Fire Whip

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral "Timeshifted" (TSB) Rare
Weatherlight (WTH) Common

Combos Browse all

Fire Whip

Enchantment — Aura

Enchant creature you control

Enchanted creature has "Tap: This creature deals 1 damage to target creature or player."

Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player.

Fire Whip Discussion

greeb1957 on Life Finds a Way (Naya Dinosaur Tribal)

9 months ago

I definitely suggest Farseek along with Canopy Vista and Cinder Glade. It’s great searching for them and being able fix mana so well. Then of course Wayward Swordtooth, four definitely to really ramp things. Lastly my favourite discovery for my dinosaur deck is Fire Whip, pinging Ranging Raptors or Ripjaw Raptor.

Then if possible go for a few or even four Desert. A great versatile card (in this kind of deck) to either get rid of attackers or ping Dino’s.

greeb1957 on Naya dinosaurs

9 months ago

I definitely suggest Farseek along with Canopy Vista and Cinder Glade. It’s great searching for them and being able fix mana so well. Then of course Wayward Swordtooth, four definitely to really ramp things. Lastly my favourite discovery for my dinosaur deck is Fire Whip, pinging Ranging Raptors or Ripjaw Raptor.

Then if possible go for a few or even four Desert. A great versatile card (in this kind of deck) to either get rid of attackers or ping Dino’s.

greeb1957 on Nayasaurs!

9 months ago

I definitely suggest Farseek along with Canopy Vista and Cinder Glade. It’s great searching for them and being able to fix mana so well. Then of course Wayward Swordtooth, four definitely to really ramp things. Lastly my favourite discovery for my dinosaur deck is Fire Whip, pinging Ranging Raptors or Ripjaw Raptor.

Then if possible go for a few or even four Desert. A great versatile card (in this kind of deck) to either get rid of attackers or ping Dino’s.

rofldiekatz on

1 year ago

Hey carpecanum and thank you for your suggestions! Since my commander offers first strike (to all the minotaurs) I don't feel the need to include Flaming Sword since it only benefits the deck in combat phase. Arena looks like a really interesting card but having the opponent choose the creature by himself limits the use of the card (1/1 tokens etc.) plus having to tap 3 Mana and Arena itself seems just like a too expensive cost to destroy one "random" creature. If I decide to add more deathtouch-stuff it could possibly jump into the deck though. Fire Whip looks interesting but since it's an enchantment it is quite limited. I'd prefer Viridian Longbow in this case. Thank you for your suggestions however. I'm gonna add them to the Maybeboard!

carpecanum on

1 year ago

Flaming Sword, Arena and Fire Whip are great with Deathtouch.

carpecanum on Long Live the Queen!

1 year ago

I love Flaming Sword with deathtouch.

Fire Whip goes with the pinging. I think there are 2 other red enchantments that do the same thing but I forgot the names.

DinoTsar415 on DinoTsar415

1 year ago

Thanks for your interest Rothian.

I went into my process for brewing one of these a little bit in the comments of the Mighty Morphin' list, but I'll paraphrase here.

Once you've got a win-condition picked, I think it's easiest to go on Gatherer or Scryfall or what have you and do a broad search for cards that are in-theme with the win-con. In the case of your deck, maybe you want to have a lot of funky multicolor cards that are in-line with the 5 Abominations. (If so you'd also need to make sure you include a decent amount of color-fixing.)

I've also found that throwing everything you like even a little into an over-sized list and then shaving it down over a couple revisions can help with tracking your options for picks.

If you don't want to theme around your win-con entirely, then I think a good place to start is to look through lists of "bridesmaid" decks or cards. Stuff that just doesn't have quite enough support to be a force in any relevant format or cards that were interesting/good in draft but floundered in constructed. Low-power/pauper/peasant cube lists often have a good number of these types of cards. Throwing in pet cards that you've always loved but never found a home for can also work.

When looking for common effects like bounce spells or artifact/enchantment removal, I like to always pick the oddest version I can find that isn't just flat out unplayable. If you can find common effects with strange riders attached to them it'll go a long way to generating those fun corner-case interactions.

Some more specific tips for construction/testing are:

  • Watch the mana cost of spells and activated abilities closely. Mana stalls are probably the most frequent thing you'll face during play, and changing your curve and/or number of mana producers is the easiest way to change the difficulty of your deck.

  • Solitaire decks are far easier to keep useful data on than decks whose performance is greatly affected by the presence of opponents. Maybe try keeping a spreadsheet of games if you really want to tune your build. Whether a game was a win or a loss, how many cards/targets you managed to remove, how much mana you spent, and the cause of failure are all relevant things to track. (P.S. If this kind of analysis is taking the fun of playing away, feel free to stop. No point in examining your deck if it means you don't ever feel like playing it)

  • Don't be afraid of really swingy effects. Just like in normal MTG, the careful strategy highlighted by the odd instant of blind luck are what make this game worth playing.

For your deck specifically:

  • I think it's important to recognize that 3 of your 5 targets are actually beneficial and remove themselves for little to no mana. Namely Razorfin Hunter, Llanowar Dead, and Goblin Legionnaire. I would guess this allows you to put in a few more challenging blockage cards than you might imagine.

  • You might want to try and include cards which can make Putrid Warrior's ability relevant. Since it isn't limited to combat damage, things like Pit Fight, Kiku's Shadow, or Fire Whip all let the warrior gain you life while producing some other advantage.

Hope you get something of use out of this overly-long comment and good luck brewing.

king-saproling on Queen Marchesa

1 year ago

Hey there! I have a similar deck: Dynamite with a Laser Beam. Maybe you can get some ideas from it.

I've had a lot of fun with Warstorm Surge. It allows your assassin tokens to kill something on entry. Things like Fire Whip and Viridian Longbow turn the queen into a rattlesnake too.

I see you have a lifegain thing going on. Archangel of Thune, Cradle of Vitality, and Well of Lost Dreams might interest you.

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