Aspect of Hydra

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Born of the Gods Common

Combos Browse all

Aspect of Hydra

Instant

Target creature gets +X/+X until end of turn, where X is your devotion to green.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -25%

0.03 TIX $0.03 Foil

Ebay

Have (3) xpsychovampx , MoJoMiXuP , maR2307
Want (0)

Recent Decks

Load more

Aspect of Hydra Discussion

Whiskerbro on Sonic on vegetables (Mono-Green Rush deck)

1 day ago

I like the deck, but I'm not really understanding the ramp elements, as you can cast everything in the deck pretty easily. Naturalize mainboard is also incredibly strange, as you will not always be able to find a target. You are also lacking any combat tricks, which is one of the main reasons to play monogreen aggro. I'd suggest the following changes:

-3x Naturalize-2x Viridian Emissary-2x Search for Tomorrow-3x Hunter's Insight-4x Llanowar Elves

+3x Aspect of Hydra+3x Vines of Vastwood/ Blossoming Defense+4x Dryad Militant+4x Kalonian Tusker/ Avatar of the Resolute

Final Note: The budget advice is pretty terrible. Leatherback Baloth is not even worth a dollar, and a key card within the deck as a powerful curve topper. If you wanted to cut out a three drop then Predator Ooze is far more expensive, slower and worse. And if you were going to replace that three drop with a two drop, Kalonian Tusker is much better than the Companion.

deepon on Mean Green

2 days ago

Been a while since I last updated this deck. This is what I took out:

Thragtusk

Nylea, God of the Hunt

1x Green Sun's Zenith

and some Forest

and some other stuff I don't remember

Added in:

Rancor

Oran-Rief Hydra

Aspect of Hydra

Prey Upon

Garruk, Caller of Beasts

xxlahvacxx on Mono-Green hexproof

1 week ago

Thank you all for your suggestions.

In my opinion, I do not think that Witchstalker is that necessary for sideboard since it still can be countered. Same thing for Asceticism, which is quite mana expensive for this agro deck.

Sgt.Pickles I have play-tested this deck quite a lot and 20 Forrests seems quite fine for me. On the other hand, I was forced to run Rancor 4x in the mainboard plus I also put in Silhana Ledgewalker, which is more agressive than Troll Ascetic.

I prefer Burst of Strength which can surprise an oponent with an unexpected blocker rather than use Aspect of Hydra or Primal Bellow.

I always liked hydras so I put Mistcutter Hydra in the sideboard against blue controls. Thrun, the Last Troll is really amazing, unfortunatelly, it is not suited that well for my budget deck.

The idea of this deck is to run it Mono-Green so other colors are out of debate. TappedOut is full of GW hexproof decks, I wanted to created something different and unique in its own way :)

Winterblast on Skullbriar Voltron Super Fun & Powerful ($200)

2 weeks ago

Some suggestions to maximize commander damage: Invigorate, Berserk, Might of Old Krosa, Aspect of Hydra, Overwhelming Stampede, Umezawa's Jitte

To get out important or huge other creatures easily: Natural Order, Eldritch Evolution, Birthing Pod

JerichoDarkstar on Full Green

2 weeks ago

Hey, no apologies necessary. I just wanted to make sure I was giving you the right suggestions. So, I saw your Arbor Elf, and it reminded me of a Turn 2 (technically Turn 3) win you could pull of with it. Let me give you that combo.

Cards you will need for this:

  1. Arbor Elf

  2. Utopia Sprawl

  3. Helix Pinnacle <-- the win con

  4. Freed from the Real <-- you get the necessary for this from Utopia Sprawl

Turn 1

Starting hand - 2 Forest, 1 Arbor Elf, 1 Freed from the Real, 1 Helix Pinnacle, 1 Utopia Sprawl, anything else

(1) Play Forest. Tap to play Arbor Elf. End turn.

Turn 2

(2) Draw into anything. Play another Forest. Tap one to play Utopia Sprawl and target the untapped Forest. Choose Blue.

(3) Tap the enchanted Forest to add to your mana pool.

(4) Tap Arbor Elf to untap the enchanted Forest. Tap the enchanted Forest to add to your mana pool

Now you have unspent.

(5) Pay to put Freed from the Real onto the battlefield.

DO NOT PAY ! You need to keep floating

(6) Now, pay your leftover to activate Freed from the Real and untap Arbor Elf.

(7) Tap Arbor Elf to untap your enchanted land. Tap the enchanted Forest for .

(8) Pay to use Freed from the Real and untap Arbor Elf.

(9) Tap Arbor Elf to untap your enchanted land. Tap the enchanted Forest for .

(10) Pay to use Freed from the Real and untap Arbor Elf.

