|Commander / EDH||Legal|
Printings View all
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
|Seventh Edition (7ED)||Rare|
|Classic Sixth Edition (6ED)||Rare|
Combos Browse all
Target player untaps all basic lands he or she controls.
Early Harvest Discussion
1 month ago
I have to disagree with this, sorry. Using spells like See the Unwritten / Tooth and Nail to cheat out creatures isn't what I would call big mana at all. If anything it's closer in concept to a reanimator deck than anything else.
From my perspective (an most of the people I have spoken to in the past), big mana would refer to a deck which focuses on generating a lot of mana to sink into powerful spells using a lot of mass ramp cards and mana dooubling effects. So building a deck that runs Zendikar Resurgent , Mana Reflection , Doubling Cube , Mirari's Wake all in conjunction with cards like Turnabout , Early Harvest , High Tide , etc. to sink the mana into big, generally X costed spells that have a huge impact on the board (some of these are spells like Comet Storm , Exsanguinate , Villainous Wealth ).
2 months ago
You might like these: Spark Double , Parallel Evolution , Quasiduplicate , Zada, Hedron Grinder , Mirrorwing Dragon , Harabaz Druid , Twinflame , Heat Shimmer , Dualcaster Mage , Peregrine Drake , Early Harvest , Elvish Rejuvenator , Farhaven Elf , Bonus Round , Manamorphose
2 months ago
You might like these cards: Manamorphose (= draw 2 cards for 0 mana if used with Riku), Second Harvest , Elvish Rejuvenator , Guttersnipe , Regrowth , Early Harvest (nets you extra mana by copying with Riku, makes infinite in the right setup), Zada, Hedron Grinder , Twinflame , Dualcaster Mage , Peregrine Drake , Deadeye Navigator , Bramble Sovereign , Ogre Battledriver , Conjurer's Closet , Clone Legion , Parallel Lives
3 months ago
4 months ago
Prime Speaker Vannifar can grab Spellseeker at X=3 to fetch High Tide from the command zone. Any creatures you add in the deck can serve as toolbox answers/support for your high tide. Rashmi does seem like the best choice overall though, that card advantage will keep you going!
Also, some slept on cards for high tide that you may find interesting regardless of what commander you choose Early Harvest Bond of Insight Turnabout Heartbeat of Spring Flood of Recollection Mission Briefing
5 months ago
Interesting that you omitted Unbound Flourishing as it's basically the tribal hydra card.
Rishkar's Expertise would also fit very well in here.
Ulvenwald Tracker is one of the few repeatable creature removal cards in green.
Surrak, the Hunt Caller is a great haste enabler.
Giving your creatures flash is a great way to avoid board wipes and get the upper hand so I suggest including Vivien, Champion of the Wilds , Vedalken Orrery , and Yeva, Nature's Herald . Alongside flash if you populate your deck with more instants than sorceries you can take advantage of a card like Veilstone Amulet which allows you deny your opponent spot removal and can still trigger Gargos.
Mono green has some of the most powerful, one sided ramp effects so I'm just going to list a ton. Some of these are upgrades to existing cards you have in the deck already and some you probably haven't considered yet. These are usually the cards I include first in every mono green deck.
6 months ago
I like that this deck has beatdown as a backup plan. Maybe consider a slot or two for some artifact/enchantment removal. Marwyn is legendary, so running tutor cards could help free slots while adding utility. Primal Command is a nice toolbox card, and easily castable with all that ramp. Time of Need is cheaper but more limited. Also I don't know how many of these are standard legal :-)
6 months ago
In terms of making this more competitive, I'd look at chilling on exactly what you will be getting until horizons drops, because its likely the metagame will shift significantly. The only immediate changes would be sswapping Path of Discovery Prodigious Growth Somberwald Sage Ulvenwald Hydra for more spells/creatures that are useful on the first few turns of the game.
Unbound Flourishing feels like combo fuel- double Finale of Devastation wins instantly, and likely to shape the format in intersting ways, but is also likely to be a multicolour deck to better support that combo.
U/G untap has been a thing for a while- from Bloom Tender to Axebane Guardian Freed from the Real combo has a lot of lists out there offering reliablity and power- but recently has largely been supplanted by Training Grounds / Umbral Mantle due to its ability to subsist on manlands and redundant pieces.
This means that unless you are planning on hunting down a fetch manabase, I'd advise you take the deck in the other direction and tone down the combo aspect- A green deck ramping into 4 and 5 drops and hitting your opponent in the face with them can be great with some tuning. Kalonian Hydra in particular dodges a large amount of removal while presenting a two turn clock, before looking at other creatures. Hardened Scales makes a two mana hydra still scary.
If you really, really like just hitting your opponent with a huge hasty creature with Freed from the Real , add Fertile Ground (Possibly Trace of Abundance ), plenty of filtering and carddraw, and look at the possibility of Early Harvest / Heartbeat of Spring . If you can generate more mana than your opponent has life and cast a hydra (or a Banefire ) you win.
Early Harvest occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%