Accorder Paladin

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Accorder Paladin

Creature — Human Knight

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Crow_Umbra on Isshin Homebrew

9 months ago

Congrats on those early Ws! Those must have felt encouraging.

Another great card for Isshin is Hero of Bladehold. It was recently reprinted in a precon, so that version is fairly accessible. Accorder Paladin & Signal Pest are also helpful antheming creatures to round out a Battle Cry package.

Blightfang is cool for sure; the suggestions for Death touch anthems were to really get more value out of it. Also death touch anthems are super helpful for aggro in general.

The awesome part about Isshin is that there's tons of attack triggers available to him. He can be built in a variety of different manners, & can adjust to various playgroups pretty well.

Best of luck with your continued adjustments & future games. Happy to spit-ball suggestions if you're ever looking for them.

Crow_Umbra on $25 Budget Isshin

11 months ago

Hey there, I saw your post on Reddit and figured I'd leave my suggestions here. I think for the most part, the majority of the deck is solid, but you can likely swap out Heiko Yamazaki, the General, Asari Captain, Peerless Samurai, Raiyuu, Storm's Edge, Selfless Samurai, and Tempered in Solitude, since all of those only care about solo attacking Warriors or Samurai, or solo creatures in the case of Tempered in Solitude. From having played Isshin a lot, the deck wants to swing out with more than one creature a lot of the time, and these cards all feel at odds with the rest of your deck.

Some potential swaps that can still fit your budget:

  • Scapegoat - Mana efficient and budget friendly board protection. I had this in for a while before Clever Concealment was printed.

  • Signal Pest - Very solid one drop for just about any Isshin list.

  • Accorder Paladin

  • Genasi Enforcers

  • Rakdos Signet - Your ramp is a little light, 1-2 more rocks can help.

  • Soul Partition - Pulls excellent double duty as a either a removal piece or can protect one of your permanents.

  • Elturel Survivors - Something I've wanted to find a slot for in my Isshin deck, but haven't been able to.

  • Scrappy Bruiser - A new piece of tech from MOM that's meant to synergize more with Backup, but can be a pseudo protective piece here.

Crow_Umbra on Isshin for a Fight

1 year ago

Glad you're getting the hang of the deck and it's working well for you so far. If you like the beefiness of Cathars' Crusade, you could run Adriana, Captain of the Guard. I see she's in your maybe board. Same cmc, but her P/T boosts although temporary, are still pretty decent. With Isshin out, and swinging at 3 opponents, your creatures will get +6/+6. If you pull off the Magic Christmas Land of having Adriana and Skyhunter Strike Force on field at the same time as Isshin, I think your creatures would all get +12/+12, since each instance of Melee triggers separately and would stack.

Additional creatures that can also provide P/T boosts on attack: Signal Pest, Accorder Paladin, Soltari Champion.

Ankle Shanker could be worth a look at to essentially make your board evasive with First Strike & Deathtouch.

In regards to Phyrexian Arena & Tocasia's Welcome they definitely have their pros and cons

Phyrexian Arena:

  • Pro: Consistently gets you a card at each of your upkeeps
  • Con: Have to wait a whole turn rotation to draw a card from it, making the play pattern kind of awkward in mid-late game.
  • Con: Life loss can get precarious later in game, but that's the risk of playing Black Draw lol.
  • Con: Double color mana pip, especially in a color that your deck is currently playing the least

Tocasia's Welcome:

  • Pro: Can get you a card the same turn it gets played if you follow up with creature token production or a 3cmc or less creature.
  • Con: Only draws one card per turn.
  • Con: May not draw cards on other players' turns if you don't have a means of making creature tokens at instant speed.
  • Con: At its best when paired with consistent creature token production, or casting smaller creatures.

Vampiric Rites is an option worth trying, but will shine with enough creature tokens to toss into it. The activation cost could compete with instant speed removal/interaction in situations where you may be trying to dig for answers. Might be better in an Aristocrats focused deck that is likely also getting additional value out of death triggers, so the 2 mana is a more value generating activation beyond drawing a card and gaining life.

Deadly Dispute and Painful Truths are additional "burst" options for draw.

Crow_Umbra on Isshin Attack Triggers 2023

1 year ago

I meant to add these in my last comment, but Signal Pest, Accorder Paladin, and Soltari Champion are all some solid budget options for additional power/toughness boosts.

Crow_Umbra on Isshin Two heavens as one

1 year ago

Your deck looks pretty solid. I do have a few recommendations for potential swaps that might be of interest:

  • Signal Pest or Accorder Paladin could both be potential swaps with Intrepid Adversary. Paying at least when you cast it for your creatures to only get +1/+1 isn't super ideal. Signal Pest and Accorder Paladin will both stack their Battle Cry triggers, along with the Hero of Bladehold that you already have in your 99.

  • Skyhunter Strike Force could be a potential swap with Adriana, Captain of the Guard, or maybe something else in your 99, since each Melee anthem will stack, and your creatures could potentially get +12/+12 with Strike Force, Adriana, and Isshin on board if you're attacking 3 opponents.

  • Delina, Wild Mage has a pretty high ceiling, since the tokens she creates are not Legendary. She replaced Marton Stromgald in my Isshin deck, as he is a bit more fragile in comparison.

  • I see you have Fervor in your maybe board. I'd recommend adding that and Ogre Battledriver as additional Haste anthems to round out what you already have with Lightning Greaves and Swiftfoot Boots. This will help especially for your higher CMC creatures to attack the same turn they drop, instead of waiting a turn rotation and leaving them more vulnerable to removal.

I hope these suggestions were helpful. If you haven't played this deck irl yet, you should be in for a fun time.

Crow_Umbra on The Ghost of Kamigawa

1 year ago

I think Tome of Legends would definitely be a solid addition. I haven't played with Robber of the Rich as much, but it's hard to overlook a creature with Reach, Haste, & steals resources.

In terms of other 1 & 2 drop creatures:

Crow_Umbra on Isshin Tokens

1 year ago

If you're looking for more team pumping effects, I highly recommend checking out Signal Pest and Accorder Paladin, and Hero of Bladehold, depending on your budget.

You could probably cut Extus, Oriq Overlord  Flip, since you're very light on instants & sorceries, unless you're mostly focusing on playing the flip side. Even then, I'd say that's a spot that could be used for something more synergistic.

Hope the feedback is helpful. Lmk if you'd like any additional suggestions.

Crow_Umbra on Attacks Trigger Isshin

1 year ago

If you'd like another 1 drop attack trigger creature, I'd recommend checking out Signal Pest if you haven't already. Fairly easy to play, and helps anthem up your board when you swing out. If you'd like another fairly cheap Battle Cry effect, I'd also recommend checking out Accorder Paladin.

If you're open to it, I'd also recommend swapping out Coastline Marauders for Unquenchable Fury. Same mana cost, but Unquenchable Fury deals the damage without even needing to connect, and can effectively turn any of your creatures into a pseudo-Coastline Marauders since it recurs itself. Unquenchable Fury has melted opponents each time I've played it in my Isshin deck.

If you want to trim your mana curve a bit more, I'd recommend trimming some of your higher CMC creatures in the 6-7 cmc range. Doesn't matter which ones, just your personal preference on whichever have felt most lack-luster when played. Here are some other cool creatures in the 4-5 cmc range that could be some decent swaps:

Hope this helps!

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