Early Harvest

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Mirage (MIR) Rare

Combos Browse all

Early Harvest

Instant

Target player untaps all basic lands he or she controls.

Early Harvest Discussion

CyborgAeon on Vannifar Evolution 101

1 week ago

With regard to spellseeker lines - I personally came up with a vannifar viable line that seemed reasonable to me: HASTE REQUIRED. But generally a vannifar deck seems to run TYE, so... let's assume it's on board. You land spellseeker - getting Revitalize / Early Harvest / Dramatic Reversal (whatever spell you choose to run - to the same effect that you only need to be mana neutral), with Fanny-fart on board & pod her into Elite Arcanist . Exile that spell beneath arcanist and then you have the complete viability to actually find a win condition via pod'ing dorks into any Prodigal Sorcerer type effect; even Pirate Ship (if you had a spare 4 drop creature lying around).

Conversely it's arguably less strong, but via flash-hulk you can win with only a 4-5 card combo in simic, but you'd have to perform the flash-hulk in an opponent's end-step, before you untap (or conversely it requires a haste enabler which isn't tutorable from flash hulk in simic yet).

Flooremoji on Heartbeat of Karametra

4 weeks ago

So, I have no Idea the mana you need, (7+) but you go gifts for Revive Seasons Past Noxious Revival and Early Harvest on upkeep, opponent chooses Harvest and Seasons Past . NR Early Harvest back, draw for turn, cast EH, cast Revival getting back Seasons Past continue loop, preferably trying to Gift piles in extra hearbeats/dictates

SeekerofSecrets on Heartbeat of Karametra

4 weeks ago

Flooremoji thanks! It's been so much fun working through the loops, and yeah I plan on making more scenarios

But wait so with 4 land on the field and Mirror Sheen and Early Harvest we can go infinite? I think we can!

So float 4 mana

Cast harvest

Untap, float

Copy

Untap, float

Or does harvest and the copies go to the yard as soon as they resolve? If so we'd need 7 mana Regardless that could seriously simplify the loop!

By the time we're done this deck is going to be very degenerate but a blast to pilot

SeekerofSecrets on Heartbeat of the Volcano

4 weeks ago

I added the side! I still haven't figured out the correct sequencing for the turn 4 kill, I know its possible though. I believe that theres a few mini loops before the main loop. I'm going to try to find some extended gameplay and try and figure it out

Flooremoji on Modern Heartbeat Combo

1 month ago

I agree, the decks alwys seem worse on TO :). The apeal of Mirror Sheen you ask? Early Harvest :D.

SeekerofSecrets on Modern Heartbeat Combo

1 month ago

So I've been playing storm and I just can't deal with the war of the sideboards anymore. I'm more of a tempo player but there's not really an affordable option atm SO I'm trying my hand at another combo deck but one that I've never seen before

If you've never seen the combo, I've included the loop in the deck description

Heartbeat of Karametra

It's technically a 5 card combo ( Gifts Ungiven , Early Harvest , Revive , Seasons Past , Heartbeat of Spring ) that acts like a 2 card combo with Gifts Ungiven and Heartbeat of Spring or (15 mana). In testing it's proven to just as consistent as storm (a turn slower) but I believe that it will prove to be more resilient.

for one you don't use any creatures so that blanks most removal and two because the combo only takes up 9 slots (the trimmed numbers do not decrease consistency) there's plenty of room to include main deck interaction to deal with hate or simply disrupt our opponent to buy time

If you've ever played the heartbeat combo I would love to hear about your experience with it. If your just an experienced combo player I would love to hear your thoughts on my take on the deck and how it might stack up to the new post KCI metta

hungry000 on All 3, Really? That's Overkill

1 month ago

I really don't get your justification for not playing Utopia Sprawl . So what if it's used in a Stompy deck? That doesn't make it any less good as a ramp spell. In other words, just because a card makes you think of a certain type of deck doesn't mean it only works in that type of deck. Like, Lightning Bolt is Burn's best card, but it's also used as a removal spell in UR and Jeskai Control decks, which are on the opposite side of the spectrum.

Plus, with Utopia Sprawl, you can pull off the turn 5 Spawnsire win you wrote about in your description on turn 4 without having to play Harmonize to draw the rest of the cards you need.

Turn 1: Land, Arbor Elf

Turn 2: Land, Utopia Sprawl on untapped land, tap/untap/tap land to get 4 mana, Vernal Bloom

Turn 3: Land, you now have access to 10 mana (the land with Utopia Sprawl on it taps for 6 w/ Arbor Elf, the other two lands tap for 2 each) and 3 cards in hand assuming you went first. From here, there are a couple ways to get to 30 mana:

Turn 4: Draw a card (it'd have to be a Spawnsire or an Early Harvest if u had Spawnsire in hand) and then Spawnsire ftw!

If you went second the extra card would give you a lot more options for getting to 30 mana on turn 4, and I'm sure I missed a few routes up above.

But other than allowing the turn 4 win, Utopia Sprawl also just speeds everything else up a lot with Arbor Elf, letting you play 4 mana worth of ramp on turn 2 or a Prime Time on turn 3 (you don't even need any extra ramp to do that), and unlike Joraga Treespeaker , it is also untapped by Early Harvest . It might be worth testing some more untap land effects like Voyaging Satyr and Magus of the Candelabra (Magus especially seems neat; it's kind of like an extra Early Harvest).

Also, here's a Spawnsire of Ulamog deck I saw a while back (almost a couple years ago I think): https://www.mtggoldfish.com/articles/much-abrew-harvest-wave-modern (Note that it used both Utopia Sprawl and Fertile Ground to great effect). Idk if it helps at all, but it's nice to look at a different take on the same deck to get some ideas. There are also some G Devotion lists that make a ton of mana with Nykthos, Shrine to Nyx + Garruk Wildspeaker .

vasarto77 on Commanders by Power Level [EDH Tier List]

2 months ago

Well yeah, but Omnath is not the biggest threat in the deck. His biggest threat is the fact that he can stack mana really. I am working on a deck with him and a ton of other really large mana heavy creatures, with ways of putting stuff in for either free or super cheap. You stack mana early game for a turn or two and you can either spend it, or swing for some mid damage with Omnath, then in second main you can throw down something like Woodfall Primus or a card I just got today which is Regal Behemoth. Add that in with a card that wouldn't be good in almost ANY other deck Early Harvest, especially if it's later in the game and you have a lot of basic land out which is the only lands in my deck is just basic forests than you can really REALLY crank him up and either maul stuff down and trample or cast another really big critter..I dunno...Aggressive Mammoth? I got one of those in there. For this deck it's a solid choice. You can also do stuff like instant spells. Maybe, MAybe? have an Avoid Fate or similar spells sparsely in the deck to add some armor. Plus I also keep all of the totem enchantments in here too ( green ones of course ), so Snake, Bear, Boar, spider. Those also come in handy too. I know he is not the best commander out there because he is mono green, but I feel he can be competitive really easily with the right enchantments and fatties to back him up.

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Early Harvest occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Green: 0.04%