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Tree of Tales
(Tree of Tales isn't a spell.)
Tap: Add (Green) to your mana pool.
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|Have (8)||the.beanpole , MoJoMiXuP , Swamy , rockleemyhero , richardmv , The_Dragonmaster , buildingadeck , Unlife|
|Want (2)||Dr.Jackel , CoolBeansBrattah|
Tree of Tales Discussion
1 week ago
Spirits Thanks- I love my deck! I actually use Sterling Grove for the protection part- there is a LOT of enchantment removal out there, & people hate on Duelist's Heritage, Mirari's Wake, & Aura Shards.. & when I'm dominating the table, they also hate on Asceticism, Sigarda's Aid, & even Sylvan Library. Nobody wants to waste their targeted removal on something that simply prevents what you care about from being targeted- & then I can sac it to get something else. Mirari's Wake & Aura Shards are instantly removed by someone if I can't protect them, & as soon as I start doing something crazy with Duelist's Heritage, like hitting double with Eminence while equipped with Sword of Fire and Ice and a Quietus Spike, then Duelist's Heritage gets targeted, too. The shroud on enchantments is helpful when your enchantments are kicking ass.
That brings me to Sensei's Divining Top; it is definitely redundant with Sylvan Library out, but that is exactly what I want! The effect is so powerful that people will try to take them out when you start winning, but it is not only twice as likely to end up in your hand, it is also twice as difficult to get rid of if both are out. Plus, though I prefer Sylvan Library, it doesn't protect itself from removal like Sensei's Divining Top does.
Sword of Vengeance is just very good keyword abilities on any cat I have out. The Vigilance means the cat can block, & the +2/0 with First Strike means the cat will likely be able to do so and survive (even without Eminence). I never tutor for it, and it might get cut, but it can be nice. You are right though- I should put something in that tutors for something better (ie- Open the Armory) or just put something better in.
I cut Path to Exile because I feel the ramp is too helpful for the opponent in EDH, and Swords to Plowshares makes more sense. I usually really really want to keep my own creatures, so doubt I'll be Path-ing them anytime soon. In fact, I cut Greater Good for that reason, though it might come back.
1 week ago
Some stuff to think about, I've found Ancient Den + Tree of Tales has allowed me to equip 1-turn earlier three times now (in all the games i've played), doesn't sound fantastic, but it's pretty good. Have to balance that against things like Sunpetal Grove and Fortified Village, but in my build usually have no mana sourcing issues.
I notice you settled on 37 lands, you definitely have more utility (like Maze of Ith and Strip Mine and Thawing Glaciers) where they are removal not lands, I settled on 35 lands, but don't have any non-mana utility lands either, so wer're about the same.
Wooded Foothills and Flooded Strand are some relatively (there still lands!) inexpensive fetch lands, they could replace some of the ETB Tapped lands you run. Also, I find the fetches de-saturate the lands, so drawing later in the game, you draw less lands due to hypergeometric probability, which often slow you down in late game, but still mana fix earlier on. Ash Barrens does this too. You might find too, with fewer ETB tapped, you go 0.5 - 1 turn faster.
I would have to agree with Hybrow about Sword of Vengeance, but also agree with you about Chariot of Victory. Here's what my initial thought was, for that Vigilance and +2 power, are you REALLY searching/fetching it? Like really really? If I need haste, I'm pulling Swiftfoot Boots because it comes with Hexproof, if I need Trample i'd probably rather pull a Loxodon Warhammer gives me +1 more power, I understand it doesn't give the first strike which provides sustainability, but it creates more sustainability in multi-player with the lifelink. Cats don't really block because they don't have the Eminence? If you have a big cat with lots of equipment it's cool, but are your winning because you have a big swinging cat (possibly with lifelink) or are you winning because you are defending with likely a ground walking cat that also likely already has double strike? Double strike > First strike. I dunno, it's a good equipment, for the cost give me lifelink, or infect Grafted Exoskeleton. I bet if you evaluate, with all the other awesome equipment in this deck, it's very very low on the pecking order for tutoring.
I'm trying out Nissa, Vastwood Seer Flip over Cultivate right now, trying to figure out if the 1 less land, is worth the potential for drawing an extra card each turn once flipped, or the potential for blocked damage (but what is a ground walking 2/2 really blocking of significance).
Eladamri's Call only costs you mana and gives you more consistency on pulling/playing the same creature each game. Because it's hand, doesn't cost you a card.
Path to Exile is awesome removal, can also be used as a mana ramp / fetch, you'd actually be suprised how many times I do it.
Saffi Eriksdotter (good recursion/protection on his own, without anything else), add a Sun Titan and they can protect each other. Throw in a Greater Good which is also good draw on it's own with eminence, and you can basically have a huge hand, tutor the cards you need for the win, etc. Makes a really nice interaction, and protection. All 3 cards aren't dead draws on their own either. Just a thought. I know he's not a cat. Also works with Fiend Hunter (kind of) but doesn't give that 6 card draw from the Sun Titan like Saffi Eriksdotter does so I don't like it.
