Student of Warfare

Student of Warfare

Creature — Human Knight

Level up {{W}} ({{W}}: Put a level counter on this. Level up only as a sorcery.) [1/1]

Level 2-6: First strike [3/3]

Level 7+: Double strike [4/4]

Browse Alters View at Gatherer

Trade

Have (0)
Want (1) vhan99

Printings View all

Set Rarity
Rise of the Eldrazi (ROE) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Student of Warfare Discussion

DadHumanPraetor on Boros Knights

1 month ago

You could make it way more budget by sliding Tournament Grounds in place of some of the pricey lands, lol. I find Student of Warfare to be a little wonky outside the monowhite version of knights. I slotted Champion of the Parish and its been much more effective for me.

DadHumanPraetor on Knight Deck (incomplete)

1 month ago

Knight Exemplar Kinsbaile Cavalier Student of Warfare are the staple cards for monowhite knights. Since you are playing casual (kitchen table I assume) you can include 3 Terrain Generator instead of the Knight of the White Orchid because when youre on the draw orchid doesnt always do anything plus you can slot a better knight.
Worthy Knight makes tokens, but they arent knights so they dont get anthem effects from knight lords so they arent very useful unless you maybe run Heraldic Banner instead of the The Circle of Loyalty or better yet just go Boros (red and white) and include Skynight Vanguard and use the tokens to help reduce the cost of an Embercleave. Boros also means Inspiring Veteran Fervent Champion and Tournament Grounds and Clifftop Retreat to smooth out the mana for the 2w and 2r spells. Path to Exile would be the mot efficient removal but if its a budget deck go ahead and throw in a couple Conclave Tribunal which would also give your tokens something to do. Id cut circle of loyalty. Its a good card in commander but its really slow for other formats.

Epicurus on Humans, Humans, and more HUMANS!

1 month ago

These two commanders are amongst my favorite cards of the set, if only for flavor purposes. There's a lot of good suggestions so far, so I won't bog you down with a long list. However, I have a few ideas...

  • Champion of the Parish, because you potentially have a lot of humans entering and re-entering the battlefield

  • Blackblade Reforged, because you have enough legendary creatures to take advantage of its lower equip cost

  • Soul Warden, who was at some point changed to Human Cleric in Oracle text.

  • Student of Warfare if only to help bring down the mana curve

Cheers!

Barbarian_Sun_Pope on Champion of the Parish Tribal

2 months ago

Have you considered Consul's Lieutenant? It's human becomes much harder to block after getting pumped by the other lieutenant. Student of Warfare is also an excellent human attacker and has gotten significantly cheaper as time went on. reveilark is also another card you should consider, since it can bring back most of the creatures in your deck. Hope this helps.

abby315 on Crimson Glory

2 months ago

Dauntless Bodyguard, Student of Warfare, and Venerable Knight are good aggressive 1-drops!

Joe_Ken_ on Mardu Crusade

3 months ago

I wouldn’t take out lands for more mana rocks since rocks are meant to just make you go faster in Commander not replace land slots especially since you are at 36 lands already.

I would remove Soul-Guide Lantern , Aurification , and Student of Warfare since he will take so long to level up to a point of being useful.

Sword of the Animist is a good equipment that will also help you ramp in the deck.

Lanzo493 on Pay-to-Play

3 months ago

Some of the cards you're running you may run into problems with as you test your deck out. Gifted Aetherborn is great in formats like standard, but in Commander it's harder to make use of a small creature that doesn't impact life totals very much. Perimeter Captain has the same issue. If someone is attacking you, it's probably because they have the advantage in the combat step so blocking once with your defenders before they die won't help a lot. Wall of Essence and Souls of the Faultless have the same issue, although out of all of them the souls of the faultless seems like the best if you were to keep one. Serra Avatar can be chump blocked and you have no way to reliable give her lifelink, so she's a big card that doesn't do much. Student of Warfare really doesn't seem to fit the lifegain theme of your deck. Axis of Mortality doesn't seem to fit your deck either. If your deck is working right, you will have the highest life total. So why change it with someone else? And there isn't much advantage to swapping opponent life totals either. Fatal Push just doesn't cut it in a format like commander with big finishers. Same with Summary Judgment. I'd take out Cradle of Vitality as well since your deck mostly about triggering small incidental pieces of lifegains and not huge swings of it.

I suggest removing these cards just so you can have more lands. A good rule of hand I use for commander is that you run 32 lands + 1 land for each color + 1 land for your commander's converted mana cost. For you, that'd be 36 lands. This is very flexible, btw. I would suggest Rogue's Passage being one of those lands because your commander can get very big. You can just kill somebody with those 21 points of commander damage if you'd like. Two other great cards are Bloodchief Ascension and Phyrexian Processor. They seem to work well with your deck. Just make sure to have another 4 mana to at least activate the processor once before it's destroyed.

Kamahl-Lord-of-War on Path of the Champion

4 months ago

Have you considered Immortal Servitude since you have a lot of 1 & 2 drop creatures and so could potentially bring back a lot of creatures in one go?

Also, what about Student of Warfare ? Strong human card that fits in with the theme and can drop for a 3/3 First Strike for 2 mana on its own

Load more