Scythe Leopard

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Nissa vs. Ob Nixilis (DDR) Uncommon
Battle for Zendikar (BFZ) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Scythe Leopard

Creature — Cat

Landfall --- Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn.

Scythe Leopard Discussion

slusken on Beginner's deck

8 months ago

You're very welcome, always fun to help out!

Harrow is a good card if you want to continue the landfall theme. Note that you can sacrifice one of the lands you already tapped for mana, That way you won't lose any unused mana.

I think Modern-casual is a great starting format, since you have a larger card pool than say standard, which will give you more flexibility when creating decks!

Now, since you're playing casual magic you don't need to spend a lot of money on great cards. There are really good commons, uncommons and even rares that are very cheap.

Some more things to consider when building decks: - A common mistake for newer players is to focus to much on your life total. The game is not lost until your life is at 0 (or if your library runs out of cards..). This means that as long as you have one point of life left, you're still in the game. Cards such as Grazing Gladehart is only good if you're already winning. It's landfall-ability is not very impactful, meaning it doesn't do much to affect the playing field.

  • Card advantage/card draw. You start with 7 cards in your hand and naturally draw one extra at the start of your turn. Now, say that you manage to play two or even three cards in the same turn. This means that you will have a net card-advantage of -2. The last thing you want is to rely on that one card draw each turn to get out of a situation (also called top-decking). If you have 5 cards in hand you'll possibly have answers to the opponents creatures and spells. But if you have no cards in your hand, your options are severely limited. So make sure you're able to draw extra cards to keep that hand filled up with juciy answers to what your opponent does!. River Hoopoe is a great example of a great card that generates good advantage. If you draw it early, you'll be able to play it turn 2 and do some damage or stall by blocking your opponents creatures. Late game, it's not a dead draw, since you can use it's ability to gain more cards and draw into an answer.

  • Removal is good! Cards such as Prey Upon is perfect for you, since it's a green card that can take care of creatures with evasion! It's also very good to Murder your opponents creature that he's invested several cards in, with just one card.

Bit of a long section, but in my opinion some very important points to keep in mind :)

As for more cards to fit into your deck (i'll try to keep the list on the cheaper side):

  • Rampaging Baloths - Great Landfall card!

  • Prey Upon - As mentioned above, Great removal!

  • Overrun - A great finisher, buffs all your creatures and gives them trample!

  • Llanowar Elves - Since most of your cards costs a bit of mana to play, having some creature based ramp is very good.

  • Scythe Leopard + Snapping Gnarlid - some solid landfall creatures that you can get out early.

  • Retreat to Kazandu - Again, landfall that either stabilizes your health if needed or gives your creatures a boon.

  • Think Twice - One of my favorite cheap card draws out there. You play it once to draw one card and can also play it again from the graveyard when you have some mana left!

  • Giant Growth - A perfect battle trick to buff your creatures, either to deal that extra 3 damage to the opponents life or to play in order for your creature to survive!

  • Vapor Snag - A cheap card to return your opponents creatures in order to squeeze some of your big hitters through. A bit better than unsummon, since your opponent loses 1 life as well!

  • Dissipate - Since you have access to blue, why not throw in some counters, to negate some of your opponents spells?

  • Arcane Flight - To give your landfall creatures flying..

These are only a few suggestions, but it might help you get some ideas on what to build!

Cereal_Killer on Christmas Critters

8 months ago

First of all, what's your budget?

Since it's a landfall deck, I'd suggest some shock and fetch lands ( Stomping Ground , Wooded Foothills )

Could something like Sakura-Tribe Elder or Wild Nacatl be worth? The sakura guy helps chump-blocking and giving lands, while the nacatl could be an alternative to Scythe Leopard , since it's + 1 is permanent (unless you lose control of all mountains), while the one from the leopard is not and so it depends too much on putting a land every turn

Something for sideboard, although Naturalize is a good card, could Destructive Revelry be a valid alternative and substitute it?

SynergyBuild on Kitty!!!

1 year ago

I believe the rules of these are 60 dollars mainboard, with 10 dollars sideboard?

Same as What a HORRORble Night to Have a Curse

and Spooky Ghosts (Budget tribal tournament)

and Disciples of Ojutai


Anyway, I want to help build this deck up, since it is only ~50$ and has no sideboard!

Cats are a very good "zoo" tribe. They can be very aggresive and kill the opponent before they have a chance to respond. From the most aggresive one drops such as Loam Lion, Savannah Lions, and Wild Nacatl, to landfall creatures like Steppe Lynx and Scythe Leopard (Think triggering landfall twice with Evolving Wilds) you could easily build a very powerful budget deck.