(11) Repeat these steps until you have 101 mana.

(12) Pay to play Helix Pinnacle. Then pay 100 for to add 100 counters to Helix Pinnacle. End turn.

Next upkeep, you win.

That's just a cool wincon that would fun to pull off. Below, I'll just list some cards I think you might want to take a look at for ideas in general.

Here are some really good mono green cards you might want to take a look at.

  1. Avatar of the Resolute -- Having a 3/2 body for 2 mana is good already, but this guy has Reach AND Trample to boot. He catches your opponent's flyers and carries extra damage over to your opponent when he attacks. On top of all that, he gets stronger if you have creatures with +1/+1 counters, which green is very good at doing.

  2. Leatherback Baloth - He's just a really good beatstick for a cheap cost.

  3. Kalonian Tusker - Same. More power than mana spent is always a good thing.

  4. Experiment One - This guy starts off small, but get's bigger easily. Almost all your creatures should have more than 1 power. His Evolve will cause him to grow for most of the game. When something does manage to kill him, you can remove counters (i.e: not pay ANY mana) to Regenerate him. You lose counters to do that, but you'll just get them back later.

  5. Dryad Militant - 2 power for 1 mana is pretty good. It also disrupts some combos or effects your friends might be using if they run any cards that interact with Instants and Sorceries in the graveyard.

  6. Strangleroot Geist - A guy that swing 2 power on Turn 2 is on curve, and he can get stronger. If he dies, he'll just come back with 3 power.

  7. Dismember - Don't worry about not having . You can pay 4 life instead. It might seem a hefty price to pay, but this card is basically death to most creatures. It even kills things with Indestructible. It's nice to have some removal on hand in case there's something to powerful for you to take head on.

  8. Rancor - This is a guaranteed 2 power and Trample on a creature for the whole game, unless they exile it.

  9. Aspect of Hydra - If you are using some of the creatures above, it's easy for you to get as much as 10 devotion or more. This card can be a powerhouse in Mono Green

  10. Vines of Vastwood - It protects one of your creatures from removal or de-buffing, and then boosts it's attack by 4. Great card in the right situations.

  11. Guttural Response - This card really depends on what your friends are using. If you have anyone... ANYONE who plays Blue, throw this in just to ruin their day.

  12. Pithing Needle - Once again, this one depends on your friends meta. If someone has a super annoying card, I'd throw this in to shut it down.

This is just a quick suggest list from some really good Green cards I know of. You can actually build a deck with the above cards in the right amount. However, I'm not sure what you would be willing to take out or what you really want to keep in.

Anyway, I hope this just gives you some ideas. Let me know if you need anything else more specific. Happy Magic-ing!

Brendanzeros on First Mono Green Ramp

3 weeks ago

Wow, finally something I can actually help with! :P
First off, I strongly recommend Karametra's Acolyte. It costs 4, but it can give you ridiculous amounts of mana very early on.
Genesis Wave is a nice finisher, basically allowing you to play your deck. To do this, you could use some Omnath, Locus of Manas and some Doubling Cubes. This allows you have have exponentially increasing mana, and then genesis wave your deck early game.
For big creatures, Hydra Broodmaster is another good mana sink, and can give you very strong tokens (and a lot of them). Pelakka Wurm is nice too, with the 7 life gain to help you stay alive.

Lands: You don't need that Fertile Thicket. A ramp deck has no place for a tapped land. However, you would benefit hugely from two or three copies of Nykthos, Shrine to Nyx. It can give you huge mana profit.For buff spells, Overwhelming Stampede is much better than overrun, and pairs extremely well with Aspect of Hydra, a great buff spell for 1.

Now, cards you should take out:All your land searching cards are less than optimal. There are some good ones, but it's better to just play more mana dorks. However, you are using a lot of bad mana dorks that you should take out (like Leaf Gilder). Ulvenwald Hydra isn't good for you because a lot of your mana will be from dorks instead of lands. I'm not sure why you have a Watcher in the Web, but I think that Fog would actually be better. Most of your medium creatures don't need to be there, and take out Groundskeeper. Nobody destroys lands.

Hope I helped! I'm willing to answer questions if you reply.

TRamage on What's in the Water? (SUPER BUDGET)

1 month ago

tymaret_the_derp_king, I'm all in favor of Mutagenic Growth, but I don't know if Aspect of Hydra would be super effective, because most of the deck is black. :P

And yes, Swamp Mosquito is the sleeper of the century, ItsJerry! :D Thanks for the help, guys!

tymaret_the_derp_king on What's in the Water? (SUPER BUDGET)

1 month ago

I like it but if you can afford them i'd invest in Mutagenic Growth and bigger pump spells. also take a look at Aspect of Hydra

Load more