Accorder Paladin

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin Besieged (MBS) Uncommon
Mirrodin Besieged: Mirran (MBM) Uncommon

Combos Browse all

Accorder Paladin

Creature — Human Knight

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Price & Acquistion Set Price Alerts

MBS

MBM

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Accorder Paladin Discussion

Spootyone on Tesseract #1: The Contemporary Peasant ...

1 week ago

I actually forgot Force of Will was originally uncommon, honestly. I'd probably not include that in my cube though. It's either ridiculous or horrible depending on the hand. The newly legal Foil seems more balanced.

I can provide some examples are cards excluded due to legality. Off the top of my head, the talismans, Crypt Rats, Accorder Paladin, Miscalculation, Joraga Treespeaker, Enclave Cryptologist, and a smattering of stuff from original Ravnica and Shards block are excluded. Certainly, not all these cards are so powerful they would be excluded on that reason alone, but they are staples.

Ultimately, the rule IS convoluted, but it's also key to the identity of my cube as not having access to a handful of staples means having to adapt a bit. Additionally, while masters sets have legalized many cards, having the rule in place makes masters set release season very fun for me which I enjoy. Same goes for other supplementary produ ts. That's something I want to hold on to.

As for the mana base discussion, I assure you 1 person complaining is not what resulted in the issue. The issue was that cards like Boros Garrison and Wind-Scarred Crag were dead picks in draft. And I wasn't going to only provide dual lands for 7 or 8 guilds. As mentioned before, I could see an argument to banning rare lands that do more than fix mana, I.e. Celestial Colonnade and Strip Mine, as these act much more like spells than lands. But the argument of replacing Blood Crypt with Bloodfell Caves to keep the identity of my cube rings a bit hollow to me. Better mana allows for easier deck building, which also allows for a bit easier drafting. I WANT players to be able to draft red 1 drops and double white 2 drops. I think being able to do so helps balance the aggro decks against the green/white midrange decks that can easily support a deck with more color pips. Now I can understand if you'd disagree with that sentiment, but I'd have to agree to disagree there.

eatmygender on Knighty knigths

3 weeks ago

Cavalry Master could be swapped out for Accorder Paladin considering it's difficult to know whether you'll actually have another Flanker at any one point. Fountain of Renewal isn't all too great, so my suggestion for mono-white is probably Thraben Inspector, because for one Mana a 1/2 and optional card draw is sweet. I feel like this could be actually a pretty good modern deck if you decided to build around ramping into Sram's Expertise and hit in with those weenie aggro bois.

AvengerOfDorubah on Knighty knigths

3 weeks ago

eatmygender Swords to Plowshares makes total sense since this is for casual play as a replacement for Condemn.

I like the others for sideboard, but not sure what to replace for Accorder Paladin.

On the other hand, I have been considering Fountain of Renewal and Dawn of Hope for adding card drawn on extra mana and keep the creature flow going, but maybe it does makes more sense to sideboard them.

eatmygender on Knighty knigths

3 weeks ago

Swords to Plowshares for some decent removal, Accorder Paladin to pump up your guys even more, Knight of Grace in the sideboard, Gallant Cavalry maybe?

hkhssweiss on Saskia Budget EDH

4 weeks ago

kingquark No problem!

Krosan Grip is great due to the split second clause as it's pretty relevant. Beast Within is generally an amazing card, but because you have access to other colors their are other cards that do it so much better such as Assassin's Trophy, Abrupt Decay, Maelstrom Pulse, and Vindicate.

Another card you can maybe run is Orim's Thunder.

Cards I would consider cutting would be: Shamanic Revelation (Too slow), Woolly Thoctar, Voltaic Brawler, Moltensteel Dragon, Herald of Torment, Bloodbraid Elf, and Accorder Paladin (All of them are a bit underwhleming in terms of value and a bit vanilla).