Fleecemane Lion is a great two drop, and later if you get him Monstrous, he can be a killer on the field. Longtusk Cub is another good threat mid game, and Pride Sovereign as a finishing blow.

Cards like Adorned Pouncer which you have in the deck are only really good when used with buffs like Prepare / Fight or Appeal / Authority and Cats just is not the tribe for them.

Regal Caracal is a great card, and it looks that way, but at five mana, it is a bit two slow for this deck. I will build a quick decklist below to show you how to build Cats in a more aggressive way:

Mainboard

4x Steppe Lynx

4x Wild Nacatl

4x Scythe Leopard

4x Savannah Lions

4x Loam Lion

4x Longtusk Cub

4x Pride Sovereign

4x Prowling Serpopard

2x Regal Caracal

4x Oust

4x Evolving Wilds

2x Terramorphic Expanse

8x Plains

7x Forest

1x Mountain

Sideboard:

3x Watchers of the Dead - Against Control

2x Qasali Pridemage - To get rid of enchantments/artifacts

4x Fragmentize - To get rid of even more enchantments/artifacts

3x Prey Upon - Removal for creatures

3x Heroic Intervention - Against Board wipes

Baryshnikov on Help me improve this Mono-G ...

1 year ago

So, my friend is looking to get into MtG, and she asked me to help her build a deck. Problem being, I don't know how to deck build. Nonetheless, I accepted, and she gave me these requirements/guidelines:

-$50-90

-Wants to play Garruk, Primal Hunter

-Modern-legal, but geared towards casual play

-Wants to stay Mono-Green

So, with this in mind, I drafted up this list you see before you. It is far from optimal, though, namely because there's a lot of ramp and not a lot o payoff, and some cards seem not to serve a lot of purpose (i.e. Lotus Cobra or Avenger of Zendikar). So, this is where I ask you, the fine folks at TappedOut, for help. Any and all suggestions are appreciated!

Creatures (23)

1 Avenger of Zendikar

4 Dungrove Elder

4 Lotus Cobra

4 Primeval Titan

4 Sakura-Tribe Elder

4 Scythe Leopard

2 Verdant Sun's Avatar

Planeswalkers (2)

2 Garruk, Primal Hunter

Spells (9)

4 Beast Within

1 Beastmaster Ascension

4 Explore

Lands (26)

4 Evolving Wilds

20 Forest

Spirits on EDH Arahbo! Roar of the Kitten Overlord

1 year ago

Hi Bou,

Fellow Arahbo, Roar of the World player, Arahbo, Xenagos... for Cats.

I play quite a different style of Arahbo, Roar of the World deck, but thought I'd offer some suggestion and get some insight. I'm still trying to make mine a functional deck that compete in Multi-player consistently.

Do you find that by going the creature (Cat) forward approach, you end up with several under-powered cats. For example, Enlightened Ascetic, Grizzled Leotau, Leonin Armorguard, Scythe Leopard (He could benefit from fetch lands like Windswept Heath or Wooded Foothills, Scythe Tiger (can't be Eminence, I get hes big, but he is what he is and sets you back a land), Stalking Tiger, Wild Leotau.

What about tutoring the high-powered cats, with something like Eladamri's Call for sure, or Green Sun's Zenith. In my build im trying forward planning tutoring with Worldly Tutor and Sylvan Tutor to get into my Lost Leonin or Felidar Sovereign.

I know you run Descendants' Path so more cats is preferable, but Im always worried about a balance, drawing an extra bad cat that doesn't do much, or pulling a good cat that pushes forward my board position, if that makes sense?

What about Metallic Mimic, with so many Cats i think he would be good for you, and is an aggro cat? Would something like Vanquisher's Banner (even though higher CMC) be better than an Always Watching because of the extra draw? I think it's pretty high CMC, but the vigilence isn't key. Stuff like Mirari's Wake or Spear of Heliod totally make sense to me though.

No Mirri, Weatherlight Duelist, he provides evasion, and protection from counter-attacks. I think you should get him in there. He was in the C17 deckbox.

I see your protecting your cats with Faith's Reward / Make a Stand type stuff, what do you think about Teferi's Protection? Seems multi-utility as well.

I would run a Triumph of the Hordes with so many cats, the +1 to each is going to defeat some opponents. +1.

PS: Really like the Privileged Position

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