Acclaimed Contender

Acclaimed Contender

Creature — Human Knight

When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

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Have (2) fourcleftcandles , GeminiSpartanX
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Printings View all

Set Rarity
Throne of Eldraine (ELD) Rare

Combos Browse all


Format Legality
Pioneer Legal
Duel Commander Legal
Magic Duels Legal
1v1 Commander Legal
Leviathan Legal
Vintage Legal
Canadian Highlander Legal
Commander / EDH Legal
Arena Legal
Frontier Legal
Standard Legal
Penny Dreadful Legal
Oathbreaker Legal
Casual Legal
Highlander Legal
Historic Legal
Brawl Legal
Modern Legal
Block Constructed Legal
Pre-release Legal
Unformat Legal
Legacy Legal
Tiny Leaders Legal

Acclaimed Contender Discussion

iDescendance on Knights

3 days ago

I did a similar Orzhov (BW) Knights Deck Knights of Exile, though we did some things differently. I went at mine with a Spike mindset, but if you're happy with what you have, I'm all for it.


Cards You Should Remove:

  • Kunoros, Hound of Athreos (doesn't synergize with Knights, not a bad card though)
  • Kaya, Orzhov Usurper (doesn't synergize with Knights. I had her in an older iteration of my deck but realized she doesn't give any value to my Knights at all. I would recommend swapping her with Gideon Blackblade, better for what you're doing)
  • Evolving Wilds (It's not bad, you should understand that you can only pull Swamps and Plains with it)
  • Forever Young (The first iteration of my deck had that sort of "bring shit back from the dead" mindset behind it, but I find it's not super effective for what Knights are)
  • Tymaret Calls the Dead (doesn't synergize with Knights, just forces you to mill and potentially lose Knights which you're playing)
  • Underworld Dreams (doesn't synergize with Knights, not a bad card though)


Cards I Would Recommend:


Deck Building Tips:

  • Constantly be asking yourself "What value does this bring to what I'm playing?" Synergy is fun to play with, but you also have to play around what helps you get to that synergy.
  • A bad card that's good when you have another card with it is a deck building trap. I fall victim to it all the time, I tend to read card effects and love the card before I realize what it means to the deck.
  • Figure out what your strategy of your deck is. I like playing Midrange, so I tend to play for the lategame with ways to keep me going until then. Another iteration of the Knights deck is Mardu (RBW) that focuses on equipment spells and being Aggro (you play for the early game and want to win as soon as possible). Find your playstyle, and look at ways other people are running that playstyle.
  • If all else fails, netdeck. If you didn't know what that was already, it means copying someone else's deck and running it yourself. Many in the MTG community dispute it, but it's not a bad thing to use as a learning tool.

Hope this helps!

Suave321 on Mardu Speed Knights (MTG Arena Build)

3 months ago

I have a similar knight deck that is Standard legal. If you like flying a nice add with some added control is Ardenvale Tactician. I'm debating removing Order for same reason as you, as well as thinking of replace the 2x Acclaimed Contender as they are a little slower and lower impact that I was originally hoping. Some other good adds to look at would be Stormfist Crusader for added card draw (I often find myself with no cards in hand due to the speed of the deck) and Wintermoor Commander for the added Indestructible ability. Good combo is running Blacklance Paragon + Fervent Champion . Also using Syr Gwyn, Hero of Ashvale with various equipment cards makes for good buffing mechanics and helps recover from opponent creature destruction/control. Food for thought!!

Emearq on Syr Gwyn - charging back into commander

4 months ago


Firstly thank you for your comments, greatly appreciate the feedback.

Had the chance to actually play 3 games with the deck, although unfortunately they were all 1v1 which is really not what I really wanted to start playing commander for. Alas, it is what it is. They also made for really poor test games as I unfortunately was caught by Blood Moon from a Krenko, Mob Boss very early two games in a row and on the third game (against a different player) he didn't play any creatures (just destroy X and counter-spells) and fell very slowly to Leonin Shikari, Acclaimed Contender & Varchild, Betrayer of Kjeldor.

In that final game though definitely felt the lack of a ramp as still did not get close to the mana for Syr Gwyn, Hero of Ashvale. The Talismans and the Chromatic Lantern also look like good calls. Had thought about the talismans before and opting to try without them first. However had not really looked into draw cards beyond what I included before and you listed a lot of great options, I'll need to adjust the list and see where I can slot some of them in.

