Hobbez9186 Deckling

I've been playing on and off for a really long time. I enjoy creating decks and finding synergy with cards that I have already and typically don't follow the same meta that everyone else does.

I was told about Tapped Out and couldn't believe that I'd never seen it before... so here I am.

I also enjoy discussing decks and helping shape more effective card synergy within them, and if it can all follow some kind of theme I'm definitely on board.

Please feel free to ask me questions and I'll do my best to answer.

Thanks for visiting my page, try out these custom navigation buttons and check out my various decks :)

Hobbez9186 says... #1

So the Commander bug has sunk it's disgusting little chompers into me and I've been building up a storm... I've got quite the collection going so I'll just share them all again. I've gotten much faster at researching and building what I want to do, far from the days where it took me weeks of digging through cards.

The first one I ever built is a Golgari Elf Tribal deck that wants to win with a huge burst of combat damage. Sort of silly that it's main wincon can be stopped with a simple Fog or even a lowly Spore Frog, but it's still a fun and simple deck.


Golgari Gilt-Leaf Devastation

Commander / EDH Hobbez9186

SCORE: 6 | 6 COMMENTS | 350 VIEWS | IN 3 FOLDERS


The second attempt was much more flavor oriented. I wish I had gone back and spruced up the page with images and cleaned up the back story, but there are plenty of tasty bits to chew on. I themed this around Adventure Time!, and it was fun to piece together. It's a completely functional deck that couldn't be any more random. Sometimes that's the way to go.


Adventure Time! - Saviors of Ooo

Commander / EDH* Hobbez9186

SCORE: 1 | 27 VIEWS | IN 2 FOLDERS


It was a while before I tackled another EDH deck after that, but my playgroup started talking about it again so I went back to the drawing board. This next deck didn't quite get finished, but I feel it has some really powerful ideas working within it. I just officially posted it before writing this, but I started it 3 months ago. If you like combo decks, this is one hell of a combo machine.


Breya's Thopter Factory

Commander / EDH Hobbez9186

SCORE: 1 | 1 VIEW


The next time I went to build another deck was a few months after that because we didn't actually get around to playing EDH like we had wanted to in my group. I then built two decks in one day when the spark ignited again. This first one is mono red and focuses on big, fast creatures with Haste that aren't meant to live past their first battle and nasty ETB triggers. You are also meant to steal your opponents creatures to beat them over the head with their own stuff. It's all about being aggressive and was originally inspired by my love for Ball Lightning. If you like Hastey creatures or just like mono red, this might just be the Commander deck for you.


Borrowed Hostility

Commander / EDH Hobbez9186

SCORE: 2 | 31 VIEWS


The other deck I built that day has been my deck of choice for the last several weeks. It uses Mogis, God of Slaughter at the helm and focuses completely on Sacrifice and Reanimation. Grave robbing also comes to mind, but this deck is full of huge fatties that have ridiculous ETB triggers and global effects that punish your opponent at every turn. It's a hell of a lot of fun to play and gets a lot of negative reactions from the other people playing. It's not completely broken or unbeatable, but it does make things rather difficult depending on what kind of answers your opponents may or may not have.


Can't Spell Slaughter Without Laughter

Commander / EDH Hobbez9186

SCORE: 9 | 8 COMMENTS | 923 VIEWS | IN 4 FOLDERS


Next, I had a hair-brained idea to exploit the "Legend Rule". I wanted to have multiple copies of Legendary things that cause bad things to happen, or use the Rule in my favor with death triggers when a copy is made. Mirror Gallery doesn't make it's way into many Commander decks I'm sure, and I was interested in seeing how I could break it with Blade of Selves. It actually worked better than expected when I decided to build around Dragons. This deck has all kinds of utility and is a lot of fun. If you like Dragons or unconventional themes, you'll like this one.


