Hobbez9186 Deckling

I've been playing on and off for a really long time. I enjoy creating decks and finding synergy with cards that I have already and typically don't follow the same meta that everyone else does.

I was told about Tapped Out and couldn't believe that I'd never seen it before... so here I am.

I also enjoy discussing decks and helping shape more effective card synergy within them, and if it can all follow some kind of theme I'm definitely on board.

Please feel free to ask me questions and I'll do my best to answer.

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Oooh, another juicy spoiler, Angel of Condemnation. A four cost version of Angel of Sanctions that has an Eldrazi Displacer-esque ability to blink creatures AND exile stuff until it goes away. I like this very much.

June 22, 2017 8:54 a.m.

Turns out the above scenario works exactly the way I'd hoped it would. Defiant Bloodlord works really really well in this deck.

I wish it cost like 6 or even 5 on a smaller body, but only so that I could justify running more than one. With the scry and Sorin +1 draw I actually find myself hitting this guy with decent reliability. It's really a "win harder" card, so I don't really need more, but I play enough multiplayer to justify using him at all. I won a game as Emperor against 3 opponents with both of my lieutenants dead from all the lifesteal and control. The staying power is real.

I love this deck. Probably why I've been playing it since before Origins rotated out.

June 21, 2017 4:03 p.m.

Strange scenario that just came up in a playtest: If I have both Exquisite Archangel and Defiant Bloodlord and my opponent "kills me" by getting me down to 0 life, does the Archangels life reset count as gaining 20 life? If it does, then this would instantly do 20 damage to your opponent with the Bloodlord and likely turn you losing the game into you instantly winning the game (unless your opponent has more than 20 life). I can't seem to find a specific ruling as to what happens here, but I seem to recall a similar setup with Tree of Perdition where that change is life is treated as a gain or a loss and effects that are triggered by either of these things work even though it isn't specifically stated that that is what is happening (Tainted Remedy).

I know this isn't nearly as cool or easily obtainable, but if it does work then it might be something worth building around. I can picture discard effects getting the two of them into the graveyard and then cheating them both back with Ever After on turn 5 or 6 to set up a pretty sweet combo, but I am pretty sure there's not going to be a reliable way to make it competitive. Could be fun though :)

Spot removal and board wipes would easily disassemble this, obviously, but there are quite a few ways to get things either back on the field or at least back into your hand.

June 17, 2017 10:22 a.m.

Said on Pummeler of Hearts...

#4

Well, the banning of Marvel really changes things... gonna have to ditch several cards including Second Sun and the Basker. Way too much mana since they can't get hit for free anymore. I'll retool this and see if it's still going to work.

June 15, 2017 8:13 a.m.

Sure, for those that don't care about flavor it's an upgrade to Release the Gremlins. I am pretty sure there won't be as many reasons to bring in either though with Aetherworks Marvel getting the axe. Vehicles are about the only matchup that matters but sadly nobody left in my playgroup plays vehicles anymore. I actually like that new leaked card coming next set called Abrade for cheap targeted removal and the flexibility to hit a creature for 3.

June 14, 2017 3:16 p.m.

Yep, it's under twenty bucks again :)

Thank you, budget is really my forte I think, it also means I'm using cards most people aren't so it's harder to predict when playing against it for the first time. People always underestimate just how explosive this deck can be. It's wonderful :)

June 13, 2017 8:18 a.m.

Said on All Things Pummeler...

#7

I'm a big fan of Glorious End. I've always looked at it as a ballsy move that makes a statement. Go out swinging on your terms in a hail of gunfire, not because somebody won the Screwlamog lottery.

June 8, 2017 11:41 a.m.

Said on Izzet Time for ......

#8

The Drake might not be bad. It technically gets a prowess buff when you cast spells except it doesn't go away (unless your graveyard gets blown away somehow). Not a bad 3 drop with 4 toughness as a meat shield in the beginning and a heavier hitter a few turns later. I don't know that it needs any more creatures or to change any that are there, but it might be nice to bring in from the sideboard for games that simply require more bodies.

June 5, 2017 2:50 p.m.

Is there a gremlin in the picture?

I joke.

I have not, though. I thought it would take too much mana to really be effective, but I'm not really familiar with the card. What do you think about it here?

June 4, 2017 3:44 p.m.

Said on mono red ouchies...

#10

Servo Schematic gives you multiple artifact drops and works very well with Salivating Gremlins which is a much better 3 drop in a deck like this than Quicksmith Genius. Also, Panharminicon isnt great here, you dont have enough ETB triggers to exploit with it, and the ones you do have can be made repeatable with some slight changes to accomplish the same thing and lower your curve. Try the Schematic instead, its a cheaper 2 for one and gets the job done. Scrap Trawler also works well with the 0-3 cost artifacts because you can get smaller ones back, like anything dying would be able to give back the Ballista and it could be cast for nothing just to get another ETB trigger plus an extra Revolution trigger which will surely just deal 3 extra damage because otherwise you'd have infinite drops and deaths if they gave it back to you. Reckless Fireweaver makes sure that doesn't happen because they'd just die to ETB triggers. Either way it edges in a lot of fast damage and if you have the Gremlin you'd also have a really big trampler to attack with.

Nice start, I love cheap and easy red aggro.

June 4, 2017 10:05 a.m.

Went back through comments and the current list and decided to give 2 copies of Hope of Ghirapur a try. I like the idea of hitting with it on turn 3 to completely stop the prospect of Aetherworks Marvel even being played on turn 4. That's huge. It also stops sorcery speed removal for a turn, and with the many recursion options it makes bringing it back and using it again a real possibility to shut down a lot of what your opponent will be trying to do. Seems sweet, and they are on the cheap. Why not :)

June 4, 2017 7:25 a.m.

Decks

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Finished Decks 94
Prototype Decks 15
Drafts 0
Playing since Mercadian Masques
Avg. deck rating 6.07
T/O Rank 269
Helper Rank 282
Favorite formats Standard
Good Card Suggestions 137
Venues Evolution Games
Last activity 1 day
Joined 1 year
MTGO Username Hobbez9186