Had a look through your list and props for managing not to include every cool knight spot during deck-building. Guess smarter deck-building largely comes down to experience, but will get there yet. Will try and draw the line in the middle somewhere.

Thanks for your help!

Sorin_Markov_1947 on 5 color Knights

6 months ago

Hypnotic Sprite is very under-powered. Replace it with more of any of the following: Faeburrow Elder , Smitten Swordmaster , or Acclaimed Contender (this would almost remove blue, which means you can take this down to a four-color build without too much trouble). This actually isn't a horrible build, but you need more interaction. Opt can be replaced by interaction, as can Steelclaw Lance .

Fatknight13 on Mardu Knights

6 months ago

Sorin_Markov_1947 I would agree it can be a challenge sometimes to get Stormfist Crusader out on turn 2 and I may change that to Acclaimed Contender however I would disagree on taking Rotting Regisaur out. He is one of the decks win conditions and aside from maybe an Embercleave on a pumped Knight of the Ebon Legion there really isn't that much to close games. Smitten Swordmaster over Venerable Knight is definitely another good win condition, but I will in the long run probably need Rotting Regisaur . I may take it down from 3 copies to 2 or even 1 copy though. Angrath, Captain of Chaos is definitely just a third wheel but that is kinda his point. He's in the deck so that in case i can't get a Rotting Regisaur out i can still go wide with my creatures. Icon of Ancestry may also get the boot in trade for Bonecrusher Giant so that i can get the Shock as well as a 4/3. Thanks for the help though I very much so appreciate it.

Sorin_Markov_1947 on Mardu Knights

6 months ago

I don't really like Rotting Regisaur or Stormfist Crusader in this deck. I agree you need some form of card-draw, but Stormfist Crusader has very specific mana requirements on turn two. I think that will be hard to pull off. Rotting Regisaur takes away that card-draw you need, and also isn't a knight. I agree it has great synergy with Embercleave (and The Great Henge just as an aside), but at the cost of your only one-a-turn draw? I think that's not a good trade-off for this deck.

You need more interaction. Right now if your opponent wants to combo off, you just have to let them. I know Bonecrusher Giant isn't a knight, but it gives you a psuedo- Shock that you can cast later to pressure your opponent even more.

Two key knights you've missed are Smitten Swordmaster and Acclaimed Contender . Both of these are four-ofs in competitive mardu knights decks. If you need cards to take out, Venerable Knight is underpowered, and Icon of Ancestry can be clunky and hard to pull off right. Angrath, Captain of Chaos is also more of a third wheel here who just doesn't fit in and only adds general value.

NensouHiebara on Valor & Vanity | Foil Knight Tribal

7 months ago


I'm not impressed by any of them:

triproberts12 on Double Damage, Double Strike

7 months ago

Honestly, I think that I would go with Adriana, Captain of the Guard . The reason being that knights already have multiple lords that grant double strike, creatures that natively have double strike, and Khorvath and Sylvia have new-school Partner, so drawing either is equivalent to drawing both. In fact, if you're putting enough draw and filtering into your EDH decks, you'll probably find Kwende, Kinsbale Cavalier, or Valiant Knight before you even get to 6 mana to cast Khorvold. You'd rather just give all of your creatures +2/+2 or +3/+3 every turn than keep a 3rd layer of redundancy in the command zone.

As a result, you could just go full knight tribal. Since the de-facto Knight commander is Mardu, it's still a unique deck. You could put in Acclaimed Contender , Gideon, Ally of Zendikar , Sigiled Sword of Valeron , Righteous Confluence , History of Benalia , Inspiring Veteran , The Circle of Loyalty , Worthy Knight , Gallant Cavalry , Fireborn Knight , Rimrock Knight , Zhalfirin Commander , Militant Angel , Varchild, Betrayer of Kjeldor , Mirran Crusader , Bloodsworn Steward , Cavalier of Flame , Cavalier of Dawn , Skyhunter Skirmisher , Crimson Honor Guard , Marton Stromgald , Accorder Paladin , Embereth Skyblazer , Ardenvale Tactician , Daring Skyjek , Raging Redcap , Skyknight Legionnaire , and Truefire Paladin . That's all specific to knights, and all the usual tribal stuff is open, as well.

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