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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Early Harvest
Instant
Target player untaps all basic lands he or she controls.
capwner on Your Sass Is Grass! ((EDH PRIMER // Sasaya Combo))
2 months ago
Profet93 thanks for the comment and the +!! Yes I had seen Rude Awakening, it definitely does the stuff the deck is trying to do. However I think we only need one untapper 'spell' and I think Early Harvest is a little bit better. Definitely think the card could have a place in a more creature oriented build with Overwhelming Stampede type effects. I agree a little more redundancy on wincons could be good, my first choice would probably be Hurricane.
Beast Within is one of my all time favorite cards, love this freaking card. I also like Song of the Dryads for spot removal. These are in some of my other green decks for sure. This list is so tight that again I think we need to run the absolute best removal cards possible in the available slots, which IMO is Oblivion Stone, Perilous Vault, and Bane of Progress. And maaaaaaaybe World Breaker because the cast trigger gets around some stuff like Humility, but our artifact wipe kills that too. I also had Reclamation Sage for a while. I think removal on a creature is always better here because then we can toolbox for it.
Castle Garenbrig is an interesting one I hadn't really thought of. Kind of a backup plan if we're not able to get Sasaya online? I had Nyxbloom Ancient in the deck to serve a similar purpose but ended up cutting it because it died so easily and we were usually just dead anyways. Garenbrig is more resilient but less powerful. My initial thought is that it wouldn't be useful outside of some really niche situations so maybe would not be worth cutting another basic.
Thanks for checking out the deck and for the suggestions!! Definitely hit me with more if you think of any, or if you have any specific decks you think I should check out. I'm just getting back on tappedout after a pretty long hiatus so the amount of cool decks is kind of overwhelming. I always like seeing underrepresented commanders that can do something unique / have unique building criteria, especially mono colored, so please feel free to send me any lists like this or post them here :)
God-Eternal-Magic-Player on Forest Tribal, LoL
11 months ago
Ooh, Early Harvest would be fucking insane!
thefiresoflurve on Codie Storm
1 year ago
Hmm, not sure about Early Harvest with only 5 basic lands total, unless you want to use it as a political tool? It could be fun to use like that. I would probably rather run another board wipe or copy-instant.
JoosetheMuice on Gnoming on that green mana
1 year ago
Okay comments after yesterday! I would still cut: Glorious Sunrise and Early Harvest as I don't see a ton of value in them here.
Good adds could be: Worldspine Wurm Hammer of Nazahn Treeshaker Chimera World Breaker Nylea, God of the Hunt
Spirits on Tovolar, Wolf-Pack - EDH
2 years ago
If you want to include infinites, maybe keep it mid-power no infinites?
All the cards on their own aren't terrible, but still a bit kludgy:
Eternal Witness + Temur Sabertooth + Early Harvest + 5 Forest + 4 Forest/Mountain | Infinite Mana for Tovolar, Dire Overlord  Flip ability.
Aluren is good + Ferocious Pup + Cloudstone Curio not super great since you dont have enough ETB? | Infinite wolves
Obviously Earthcraft is good, but Squirrel Nest end of opponent turn, squirrel wolves???
Basalt Monolith ok + Rings of Brighthearth dont think you have many abilities | Infinite mana + an Sensei's Divining Top is also infinite draw
woinththro on Wort Wort Wort!?!? <Kyle's Mom's voice>
2 years ago
@ king-saproling. I definitely like Storm-Kiln Artist for storming off. Not sure what I would cut but I want to find a spot for it.
Reiterate is probably better than Double Vision 90% of the time, although I try and not go infinite if I can avoid it... For some reason it's so much more satisfying to burn someone for 80 than 1,000,000,000. It feels more earned. I do think I even have a foil Reiterate buried in a box somewhere.
Nostalgic Dreams is super cool as some redundancy to Past in Flames, and I think I like it more than Reiterate just because it isn't going infinite. Nostalgic Dreams will probably replace Double Vision once I buy one.
