Scythe Leopard

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Frontier Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Standard Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Nissa vs. Ob Nixilis (DDR) Uncommon
Battle for Zendikar (BFZ) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Scythe Leopard

Creature — Cat

Landfall --- Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn.

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Scythe Leopard Discussion

frogkill45 on Infinite Landfall... and how to abuse it!

2 weeks ago

i would just like to point out that you could also easily swap the black cards with green and run

Undergrowth Champion (infinitly large creature),

Retreat to Kazandu (inf life or infinitly large creature),

Knight of the Reliquary (tutor for sejiri steppe)

Jaddi Offshoot (also inf life)

Steppe Lynx and Scythe Leopard (inf large creature for a turn)

Lotus Cobra (inf mana)

another black card i saw was:

Scrib Nibblers (inf mill)

poox523 on Pouncers pounses on its prey (Turn 4 win cat $33)

3 weeks ago

i like Scythe Leopard because early game it is usualy a realiable 2/2 for one and can help in agroing my opponents. Schar17 What should i take out for Aetherstream Leopard

Schar17 on Pouncers pounses on its prey (Turn 4 win cat $33)

3 weeks ago

If you want aggro, focus on low-cost creatures. If you want to go for the late game, you must be able to keep it stable until Regal Caracal comes. Ornamental Courage is an example of a card that can keep your main pieces alive. Drop some creatures, like Aetherstream Leopard or Scythe Leopard that aren't good or don't interact well if the rest, and don't be afraid to get non-cat creatures that can help you.

Schrodingers_Cat on Tribal Kitty Cats

1 month ago

A couple of suggestions of cats you could add:Prowling Serpopard to deal with control decks; Aetherstream Leopard + Riparian Tiger to better exploit charge counters; Scrounging Bandar early game creature that can help out your bigger cats late game; Scythe Leopard early game creatures; Felidar Cub can serve as artifact removal or just attack; Felidar Sovereign also a potential win condition

Some instants you could add:Acrobatic Maneuver + Eerie Interlude + Long Road Home blink a cat to avoid damage or to re-trigger Regal Caracal; Appetite for the Unnatural + Decommission makes great enchantment or artifact removal; Commencement of Festivities + Encircling Fissure to stall longer; Gift of Strength + Highspire Infusion + Mighty Leap + Shed Weakness + Swell of Growth for buffing; Gideon's Reproach + Immolating Glare for potentially cheap removal; Life Goes On is really cheap life gain and can combo with Felidar Sovereign; Lifecrafter's Gift can combo with Metallic Mimic; Pulse of Murasa is a generally good card; Prepare / Fight + Tenacity for a smack down end game

Some sorceries:Appeal / Authority + Driven / Despair + Engineered Might + Larger Than Life + Ondu Rising + Overcome for more end game smack down; Approach of the Second Sun could be a win condition if you want, especially if you're stalling; Attune with Aether for lands and energy; Chaplain's Blessing for extra life and to combo with Felidar Sovereign; Collective Effort has a variety of good uses; Dubious Challenge would work well if you get more high cost creatures; Earthen Arms + Incremental Growth for a permanent buff; Mouth / Feed for a creature and card draws; Not Forgotten to either fetch from graveyard or remove from graveyard;

Finally, a few enchantments:Cartouche of Strength + Cartouche of Solidarity + Gryff's Boon + Conviction + Iona's Blessing major creature buffs, Call for Unity + Trial of Solidarity end game smack down, Always Watching make all your non token cats stronger; Authority of the Consuls to punish your opponent and limit his blockers; Bonds of Mortality potentially add to deal with hexproof and indestructible; Bound by Moonsilver removal that can move; Durable Handicraft + Oath of Ajani + Retreat to Kazandu adds more +1/+1 counters; Overwhelming Splendor + Sandwurm Convergence wind condition; Gift of Paradise extra life and mana;

Of course, this is far more cards then you could have in your deck, so you'll need to mix and match. I really recommend Felidar Sovereign and some heal cards like Life Goes On, as this makes a potentially very easy win con. I also think you should try to exploit getting +1/+1 counters more, since green and white are perfect for that. Lots of potential cards for cat decks, I wish you luck finding a good selection.

Argy on U/G Energy

1 month ago

OK, here we go. I've got a lot of feedback for this deck.

First of all, it's REALLY fun to play.

