Accorder Paladin


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin Besieged Uncommon
Mirrodin Besieged: Mirran Uncommon

Combos Browse all

Accorder Paladin

Creature — Human Knight

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

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Cardhoarder (MTGO)

0.01 TIX $0.02 Foil


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Accorder Paladin Discussion

Arian_the_Fox on Mardu

1 week ago

If you are going to run 4 Mardu Ascendancy you might consider "Battlecry" effects. Signal PestAccorder Paladin Honored Crop-CaptainHero of Bladehold

BrandonJamesCAC on Human Soul Sisters.

1 week ago

Accorder Paladin is better than Glory Bound.

Sargeras on Mono White Modern Humans

1 month ago

As someone who built a competitive humans deck in the past, I'd say this has a good start, but needs some more oomph to get there, so +1.

  1. Accorder Paladin is probably the most aggressive human you could play for 2 mana, as being a 3/1 alone is already strong, but the fact that this card can give battlecry can make it insane with something like Silverblade Paladin.

  2. Increasing Devotion & Ranger of Eos, while they may be solid cards in other white decks, you really want to be aggressive in these decks, so I'd cut them. I'd reccomend upping your Honor of the Pure and Gather the Townsfolk, as they will make this deck far stronger and more consistent.

  3. You should be playing 19-20 lands, espeically if your curve stops at 3 cmc, I'd recommend moving Kytheon to the main, as well as getting path to 4 count.

  4. Cards like Grand Abolisher may seem ok, but they really aren't that aggressive. I'd recommend playing some Brave the Elements in the main in order to top-deck wins in many matchups.

  5. Your sideboard needs some work. Some great cards to look at are Stony Silence, Rest in Peace and Thalia, Guardian of Thraben.

  6. If you want to look at something to upgrade this and/or look for help, here's a list I made for a friend a while back.


Modern Sargeras


If you would like any more suggestions, make sure to put double brackets around my name to let me know!


Emzed on Mono-White Human/Soldier

1 month ago

Thalia's Lieutenant and Champion of the Parish are probably the two best human tribal cards, you should play 4 of each if you can get your hands on them. Some more suggestions: Boros Elite, Soldier of the Pantheon, Accorder Paladin, Hanweir Militia Captain  Flip.

IlGuale on White Knights Unite (Without White Knight)

1 month ago

Hello again! I generally suggest you to Lower your cmc in order to mantain an aggressive playstyle. You have a lot of back-up cards, in the case the game goes long, but i would rather try to win before that point. In this sense, i'll drop some (if not all) of rhose heavy equipment for something likeAccorder Paladin or Hero of Bladehold, since they can deal respectable damage on their own and power up your army with Battlecry. If you wanna remain in the equip way, you will love Puresteel Paladin. Some else value card can be: Fiendslayer Paladin and Paladin en-Vec (these are probably better as a side card like); Silver Knight and White Knight, i read the title, but their ability to avoid most frequent removal is really something, Knight of Meadowgrain; Knight of the Holy Nimbus; Kinsbaile Cavalier and Silverblade Paladin if First Strike is not enough.I hope i have been of some help.

eyedehawk on To Victory

2 months ago

I would say get rid of anything that is a turn 4 card. For an aggro deck that wants to win quick, anything turn 4 must be a game-winner 100% of the time or else it's too slow. Also cards like Accorder Paladin and Monastery Swiftspear can do more damage than things like Bloodlust Inciter

lithium142 on tokens

3 months ago

Growing Ranks is not a card you should be looking to play in modern. the earliest it does anything is turn five, and it barely helps you. same with Parallel Lives.

you should really be looking to go wide with a token deck. large tokens are very vulnerable to spot removal. Call of the Conclave might as well be a Kalonian Tusker for all your opponent cares. the only real difference is that tusker doesnt die outright to bounce effects like Vapor Snag or Cryptic Command. yes you can populate the token, but unfortunately Wake the Reflections is sorcery speed, so you can't even use it as psuedo-protection. xyr0s, 8 anthems is fine for a deck that uses them as a win condition. you should look up a few competitive token decks. they almost all run x4 Intangible Virtue, at least 2x Honor of the Pure (some run 4) and then depending on the deck's colors, they'll run Signal Pests, Accorder Paladins, Sorin, Solemn Visitor, Zealous Persecution, and the list goes on. it's how the deck wins.

that said, you should be going wider, and running more anthems. you can easily make room by dropping Fists of Ironwood, and Wake the Reflections. Advent of the Wurm should not be a 4 of, but i can see that being an interesting threat in some situations. maybe lower it to 2? for tokens, Raise the Alarm is your friend. you could also consider Gather the Townsfolk and Spectral Procession. Midnight Haunting is decent too. for anthems Honor of the Pure is ideal, but to keep the price down, maybe try Signal Pest. if the budget allows, a single Secure the Wastes makes for an excellent late game mana sink to close out a game. they're touchy, though, in early hands; so i wouldnt run more than one.

hope thats helpful to you.

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