Tree of Tales

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Tree of Tales

Artifact Land

(This isn't a spell.)

: Add .

BOXES_O_MOXES on Gut, True Soul Stealer [Pauper EDH][PDH]

1 year ago

Hey there! kortioznikas,

If you need card draw, I would highly consider Bonder's Ornament and Network Terminal over the Cluestone/locket package or in combination with. You can add Tree of Tales and Great Furnace along with Darksteel Citadel and Slagwoods Bridge to help with Network Terminal's "tap an artifact" requirement. Those two rocks tend to be my go to becasue they stay on the field and don't require a sacrifice to draw.

SueMe on Erinis, Machine-Gun Urchin

1 year ago

Great idea! +1

Great Furnace, Tree of Tales and Slagwoods Bridge make some good back-up ammo.

Speaking of ammo, Sporemound probably goes well with all those lands you got going there!

Elf0491 on it's all ore nothing

2 years ago

Ancient Den, Thornglint Bridge, and Tree of Tales are all also easy to include. They won't really slow down your mana, and can be sacrificed if you don't need them anymore. Power Depot might be worth considering as well- while you don't have much in the way of colored artifact costs, it also has modular to feed that theme.

king-saproling on Kura, the Boundless Sky [Lands]

2 years ago

Inventors' Fair might be worth making room for. It can find your sac outlets. You could include Darksteel Citadel, Treasure Vault, and Tree of Tales to ensure that you're able to use the Fair.

These might interest you too: Sakura-Tribe Scout, Skyshroud Ranger, Llanowar Scout, Budoka Gardener  Flip, Scaled Herbalist, Walking Atlas, Terrain Generator, Deserted Temple, Tranquil Thicket

sergiodelrio on Banlist Open Discussion

2 years ago

Hello fellow Planeswalkers. I made this thread so we can discuss the cards currently on the Modern banlist (SEE BOTTOM OF POST) and look if there may be candidates for unbanning, since it has been a while since something moved off the list.

I'm one of those crazy people that wants to live in a world where Mental Misstep and Gitaxian Probe are legal, but I see how that's not realistic whatsoever, so I won't talk about here. Let's have this discussion to be about REALISTIC, reasonable and safe unbannings.

Here are my candidates:

Deathrite Shaman - With all the easy cheap removal and grave hate in the format plus the general push of power level in the recent years, is this really a big deal anymore? Not even sure Jund wants it anymore. Since this doesn't enable a game winning combo or lockout on the spot, I think it deserves a second chance.

Artifact land cycle ala Ancient Den. So, they even injected another 10 artifact lands - are those even being played much competitively? My gut is this was a probe to see if they indeed could unban the old artifact lands. Artifact removal is much more available these days and the old artifact lands don't even come with indestructible sooo...

Rite of Flame - but Sergio! Fast mana is broken. Yes indeed. But they did ban Simian Spirit Guide and hear my out why Rite of Flame is weaker. SSG does not require you to play or a mountain to activate, Rite does and even costs a mana to begin with. SSG has a secondary feature being a creature and can be cast at a reasonable cost of 3 mana. Rite doesn't have that. Since they took Mox Opal and SSG, I think Rite of Flame might deserve a chance as a weaker substitution.

Please tell me what you think about that and/or show me your argumenst for other unbannings that you can see happening.


Ancient Den

Arcum's Astrolabe

Birthing Pod

Blazing Shoal

Bridge from Below

Chrome Mox

Cloudpost

Dark Depths

Deathrite Shaman

Dig Through Time

Dread Return

Eye of Ugin

Faithless Looting

Field of the Dead

Gitaxian Probe

Glimpse of Nature

Golgari Grave-Troll

Great Furnace

Green Sun's Zenith

Hogaak, Arisen Necropolis

Hypergenesis

Krark-Clan Ironworks

Mental Misstep

Mox Opal

Mycosynth Lattice

Mystic Sanctuary

Oko, Thief of Crowns

Once Upon a Time

Ponder

Preordain

Punishing Fire

Rite of Flame

Seat of the Synod

Second Sunrise

Seething Song

Sensei's Divining Top

Simian Spirit Guide

Skullclamp

Splinter Twin

Summer Bloom

Tibalt's Trickery

Treasure Cruise

Tree of Tales

Umezawa's Jitte

Uro, Titan of Nature's Wrath

Vault of Whispers

kingtuf on cEDH Ishkanah Reanimator

3 years ago

I know I'm a year late to this party, but infinite black mana is totally achievable in Golgari and it's the reason I want to build Ishkana as a non competitive commander.

Urborg, Tomb of Yawgmoth + Cabal Coffers + Deserted Temple + Rings of Brighthearth is infinite black. You can fetch it pretty easily with Scapeshift searching up the three lands mentioned above as well as Vault of Whispers, Tree of Tales, Darksteel Citadel and Inventors' Fair to get ahold of Rings.

It takes a full turn from casting Scapeshift which is why I say I want to build it as a 75% non-cEDH deck, but a Scapeshift combo that wins without Valakut is kinda cool in my opinion.

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