I've always loved mucking around with

Be aware that this is quite "durdly". Make sure you play it at a reasonable pace: not so slow that you run out of time to complete a match, not so fast that your Opponent doesn't know what is going on.

You would run 20 lands in an EXTREMELY aggressive deck. This is not one of those decks.

I suggest you add 3x Attune with Aether to the mix which sort of acts like a land, colour fixes, and gives you extra

3x Aether Hub would also help this deck with colour fixing. Put them in and remove the Evolving Wilds.

In my opinion Nature's Way would be better than Haze of Pollen. Killing a key Creature will help to stall longer than preventing damage for just one turn.

I would like to see Appetite for the Unnatural in the Sideboard, because it is so versatile. It can get rid of Gearhulks, Liliana's Mastery, etc.

I like Supreme Will better than Metallic Rebuke. Same price for a less conditional card with two modes.

I would rather see Sage of Shaila's Claim than Scythe Leopard. With Evolving Wilds coming out the Leopard won't be as effective, and the Sage fits your theme better.

It also acts a little bit like Haze of Pollen in that you now have a chump blocker that you don't care about losing.

It works really well with Bristling Hydra

Aethersquall Ancient is so good that I would add another. I would take out one Thriving Turtle for it, as that card is a bit hit and miss.

I like the Fabrication Module very much in this deck, but the other modules are a bit meh. You don't want too many Artifacts. I would add a Fabrication Module and take the other ones out.

I would rather see a counter spell than Gift of Tusks. Much better to completely stop a Creature resolving than nerf it for one turn, or boost one of your Creatures. Again, the card is a bit too situational.

Here is a suggested upgrade:

3x Aether Theorist
3x Aethersquall Ancient
3x Bristling Hydra
4x Greenbelt Rampager
4x Longtusk Cub
3x Sage of Shaila's Claim
3x Thriving Turtle

3x Fabrication Module

2x Botanical Sanctum
3x Aether Hub
7x Forest
6x Island
2x Lumbering Falls

4x Blossoming Defense
1x Essence Scatter
2x Disallow OR Cancel
2x Nature's Way
3x Attune with Aether

This deck has a stronger purpose now - get as many as possible and use them to overwhelm the enemy.

I don't like Containment Membrane in the Sideboard. It doesn't tap the Creature, so if it's big enough they can just use it as a blocker.

Against a Control deck running Torrential Gearhulk it is next to useless.

SIDEBOARD

2x Cartouche of Strength
2x Disallow OR Cancel
3x Essence Scatter
2x Negate (brilliant against Planeswalkers)
2x Plummet
2x Supreme Will
2x Appetite for the Unnatural

You'll have to playtest any changes to see how they work.

If you update the deck tag me in these Comments and I'll take another look at it.

cromulorf on Lands?

1 month ago

I get where you're going with this, but running so many lands pretty much guarantees a hand full of lands most games. You don't have any plays until turn 3, and once you do have a mess of lands there isn't a real pay off for it.

I would cut down to 27 lands MAX, throw in some early game defense and a couple of bombs.

Cards I'd look at:

Early game - Jaddi Offshoot, Scythe Leopard, Sylvan Advocate, Tireless Tracker,

Ramp - Traverse the Ulvenwald, Attune with Aether, Nissa, Vital Force

Payoffs - Architect of the Untamed, World Breaker, Ulvenwald Hydra, Oran-Rief Hydra, Ulamog, the Ceaseless Hunger.

Hope this helps!

Dcberens on Cat Attack (Help wanted)

1 month ago

I have been toying around with a similar deck. This looks pretty good but I have a few suggestions.I would drop the set of Scythe Leopards. In their place, put in a couple Anointed Procession. This will make your deck explode. Eternalize your Adorned Pouncer and get double 4/4 doublestrike creatures. Double the cats, and possibly double horses. Although it wouldn't fit the theme, consider adding a couple Crested Sunmare. You have a lot of lifegain to reliably trigger the horse lord. In place of the Crested Sunmare or a couple of Regal Caracal, add in Attune with Aether. This will help you clear your deck, make sure you have the colors you need, and provide energy to pump your Longtusk Cub.

SynergyBuild on Felidar Sisters

1 month ago

:D No problem! Cats have some insane 1-drops!

Please switch out Trained Caracal for Sacred Cat, it is so much better!

Some more fun:

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