Postmortem Lunge


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Uncommon

Combos Browse all

Postmortem Lunge


Return target creature card with converted mana cost X from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.

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Postmortem Lunge Discussion

Aragon_Neotrix on Esper Death's Shadow

2 months ago

Run some Postmortem Lunge In sideboard for anyone silly enough to not run any exile. The phyrexian mana cost basically says "Ok I'll let you resurrect your Death's Shadow for 1 generic mana and hey while your at it I'll give it haste and you can pay 2 life and buff it"

shaistyone on A Billion Volts & 53,540 Degrees

2 months ago

I feel like your supplemental draw tech is a bit suspect. If your deck is trying to be a hammer (like this one is), then just let it be a hammer. Trying to make it a more complex beast will probably hold you back.
If you are worried about the late game, I would add some actual late game red spells (X spells, Shrine of Burning Rage, etc)
I am also a huge fan of Quest for Pure Flame in decks like this. It adds the potential for monstrous damage very quickly.
Also, Fling to really maximize your unblocked attackers and Postmortem Lunge for non-Unearth-ers.

JeskaiM4n on SSStylish Sons of Sparda

3 months ago

Bit different from normal build. Postmortem Lunge is bit odd, i don't really see reason for it. If game goes that long you could cast it and storm on same turn you likely can just Storm without creature.

Inferno Titan In sideboard seems very strange for the deck that wants to win on T3.

You don't really need 8 creatures, some pros actually plays only 6.

So what i would do is: go down to 7 creatures, shave one Grapeshot and Postmortem Lunge.

And put in 1 or 2 Remands and Noxious Revival. Maybe some amount of Opts or Peeks

If you go fetchless you can also shave 1 land.

And for sideboard you want Pieces of the Puzzle to fight through gravehate. Also Wipe Away and Echoing Truth for leylines and Relics. Shatterstorm should change to Shattering Spree.

I don't really like Blood Moons either. Though if your local meta is full of Tron it is amazing.

Emperion combo is questionable, i would not go with it in competitive play.

Dragonstorm is fun but no.

There is my opinions

-Gabriel- on Disrupting Sultai Infect

4 months ago

Thanks for your comment BodhiQL!

I use to run the normal Infect shell before Fatal Push was printed and the ban hammer came smacking down.

So this deck above is just me trying something different op paper (untested) and seeing where it goes.

All I knew was I wanted to try and make Postmortem Lunge work and try out Disrupting Shoal.

I want more pump spells, but seeing I'm running Disrupting Shoal I cant play to many non blue cards. So had to cut down on cards like Blossoming Defense.

Reason why I chose Opt and Thought Scour over Sleight of Hand and Serum Visions was because it was instant speed. Gives you more options and lines of play. And Thought Scour is also synergistic with Postmortem Lunge and Become Immense.

I think I'll cut one land for now to 20 and put in another Might of Old Krosa

BodhiQL on Disrupting Sultai Infect

4 months ago

Postmortem Lunge is interesting, I've never seen it in Infect before. You may want to consider Blossoming Defense and Might of Old Krosa is too good to not play 4. I also don't think you need 21 lands, I play 20 currently but used to actually play 19. Also, I personally think Sleight of Hand or Serum Visions is better than Thought Scour in here.

artichoker on Breakfast Hulk without Nooze

4 months ago

What's the back-up win condition if Labman is exiled? Is it a Timetwister/Memory's Journey loop with Deathrite Shaman, Postmortem Lunge, and Abrupt Decay (to kill Shaman) exiling 20 of your instants/sorceries? That was the only one I could come up with. Seems to do the trick, but wondering if you had something else in mind.

DuTogira on Pili-Pala Combo

4 months ago

Rescue pieces aren't as important as you'd think. Many decks aren't all that heavy on removal and prefer to just force you to block by swinging super hard. On top of that, your hand disruption should be able to pick off their removal.
Granted, some decks will pack a lot of removal, but that's why we sideboard the rescue pieces. Claim is almost strictly better than Postmortem Lunge simply because of its diversity of use, and the fact that both cost 3 to reanimate a Pili-Pala and give it haste. On top of that, Claim doesn't Exile it EoT

ghgiunco on Pili-Pala Combo

4 months ago


Rescue pieces seens very important ..i looked for Postmortem Lunge (cause it gains hates) and can help. I'n lookin your build and try to figure something to my meta. but nay kin of swipers seens must have here.

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