|Commander / EDH||Legal|
Printings View all
|Masters Edition IV (ME4)||Uncommon|
|Fifth Edition (5ED)||Uncommon|
|Fourth Edition (4ED)||Uncommon|
|4th Edition Foreign Black Border (4EDFBB)||Uncommon|
|Revised Edition (3ED)||Uncommon|
|Revised Foreign Black Border (3EDFBB)||Uncommon|
|Unlimited Edition (2ED)||Uncommon|
|Collector's Edition (CED)||Uncommon|
|International Collector's Edition (CEI)||Uncommon|
|Limited Edition Beta (LEB)||Uncommon|
|Limited Edition Alpha (LEA)||Uncommon|
Combos Browse all
Enchantment — Aura
Enchanted creature can attack as though it had haste.
: Untap enchanted creature. Activate this ability only during your turn and only once each turn.
Instill Energy Discussion
1 week ago
denis1198 I have tried Instill Energy , Woodland Bellower and all the aforementioned cards, aside from Rhonas the Indomitable . Fierce Empath is a dead draw in many games and is not efficient enough to net wins: a three mana tutor is not something we need, particularly when it only fetches Great Oak Guardian (within my list). Hall of Gemstone is a strictly defensive option for a different deck. Though it's ability is nice, many players will be operating with a series of rocks to net the mana sufficient to play counter magic. Also, it's a World Enchantment; part of our win condition is using Concordant Crossroads to finish our opponents off on Turn 3. HoG will immediately be replaced. Fauna Shaman is a lesser Survival of the Fittest , which we operate with. While Shaman can be tutored for, you can see how it's counter-productive to simply obtaining the card we actually need with all of our Creature Tutors. Primal Command in many cases is an overly-expensive Tutor. The loop with it & Eternal Witness is just as unnecessary to our success as the Beast Within loop I explained here. It's what you would consider a "Win More," while we're only really looking to "Win." Priest of Titania is insurance for Selvala and strictly Plan B. She's extraneous in our deck list. Our game should be centered around using Selvala for victory. While her potential to ramp (in some deck versions) is decent, it is no substitute for Selvala. Between all of our current options for ramp, sticking with Plan A - casting & using Selvala - is always the priority and easily achievable. Dosan the Falling Leaf would be a much better consideration to fit into the deck, or Prowling Serpopard , as either of these (particularly Dosan) will help us Combo out on our turn and do so unaffected by our foes. However, even these are wanting in the list currently... I've tried about everything. Rhonas is fine, but would only act as a substitute for Wayward Swordtooth who is superior. The Swordtooth's ability to play an additional land can help us achieve the mana we need in a given turn to go off, via utilities such as Quirion Ranger & Scryb Ranger . Bouncing the Forest and being able to play them again is a larger benefit than paying three mana to net +2/+0 from Rhonas. Those synergies are more valuable to consider. Thanks for the comments/considerations!
1 week ago
That's always been a problem, especially when your meta knows full well she can be a problem. My go to protection has always been either Shielding Plax or Vanishing / Pemmin's Aura . I don't like instants in my current build due to the fact that I like the density of what I draw when I go "off" in drawing all the cards. There are times where you draw too many non-enchantments. If I add in those things I will be diluting the deck.
However there are alternatives, if you are afraid of people targeting Tuvasa than I would recommend first Devoted Caretaker she protects Tuvasa from all targeted spells, plus she is reuseable not to mention she protects not just Tuvasa but any permanents. The next one is Mother of Runes , the only downside to her is that when you call a color any enchantment of that color will fall off, and since most of Tuvasa's best enchantment colors are white most of them will fall off due to the targeted spell being a Swords to Plowshares or Path to Exile .
Other than that, run a lot more protection type auras or hold back mana. We do have haste in the form of Instill Energy so you can always hold back from casting certain spells until you have enough mana to do everything you need. Luckily she only costs , so if she gets removed once it isn't as bad as recasting her until her tax is 3x.
Hope that helps you buddy!
1 week ago
love the concept! solid combo deck minor recomendations:
Instill Energy is a good green haste effect with the added benefit of adding an extra untap
Elixir of Immortality trumps feldons cane for recursion
Serene Remembrance is sorcery speed, but is self recursive
Insist are decent counterspell-buffers if you wanted to run extras
Savage Summoning lets you opt in at the end of an opponent's turn, bypassing summoning sickness on your turn.
2 weeks ago
My reason for this; My current build only has one 3 CMC artifact, so it doesn't have much value in this build. Instill Energy literally does the two things I wish every card in this deck could do. Fantastic addition to the 99.
My reason for this; Birthing Pod was a dead card for me in many of my play tests. More times than not, it never seen play. I'm still wary about taking it out, but Natural Order just puts in so much work, and essentially acts as a Tutor Flash . The value added vs value taken heavily weighs in it's favor.
3 weeks ago
Alexi's Cloak counts as protection and a counterspell
I'd ditch the 2 memorial lands and replace them with either card draw or ramp
1 month ago
Hello. I'm not quite sure if this is considered dm's. It's colover from untap.in I've come to make an agreement, once I fix a few things in the deck i'm running, a second version of the same deck i've been running, a seperate list so I don't accidentally delete or forget ideas, i will send you my list to test out. Within the list will be a short explanation of how the deck is supposed to function with it's side lines, fast lines, stax lines, and main lines. Fast lines meaning the quickest and most efficient lines, stax lines meaning the lines to be used in a grindy environment, side lines meaning lines after interaction, disruption, or any form of removal, and the main line being our optimal line. The fast line should be regarded as a line in a situation where we have a rare or lucky hand, in which cards are in hand we cannot normally count on having. this forfits consistency for luck and can let us win unusually quicker. The side lines and stax lines fall in a similar category and both operate under environments where we're clinging on during midgame. The stax line is just slighlty differen't in that it's any line that evades a specific type of stax. I've included into my new list stax pieces also, that typically have no effect on our plan. I'm also including dosan the falling leaf, which can effectively replace our 3 drop slot during the chain if we have a way to reliably untap without a creature in this slot. Such as thousand year in play, or a spell in hand. Dosan serves to protect the lab man package and i forgot to mention it during our discussion earlier. While my deck has a slightly higher mana requirement, only for one specific line that is, it also can win off of tighter circumstances. I can win in my deck with just a single land, as well as a dork and an artifact such as a signet, otherwise only need 1 additional mana. We can win off of the mana from the dork before saccing it. The main line is just a way to untap readily available when we get up to hulk, as my deck can reliably make it up to hulk every game without worrying, it's just that this is the spot to worry about. I've included in my deck Instill Energy and an additional untap spell Mobilize for added consistency. I do like the idea of developing a line with spellseeker. Let's work together on this. There has to be a line we can both take credit for discovering that can guarantee us a win and an untap once hulk is in play without worrying about luck. Thanks much- Kingcolover/Josh
1 month ago
Hey man great build. i feel like this deck could really use some more untap/tap shenanigans for emmara. Instill Energy, Nature's Chosen, and Reconnaissance (see that reconnaissance is in the maybe board) are all must haves! Here's my deck Emmara, Soul Tapping, let me know what you think! :)
1 month ago
Nice deck. Looks a lot like what we've built: Engulfed in Energy.
Have you considered Uncage the Menagerie? Bit less powerful than Genesis Wave but still, ...
Also, for all of that (infinite) mana you're going to hoard, you could consider some more creature-outlets on which to spend it like Heroes' Bane, Hydra Broodmaster, Polukranos, World Eater and Primordial Hydra.
Have fun brewing and playing.
Mrs. and Mr. NV_1980
Instill Energy occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%