Early Harvest

Early Harvest

Instant

Target player untaps all basic lands he or she controls.

Latest Decks as Commander

Early Harvest Discussion

wyzeman on Walk in the Vastwood

2 weeks ago

changing Early Harvest for Beanstalk Giant to get more consistency and an alternate late game threat

bushido_man96 on Lightning-Butt Strikes Back!

3 weeks ago

multimedia, do you think Early Harvest is worth keeping in?

Shintarou on Tatyova Control Combo

2 months ago

sweet list, here are some recommendations from my "storm" style build of tatyova.

NoSoyYucateco on Copy that, Copycat!

2 months ago

Here are some ideas!

Creatures I would add: Thassa, Deep-Dwelling (She will probably be cheaper when she rotates out of Standard, but she's a natural fit for the deck).

Purphoros, God of the Forge (This card won me so many games with my Riku creatures deck)

Avenger of Zendikar (Also a win con)

Solemn Simulacrum (For repeatable ramp and the bonus draw)

Prime Speaker Zegana (Draw. Even if if you copy and her and sacrifice one she's great)

Mystic Snake (You don't really have counters here. This one costs a lot of mana but it has recursion potential, especially if you add things like Cackling Counterpart)

Woodfall Primus or Brutalizer Exarch are both great.

For instants and sorceries, I would cut your extra turn stuff if it is causing issues with your play group. The untap stuff like Early Harvest can be a stand-in for these, as they practically do the same thing but aren't technically extra turns. Nevertheless they can bother people.

Epic Experiment is hit or miss even in a deck with a lot more instants and sorceries. If you're going for more creatures, this should definitely be cut.

Primal Command might not make the cut (personally, if you want to combo off with creatures, I would pick Shared Summons over this anyway.)

Clone Legion costs a lot and is not consistent. I love this card, but for 9 mana, I want to win the game with some degree of certainty.

Brass's Bounty can probably go. You should be able to ramp in other ways, and this isn't an artifact deck.

I would also swap Explosive Vegetation for Migration Path, because it's strictly better. But personally I would make sure I have Rampant Growth in here before this.

As for Spitting Image, it's fine, but it is going to be on the high end of your ideal mana curve. I'd put in some cheaper clone effects first.

Let me know what you think. It might be time do a revision to the deck and see how things are looking, to get a clearer picture of the direction it's going and what it still needs.

NoSoyYucateco on Copy that, Copycat!

2 months ago

What do you think about swapping Praetor's Counsel for Mizzix's Mastery? I find that I usually don't need all of the cards in my graveyard, and 8 mana often takes up an entire turn to cast.

I am also a big fan of Early Harvest and Summer Bloom with Riku, if you want to lean more heavily on the instants and sorceries. He is so mana hungry, so playing extra lands and getting some extra untaps can make a huge difference.

If you want to go more towards creatures, think about Flameshadow Conjuring. It's great. You can also consider more instants/sorceries like Twinflame and Cackling Counterpart to bank some more ETBs.

I wasn't a huge fan of Progenitor Mimic in my deck. It costs a lot for a clone and it often doesn't get you any token copies. Clever Impersonator might be more versatile.

Xoct on Witch

2 months ago

@ dichia

By the way, I have appreciated your help and recommendations. I like the idea of Alchemist's Refuge.

I did consider looking into the food sub-theme before. Now that I got a better feel for how the deck runs, I may just make that into another deck of it's own. But I'm definitely open to seeing how the cards you mentioned can work in this deck.

I'm also a long time edh player, so I assumed Prophet of Kruphix was banned in modern too, thankfully it's not. I love the idea of this card.

Early Harvest untaps all basic lands Regrowth to bring Early Harvest back to your hand. Early Harvest a second time, play your second Regrowth Pay 3 for Mirari to copy Regrowth Regrowth two targets will be Early Harvest and one copy of Regrowth

Rinse and repeat cycle to gain infinite mana. Regrowth brings the second copy of Regrowth and refreshes mana with Early Harvest.

I realize this infinite combo would not work with Bubbling Cauldron since all that mana goes away when the turn is over, and Bubbling Cauldron wouldn't untap until the next upkeep with Unwinding Clock. Also I forgot Early Harvest only untaps basic lands. (This is why the combo was removed).

To be honest, I don't know. At the multiplayer table, I found that Bubbling Cauldron is a huge target for removal. So I could only imagine how a single player would use their resources to stop that particular card. In multiplayer, it's easier to let someone else be a threat, wait till a lot of counter spells were used, then feel safer to play key cards.
Only way I'm able to sacrifice multiple newts in one turn is by having multiple copies of Bubbling Cauldron.

The way I intended to sacrifice newts outside my turn was through Unwinding Clock, only needing one copy of Bubbling Cauldron.

So it's a bit misleading of me infer a single cauldron could be used multiple times on my current turn. I have yet to find a combo that will enable this.

First idea that came to mind is Intruder Alarm and either Mycosynth Lattice or March of the Machines. Problem is i'd still need a way to get Festering Newt to etb from the graveyard, which Havengul Lich can do, but it costs 2 mana per cast, and 1 mana per cauldron ability. Really mana expensive.

However this combo COULD would work better with Cauldron Familiar and Witch's Oven, wouldn't need Havengul Lich either. Eliminating the need to spend mana.

dichia on How to ramp fast

3 months ago

Funkydiscogod: I tried Dramatic Entrance, but I still prefer Early Harvest because they both grants me a turn 3 Avenger of Zendikar with 5 lands, but the second one can also help to cast a bigger Genesis Hydra, which needs a lot of mana if I want to find the avenger. Dramatic Entrance wouldn't help with the hydra at all.

The black addition you suggested is really interesting, Vigor Mortis is great! It fits perfectly in the deck. Also, I found some good black or green-black plants creatures that could work.

Also, I was thinking of using abilities like Scavenge, Populate and Proliferate. Sundering Growth will probably go in the sideboard.

dichia on How to ramp fast

3 months ago

lagotripha. For now I'm using Early Harvest and I've been able to cast a turn 3 Avenger of Zendikar a couple of times, but I do like Dramatic Entrance. I will probably use it.

I noticed that playing a turn 3 avenger with only 5 lands, is still better than a turn 4 or 5 with 6/7 lands, since it's faster, and starting from turn 4 I can begin buffing the 5 plant tokens. One or two tokens less didn't make a big difference by far.

Also Quicksilver Amulet seems good. I will give it a try.

Life from the Loam and Splendid Reclamation on the other hand don't convince me because I don't get lands in the graveyard in anyway. I don't even use fetchlands since I'm mono-green. Am I missing something?

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