|Commander / EDH||Legal|
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|Duel Decks: Nissa vs. Ob Nixilis||Uncommon|
|Battle for Zendikar||Uncommon|
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Creature — Cat
Landfall --- Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn.
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Scythe Leopard Discussion
1 week ago
3 weeks ago
Since it's just a casual deck, it's fine, but you may want to put some ramp right? Jedit can be pretty expensive, so drop Sanctuary Cat and some other cards that you don't feel that are that important (Maybe 1 or 2 copies of Scythe Leopard and Sacred Cat) and put some Rampant Growths and/or Cultivates so you have the chance to actually cast them.
3 weeks ago
3 weeks ago
kampfy_wampfy, thanks for the comment! Yeah I had Scythe Leopard in there initially, but for the 1 drop slot I like Sacred Cat since it has Embalm. Plus, I don't really have any way of playing more than one land per turn, so the most Scythe Leopard would get would be +1/+1 per turn.
3 weeks ago
Scythe Leopard? Seems better than most of the other cats you've got.
3 weeks ago
Two more utility two-drop cats to consider, possibly for the sideboard: Watchers of the Dead from Amonkhet, and Felidar Cub from Battle for Zendikar. I'm tinkering with a similar idea, and may also look into Scythe Leopard.
Do you own any Panharmonicon? They produce a very similar effect as Anointed Procession; it would double the enter-the-battlefield abilities of Regal Caracal, Metallic Mimic and Cast Out. All you would lose if you swapped the Panharmonicon for the Anointed Procession copies of tokens created by embalming the Sacred Cat and Oketra's Monument. I'm running 2 of Panharmonicon and 2 Processions in my current build since they are so similar.
3 weeks ago
Answer to "Removed cards as suggested and updated April 30, 2017"So to drop down from 68 -> 60 cards i suggest you drop following cards:
Drop Sigil of Valor your better with out it. better to draw a useful cards that contributes to the deck.
Move Bonds of Mortality to sideboard. you don't need this for all matchups.
Consider moving 1-2x Archetype of Endurance to sideboard, this will be a dead card if drawn, only needed late-game as a win con. that will say you don't need the extra % to draw it early.
Remove 2x Forest think 23 lands is ok.
The last 2 cards you need 2 consider removing are from your early creatures. The following cards are suggestionens on what you should cut on:
All of above cards are just for buying time, the Elvish Visionary are like a free face block and Jaddi Offshoot are a ok blocker -> gives life. both Scythe Leopard and Snapping Gnarlid is the decks only early aggression, but i think they are not contributing enough to late deck plan.
I would recommend to remove 2x Scythe Leopard.
4 weeks ago
Nice, simple idea for modern. I think the secret to running budget black decks are a lot of hand disruption and a stable manabase. If you can find some of the more budget b/g lands, that will help. Llanowar Wastes, that sort of thing. Scythe Leopard, Gatecreeper Vine and Liliana's Elite are likely to underperform compared to some other dirt-cheap options.
General advice- go heavy on one colour so that you can pack your deck with cards of that colour then leave the other for later in the game, where you can afford to be paying mana with lands that come into play tapped.
This means either early game black (hand/board disruption) or early game green (Elves of Deep Shadow/Sakura-Tribe Elder). What you choose to focus on can then inform the cmc and gamplan for the rest of your cards. Either way, lots of 1 and 2 drops will help you survive.
I'll start with disruption options- Vendetta, Victim of Night, Smother, Geth's Verdict Bile Blight etc for creature removal, Duress, Black Cat, Ravenous Rats, Rotting Rats, Nezumi Bone-Reader and Thoughtpicker Witch for hand disrution are all solid choices that match your game plan.
Interesting or efficient creature options Rot Shambler/Mortician Beetle (growing threats), Zulaport Cutthroat/Blood Artist (lifedrain and victory without attacks with a sacrifice outlet), Dross Harvester (bolt and path resistance), Ogre Slumlord for rat tribal combo , Pawn of Ulamog/Sifter of Skulls for more tokens, Quirion Dryad/Vinelasher Kudzu for growing threats Bloodthrone Vampire/Indulgent Aristocrat/Carrier Thrall for vamp tribal, Nest Invader for more token/ramp, Boneyard Wurm/Satyr Wayfinder/Graveblade Marauder/Nighthowler/Splinterfright/Gnarlwood Dryad are all fairly functional for a more graveyard-reliant setup, and Svogthos, the Restless Tomb is a cheap and functional manland.
Sideboard options Elvish Eulogist(in an elf heavy list) Elvish Hexhunter Vampire Hexmage Bottle Gnomes Dryad Militant Delirium Skeins etc. There is a lot out there in these colours.If a lot of cards are ending up in the graveyard as the game draws out, spells like Hooting Mandrills, Gurmag Angler or Become Immense start becoming more valuable.
The question is always going to be what is my opponents plan, and how do I stop that- are my opponents playing Rest in Peace or smilar to deal with graveyard shenanigans, will they kill me before I kill them as every card in their deck is effectively Lightning Bolt, or will they be able to Remand all my spells while they hit me with Delver of Secrets Flip. Things that disrupt their plan are usually good, especially when they help your plan.
There are a lot of cards to much around with and play- I'd reccomend testing online before going hunting for things specific, focus on a single strategy when picking cards and if you choose to go less-budget, focus on lands first. Reliably casting spells is the core of the game.