Student of Warfare
Creature — Human Knight
Level up W (W: Put a level counter on this. Level up only as a sorcery.) [1/1]
Level 2-6 First strike [3/3]
level Double strike [4/4]
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Student of Warfare Discussion
4 days ago
It's an interesting card but if you ae looking for that leveling effect then I would recommend Student of Warfare as it is still a human.
1 week ago
Thanks for the feedback NV_1980... I highly disagree with your evaluation of a few cards though ...Bygone Bishop (card draw is one thing white severely lacks), Palace Jailer (kind of the same reason) and Council's Judgment as an overall removal spell is nuts in a 1v1 situation and hits the targets you wish to hit in a multiplayer setting most of the time while not targeting and therefore ignoring the likes of shroud/protection...
I have to agree on: Student of Warfare most likely does not offer all that much and is rather slow while Ranger of Eos and Taj-Nar Swordsmith are both quite mana inefficient... Mirran Crusader is nothing but an equippable aggro drop..
1 week ago
I think you're onto something but your build could use some improvement in terms of disruption/taxation.
I'd consider adding: Windborn Muse, Containment Priest, Glory, Michiko Konda, Truth Seeker, Angelic Arbiter, Sunblast Angel, Authority of the Consuls, Blind Obedience, Ghostly Prison, Grasp of Fate, Aura of Silence, Divine Reckoning and Descend upon the Sinful.
I think there are several cards in your deck that are either not doing much to support your strategy OR you could replace with more powerful versions mentioned in the above list; namely: Bygone Bishop, Mirran Crusader, Palace Jailer, Ranger of Eos, Student of Warfare, Taj-Nar Swordsmith and Council's Judgment.
Good luck and have fun.
4 weeks ago
Also in regards to Celestial Mantle, it may be a bit taxing on the curve but its a great card, if you find it useful then go for it, or else it can be removed to make the deck more focused and consistent. Student of Warfare is a card I love so my heart says keep it, I would almost recommend dropping the Thalia's Lancers instead seeing how it is high on your curve and is, in my opinion, an overrated card.
And a suggestion I forgot to make earlier is Seraph Sanctuary for the mana base, it helps with angels.
4 weeks ago
A lot of great info. I would like to adopt most of your suggestions but will first have to add cards to the shopping list. In particular, I'll look to get my hands on a couple Weathered Wayfarer and a full playset of Path to Exile. Once I get my hands on them, what would you recommend I cut to put them in? Student of Warfare, Celestial Mantle, Sphere of Safety, and Authority of the Consuls have been great additions that have won me games and I'm hesitant to remove them.
Gold Myr seems interesting. I'll definitely try it out. I will cut Heliod, God of the Sun for other cards. Akroma, Angel of Wrath has been worth it so far as an extra body on field, although I'll keep Akroma's Memorial in mind.
Great sideboard help. Rest in Peace, Mirran Crusader, and Stony Silence will definitely get in there, as well as Leyline of Sanctity if and when I can afford it. Is there any reason why you suggested Cast Out over cheaper removal like Banishing Light? Stasis Snare is already present for Flash.
1 month ago
Thanks! I checked it out and it was one of the inspirations for my deck. I tried to model some of the control after it while supplementing Weathered Wayfarer with Student of Warfare and Knight of the White Orchid as personal preferences.
Runed Halo and Gideon of the Trials are both prohibitively expensive for me to run playsets so I've compensated as best I can. I may grab some Path to Exile but giving my opponent land leaves a dirty feeling in my mouth (though there is some blatant synergy with Knight of the White Orchid and the cost is nice).
1 month ago
if you wanna go for more T1 plays then you should consider more 1mana creatures.
more Student of Warfare
Birds of Paradise
Gravecrawler / Bloodsoaked Champion / Dread Wanderer
to name a few.
that is the aggro-ish midrange way to go.If you are interested in full control yeah Duress effects ARE the way to go for 1.
Just Consider this: you do have a generally strong finisher(Knight of the Reliquary) but it is a "finisher" either focus on completely stop their actions before that or trade creatures with them that you can summon back.
either Duress their Rest in Peace from hand or go so much aggro that they regret even bringing them to the game.
For me Cryptbreaker + Gravecrawler is the way to punish my opponent when they mullied to 5 to play Rest in Peace agaisnt me.
(of course i always play 4x Ratchet Bomb vs Grave Hate but still i punish them).
Finally at least keep 1 Crib Swap in sb for those Goyf's / Death's Shadows.
Hope i helped.