The Fairest Dragons of Them All

Commander / EDH Hobbez9186

SCORE: 2 | 5 COMMENTS | 181 VIEWS


I had another crazy idea to build a deck that exploits Land as much as possible. Originally I wanted it to be like 80 or 90 land with just a few other cards that made it explode, but ultimately decided that I needed more than just a gimmick. Landfall was the perfect shell for this idea and I already had a solid base to work with in Standard. I also have a primarily land based Modern deck that married quite well with this idea. You get to play a ton of land every turn to ramp into big landfall effects and then there are ways to really get seismic with things like Scapeshift and Splendid Reclamation, especially when Omnath, Locus of Rage joins the party. I love this concept and can't wait to try it out for myself.


One Hell of an Avalanche

Commander / EDH Hobbez9186

SCORE: 3 | 178 VIEWS


Finally, I finished a much simpler deck that had one main goal: kill with Commander damage. Skullbriar, the Walking Grave doesn't lose his counters when he dies, and I just had to build on that. I ended up not only going for broke with +1/+1 counters, but Doubling Season led to a massive zombie outbreak that made this deck especially powerful. There are possible board states that are absolutely terrifying. Let's just say that Army of the Damned is probably the most ridiculous play with Doubling Season... and it has Flashback! Check out what I think the Zombie Apocalypse will really look like :)



March 15, 2017 4:51 p.m.

Please login to comment

Said on The Humble Frog...

#1

That is a very strangely worded cars lol. Pay the cost of the card, play it it without paying for it.

Interesting, I didn't know about that guy either. I'll give it a look, but I can think of ways to use him in other places as well for sure.

Thanks :)

March 25, 2017 8:53 p.m.

Said on The Humble Frog...

#2

Upgrades complete. I like the even more aggressive options I have now and ways to find what I want. I needed more outs to wipe the opposing board as well and Shards should help. I'll be ready for full test mode on Monday for our home game group, I can't wait :)

March 23, 2017 11:10 a.m.

Said on The Humble Frog...

#3

Aw, turns out Darksteel Mutation isnt Modern legal.

March 23, 2017 10:21 a.m.

Said on The Humble Frog...

#4

lagotripha,

I really like Marrow Shards. I forgot about Darksteel Mutation as well because it is an enchantment, but both would fit in sideboard as options.

I have been considering Crovax, Ascendant Hero as an Elesh Norn Lite, and Requiem Angel since I could Secure the Wastes a bunch of chump blockers that would trade and become retaliating flyers. I think those would make solid mid game finishers for slightly less mana than Norn. I didn't want too many actual creatures in the main so that I had access to as many stall tactics as possible and to keep the ridiculous polymorph theme.

As I type this I just found a few ridiculous cards that really make this viable since it would get me to my few creatures fast and cheap... wow, can't believe I overlooked all of these...

Polymorph would turn one of my own tokens into either Elish Norn, Godhead, or Archetype of Courage. That's nuts. And that art? Are you kidding, so much lol. Totally mainboard worthy.

Mass Polymorph is absolutely going in sideboard where I can put exactly five creatures in the deck and then after playing Increasing Devotion on turn five I can play Mass Poly on six and have my end-game board automatically.

I overlooked Jalira, Master Polymorphist originally because it wouldn't let me get to Elish Norn, but now I'm seeing things differently and could make a case for her in the sideboard.

Thank you for spinning the gears again, I'm looking at this under a whole new light and now I'm even more excited to try it :)

Thanks for having a look and supporting the idea.

March 23, 2017 10:05 a.m.

Cool, good luck :)

March 22, 2017 5:13 p.m.

Said on Golgari Fever...

#6

I tried Grisly Salvage and I like it. It digs up what you need and gives you basically enough fuel for Become Immense all by itself. I haven't actually pulled off the turn 4 kill just yet, but I can totally see it being possible. Hell, you can practically do it in 3 turns if you Glistener Elf on turn 1, attack and Mutagenic Growth on turn 2 for 3 counters and then Grisly Salvage to fill your graveyard, and turn three you can drop a Rancor, Mutagenic Growth, and/or Become Immense for the lethal shot if they don't have a blocker in place. If they do, then you could wait play a second creature like the Plague Stinger and then attack on turn 4 and pump up whatever doesn't get blocked. A timely Revenge of the Hunted would be cool too :)

March 16, 2017 7:34 p.m.

