Early Harvest

Early Harvest

Instant

Target player untaps all basic lands he or she controls.

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Printings View all

Set Rarity
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Mirage (MIR) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Early Harvest occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Early Harvest Discussion

dingusdingo on Fact or Fiction deck Idea ...

1 month ago

Sturmgeist could certainly be a use for FoF, keeping a full grip and having it by a flying beatstick.

To expand on my earlier statements, FoF requires your opponents to make a choice regarding the piles. What card goes where in what pile. As we've talked about previously, your opponents can only put cards into a 3-2 pile, a 4-1 pile, or (never) a 5-0 pile. This opens a lot of room for error because the opponent doesn't know what cards you already have. If you look at the Heartbeat list I linked, the basic combo is mana doubler (Heartbeat of Spring or Unbound Flourishing) plus an enabler (Early Harvest or Magus of the Candelabra), and finally a payoff card (In this case, Helix Pinnacle, but it could just as easily be Banefire or Torment of Hailfire, etc.). The value of what you need from the FoF piles changes based on what you have. Imagine your opponent makes a 3-2 pile, the 3 pile is Early Harvest + Helix Pinnacle + Forest, the 2 pile is Heartbeat of Spring + Island. Which pile you take depends on your cards in hand. If you already have your payoff + your enabler, then the opponent split the piles well by making the 2 pile your best choice. If you already have the mana doubler, your opponent has made a mistake by putting both pieces of what you need into the 3 pile. When you build with this in mind, it becomes an exploitable part of the card.

We can simplify it further than that though. Imagine a situation where your opponent has a Serra Ascendant on the board, and happens to have just hit 30 life. You cast Fact or Fiction, and one of the cards is Doom Blade. Your opponent really wants to keep their activated Ascendant, so they give you a 4-1 pile, with the Doom Blade as the 1. If you're already holding a piece of removal in hand, your opponent has incorrectly read the situation and given you the luxury of a 4 pile. You don't have to be on a combo deck for opponents to hang themselves with this card, you just need to have a grip of unknown cards.

Having an opponent make incorrect piles can be amplified with certain deckbuilding choices. This is where graveyard synergy and recursion come in. When you see a Regrowth or a Snapcaster Mage or Mission Briefing, it becomes harder to split piles, as the other pile goes to the zone where these cards can interact with them. These cards in hand make it easier to take 4-1 splits, and has been known to tilt opponents. Nostalgic Dreams is the absolute all-star in this regard, and its really a nut card when playing with FoF in your deck, but it is sadly not modern legal.

Another type of cards that make FoF harder for your opponents are tutors. Tutors allow you to exploit the knowledge of your list against what an opponent thinks you are able to tutor. This is once again further complicated by what you are holding in hand. You just have to keep your tutor in mind while building, and layer the deck so that a tutor is a toolbox answer

Magnanimous is correct though that FoF should not be your go-to graveyard filler. Cards like Commune with the Gods and Mulch are going to outperform it in this regard. What makes it so good is that there are so many little exploitable parts to the card, being instant speed, opponent pile creation, and your own pile selection, possible GY synergies and fill, many cards go to hand, always digs 5 deep and lets you take the best card. Its really the combination of all of these elements that make FoF very good. You can use FoF to great effect in decks without considering these exploitable angles, but decks that are able to feed on these synergies and punish bad pile choices make this card great.

I'd recommend looking at Gifts Ungiven heavily too, which also relies on opponent's making piles for you to select. Many of the strategies and synergies that work well with FoF work extremely well with Gifts. I've written about Gifts extensively on this list Enchantress Storm Harvest.

wyzeman on Walk in the Vastwood

4 months ago

Basicly I have removed the slower Planeswalker, those with high mana cost and/or high ultimate and no very usefull +1. The reason is that I just can't never use it. Thats means no more Garruk, Caller of Beasts , and Nissa, Who Shakes the World . I have replace them with Horn of Greed and Early Harvest to get more momentum on card draw and mana ramp.

I also have switch Rishkar's Expertise in favor of Shamanic Revelation because I get stuck with Rishkar's Expertise too much time waiting for the a good time to cast that never came. Also, this deck almost never loose a game in my meta. Thats means that im the primary target before the game start. Since that, I need more way to gain life. It also combo well with another modification. Game are almost alway's win with Craterhoof Behemoth and this card is better with a lot of token than fiew big fat creature. This is why I had reintegrate Beacon of Creation and add Lys Alana Huntmaster . Lys benefit from the more elf of the last update (like Eladamri, Lord of Leaves ). I had cut in the treefolk branch to make those addon, swiping out Seedguide Ash who is very slow and Leaf-Crowned Elder who lack of target to be really efficient.

Other modification are Constant Mists for a better protection. Wirewood Hivemaster for more tokens. Genesis Wave to replace some Vivien, Champion of the Wilds and other planewalkers habilities to fetch card from the top of library. Mwonvuli Acid-Moss Who can be use as bad ramp or to get rid of Maze of Ith or other "screw my day" land and Desert Twister as this the only one true removal in green (that I know).

To make room for the last 4 cards I don't remember witch other card than Tireless Tracker I have removed.

The goal was to get more synergy from land and creature type and also get more tokens as they are the main key to victory. By playing more and more this deck it's become obvious that the draw rate was never an issue with Nissa as commander, This is why I have cut in the more slow planewalker that do that kind of stuff in favor of more quickness and momentum.

Profet93 on Ctrl-G | The Art of Mono Green Control

5 months ago

Ender666666

Thoughts on cutting Early Harvest for either Quest for Renewal or Benefactor's Draught . Both cards function similarly, providing you mana by untapping your dorks. Renewal functions similarly to seedborn. Draught replaces itself and can be used as a combat trick if necessary. Not sure about the amount of tapped activated abilities in your meta but it's worth considering given you have such few basics for you to actually abuse early harvest. Rude awakening already fills that slot IMO.

enpc on Deck Archetype: Big Mana

7 months ago

I have to disagree with this, sorry. Using spells like See the Unwritten / Tooth and Nail to cheat out creatures isn't what I would call big mana at all. If anything it's closer in concept to a reanimator deck than anything else.

From my perspective (an most of the people I have spoken to in the past), big mana would refer to a deck which focuses on generating a lot of mana to sink into powerful spells using a lot of mass ramp cards and mana dooubling effects. So building a deck that runs Zendikar Resurgent , Mana Reflection , Doubling Cube , Mirari's Wake all in conjunction with cards like Turnabout , Early Harvest , High Tide , etc. to sink the mana into big, generally X costed spells that have a huge impact on the board (some of these are spells like Comet Storm , Exsanguinate , Villainous Wealth ).

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