Dwynen, Gilt-Leaf Daen

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elves vs. Inventors (DDU) None
Magic Origins (ORI) Rare

Combos Browse all

Dwynen, Gilt-Leaf Daen

Legendary Creature — Elf Warrior

Reach

Other Elf creatures you control get +1/+1.

Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.

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Dwynen, Gilt-Leaf Daen Discussion

hydrothermia on G/B Elves

1 day ago

Expanding on whatLord_Olga mentioned there are more cards that could give you access to elf tokens to accelerate the win con.

Yeva, Nature's Herald | Prowess of the Fair | Jarad, Golgari Lich Lord | Nath of the Gilt-Leaf | Thornbow Archer

Joiner Adept | Essence Warden | Dwynen, Gilt-Leaf Daen | Elves of Deep Shadow | Gnarlroot Trapper

Chasmolinker on Janky Jund Elves **Budget**

2 weeks ago

I would start by cutting Woodweaver's Puzzleknot as your deck has no energy synergies. If gaining 3 to 6 life is your concern I would look to Feed the Clan or Life Goes On, but only one of these in the SB.

Ezuri, Renegade Leader is better than Managorger Hydra in an elf deck.

Thornbow Archer is a nice Janky card.

Elvish Archdruid is way better than Elvish Champion

Nissa, Worldwaker gives you a way to capitalize on the budget land list.

Dwynen, Gilt-Leaf Daen looks good as a one of.

4 copies of Fatal Push is unnecessary in Jund as there are SOOOO many removal cards in those colors. Even on a budget, Putrefy, Abrupt Decay, Lightning Bolt, Fatal Push, Cast Down, Dismember, Terminate.... The list goes on and on. Having a playset of any is generally wrong unless it's Bolt because it beats face.

Murphy77 on Elves Aggro

1 month ago

Hi Fenice86,

I really like the concept, but would rather go mono-green, with Dwynen, Gilt-Leaf Daen in place of Shaman of the Pack. This will further develop the theme of elf critical mass, where the more elves you have, the stronger they all get.

Nykthos, Shrine to Nyx is a must if you have it, but I would consider Sylvan Advocate, Sylvan Awakening, Door of Destinies and Asceticism in the side-board for a totally unexpected change-out.

Of course, in a full-on aggro mono-green elf deck, Blanchwood Armor could be fun.

Jagg3r5 on Ezuri's Elf Army

1 month ago

Removal Suggestions:

Quirion Ranger It has some combos, but you have more than enough other cards for this, and most are more durable

Caller of the Claw Too situational

Elvish Vanguard It lacks utility and is relatively vanilla for the deck

Arcane Adaptation most of your creatures are elves, and the ones that aren't don't necessarily need the buffs. Not a guaranteed removal card, but it's only going to be useful on rare occasions

Overrun Not really necessary, you have other cards to achieve the same or greater effect.

Dwynen, Gilt-Leaf Daen other than the buff the second ability isn't incredibly helpful and it won't trigger Ezuri

Protean Hydra It's not likely to die in combat, so it's pretty much just a big creature. Your other hydras are better

Swan Song, Counterspell, Disallow; With so few counters, these cards are more likely to show up when you have absolutely no use for them rather than when you need them. You're better off cutting them out to slim down the deck.

Stroke of Genius You have enough draw and the other draw is better

Uncage the Menagerie way too specific, and way too much of a gamble. your best search would be 3 and you would only search through 3 cards.

Urza's Incubator Most of your elves are pretty cheap, so this may end up being pretty dead, as you may just end up with a bunch of unused mana. Your call on it though, as it's still somewhat useful

Door of Destinies This is slow and honestly the lack of other utility makes it somewhat dead. still has potential, so up to you.