Said on DEATH TO THE ......

#7

So whenever I see a deck like this I wonder if Barrage Tyrant is a thing. He can pick up and throw that Dreadnought and the Prototype for just 6 mana and deal an extra 12 damage after combat. Also, with Boon on him he can also drive the Dreadnought by himself if you needed to. I'd run a single copy or try it in the sideboard if you want. It's a pretty funny finisher I have to say :)

Interesting deck, good luck to you.

March 16, 2017 8:49 a.m.

Said on One Hell of ......

#8

Finally played this tonight, LOVED it. I eliminated one opponent with a single attack with many landfall triggers and Baloth Woodcrasher. Boundless Realms got me 8 extra land drops on turn 5 and I trampled the hell out of him.

In the end I went back and forth way too many turns against a colorless Eldrazi deck and held my own even through an All Is Dust which was pretty pivotal for them. I lost the ability to cast multiple lands and couldn't see the top card anymore. I had a few misplays that might have changed things, but overall I did most of the things I wanted. I was sorely disappointed that I didn't get Crucible of Worlds which would have also made a huge difference, but I got a real feel for how things work in a real match and it was wonderful.

I started so strong with 4 lands and Burgeoning in my opening hand so I went into turn 2 with 4 mana since I went first. Disgusting. Can't wait to get even more games in, we ended up only playing one incredibly long game that ended sort of dumb with an Inkmoth Nexus wearing an Argentum Armor and Loxodon Warhammer for exactly 10 Infect damage... cheap way to lose, but I didn't have a flyer...

March 16, 2017 2:05 a.m.

Said on All Hail the ......

#9

Awesome :)

March 16, 2017 1:48 a.m.

Said on All Hail the ......

#10

Ok, just thought of another card lol. Why not Westvale Abbey  Flip? Another sac outlet that gives you a pretty good payoff for killing five creatures. You would gain 5 life while they lose 5 life and then you'd get to attack with a huge creature and lifelink. Seems good.

March 15, 2017 6:43 p.m.

I don't think I can make a big enough case for Collective Brutality. Pitching the Zombies you want to the yard like Prized Amalgam to be able to either siphon extra life or disrupt your opponents hand is huge. The mini Grasp is also sweet, it's just such a clutch card. It pairs so well with Alms of the Vein since it is literally a 10 point swing in life totals between you and your opponent (you go up 5 they go down 5), which you already have up there.

The only card I don't think you really need a full set of up there is Geralf's Masterpiece. I know it's sort of a finisher, but you'd need more draw to be able to fulfill it's buyback cost so you'd likely only get to do it once or maybe twice in a game. I'd recommend cutting down to 2 and then mainboarding the Haunted Dead. In my deck I actually run Stitchwing Skaab instead of the Dead for the aerial damage, but to each his own. I like them because their buyback is easier to afford than more Messengers and you can still pitch Amalgams from your hand and get multiple creatures back. I guess if you are simply planning to hard cast him and use other things to dump your hand then maybe that's what you want. I always look to ditch him from one of many means and then use his ability to replay him since that can't be countered and there's plenty of reasons to want other things in the graveyard.

To give you more card draw and discarding power at the same time I like Catalog. Contingency Plan is nice, but if you aren't trying to hit Delirium the cards are better off in your hand, especially since you can benefit from discarding those extra cards instead of them just going straight to the yard. I don't know if you should completely replace Plan, but I honestly think like 3 and 1 with more Catalog would be nice.

Another draw/discard mechanic that I like for Zombies is Geier Reach Sanitarium.Lets you pitch the Zombies you can buy back and also combos well with Alms. It's especially nifty if your opponent doesn't have any cards in hand and doesn't play with Madness because you are basically just milling a card. In decks I never have more than two of these, often times only one.