Rude Awakening could be really useful, I have had Early Harvest in the deck before but I mainly cut it because it doesn't untap non-basics, which Rude Awakening does. A previous iteration of the deck ran only basics and had a non-basic land hate subtheme ( Blood Moon,Magus of the Moon,Primal Order,Ruination,Burning Earth,Price of Progress...). This version of the deck wasn't very popular, as you can imagine. This led to the deck falling out of rotation and not being played for three years.
I definitely see how Delina, Wild Mage could be a lot of fun; getting me multiple copies of Wort and giving spells multiple instances of conspire. However, this seems pretty clunky since she needs to attack to do it, and the deck is not geared towards attacking. maybe if I had some haste enablers I'd try and work her in.
as for all of the mana rocks, I had intentionally avoided any manarocks in previous builds of the decks mainly because they aren't either: a mana dork who could conspire spells i.e. Zhur-Taa Druid, or a ramp spell that could be conspired i.e. Farseek. although I do recognize that those rocks that tap for two and come down on turn three are all much better at getting Wort into play on turn four...
One aspect of previous builds of the deck that I did like was that it had initially included zero artifacts and enchantments. I liked that my opponents couldn't use any artifact/enchantment removal against me, which meant they hopefully had some dead cards. One of the main reasons I just updated the deck at all was because Twinning Staff got printed, which is one of the main build arounds for this iteration of the deck. The whole reason Goblin Engineer and all of the artifact lands are in the deck is to go get Twinning Staff. and since Krark, the Thumbless and Goblin Anarchomancer are also goblins I might as well play Goblin Matron. although I've definitely considered removing the last three artifacts/enchantments (as well as goblin engineer) once again.
minorokt on Go Big, Go Wide or Go Home
2 years ago
Hi, nice deck! I also have similar deck like yours and although my budget is not as high, you might want to try the following:
Woodland Bellower - this acts as a second copy of any non legendary creature you have that cost 3 or less.
Nantuko Cultivator - although less needed with your deck, you might wanna try another way to dump lands to in the graveyard while digging for more answers and bombs. You have way to bring them to play from the graveyard anyway.
Early Harvest - very cheap way to boost your mana base for that clutch turn
Hope these help
iplayBANJO on The Gitrog Landfall
2 years ago
OK. So this might get a little weird. Gitrog is maybe one of the funniest competitive combo decks in Commander. A very unique kind of combo that lets you draw your entire deck (multiple times) and do basically anything you want to win. It's very odd, and can be done for pretty cheap as far as I've seen. The things that are really necessary are The Gitrog Monster and Dakmor Salvage.
The way it works is that you discard Dakmor Salvage from your hand to trigger Gitrog's last line of text to draw a card. Then you use the Dredge ability on Dakmor Salvage to get it back into your hand by milling two cards from your library into your graveyard. Then you discard Dakmor Salvage from your hand again, and again... And again...
When you mill a land into your graveyard with dredge, you'll draw an additional card. So it's net positive in that you'll end up with more cards in hand then you started with. But wait, you ask, how do I not mill myself out of the game? I'm glad you asked. You shuffle your graveyard back into your library! The most efficient way to do this is with Kozilek, Butcher of Truth or Ulamog, the Infinite Gyre, but I've also seen it done on a budget with Elixir of Immortality.
Now how do I turn this into a win, you wonder? You make mana during the loops described above and do whatever the f**k you want! Most rituals you have available to you, like Dark Ritual Cabal Ritual and Songs of the Damned, create black mana. But there are ways to create green mana. One simple one is Early Harvest. Those will give you infinite mana during the loop, which already puts all of your cards into your hand. Then you can win with simple stuff like Exsanguinate or Torment of Hailfire. Just make sure to pay attention to the grumblings of the other players at the table. If you can't hear them it probably means everyone picked up their cards and left. Congratulations! You've now won the game!
(I'll give your list a real look later, but I felt that I had to share all of the above information first.)
Have (1) | metalmagic |
Want (1) | Atzaru |