Braingeyser You have other draw, and not being instant speed or triggered off creatures means it may not be as useful

Gilt-Leaf Ambush Not a fantastic card, low and just a dead draw late game

you have a plethora of low drop mana dorks, so you may want to slim those down a bit

Possible additions:

Spawnwrithe

Wild Beastmaster

Dragonman39 on STEEL LEAF ELVES

2 months ago

Elves are a lot of fun! I especially like that newcomer, Steel Leaf Champion! Just a few suggestions... I would run a full playset of Pendelhaven You're running 12 1/1's... they can use all the help they can get! Also Dwynen, Gilt-Leaf Daen is another lord for elves that gives you a life boost during combat. Elvish Champion is also good, especially in a mirror match. If you want another beefy creature, you could check out Nath of the Gilt-Leaf.

ChaosClaws on Marwyn, Mother's Knows Best EDH

3 months ago

After looking at your deck, this aggro approach seems very doable and nasty, but theres a handful of cards I see that just shouldn't be included. Nature's Spiral is just a worse Regrowth, so that's a start. I see with all of the artifact removal that stax is an issue for you. Bane of Progress is a great addition to solve this, but i would take out one of your removal spells for Nature's Claim. You don't care about their life gain when elves can smash for 100+ damage. Another great way to give a stax deck the middle finger is Creeping Corrosion. The card rarely hurts you and gives them a hell of a time. Krosan Grip is a fantastic card that also helps in this situation. For these 3 excuses to shit on rocks, I'd at least take out Sundering Vitae and Natural End. Nullmage Shepherd is a fantastic elf to throw in your deck to solve this issue as well. Hum of the Radix is also a fun little card for artifact decks that no one will expect you to drop. If you need enchantment removal, just throw in Back to Nature and you'll be fine. If you're having a hard time with killing creatures, run Taunting Elf, or just run it anyways if you can regenerate it and hit people for free every turn. Aluren will help your elfball rolling, and running Primal Rage will help make sure that even when Ezuri is gone that you get your damage through. Talara's Battalion was a cool card I experimented with in my deck, and it did quite a bit of damage. I would definitely include Marwyn for her beefy presence and massive mana ramp. Something like Predator's Rapport is just not useful, as gaining life tends to be some of the most useless magic cards unless you're running a deck that focuses on it. Instead I would try to tutor for a card like Dwynen, Gilt-Leaf Daen, Nissa Revane, Wellwisher, or Essence Warden which help a lot more with solving this problem. Triumph of the Hordes is a great meme to drop on your opponents in a tough situation, as it gives you a nice little one shot, or at least eats through indestructibly and "prevent all damage" creatures. Most of the artifacts you run arent necessary, so I would just replace them with lands. While you have an extremely low mana curve, 28 lands is very dangerous with no rocks. Unless you add some very fancy $$$ rocks (which if you dont wanna drop 1k on artifacts), I would just run some more forests. Primal Order was a neat card I haven't seen in a while, and I think that can prove very useful in your deck if you're having a hard time getting through to other opponents running decks with multiple colors. If you want to stick with the aggro theme, I would add a Coat of Arms, since by the time you hit turn five you'll have about 4-5 elves, and this can turn 7 damage into 50. The risk of helping your opponents is worth it. Selvala, Heart of the Wilds is actually insane in this deck, and if your opponent draws a card or two off of it, nobody is gonna care. She can give you a ridiculous amount of mana with Ezuri pumps and elves like Drove of Elves. Concordant Crossroads is an absolute necessity if your goal is aggro. This card hurts sometimes, especially if your opponent has a creature-heavy deck. The payoff is huge though when you drop mana dorks with haste or drop your hand on the field, tap your Priest of Titania for a crazy amount, and have Ezuri pummel everyone with your hasty elves. As for mana doublers, you can run whatever you'd like, although I would say you don't need any of them for the deck to work: they're just a waste of a turn. Over all the others, I would run Mana Reflection so that your elves can tap for double as well as anything else. Overall, this deck is pretty solid, and with a few tweaks it could be an unstoppable force! Let me know if you need any other suggestions on anything else (:

Pieguy396 on The God of Nature

3 months ago

Have you thought about Cream of the Crop at all? It's probably too weak for a competitive deck, but has a cute interaction with Lurking Predators. I also prefer Utopia Sprawl to Overgrowth, and I'd recommend cutting Dwynen, Gilt-Leaf Daen for some more Elvish Mystics or Llanowar Elves.

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