DuTogira The Cyclic Artificer

I am Blue/White

I should start by saying that I am more than willing to help other users with their modern or commander brews, as those are the two formats I follow and of which I have a significant amount of knowledge. Do not ask me for help if you want someone to help you "refine" an already competitive and established deck archetype. I have no interest in fine tuning T1 decks and turning modern/commander into a "solved" format. Rather, I wish to make new decks which can compete with these T1 decks to diversify the meta and promote the uniquely diverse nature of both aforementioned formats.

I am a Johnny with just a dash of Nuts & Bolts Spike. If I am not playing an original deck which I built myself, then I am not having fun. Playing all the T1 decks that others have built and refined just feels monotonous to me. But that doesn't mean I won't try to make every single deck I build as competitive as possible, and I am borderline obsessive about playing things in their proper sequences.
My favorite card hands down is because he is a massively versatile card. He can combine with Pili-Pala for infinite mana, can be used in a midrange strategy with Myr Superion for good old beats, or used with other blue creatures to play a slow game abusing expensive artifacts/artifact abilities. He's just the whole package, but only if you play artifacts, and I LOVE artifacts.
I play Hearthstone in addition to MTG, and plan on being active on the Hearthstone sub-portion of TappedOut. My user-name is still DuTogira.
I love the Modern format, because it allows for a surprising amount of innovation, more so than any other format in my opinion. It's cheaper than standard, remains completely unsolved unlike Legacy, and is far more skill based than Commander/EDH.
Artifact decks -specifically, SMALL artifact decks- hold a special place in my heart, as they are extremely reliable, versatile -and with the right cards- recyclable. Except for EGGS. I hate EGGS!!!
Form of the Squirrel and I would unban it in modern, as that is my favorite format.

If Form of the Squirrel Were Legal

Modern* DuTogira

SCORE: 6 | 2 COMMENTS | 493 VIEWS | IN 1 FOLDER


is my idea of what a modern deck would look like with that card.
My Current project is

Invention Black

Modern DuTogira

SCORE: 7 | 6 COMMENTS | 1728 VIEWS | IN 2 FOLDERS


and my pride and joy would have to be:

The Minefield: A Modern Artifact Recycler (T3 Win)

Modern DuTogira

SCORE: 125 | 238 COMMENTS | 28092 VIEWS | IN 71 FOLDERS


I plan to take the world by storm with The Minefield, or some variant of it (such as Invention Black) to prove that in the Modern format, an innovative mind is far more valuable than a large paycheck to buy a thousand dollar control deck. Ironically... Invention Black is something of a thousand dollar combo deck... so maybe I need to rethink my philosophy. Oh well, live and learn eh? At least my wins will come with a very confused facial expression from my opponents.

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Firstly, emrakul is titled based on the heroes perspective of her. Bear in mind WotC tells these stories from walker perspectives, most frequently jace's.
As far as our friends know, emrakul IS the ultimate destroyer.
Similarly, if we subscribe to your infinite universe each with infinite planes theory, who is to say the eldrazi don't have manifestations in each of these universes? Unless of course it's all one massive universe and the planes are what is infinite, thus creating a multi[planar]-universe, or a multiverse for short.
If we're attacking this from a practicality angle, I don't think we have enough data to call the eldrazi impractical on any level, because all that the lore has taught us is that there are infinite planes, not infinite AU's, and that the eldrazi's physical forms are only a partial manifestation of their true forms in the blind eternities, a human finger in a pond as ugin put it, meaning more than one set of physical manifestations on different planes at the same time is an entirely pheasable theory, which handles the efficiency issue.

August 22, 2017 1:30 p.m.

Said on What might be ......

#2

Doesn't matter if the worm is moving or not if you're walking inside of it. If it worked that way, standing up in your car should just drop you on the freeway going 0mph.
It's movements might matter if we are talking about position relative to the sun (if the wurm is traveling towards/away from the sunset) but since the wurm has a trainer, I'd think it's also safe to assume it has a pen/cage it's kept in.

August 21, 2017 4:02 p.m.

We mortals have conceived of it... therefore it must be more complicated! Unless we can only figure it out because we take a third person omniscient perspective on the story

August 19, 2017 1:12 a.m.