Some adjustment for budget I would consider are: Iroas, God of Victory, Gisela, Blade of Goldknight , Dauntless Escort, Forgotten Ancient, Shalai, Voice of Plenty, Mirror Entity, Taurean Mauler, Hydra Omnivore (Hidden tech, it also does additional damage to the player you chosen!), Tana, the Bloodsower (Also makes additional tokens due to hitting two players!), Urabrask the Hidden, Gahiji, The Honored One, Hero of Bladehold, and Hanweir Garrison.

Hope that gives an idea that could help!

solarbeam on Black White Knights

1 month ago

You're very heavy on the 4-drop slot. I would recommend cutting the Approach of the Second Sun, since you should be trying to win by bringing your opponent's life to zero. Anointed Procession is cool, and can be powerful, but it relies on you following it up with other cards. THough pricey, this should be History of Benalia as this card does not depend on being followed up by another card and produces more Knights on its own.

Instead of Murder, Fatal Push or Path to Exile are better choices. For more budget options, Declaration in Stone, Go for the Throat, Cast Down, Anguished Unmaking, and Oblivion Ring are good options.

You should be running 4 of the Dauntless Bodyguards in the maindeck, they should not be in the sideboard. You're going to be wanting to swarm the enemy in a flood of chivalry as fast as possible, and a few amazing 1 drops can help you out that way. Accorder Paladin, Knight of Glory, and Sigiled Paladin are all great 2 drop knights that help you out in attacking strong and early. Knight of the White Orchid can act as ramp, but is also a decent beater.

Always Watching is an amazing anthem effect! Plus if you run this, History of Benalia, and removal like Oblivion Ring, or Banishing Light, you could run Blood-Cursed Knight!

Mirran Crusader is extremely powerful and you should definitely be running 4 of this one.

Vona, Butcher of Magan is really cool and can give you an answer to nearly anything, and she helps pay for herself with that lifelink.

Sorin, Solemn Visitor may not make a knight, but that uptick can be a crushing blow for you enemy. Gideon, Ally of Zendikar makes knights and can drop an emblem to give your team a permanent buff.

You'll also want to use some of black's card draw capabilities, since card advantage is definitely white's biggest weakness. Don't be afraid to spend a little bit of life to draw some cards with Dark Bargain, Read the Bones, Night's Whisper, Sign in Blood, or Damnable Pact just to name a few.

You should also definitely be running lands like Isolated Chapel, Concealed Courtyard, and Godless Shrine

For your sideboard, cards like Duress are very important if you're running black, I would recommend running 3-4 of these in your sideboard, since you have no other hand disruption. Celestial Purge is pretty popular, as is Timely Reinforcements. Vraska's Contempt and Anguished Unmaking can help you deal with opposing planeswalkers, and Unmaking hits any troublesome non-land, Rest in Peace, Stony Silence, and Zealous Persecution are very strong sideboard options as well.

Let me know if this was helpful or would like to know some of the reasoning's behind the suggestions!

Wizardhat91 on Casual Mono White Humans Help

1 month ago

The list looks pretty utilitarian and I'm liking it. Some humans I'll put to your consideration on the chance you may not have considered them are Accorder Paladin, Precinct Captain, Thalia, Heretic Cathar, Militia Bugler, and a few that sit in the blurred line of budget-friendly: Kytheon, Hero of Akros  Flip, Hero of Bladehold and Mikaeus, the Lunarch.

I built a soldiers tribal with mostly humans, it's not budget so it's just a theoretical build for me (I don't actually own Aether Vial or a number of the others). This is it if you're interested. http://tappedout.net/mtg-decks/meek-soldiers/?cb=1541883813

My version very much thrives on the CA provided by Mentor of the Meek so it doesn't use Honor of the Pure or Benalish Marshal, as they turn off the card draw from 2-power creatures. It's tricky but I was trying to minimize internal friction and maximize potential at the same time. Perhaps it's still better to include a couple of Anthem effects regardless.

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