Hobbez9186 Deckling

I've been playing on and off for a really long time. I enjoy creating decks and finding synergy with cards that I have already and typically don't follow the same meta that everyone else does.

I was told about Tapped Out and couldn't believe that I'd never seen it before... so here I am.

I also enjoy discussing decks and helping shape more effective card synergy within them, and if it can all follow some kind of theme I'm definitely on board.

Please feel free to ask me questions and I'll do my best to answer.

Thanks for visiting my page, try out these custom navigation buttons and check out my various decks :)

Unfortunately I have to migrate all of my images to a different site that doesn't all of a sudden want $500 a year to allow 3rd party hosting... what a joke... I'll figure something out and get these working again. Well, they still work, you just can't see what they do...

Hobbez9186 says... #1

The deck building continues with a risky Fevered Visions + The Locust God brew that draws as many cards as possible as quickly as possible with the real threat of running out of cards (like within 10 turns). There are a few failsafes, but a lot of sweet things should be happening along the way. Check it out before half of these sweet cards rotate out of Standard:


Drawn to Death

Standard Hobbez9186

SCORE: 1 | 1 VIEW


August 9, 2017 10:34 a.m.

Hobbez9186 says... #2

And now I'm playing around with "not prowess". I wish they'd given a name to the ability where "whenever you Cycle or Discard a card this creature gets +1/+1". Call it... I don't know... "Offering", or something...

Anyway, this little draw/discard engine that could is a fun budget brew that takes all of the concepts of Izzet Prowess and rebuilds it within a Dimir playstyle. It's actually really cool.

Check it out!


This Izzn't Prowess

Standard Hobbez9186

SCORE: 1 | 0 VIEWS


August 5, 2017 11:30 a.m.

Hobbez9186 says... #3

It's been awhile since I made an update here so I'll go ahead and lay out what I've been up to. Standard is changing and there's all kinds of new things going on, it's all very exciting.

Most recently I've put together a mono-black control deck that asks the same question of your opponent over and over: "lose 3 life, sacrifice a permanent, or discard a card?" Its really quite awesome and I'm very excited to play against the best decks in Standard. Check it out:


Harsh Tormenting Punishment

Standard Hobbez9186

SCORE: 17 | 32 COMMENTS | 1492 VIEWS | IN 9 FOLDERS


Next, I've started experimenting with -1/-1 counters. This deck aims to flood the board with insect tokens and drain life. Check it out:


Insect Infestation

Standard* Hobbez9186

SCORE: 2 | 4 COMMENTS | 164 VIEWS | IN 1 FOLDER


I've also updated a deck that I've had in Standard for a few rotations and it just keeps getting better. Hour of Devastation brought even more Angels to the table and one last rework had to happen before Sorin gets the boot. This has been the most consistent deck for me and it's incredibly powerful in multiple formats. Check it out:


Shorty You're My Angel

Standard Hobbez9186

SCORE: 12 | 15 COMMENTS | 3857 VIEWS | IN 7 FOLDERS


When Kaladesh came I went on a brewing frenzy. This Izzet Thopter Combo deck went through a ton of rigorous testing and eventually was deemed "perfect". Sadly, for whatever reason I never got around to actually building it in paper. Well that day has finally come and I have to say this deck is beast. Certainly not for the feignt of... math. You definitely need about 8 d20's to keep up with all of the ETB triggers for energy, damage, buffs, and thopters. At FNM this will surely call to attention the judge to make sure the math is accurate, but I made charts to help with that. Anyway, check it out for yourself:


Whirligiggles

Standard Hobbez9186

SCORE: 33 | 19 COMMENTS | 5619 VIEWS | IN 18 FOLDERS


Gremlins hold a special place in my heart. These psuedo-atog things eat artifacts like nobody's business and can absolutely explode damage all over your opponent's face. This is my version of red aggro that is ridiculous and fun. Like most of the others it is also crazy cheap to get your hands on which makes it even better. Check it out:


Don't Feed After Midnight

Standard Hobbez9186

SCORE: 42 | 40 COMMENTS | 8387 VIEWS | IN 38 FOLDERS


Spirits haven't seen the limelight in a while, but mine are still great fun to bust out here and there. I've completely shut out several popular aggro decks with this and it still holds it's own today. Check out the perpetual tapping shenanigans here:


Spirits on Tap

Standard Hobbez9186

SCORE: 3 | 7 COMMENTS | 789 VIEWS | IN 2 FOLDERS


Every once in a while it feels good to bust out some big eldrazi and I went big on the whole tentacle theme. This mono blue eldrazi ramp deck still has what it takes and I still enjoy stomping face with it from time to time. Check it out:


