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So I took out the Floods and the Entities and replaced them with Negate, Essence Scatter (side), and Chart a Course (can't get away from this damn card). I still can't believe I missed that... I spent so much time reading about the card that I forgot to just read the card lol.
This should now be enough protection and draw for smooth sailing. Most of the cases against using Glorious End were worried about your opponent getting out a board wipe or using spot removal to take down whatever creature was supposed to kill them and then you just hilariously lose the game for yourself. I still have a little wiggle room as Dramatic Reversal is not completely vital, though it has come in handy for either untapping Exerted Celebrants or untapping and blocking with tokens as it was intended.
May 21, 2018 10:02 a.m.
See now that's a big one to have overlooked. It's even the first line lol. So flood and bloodwater basically do nothing except bring back the counterspells (which isn't terrible but no longer worth a slot I think).
Now I'm questioning something else I read which I had to dig for, but can Glorious End be countered then if the entire stack including itself is gone? I only found one thread that said it could, while others compared its effect to Split Second which would mean that it can't.
If it can be countered I would replace all 4 Floods with counter protection to make sure it goes off and they'll be nice to also protect against spot removal. If it can't be, I'd still add a few counters but I would be more open to trying something else like that Helm (it's just so mana heavy and clunky I would probably sideboard it for the right matchup).
Thank you guys for your help with this interesting card. I never see it used so there's still trial and error for me. The core strategy of the deck is holding up great, and even if all I use Glorious End for is "one more turn" that's still satisfying.
May 21, 2018 9:32 a.m.
I can update the description, I guess I thought there was a moment there but that's either on your own turn or in response to an action by your opponent during theirs. Honestly the best time to do it is either after their mana gets tapped for anything or even after they attempt a big attack to stop combat.
May 20, 2018 2:43 p.m.
But that's in Modern :)
It is awesome though, and unlike this it is truly infinite (barring nothing happens to Kiki). Too bad they didn't reprint Kiki... though that's probably not going to happen for Standard any time soon I'm sure.
May 19, 2018 10:13 a.m.
So I like Opt and Chart a Course as a means of getting to Tetsuko a little easier. It's frustrating when you can't find her. Opt pretty much makes your deck 56 cards since it just replaces itself but that scry first is really nice and one could argue it's actually like having 52 cards because you can bury one before taking one (it's not, but it's fun to think of it that way, lol). Also, there's not a ton else to do on turn 1 other than the Inciter which is not mission critical on the first turn anyway. Chart is nice because it replaces itself with two cards and all you have to do is attack to avoid discarding which is what this deck wants to do pretty much every turn anyway. I've used Chart in so many decks and haven't had a great excuse to try Opt so I think this time I'll give it a go and see what happens in place of the Nimble Obstructionist. Now that I think about it I made that same mistake with him before by overlooking the same wording... I still really like him but its primary reasoning was to avoid the death trigger and if it can't do that I can't make much of an argument to keep him around other than being unblockable with Tetsuko. Again, completely unnecessary though. Oh well.
May 19, 2018 2:18 a.m.
Good call, I overlooked that. I still like to flash it in or it could counter something else. I will reevaluate and see what I might change there. Thanks for pointing that out :)
May 18, 2018 6 p.m.
So this stuck out to me because there were very few Standard decks that had been cycled recently and I've been tossing around ideas for mono-green but hadn't put anything to a list yet. I playtested your deck against a few of mine and made adjustments to tune it. Of course, the proposed changes are just suggestions based on my own preferences and take on the "Stompy" theme, but I like the possibilities. I made Ghalta much more central since you can drop it as early as turn 3 in a perfect world but fairly consistently by turn 4 and be way ahead in board state. If nothing else it will force your opponent to get their spot removal out of the way early if they even have it and you shouldn't have any trouble rebuilding over the next turn or two if they do. Anyway, great build, and if you want to take a look at what I tried with it check out Primal Savage Stompy. It even came in $10 less than yours ;)
I do really like the idea of Aethersphere Harvester against Glorybringer. That's a solid choice. I think it's ok to run without it as long as you have enough Fight in the main/side though because of all the 5/5's since Glorybringer is a 4/4. The added 6 life it brings to the table while nullifying him is nice though.
You do have a much prettier curve, but I look at the excess of three drops I used as an abundance of two drops because of the Elves. Adding Wayward Swordtooth for extra land drops also gets you ahead enough to be less concerned about a traditional curve. That's just my thoughts anyway. Oh, and +1! Best of luck!
May 17, 2018 11:54 a.m.
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