Fire Whip

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fire Whip

Enchantment — Aura

Enchant creature you control

Enchanted creature has "Tap: This creature deals 1 damage to target creature or player."

Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player.

legendofa on There is No Future, There is Only Now

1 year ago

Interesting history, thanks for sharing it. (I'm pretty sure Instill Energy should actually grant haste.)

As a bit of random trivia, the first card that granted creatures an activated ability with a tap cost (thereby using haste without attacking) appears to be Torrent of Lava, which has additional weirdness in that it only grants an activated ability when it's on the stack. The first card that has a more permanent ability like that is Fire Whip and even that has functional errata, moving the ability from the enchantment to the creature. The first permanent to use (almost) the current templating, using text that explicitly grants the creature an ability, is Samite Blessing, narrowly beating out Citanul Hierophants. So now I'm wondering how and why Nether Shadow and Instill Energy diverged, since Nether Shadow, with the same wording, could use these effects then and still can now, but creatures with Instill Energy could then, but can't now.

Crow_Umbra on [retired] Back That Mazz Up

1 year ago

Thank you for the great suggestions Mountainmammoth, I really like them.

Forgeborn Oreads is one of the cards I feel the most iffy about at the moment. It's a more expensive and removal-vulnerable Impact Tremors. I might just swap it out for Fire Whip. The Pariah + Stuffy Doll combo could be a lot of fun here. The deck runs relevant tutors to fetch both.

I'm hoping to get some games in with friends in the next week or two. I have the deck built in paper, but have mostly just been gold-fishing it. This deck is a repurposed Tuvasa the Sunlit that I played for a couple of years. I have a general feeling for most of the nuts and bolts pieces, as it was one of my first favorite commanders.

Mountainmammoth on [retired] Back That Mazz Up

1 year ago

Thanks for the good ideas for Mazzy.

Consider adding Fire Whip for your Goldspan dragon combo. Since goldspan doubles treasures you can get infinite damage with the dragon, fire whip, and mazzy.

No need for forgeborn oreads, and seven mana is low enough that I wouldn’t say that sigarda’s aid is necessary either. Both cards are still money in this deck, just not required for this combo.

Also I have been playing around with Stuffy Doll and Pariah. Stuffy doll is a way to turn Crackling club and laccolith rig into player damage, while also being an indestructible creature that can get scary on its own with the right aura support. Pariah is good way to preserve your life total, while removing opponents’ creatures.

Lastly, I would consider Carapace as another cheap sacrificial enchantment for Mazzy to spam cast for value. Regenerate is sneaky good protection and another one green aura to spam like briar shield is good redundancy.

Good luck with your deck.

king-saproling on [Primer] Political Subterfuge - Marchesa Aikido

2 years ago

Cards like Fire Whip , Power of Fire , and Viridian Longbow turn Marchesa into a rattlesnake. Warstorm Surge is also fun with Marchesa; if someone takes your monarchy, you get an assassin that kills a creature on entry at the start of your turns.

carpecanum on

3 years ago

So many instants... Braid of Fire if you decide to not be budget.

Go for Blood and there are a few other fight spells in Red.

With all the Infect Fire Whip or something like it could be useful.

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