|Commander / EDH||Legal|
Printings View all
|Duel Decks: Nissa vs. Ob Nixilis||Uncommon|
|Battle for Zendikar||Uncommon|
Combos Browse all
Creature — Cat
Landfall --- Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn.
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Scythe Leopard Discussion
1 day ago
As for what to remove from the deck... You run quite a low mana curve, so I think you can get away with 22 lands. That leaves 38 spots of which I'd play around 22-28 creatures and a bit of spells.
I would probably cut the following:
-Rhonas's Last Stand does nothing for you and isn't worth a slot in this deck imo.
-Mighty Leap is not a card I'm happy to see, and it doesn't do a whole lot usually.
-Scythe Leopard. I value this one a bit lower than the Sacred Cat as that comes back and can block twice. -Pouncing Cheetah which I think isn't good enough in standard.
- 4 1drops: sacred cat
- 10 2drops: longtusk cub(4), adorned pouncer(4), metallic mimic(2), and something else if you dont have all copies
- 8 3drops: pride sovereign and prowling serpopard/ Pouncing Cheetah (which I think is worse than the other two options)
- 0 4drops: hence I mentioned the vizier
- 4 5drops: as a combination of the regal caracal(3) and the crested sunmare(1)
That will leave room for 12 noncreature spells, of which you currently have 1 annointed procession and a monument. (add another monument and that leaves 9 spots), add 6 buff and 3 finishers and you should be good to go.
Keep in mind that this is just a suggestion, and meant to help you cover all aspects (albeit on a low level), so feel free to do with it what you want to do ;)
2 weeks ago
I tried Scythe Leopard, and it just seemed to underperform. The lifelink seems most consistent than the landfall and it's weak to all the same removal as the Sacred Cat, which I'd prefer to have down on turn one.
I also played around a bit with Wily Bandar as a drop, and it quite often caused the opponent to play around it more than a Leopard would.
3 weeks ago
Are you aware I said that the point of the previous comment was for players considering madness cards? I mentioned the interaction with a discarding effect and madness because many players are unaware that madness allows non instant cards to be cast at instant speed. You have satiated my curiosity for the lack of madness and as I said I get it. I made very clear my comment was for players considering madness and you felt the need to explain your choices further. In a more recent standard example of christmas land that actually was very competitive: turn 1 Kessig Prowler Flip turn 2 Voltaic Brawler swing 2 turn 3 Scythe Leopard lay a land Goblin Bushwhacker swing for 13. Now i realize that this wasnt the whole deck but red green energy did ok for its time and is all still standard legal. I am going to assume that since this typed we both think the other is speaking in a condescending tone. I was not and am not now, I will no longer comment on this deck. Good day
4 weeks ago
I would say to take out the Scythe Leopard and add in Cryptolith Rite then take out the Rhonas's Last Stand and put in Uncage the Menagerie. Then all your tokens and cats would produce mana and the sorcery would help you get out more cats. I'm loving the look of some of these new cards, I could see G/W Cats working well with the right cards
4 weeks ago
I'd just like to say, I believe this deck could be improved if you took out some of the unneeded creatures such as Adorned Pouncer or Scythe Leopard to make room for more of the Planeswalkers and just to make room for more of the cards needed to make this work. Really, this is a great decklist, and you would be able to win a few games with it, it's simply just too inconsistent.
1 month ago
Hey, thanks for leaving a comment! :) I don't plan on playing bilands as they can't be tutored with Evolving Wilds and i only need green mana until turn 4: once i have Ramunap Excavator and Evolving Wilds played i basically can't miss a landdrop, with 2 landfall triggers each turn. Chump blocking early should not be hard with the help of Undergrowth Champion. I thought about Rhonas the Indomitable too, but it turns out he doesn't help with the game plan: he won't be able to defend early and once I have a creature with 4 power I already have enough lands to grow out of control. I'm actually having doubts about my ability to tempo the early game as I still haven't playtested the deck. I could go more aggro by getting rid of Dragonmaster Outcast, Sylvan Advocate and Tireless Tracker for things like Scythe Leopard, Grove Rumbler or Snapping Gnarlid. I also am a lot more sceptical about Swell of Growth after seeing a few oppening hands. I'll give a few tries to Akoum Stonewaker, Retreat to Kazandu and Slab Hammer. Anyway I'll keep an eye open for further HOD spoilers.