Wonder if bolas premeditated imprisoning at least one eldrazi in a transportable, inanimate material. Remember, Ob Nixilis broke the hedron network on zendikar when jace and co aligned it. Ob could be another agent of bolas (wittingly or otherwise), and bolas planned that, with zendikar lost, the gatewatch would try to imprison the eldrazi elsewhere (maybe he knew nahiri would get pissed and lure them to innistrad even). Long story short, I'm sure bolas thought far enough ahead to know that releasing the eldrazi would only result in them being imprisoned in another, more conveniently transportable material than the entire plane of zendikar.

August 18, 2017 3:03 p.m.

Yes, that's the thought process, and I would not be surprised in the least if that were the case.
Although I realize my idea of bolas premeditating the eldrazi imprisonment to avoid disrupting amonket plans is BS because it's cannon that amonket was a play made by bolas out of desperation.
Their release on the other hand may well have been one of his schemes, or at least a part of one.

August 17, 2017 6:46 p.m.

Point of the matter with the silver moon is that it's capable of going thru the portal because it's inorganic. Not that silver alone could be transported.
As for bolas releasing the eldrazi... maybe he knew the gatewatch would kill the titans. Maybe his plan A was to have the gatewatch re-imprison them all on innistrad, but they killed ula and kozi along the way. Bigger point there is that ulamogg wasn't around for the 1000 years of setup that amonket needed, which is likely more significant than ulamogg being dead for the last... 6 months? of the amonket plan

August 17, 2017 12:26 p.m.

I would imagine that each Titan functions independently, but each is drawn to a specific set of planar characteristics. I would think that ulamogg looks for dying souls of worlds. We see on amonket that nissa could tell that the soul of the plane was dying. Ulamogg finds such planes and turns them to Dust, expediting the decomposition process. Note that ulamogg's brood are all colorless (hi devoid) (Note: this would also provide bolas motive to want the eldrazi imprisoned, so that ulamogg couldn't disrupt his millennial plans on amonket by eating the plane).
Kozilek is drawn to wastes, processing the now blank slate of a world and spitting out [ribbons of?] colored mana. This is supported by the fact that kozilek's brood does have a color identity in their abilities, but many of its members are still summoned using colorless mana.
Emrakul is drawn to this wild and formless soup of mana and knits it together into cohesive life. This is supported by the meld and flip mechanics featuring her "stitching" life together. It's also supported by the fact that her brood in original zendikar were largely colored, and summoned with colored mana.
As to how all three got on zendikar... they were lured there by insert plot device created by sorin, nahiri, and ugin for imprisonment. Something to do with leylines and hedrons.
Nahiri then lured emrakul to innistrad using cryptoliths, structures which nissa noted in story citation needed that the cryptoliths felt like they warped the flow of the plane's leylines, perhaps to emulate these "ribbons," tricking emrakul into coming to innistrad. (Note: silver can be transported by planar portals; perhaps emrakul's imprisonment is bolas scheming too).

Tl;dr: each eldrazi is attracted to a specific set of characteristics, it just so happens that kozilek is attracted to those conditions created by ulamogg, and emrakul is attracted to those conditions created by kozilek. The only reason all 3 were on zendikar is because a group of three pre-mending walkers knowingly lured them there for imprisonment.
This theory is supported by circumstantial lore evidence and circumstantial tribal-pattern evidence among cards.

August 17, 2017 12:57 a.m.

Yes, you stalemate until someone draws a way to remove the other's kiki jiki, or mill out.

August 14, 2017 3:04 a.m.

Got it. Thanks!

August 13, 2017 9:55 a.m.

Edit2: curse the timeouts.
1) Starting from combat with token in play and wanderwine in exile, you connect and sac token to itself.
2) wanderwine etbs, with etb on stack you make a token copy and champion original wanderwine.
3) token exiles self end step causing wanderwine to etb, you pay for a token copy again and champion wanderwine and that token lives to next turn to connect again. You don't get stuck in a cleanup step loop because token is exiled at the beginning of the end step, not beginning of cleanup (which is the last part of end step).
So it's 2 mana total per turn and you just need wanderwine and the commander to infinite loop, along with a way to connect with people.
So my first in this series of 3 is wrong, 2nd is wrong, you just need 2 mana and wanderwine to go infinite, and a way to make the token connect.

August 12, 2017 3:40 p.m.

Errr edit: I'm dumb, cklise is right, you need one merfolk to sac per combat to keep that loop going so that your wanderwine only enters at EoT

August 12, 2017 3:32 p.m.