I do like Noosegraf Mob better than Diregraf Colossus, it'll often come in bigger and is easier to get the tokens out of it since hard casting Zombies doesn't happen as often as buying them back. At least for me, I rarely actually cast them. You could, however, just cut one Colossus and put in Gisa and Geralf since then you'd actually be casting them from the graveyard instead of using an ability which works great with the Amalgams. But then it's also arguable that the Mob is more effective since once it runs out of counters you can just play it again and it can generate even more. It also enters with extra counters because of the Mimic which means a bigger creature up front that just generates more tokens. I'd try it both ways, they both seem good.

I do have a left field idea that I've always wanted to try in a deck like this that seems totally legit: Kozilek, the Great Distortion. You get draw but also an amazing discard outlet that doubles as a counterspell. Also it's a freakin' 12/12 with Menace. The problem is creating the colorless mana you need to play him. I'd recommend Aether Hub since it also doubles as color fixing before you hit the colors you need (if that is ever a thing anyway). You do have the Abbey also which might be enough, but just in case you could run at least a couple of hubs.

Anyway, just some suggestions to chew on.

March 15, 2017 6:40 p.m.

Said on All Hail the ......

#12

I just remembered Sifter of Skulls too, probably as a one of in here. Basically your Thralls would produce 2 Scions instead of one, but your Neonate would also make a Scion as well as the Familiar, Abominations, and even the Cutthroats themselves. If you did go with the Flayer Drone, I'd also put in a Sifter. I think you have enough draw to find one.

Anyway, good luck :)

March 15, 2017 6:03 p.m.

Said on All Hail the ......

#13

I see what you did here. I like it. The only thing I think is not quite proportioned right is Yahenni's Expertise. I don't think you need 4 of them. I have a deck that also runs Cutthroat, though not quite as centrally themed, that runs 2 Expertise and mostly uses it in exactly two positions. The first being a turn 4 sweeper to reset the board, the second being a Cutthroat finisher. If I can get even two Cutthroats down along with several other creatures like tokens you can sweep the game all at once. It only takes 2 Cutthroats and 8 creatures of 3 toughness or less to deal 20 damage to all opponents. I don't see you being able to get those kind of numbers here, especially since you'll be sacrificing things every turn for drawing cards or killing creatures. I'd try cutting down to 2 and then adding in an extra Swamp and Mountain. I always want a deck to work with 20 land, but even with all that draw I think having 22 would be better in the long run.

I love Bone Splinters and Altar's Reap. Totally underutilized. They are even better when you steal a creature and sacrifice that one to those. I had a deck that rotated out that absolutely focused on stuff like that. An interesting card that I used within this similar shell was Skin Invasion  Flip. The 3/4 critter makes for a nice little attacker or blocker, and forcing something to attack that doesn't want to can be fun if you aren't ready to just steal and kill it. Of course with mine I was built around both death triggers and ETB effects because of Impact Tremors. You may have enough colorless things to run Flayer Drone for it's ETB trigger. The Hidden Stockpile makes tokens every turn that will trigger damage, the Carrier Thrall turns into colorless tokens that would trigger damage, the Filigree Familiar and Smothering Abomination are already colorless. I could see that being a worthy addition. It doesn't suck that it's got 3 power and First Strike. If you are content with keeping 20 land and open to dropping Yahenni's Expertise to 2 then a pair of Drones would probably be a worthy source of extra damage.

Just some ideas to play with. Fun cards to use before they get rotated out :)

March 15, 2017 5:58 p.m.

Dec in Stone is one of your best uses for White mana, but in the argument between Fatal Push and Anguished Unmaking I think Anguish is the way to go. You have way more than enough kill cards to remove basically anything that would be a target for Push since it is mostly going to handle smaller threats quickly, but Anguish can not only take down those same threats but also any threat. This can deal with Vehicles, Panharmonicon, Gearhulks, Eldrazi, anything. I think the flexibility makes it the better card here, even though Push is considered one of the most powerful removal spells right now. I think still keeping them in sideboard is a good idea to fight off quick Aggro and they can be swapped back and forth. Against the right opponent, that 3 life could be helping them more than it helps you. I'd run 3 or 4 or each in opposite boards so you can adjust as needed kinda like it is already.

