|Commander / EDH||Legal|
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|Born of the Gods||Common|
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Aspect of Hydra
Target creature gets +X/+X until end of turn, where X is your devotion to green.
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Aspect of Hydra Discussion
1 day ago
I like the deck, but I'm not really understanding the ramp elements, as you can cast everything in the deck pretty easily. Naturalize mainboard is also incredibly strange, as you will not always be able to find a target. You are also lacking any combat tricks, which is one of the main reasons to play monogreen aggro. I'd suggest the following changes:
Final Note: The budget advice is pretty terrible. Leatherback Baloth is not even worth a dollar, and a key card within the deck as a powerful curve topper. If you wanted to cut out a three drop then Predator Ooze is far more expensive, slower and worse. And if you were going to replace that three drop with a two drop, Kalonian Tusker is much better than the Companion.
deepon on Mean Green
2 days ago
Been a while since I last updated this deck. This is what I took out:
and some Forest
and some other stuff I don't remember
1 week ago
Thank you all for your suggestions.
Sgt.Pickles I have play-tested this deck quite a lot and 20 Forrests seems quite fine for me. On the other hand, I was forced to run Rancor 4x in the mainboard plus I also put in Silhana Ledgewalker, which is more agressive than Troll Ascetic.
The idea of this deck is to run it Mono-Green so other colors are out of debate. TappedOut is full of GW hexproof decks, I wanted to created something different and unique in its own way :)
2 weeks ago
2 weeks ago
Hey, no apologies necessary. I just wanted to make sure I was giving you the right suggestions. So, I saw your Arbor Elf, and it reminded me of a Turn 2 (technically Turn 3) win you could pull of with it. Let me give you that combo.
Cards you will need for this:
Helix Pinnacle <-- the win con
(3) Tap the enchanted Forest to add to your mana pool.
(4) Tap Arbor Elf to untap the enchanted Forest. Tap the enchanted Forest to add to your mana pool
Now you have unspent.
(5) Pay to put Freed from the Real onto the battlefield.
DO NOT PAY ! You need to keep floating
(7) Tap Arbor Elf to untap your enchanted land. Tap the enchanted Forest for .
(8) Pay to use Freed from the Real and untap Arbor Elf.
(9) Tap Arbor Elf to untap your enchanted land. Tap the enchanted Forest for .
(10) Pay to use Freed from the Real and untap Arbor Elf.
(11) Repeat these steps until you have 101 mana.
(12) Pay to play Helix Pinnacle. Then pay 100 for to add 100 counters to Helix Pinnacle. End turn.
Next upkeep, you win.
That's just a cool wincon that would fun to pull off. Below, I'll just list some cards I think you might want to take a look at for ideas in general.
Avatar of the Resolute -- Having a 3/2 body for 2 mana is good already, but this guy has Reach AND Trample to boot. He catches your opponent's flyers and carries extra damage over to your opponent when he attacks. On top of all that, he gets stronger if you have creatures with +1/+1 counters, which green is very good at doing.
Leatherback Baloth - He's just a really good beatstick for a cheap cost.
Kalonian Tusker - Same. More power than mana spent is always a good thing.
Experiment One - This guy starts off small, but get's bigger easily. Almost all your creatures should have more than 1 power. His Evolve will cause him to grow for most of the game. When something does manage to kill him, you can remove counters (i.e: not pay ANY mana) to Regenerate him. You lose counters to do that, but you'll just get them back later.
Dryad Militant - 2 power for 1 mana is pretty good. It also disrupts some combos or effects your friends might be using if they run any cards that interact with Instants and Sorceries in the graveyard.
Strangleroot Geist - A guy that swing 2 power on Turn 2 is on curve, and he can get stronger. If he dies, he'll just come back with 3 power.
Dismember - Don't worry about not having . You can pay 4 life instead. It might seem a hefty price to pay, but this card is basically death to most creatures. It even kills things with Indestructible. It's nice to have some removal on hand in case there's something to powerful for you to take head on.
Rancor - This is a guaranteed 2 power and Trample on a creature for the whole game, unless they exile it.
Aspect of Hydra - If you are using some of the creatures above, it's easy for you to get as much as 10 devotion or more. This card can be a powerhouse in Mono Green
Vines of Vastwood - It protects one of your creatures from removal or de-buffing, and then boosts it's attack by 4. Great card in the right situations.
Guttural Response - This card really depends on what your friends are using. If you have anyone... ANYONE who plays Blue, throw this in just to ruin their day.
Pithing Needle - Once again, this one depends on your friends meta. If someone has a super annoying card, I'd throw this in to shut it down.
This is just a quick suggest list from some really good Green cards I know of. You can actually build a deck with the above cards in the right amount. However, I'm not sure what you would be willing to take out or what you really want to keep in.
Anyway, I hope this just gives you some ideas. Let me know if you need anything else more specific. Happy Magic-ing!
3 weeks ago
Wow, finally something I can actually help with! :P
First off, I strongly recommend Karametra's Acolyte. It costs 4, but it can give you ridiculous amounts of mana very early on.
Genesis Wave is a nice finisher, basically allowing you to play your deck. To do this, you could use some Omnath, Locus of Manas and some Doubling Cubes. This allows you have have exponentially increasing mana, and then genesis wave your deck early game.
For big creatures, Hydra Broodmaster is another good mana sink, and can give you very strong tokens (and a lot of them). Pelakka Wurm is nice too, with the 7 life gain to help you stay alive.
Lands: You don't need that Fertile Thicket. A ramp deck has no place for a tapped land. However, you would benefit hugely from two or three copies of Nykthos, Shrine to Nyx. It can give you huge mana profit.For buff spells, Overwhelming Stampede is much better than overrun, and pairs extremely well with Aspect of Hydra, a great buff spell for 1.
Now, cards you should take out:All your land searching cards are less than optimal. There are some good ones, but it's better to just play more mana dorks. However, you are using a lot of bad mana dorks that you should take out (like Leaf Gilder). Ulvenwald Hydra isn't good for you because a lot of your mana will be from dorks instead of lands. I'm not sure why you have a Watcher in the Web, but I think that Fog would actually be better. Most of your medium creatures don't need to be there, and take out Groundskeeper. Nobody destroys lands.
Hope I helped! I'm willing to answer questions if you reply.