Combat trigger sac is the token, so no the only merfolk you need in play for combat is the token itself.
You need one extra merfolk so that when the token leaves play EoT and the original comes back, you have something to sac for the champion trigger. Otherwise the original just dies upon returning to the battlefield.
The way the clean-up step works is if any abilities are put on the stack during clean-up, another cleanup step begins after the current one ends. So even if you tried to get tricky and make a new token during the end step, you'd just get yourself stuck in a loop of "pay 1 mana, take an extra end step, your merfolk doesn't die until your next end step." Therefore you need one merfolk in play just to make it to the next turn with your champion a merfolk guy still alive.

August 12, 2017 3:29 p.m.

Now I just like to imagine sorin as a typical slacker who just does nothing until he gets so bored he just HAS to do something. He goes and finds some great monumental task to perform to prove to himself that his life still has meaning before returning to his typical lackluster activities only to repeat the cycle.

August 11, 2017 2:56 p.m.

Although if I'm being completely honest, it's probably Thrasios, Triton Hero + The Gitrog Monster.
The insane ramp and sultai color access makes for a bad day for your opponent.

August 10, 2017 5 a.m.
August 10, 2017 4:49 a.m.

Apologies for the confusion. When I said "I don't think he's dead" I really chose my words poorly. I should have said "I don't think he'll be dead without there being a good story behind it." Edgar can totally be dead, I meant for that comment more to mean "he won't be dead like inistrad b/w angel that isn't selenia without explanation because that would be lame"

August 10, 2017 4:41 a.m.

Markov has a card. Nameless angel has nothing. I doubt he's dead, he probably just got stuck in a plot hole. For example, a man who pursued immortality may have simply fled and proven himself a coward in the face of mortal danger. There's more directions to go than the lame "yeah he's dead offscreen," and I don't think WotC will go for such an explanation given that they are a company and killing cool characters that people want to learn more about is an economic farce.

August 9, 2017 10:52 p.m.

Politics wise, offer up your resources to solve problems for other players (like board wiping to reset someone who is running away with a game), but always hold something back for yourself so that you have an emergency panic button. That way other players see you as helpful, without seeing you as controlling.
I guess as far as politics go: let others think they are free to do as they please even when they aren't if you're playing control, and just get em dead fast if you're playing aggro or combo.

August 7, 2017 3:01 p.m.

Said on Dermia...

#19
Beast Within (Premium Removal)
Consecrated Sphinx (draw engine that hits things)
Decree of Pain (Draw engine board whipe OR uncounterable board wipe with a draw)
Fierce Empath (Creature tutor that tutors creatures)
Forbid (With damia, the buyback isnt even that big of a drawback)
Green Sun's Zenith (ALL THE TUTORS!)
Increasing Ambition (MOAR TUTORS!)
Mystical Teachings (tutors!)
Phyrexian Delver (high value creature; only life point that matters is your last)
Protean Hulk (Stupidly high value creature they unbanned)
Putrefy (more removal because the deck needs it)
Sakura-Tribe Elder (Ramp and a blocker... just good)
Solemn Simulacrum (Ramp and draw... just good value)
Spell Crumple (Get tucked nerd)
Sylvan Tutor (Tutors = consistency = win)
Swan Song (Cheaper counters)
Tooth and Nail (Blightsteel Colossus + Torrential Gearhulk = crazy value; so many options)
Toxic Deluge (Awesome removal spell)
Venser, Shaper Savant (removal/counterspell on a creature)
Volrath's Stronghold (recur creatures with a land. Nuff said)
Vraska the Unseen (removal and a walker)
Worldly Tutor (Tutors = consistency = wins)
Academy Ruins (better replaced by volrath's stronghold)
Asceticism (just counter stuff)
Collective Voyage (Symetrical, therefore not helpful)
Coiling Oracle (not strong enough)
Consuming Aberration (just a big fatty... but rarely game swinging)
Darksteel Citadel (I have no clue why you would need an indestructible artifact land)
Devastation Tide (Sorcery therefore too slow & you'll have better options)
Dissipate (You only need about 10 counterspells; this one is just a cut to make room for better cards since you had 11 counters)
Dissolve (getting replaced by Forbid)
Evacuation (better options available)
Far Wanderings (Slow ramp)
Horizon Chimera (I'm not sure you need the life gain so badly that he has to stay, and he's not here for any other purpose. I think you have enough gain with Scooze and Obnoxious)
Isochron Scepter (too likely to get you 2-for-1'd)
Kydele, Chosen of Kruphix (not good on its own)
Leyline of Anticipation (Your deck already has a good half of its castable cards at instant speed)
Naturalize (you are adding enough artifact/enchant removal... should be ok to cut)
Neurok Stealthsuit (just counter stuff)
Rewind (Expensive, and that untapped mana is so rarely relevant in my experience)
Rupture Spire (bad land, and your deck is stable enough with land)
Thing in the Ice  Flip (too slow/not good on its own)
Thrasios, Triton Hero (you have tasigur and a ton of ways to tutor him up... probably dont need the "2nd copy" of tasigur)
Time Stop (it's just so expensive)
Burgeoning (See exploration below; it might be worth running both)
Exploration (to ramp up to Damia and then let her refill your hand letting you play tons of lands all the time)
Exsanguinate (This provides a wincon or a source of lifegain in a pinch... but I'm not sure you need lifegain that badly, and no good deck will let you kill them with a massive exsanguinate... so if you don't need it for lifegain, you just don't need it).
Courser of Kruphix (same lifegain boat... requires testing to see if he might be needed, although at that point it would be worth looking into boarding Horizon Chimera back in, or maybe running a Wurmcoil Engine).