The only card I don't see up there that comes to mind that would allow you to exploit Gonti at the next level is Eldrazi Displacer. It can stop Ulamog from even attacking and kills Walking Ballista dead. Torrential Gearhulk benefits from it too with it's ETB effect allowing you to recast an Instant like Glimmer or any of that removal. Would it be possible to make room for 2 or 3 of these? I don't know. The huge issue there though is producing colorless mana, which currently you can't do at all.

Aether Hub is probably the best choice since it gives you some color fixing without any drawback if you need it. You can even use the energy later if you don't need the specific colors. I'm always a fan of the Blighted lands from BFZ too. A couple Blighted Fen and Blighted Cataracts have nice options if you need to use them for more removal or card draw. I don't think Blighted Steppe would do anything for you, but the life gain would counteract some of that life you spent on Anguish. Hell, rainbow one of each in there and see what happens. I think realistically though 4 Hubs and then maybe a Fen would be adequate to run Displacer.

Finally, had you considered Demon of Dark Schemes as a sweeper? It gives you energy or at the very least gives you a way to spend that energy to steal creatures. You could buy back your Hulk or Gonti, or whatever selection your opponent has dumped into their yard. I'd consider running one in the sideboard and see what happens. For the three more mana than Flaying Tendrils I think the 5/5 Flyer is worth it. If the Tendrils are there to deal with tokens but small enough so Gonti and your Hulk doesn't die, then the Demon would work as well and have a hell of a payoff against that matchup. It would also leave the Displacer alive if you went that way.

Just some thoughts. Good luck :)

March 15, 2017 5:33 p.m.

Said on Hobbez9186...

#15

So the Commander bug has sunk it's disgusting little chompers into me and I've been building up a storm... I've got quite the collection going so I'll just share them all again. I've gotten much faster at researching and building what I want to do, far from the days where it took me weeks of digging through cards.

The first one I ever built is a Golgari Elf Tribal deck that wants to win with a huge burst of combat damage. Sort of silly that it's main wincon can be stopped with a simple Fog or even a lowly Spore Frog, but it's still a fun and simple deck.


Golgari Gilt-Leaf Devastation

Commander / EDH Hobbez9186

SCORE: 6 | 6 COMMENTS | 350 VIEWS | IN 3 FOLDERS


The second attempt was much more flavor oriented. I wish I had gone back and spruced up the page with images and cleaned up the back story, but there are plenty of tasty bits to chew on. I themed this around Adventure Time!, and it was fun to piece together. It's a completely functional deck that couldn't be any more random. Sometimes that's the way to go.


Adventure Time! - Saviors of Ooo

Commander / EDH* Hobbez9186

SCORE: 1 | 27 VIEWS | IN 2 FOLDERS


It was a while before I tackled another EDH deck after that, but my playgroup started talking about it again so I went back to the drawing board. This next deck didn't quite get finished, but I feel it has some really powerful ideas working within it. I just officially posted it before writing this, but I started it 3 months ago. If you like combo decks, this is one hell of a combo machine.


Breya's Thopter Factory

Commander / EDH Hobbez9186

SCORE: 1 | 1 VIEW


The next time I went to build another deck was a few months after that because we didn't actually get around to playing EDH like we had wanted to in my group. I then built two decks in one day when the spark ignited again. This first one is mono red and focuses on big, fast creatures with Haste that aren't meant to live past their first battle and nasty ETB triggers. You are also meant to steal your opponents creatures to beat them over the head with their own stuff. It's all about being aggressive and was originally inspired by my love for Ball Lightning. If you like Hastey creatures or just like mono red, this might just be the Commander deck for you.