Deep-Fried Eldrazi

Standard* Hobbez9186

SCORE: 3 | 1 COMMENT | 383 VIEWS | IN 1 FOLDER


Finally, I just finished brewing another super budget aggro deck that attempts to make Sphinx Tribal a thing. To my surprise it actually works. Like, really well. Flying is a powerful thing for all of your creatures to have, and being surrounded by draw and counter you don't really have a problem finding everything you need. It's cheap enough to buy outright, but chances are you have a bunch of these lying around not being used anywhere. Check it out:


This Deck Sphinx

Standard Hobbez9186

SCORE: 1 | 6 VIEWS


I have a few other Standard decks in paper too, but I haven't played some of them in a long time. This list sees regular rotation and all are very fun to play in their own way.

Need help brewing your own budget deck or want to use up leftover cards? I love it and would be happy to help. All you have to do is ask :)

July 30, 2017 2:25 p.m.

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I have Essence Extraction in my "extended" sideboard because I've always suspected that it could be useful. I haven't used it yet, but I can definitely see how the life gain could come in handy.

That said, I definitely think Collective Brutality is the best upgrade to Doomfall as a similar/better card (on a less strict budget) as it adds even more removal/hand disruption/drain. If added I would absolutely find room in main or side for Alms of the Vein as well for even more survivability.

Trespasser's Curse I actually think needs to be a full playset between main and side as a powerhouse counter to Monument, Zombies, Thopters, and any other wide strategy. It's pure ridiculousness. If you can find 3 or 4 it's nuts even against a "regular" amount of creatures. A 6 to 8 point swing in life totals for each drop onto their field adds up incredibly fast.

I can see myself going back into a creatureless strategy after rotation to fit most of those things (or similar) in. Right now this specific build is really working for me. I still love it, my opponent still plays most of the game leaning on the table with their head in their hands drawing and passing and rolling their eyes after I kill the occasional creature that does make it to the field. It's awesome.

August 20, 2017 12:26 a.m.

https://www.youtube.com/embed/TPUK8PjgkOM

That's the link, embed codes apparently don't work like I'm used to.

August 15, 2017 7:09 p.m.

Super excited to see MTG Goldfish featuring a mono black curse deck today for their Standard Deck Tech. No Hailfire (which is surprising) but a ridiculous amount of overlap with my deck. I'm stoked that this list went undefeated at a tournament and proves once and for all that the strategy is completely viable. Check out the video, I know I sure enjoyed it :)

August 15, 2017 6:11 p.m.

...and I LOVE Brutality but the damn things are so expensive right now. I think adding a set of them to a less budget constrictive build would be almost mandatory since it does so many things. Probably the better version of Doomfall, but I really like Doomfall too :)

August 14, 2017 11:18 p.m.

Said on Mono-Black Torment...

#5

Looks good, but I'd highly recommend 4x Harsh Scrutiny. It's basically a 1 cost removal spell of any sized and costed creature before it even hits the battlefield and even if you miss the hand information and Scry 1 is awesome at any stage of the game. I'd maximize the likelihood of drawing at least one into your opening hand.

The only other thing I'd recommend is going down to 1 Cruel Reality and a full 4 of Torment of Scarabs to lower your average cmc. You'll never need 2.

Good luck :)

August 14, 2017 6:02 p.m.

Unfortunately I'll have to beat it without Push because that would double my budget, those damn things are so expensive... I think I can do it though.

August 12, 2017 9:32 a.m.

I think the best strategy against the super fast red aggro is cheap removal like a full set of Fatal Push and a full set of Grasp of Darkness. The board wipes should come in handy as well. I haven't run into any problems at all with my small creature lineup, but I suppose I haven't played against some of those decks specifically. The redundancy of discard is just part of the lock down strategy to keep your opponent top decking and maximize Hailfire. It sounds like you've made several changes (which is cool), it just makes it harder to react to your data. I'll have to try against Ramanup Red, though other fast aggro builds were no problem. I also agree that Cruel Reality probably isn't the best against fast decks, but it's fine to side out for another cheap removal. Torment of Venom has been great for me, that sucks that it hasn't for you.

Thanks for the update, glad you are enjoying the deck :)

August 12, 2017 7:34 a.m.

Also, good luck with the Bolas idea. The tutor rock is interesting, I didn't know about that one but that's because I haven't tried to build around him yet. Would be a really surprising finisher lol.

August 9, 2017 6:49 p.m.

Not great here without madness to support it but it would help cycle through unneeded lands and mill cards from the top of your opponent's deck if they don't have any cards in hand. I probably won't add it, but perhaps a second Sea Gate Wreckage to hit it more consistently. The draw from it really is nice once you run out of cards.

August 9, 2017 6:46 p.m.