Fierce Empath allows for a lot of stability with fetching, which is where I am trying to cut off some of the lower curve of your creature base when you have more powerful options available at higher costs, and can spend the first turns of the game trying to keep opponents off of pulling too far ahead of any one other player. Early turns can also be spend casting any of your many tutors to set yourself up.
Similarly I am trying to develop the deck with a lot of cards which have high power and also provide a high level of consistency by tutoring in one way or another, examples being Increasing Ambition, Protean Hulk, Mystical Teachings (which can fetch Torrential Gearhulk, Venser, Shaper Savant, Snapcaster Mage, and Teferi, Mage of Zalfir).
So these suggestions are supposed to bring about consistency in the deck and therefore achieve power by method of consistency. It makes the deck very slow and you'll have to get really good at shuffling and making snap decisions for finding cards from teh deck when you tutor, but from my experience playing control sharuum, consistency is king for control decks, and having just a few high power creatures should be enough to win you games.

August 6, 2017 3:43 a.m.

Said on What are your ......

#20

If the topic of this forum were "house rules and their enjoyability" then sure, you'd be right. This is about theft decks, therefore "house rules impacting tutors which is only slightly relevant to a thread whose topic implies tutoring through an opponent's deck" is in fact a tangent.

August 5, 2017 2:56 a.m.

Decks

The Minefield: A Modern Artifact Recycler (T3 Win)

Modern DuTogira

SCORE: 125 | 238 COMMENTS | 28092 VIEWS | IN 71 FOLDERS

THE HELL KINDA SQUIRREL DECK IS THAT!?!?!?

Casual DuTogira

SCORE: 83 | 69 COMMENTS | 7263 VIEWS | IN 25 FOLDERS

Zombies in Kansas (T3 Win)

Modern DuTogira

SCORE: 44 | 99 COMMENTS | 7344 VIEWS | IN 15 FOLDERS

Dad's Perfect Present

Commander / EDH* DuTogira

SCORE: 3 | 24 COMMENTS | 1535 VIEWS | IN 4 FOLDERS

If Form of the Squirrel Were Legal

Modern* DuTogira

SCORE: 6 | 2 COMMENTS | 493 VIEWS | IN 1 FOLDER

The Architect of Oz

Modern DuTogira

SCORE: 40 | 101 COMMENTS | 6434 VIEWS | IN 19 FOLDERS

Invention Black

Modern DuTogira

SCORE: 8 | 9 COMMENTS | 1916 VIEWS | IN 2 FOLDERS

A Polished Vision

Commander / EDH DuTogira

190 VIEWS

Finished Decks 40
Prototype Decks 20
Drafts 0
Playing since Ravnica: City of Guilds
Points 740
Avg. deck rating 17.60
T/O Rank 275
Helper Rank 417
Favorite formats Commander / EDH, Modern
Good Card Suggestions 108
Venues casual play, FNM Venue
Cards Added/Fixed 1
Last activity 5 hours
Joined 2 years