I hadn't thought about Nylea's Emissary either, adding him to my maybeboard too, have to think about him first lol. His bestow is just so expensive, only challenge to overcome. CMC 4 for a 3/3 trample isn't THAT far off the mark though, and late game he can bestow +3/+3 and trample, and then turn into a 3/3 trample afterwards. I'm just not sure.
I took Sensei's Divining Top out, what!!!, I have it in every commander deck, BUT I ALWAYS tutor Sylvan Library and feels like duplication of work with both out. That derpy dreidel though, have you had similar experiences where it just wan't effective or a dead draw later in the game?
Anyways really awesome, always looking and stealing your ideas!
1 month ago
Adorned Pouncer is awesome, doubles the equipment power bonuses, can output some massive damage, double triggers like Bloodforged Battle-Axe, and he has build in recursion as a 4/4 double strike! Skyhunter Skirmisher to a lesser degree is good too.
Swords to Plowshares can be good control, or a nice lifegain if you need it (especially with a pumped up cat), cool with Felidar Sovereign. Path to Exile can be a good control, or a land fetch if your struggling with mana issues. Condemn is good, but it only gets attackers, often, the most dangerous creatures you want to remove don't attack.
Brimaz, King of Oreskos is nice for making tokens (on attack and block), but not a necessity.
Lot's of ETB-Tapped lands in this build, can work on upgrading them ($$$ SUCKS), you can look at my deck for land ideas, but in general it's the most expensive component in building these decks.
Sacred Cat is a nice CMC1 () 4/4 (eminence) Lifelink, with recursive 4/4 (eminence) Lifeline
Temur Sabertooth has some infinite ETB interactions, but none that are that great.
You could pair down your artifacts/equipments and add more tutoring to consistently get the same "excellent" rated artifacts game after game, like Enlightened Tutor, Open the Armory, Stoneforge Mystic, Stonehewer Giant, Etc. Instead of Behemoth Sledge tutor a Loxodon Warhammer instead kind of deal.
These lands are just too slow Arctic Flats. If your having a mana issue, maybe try Birds of Paradise or putting some conditional check dual lands, or cheap pain lands like City of Brass / Mana Confluence for the time being.
Could use the same strategy on creatures, instead of a High CMC Nacatl War-Pride, Eladamri's Call a Nazahn, Revered Bladesmith and get a free Hammer of Nazahn and have all your equipments auto-equip for the same CMC.
It's a good deck, I think your on track, I would include Triumph of the Hordes as an alternate to damage win-con (against other infinite life decks anyway, or when you need to fast kill a Grixis or something fast).
1 month ago
1 month ago
I've been considering Golem Foundry tricks for some time now. I've been thinking things like using Ornithopter, Bone Saw, Lotus Petal, etc. as free artifact casts. You could also replace some basics with Seat of the Synod & Tree of Tales to Affinity-cast Frogmites and Myr Enforcers, upping your artifact-casting-triggers.
Maybe some of that gives you ideas. =)
2 months ago
Here's a few other changes I would make:
- Predator's Strike instead of Wild Hunger, since you have no way of paying for the Falshback, Predator's Strike is strictly better.
- Rancor instead of Unnatural Predation. I think the trade of +2/+0 for +1/+1 is worth it.
- Vines of Vastwood intead of Titanic Growth, basically for the same price you get to add Hexproof.
- Groundswell could be a replacement for Hunger of the Howlpack. You trade the permanent +1/+1 counter for a temporary +2/+2, with the possibility of upgrading to +4/+4 if you played a land, which yu want to do anyway. Plus you can trigger Landfall even if there are no other creatures on the board, something that is not possible with Morbid.
Another suggestion is to add either Manamorphose or Gitaxian Probe for Card-advantage, as they are both "free", but I don't know what you would remove for those, so I'll just leave them as suggestions for you to test out.
2 months ago
Why Seat of the Synod and Tree of Tales? There is a lot of artifact removal in pauper so I don't think I would play for no reason. If you really like them I would suggest playing Mirran Mettle, although I don't know if you have enough artifacts to makes Mirran Mettle good.
3 months ago
I like the Staff of Domination and Selvala, Heart of the Wilds combo, it's nice that it makes any color, I know you have White Sun's Zenith for to use the mana, but have you thought about Rhonas the Indomitable can just mass pump the entire army (since Arahbo, Roar of the World can only do each cat once. I was trying to do something with Karametra's Acolyte and Temur Sabertooth but might be something there with Selvala, Heart of the Wilds but I dont play too many huge guys in my build, so I might be giving away more draw.
Ancient Den and Tree of Tales very smart with Puresteel Paladin adding them to my 99. Surprised you don't take advantage of Adorned Pouncer, he has double strike built in, would be really cool with the Voltron feel of the deck.
Is there a combo with Fleetfoot Panther that you have. He's definitely good 3/4 for CMC3, but his return ability could be utilized, i've tried looking for some combos but found nothing that is strong enough.
Sabertooth Nishoba is a little surprising, I get your point the built in trample and pro is good, and 8/8 with the pump, but he's still CMC 6 for a 5/5.