+1 for a fellow "PainHarmonica" brew :)

August 9, 2017 11:45 a.m.

Said on Whirligiggles...

#11

Oh, that Mirror... that's stupid... geez... probably better than the Mechanized Production as it is an artifact drop and whatever the production is on just gets killed anyway. At least the Mirror is able to copy creatures too and could make me another Gremlin or Fireweaver. Good call, hadn't considered it for this.

August 9, 2017 11:43 a.m.

Said on Hobbez9186...

#12

The deck building continues with a risky Fevered Visions + The Locust God brew that draws as many cards as possible as quickly as possible with the real threat of running out of cards (like within 10 turns). There are a few failsafes, but a lot of sweet things should be happening along the way. Check it out before half of these sweet cards rotate out of Standard:


Drawn to Death

Standard Hobbez9186

SCORE: 1 | 1 VIEW


August 9, 2017 10:34 a.m.

My only personal issue with Bolas in this is the mana, I'd have to run Aether Hubs or that Bolas 3 color Grixis land (whatever it's called). I think it wouldn't be consistent enough, but I am curious how it works out for you. That +3 is sweet and shares a lot of words with a lot of these cards. "3 damage, discard, sacrifice".

August 9, 2017 8:42 a.m.

Lol no I did not :)

If I pack one I might consider it, but I actually have a Grixis Gearhulk deck that is very mid game and Bolas might work there. That's where my higher cost and higher cmc cards have funneled and it's shaping into a strange but decent deck.

Btw, got my cards in the mail finally and changed up the main/side lineup. No new cards but just a slight rearrangement. I had been using the Grasps in place of the TKS because I didn't have them yet and they were pretty nice to have. Then I put a lot of thought into having Ob Nix in the main as well for an added draw engine and closer. The Sea Gate Wreckage was a huge upgrade since I'm in top deck mode a lot too and the extra card per turn was big. Ob Nix would further that cause while giving me another removal option and if possible the ultimate is actually a sweet closer as well. To make room I moved Unburden to the side. Hard choice, but in several matchups my opponent didn't have two cards to drop (after turn 3 or 4) at sorcery speed and would end up cycling it for another card. A deck with better drawing power would be better to use them against so I'll keep them around for sure. It's still very annoying on turn 3 against anyone though.

August 9, 2017 8:38 a.m.

Got to play a bit last night and confirmed this is not exactly a winner for multiplayer... unless you can win the mind game first. If you go in without the expectation of winning and just aim to cause as much table chaos as possible then you might actually come out on top once everyone has exhausted their resources trying to kill each other. I only won one of our multiplayer games, but that's exactly how it went down. I waited to mess with anyone's hand. I used spot removal to take down the biggest threats to appease 2/3 people and kept shifting that favor around the table. Once it was down to heads up I was able to throw down the gauntlet and end the game quickly with Curses and Hailfire. I wasn't kept around that long again lol.

Super fun anyway, and still amazing at duels. The lock down is real and most games play out exactly the same way. Discard and removal into beats and curse and then finished with an x=5+ Hailfire. The sideboard actually does its job really well. The board wipes took care of fast and wide just like they were supposed to, Legacy and Dispossess took care of win conditions, and the added spot removal did it's job.

Still waiting on the Ob Nixilis and the TKS's, should be here any day now to finally get the complete control package online.

August 8, 2017 3:06 p.m.

You have so many colors. Might I suggest Servo Exhibition, Cogworker's Puzzleknot, Sram's Expertise, and Inspiring Statuary?

I'd recommend dropping green and black for mainly white and a splash of red and blue. White can generate a TON of servos, especially with Procession. Statuary turns the servos into colorless mana to Improvise multiple spells and it can be found with a Trophy Mage.

Red and Blue bring the Fireweaver along with perhaps a Burn from Within to melt X damage from your opponent and Pull from Tomorrow to draw X cards as well as counter magic to tempo your opponent and protect your board.

Decoction Module is a better means of energy from creature drops for Virtuoso and Harnessed Lightning, but also consider Aetherstorm Roc to do the same while also being a sweet aerial threat.

I like what you've got but I'm not a big fan of all the colors to accomplish what you are going for. I definitely think putting more eggs in the white basket is worth investigating and dropping green will make it more consistent. I think Bolas belongs in a different deck, although if I were playing against you that would be the last thing I'd expect to see coming :)

Anyways, just my two cents. I have a few decks that play around with some of these ideas, but the one that has the same wincon (well it's one of them) with the Fireweaver and Panharmonicon shenanigans might be a good read for you and give you some more ideas to try. It's called Whirligiggles.

Good luck!

August 7, 2017 10:49 a.m.

Said on One Hell of ......