Borrowed Hostility

Commander / EDH Hobbez9186

SCORE: 2 | 31 VIEWS


The other deck I built that day has been my deck of choice for the last several weeks. It uses Mogis, God of Slaughter at the helm and focuses completely on Sacrifice and Reanimation. Grave robbing also comes to mind, but this deck is full of huge fatties that have ridiculous ETB triggers and global effects that punish your opponent at every turn. It's a hell of a lot of fun to play and gets a lot of negative reactions from the other people playing. It's not completely broken or unbeatable, but it does make things rather difficult depending on what kind of answers your opponents may or may not have.


Can't Spell Slaughter Without Laughter

Commander / EDH Hobbez9186

SCORE: 9 | 8 COMMENTS | 923 VIEWS | IN 4 FOLDERS


Next, I had a hair-brained idea to exploit the "Legend Rule". I wanted to have multiple copies of Legendary things that cause bad things to happen, or use the Rule in my favor with death triggers when a copy is made. Mirror Gallery doesn't make it's way into many Commander decks I'm sure, and I was interested in seeing how I could break it with Blade of Selves. It actually worked better than expected when I decided to build around Dragons. This deck has all kinds of utility and is a lot of fun. If you like Dragons or unconventional themes, you'll like this one.


The Fairest Dragons of Them All

Commander / EDH Hobbez9186

SCORE: 2 | 5 COMMENTS | 181 VIEWS


I had another crazy idea to build a deck that exploits Land as much as possible. Originally I wanted it to be like 80 or 90 land with just a few other cards that made it explode, but ultimately decided that I needed more than just a gimmick. Landfall was the perfect shell for this idea and I already had a solid base to work with in Standard. I also have a primarily land based Modern deck that married quite well with this idea. You get to play a ton of land every turn to ramp into big landfall effects and then there are ways to really get seismic with things like Scapeshift and Splendid Reclamation, especially when Omnath, Locus of Rage joins the party. I love this concept and can't wait to try it out for myself.


One Hell of an Avalanche

Commander / EDH Hobbez9186

SCORE: 3 | 178 VIEWS


Finally, I finished a much simpler deck that had one main goal: kill with Commander damage. Skullbriar, the Walking Grave doesn't lose his counters when he dies, and I just had to build on that. I ended up not only going for broke with +1/+1 counters, but Doubling Season led to a massive zombie outbreak that made this deck especially powerful. There are possible board states that are absolutely terrifying. Let's just say that Army of the Damned is probably the most ridiculous play with Doubling Season... and it has Flashback! Check out what I think the Zombie Apocalypse will really look like :)



March 15, 2017 4:51 p.m.

Decks

Zada's Piledriver

Standard Hobbez9186

SCORE: 24 | 62 COMMENTS | 4470 VIEWS | IN 29 FOLDERS

F@$# Yo' Candles.

Standard Hobbez9186

SCORE: 9 | 12 COMMENTS | 3613 VIEWS | IN 8 FOLDERS

It's Raining Wurms.

Modern Hobbez9186

SCORE: 20 | 34 COMMENTS | 1899 VIEWS | IN 10 FOLDERS

Sinful Devils

Standard Hobbez9186

SCORE: 44 | 77 COMMENTS | 8649 VIEWS | IN 32 FOLDERS

Avalanche!

Standard Hobbez9186

SCORE: 10 | 11 COMMENTS | 1578 VIEWS | IN 8 FOLDERS

Kamikaze! Shenanigans

Modern Hobbez9186

SCORE: 9 | 9 COMMENTS | 904 VIEWS | IN 6 FOLDERS

Shorty You're My Angel

Standard Hobbez9186

SCORE: 7 | 9 COMMENTS | 1820 VIEWS | IN 6 FOLDERS

Eliminate the Wandering Puppets

Standard Hobbez9186

SCORE: 13 | 24 COMMENTS | 2001 VIEWS | IN 7 FOLDERS

Finished Decks 78
Prototype Decks 10
Drafts 0
Playing since Mercadian Masques
Avg. deck rating 5.84
T/O Rank 251
Helper Rank 291
Favorite formats Standard
Good Card Suggestions 125
Venues Evolution Games
Last activity 1 day
Joined 11 months
MTGO Username Hobbez9186