead draws in the late game, something Student will never be. Knight of the Reliquary is mainly a big beater. Deck already has those. And there's not a lot of utility lands worth tutoring.
I'm also trying to completely foil this deck, it's my Pet Deck after all. Adding a colour would massively increase the remaining cost to do so.
1 month ago
Hey man, I don't know your meta (I assume its casual) but let me give some general cheap goodstuff cards that might help your deck and some general advice.
The biggest problems I see with your deck is that 1. It has very few low drops, 2. it has few removal spells, and 3. You need a more solid finisher (I'll explain what I mean). Fortunately Selesnya has plenty of cheap ways to fix all of those problems.
For low drops, Avacyn's Pilgrim is a great ramp card to get your 3 and 4 drops out early, and Qasali Pridemage while not a knight is a great, inexpensive support card for any selesnya deck. If you want specifically knights, then Knotvine Paladin and Student of Warfare are good too. You just want some early board against an aggro deck with haste creatures and stuff.
For removal, on top of Dromoka's Command, which is a great card, you can also put in both Banishing Light and Selesnya Charm as cheap removal spells. Selesnya Charm even doubles as a combat trick, so you can easily replace Seeds of Strength with it.
Now for the finisher, usually in Selesnya the best finishers you can get are either creatures that are big, hard to remove, and have evasion, or creatures that can go wide with token generation. The best example of the first is Sigarda, Host of Herons, who is obviously expensive but worth every penny even if you only want one copy of her (not to mention she's also the badass savior of Innistrad, flavor win!), and of the second, which does fit in your knight theme, is Hero of Bladehold, but who is also more pricy. Currently your finishers here seem to be Collective Blessing and Shield of the Oversoul which are not bad cards but can seriously fall flat if you are playing against say a control deck that counters and removes all your creatures. I guess there is also some Glittering Wish shenanigans but I don't think you need that card, and its 5$ a copy which seems not worth it for what you get. Some budget cards I can suggest off the top of my head that can help you are Terra Stomper or Drogskol Cavalry. You don't even need too many copies of them in your deck as long as you can close out the game consistently. I'd still leave in 2-3 Shield of the Oversoul for its great value.
Some other miscellaneous good stuff suggestions I can make here are Tireless Tracker, Abzan Beastmaster, and Unflinching Courage. Tracker and beastmaster because they can give you natural card draw in selesnya while getting big and courage as an alternate to Shield of the Oversoul that can target mono-colored creatures. In fact you could replace them if you want.
Now for potential cuts, on top of the cards I already mentioned, I think that your weakest cards are Knight of New Alara and Citadel Castellan, because their stats are just plain weak for their cost and only usable if buffed. If you replaced all 8 of those with the lower curved creatures I mentioned earlier, I'm sure that will do wonders for your deck. You still have a strong knight theme while greatly improving your early game. The other card I'm gonna mention is Glittering Wish, which seems well, I don't want to say cheesy, but really out of place. I'd put anything, maybe some more removal in those spots. If your deck feels not consistent, I'd save the money of buying random multicolored cards and just get a few Tireless Trackers or Abzan Beastmasters that draw cards for you.
Well that ended up longer than I thought, hope this helps! Ask me anything if you want more help.
2 months ago
What a neat concept. I love deckbuilding challenges like this. Just watch out for Void!
I'd strongly recommend you spring for Student of Warfare. Having a one-drop with the potential to be a 4/4 double striker would outshine any of the creatures in the deck currently for sheer size. Caravan Escort isn't nearly as good, but the potential for a 5/5 first striker could still be worth it. You might also like the touch of removal Icatian Javelineers can bring to the table.
I'd also definitely try and grab a copy of Tithe! Nothing quite like getting two lands for one mana. On that topic, though... are you sure you don't have too many lands? When everything is one mana, you're probably running at full capacity once you have, say, two mana. For that reason, I'd at least try and get Secluded Steppe and maybe Drifting Meadow.