#17

Recently added Ramunap Excavator for obvious reasons, and Bow of Nylea as another way to cycle cards from your graveyard back into the deck. Attacking with Deathtouch is nice too, and occasionally the counters or life gain will come in handy. Shooting down small flyers is pretty cool since you don't have Reach on most creatures, but usually you'll have land to throw at them too.

Still love this deck, my friends still don't :)

August 6, 2017 3:04 p.m.

Said on The Gruul Aid ......

#18

Awesome name btw. Here's my landfall edh deck that nobody likes me playing with lol


One Hell of an Avalanche

Commander / EDH Hobbez9186

SCORE: 3 | 1 COMMENT | 287 VIEWS


August 6, 2017 2:27 p.m.

Said on The Gruul Aid ......

#19

So here's a fun trick from my landfall Commander Deck:

Turn 2 play Scouting Trek, pull 20-30 basic lands and put them on top of your library.

Turn 3 play Countryside Crusher.

Turn 4 all of those lands will drop into your graveyard from the Crusher who is now massive. Hopefully you can play Mina and Denn, Wildborn (who I'd recommend as your commander. Leave some basics in your library just in case nobody kills him because you'll mill yourself out, but a 30+/30+ on turn 4 draws a lot of attention. Let him die, feign disgust, he's done his job. You'll seem like you aren't a threat anymore and you'll have a few turns to make your next move.

Now that your deck is thinned you should be able to get to Omnath, Locus of Rage quickly. Make sure you can follow it up with Splendid Reclamation to drop 20-30 Elemental Tokens. Even better if you also have Zendikar's Roil to also make a ton of 2/2's. Now you are a ticking time bomb. A board wipe will kill everyone but you. If you have Radiant Flames or Breath of Darigaaz or even Hour of Devastation you can detonate everything yourself. Of course you can also just attack... but that's no fun.

Rampaging Baloths is almost just as good as Omnath at making a gigantic pile of creature tokens.

Valakut, the Molten Pinnacle can also just explode with that same trick, as can Tunneling Geopede.

Another fun way to sustain drops is with Crucible of Worlds and the new Ramunap Excavator and then Seismic Assault to throw and play land from your graveyard to get damage and landfall triggers. Some way to sacrifice land again to continue the cycle helps like Cosmic Larva, Devastating Summons, and Greater Gargadon.

Anyway, just a few things to chew on. Decks like this really want at least 40-45 land. Seems high but you want as much as possible. Good luck :)

August 6, 2017 2:25 p.m.

At this moment I do not have any specific suggestions for you, but I clicked the link you called "bungee rope" and am very happy you put that there.

Fling and Supernatural Stamina is a match made in heaven that I'm upset with myself for not seeing before. Now all I can think about are how many ETB fatties can I exploit with that?

Great idea, kudos to you or whoever discovered that but kudos to you either way for using it.

Anyway, Minotaur tribal is a lot more exciting and intricate than the pretty vanilla beat fest we had back in Theros. This looks like a solid start. If I run across anything to suggest I'll drop back and let you know.

August 6, 2017 7:29 a.m.

Decks

Zada's Piledriver

Standard Hobbez9186

SCORE: 25 | 62 COMMENTS | 4622 VIEWS | IN 28 FOLDERS

F@$# Yo' Candles.

Standard Hobbez9186

SCORE: 10 | 13 COMMENTS | 4364 VIEWS | IN 9 FOLDERS

It's Raining Wurms.

Modern Hobbez9186

SCORE: 22 | 34 COMMENTS | 2071 VIEWS | IN 12 FOLDERS

Sinful Devils

Standard Hobbez9186

SCORE: 46 | 77 COMMENTS | 10306 VIEWS | IN 30 FOLDERS

Avalanche!

Standard Hobbez9186

SCORE: 10 | 11 COMMENTS | 1629 VIEWS | IN 8 FOLDERS

Kamikaze! Shenanigans

Modern Hobbez9186

SCORE: 9 | 9 COMMENTS | 1017 VIEWS | IN 6 FOLDERS

Shorty You're My Angel

Standard Hobbez9186

SCORE: 12 | 15 COMMENTS | 3921 VIEWS | IN 7 FOLDERS

Eliminate the Wandering Puppets

Standard Hobbez9186

SCORE: 13 | 24 COMMENTS | 2112 VIEWS | IN 7 FOLDERS

Finished Decks 99
Prototype Decks 16
Drafts 0
Playing since Mercadian Masques
Avg. deck rating 6.46
T/O Rank 124
Helper Rank 173
Favorite formats Standard
Good Card Suggestions 145
Venues Evolution Games
Last activity 18 hours
Joined 1 year
MTGO Username Hobbez9186