Aspect of Hydra

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

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Set Rarity
Born of the Gods Common

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Aspect of Hydra

Instant

Target creature gets +X/+X until end of turn, where X is your devotion to green.

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Aspect of Hydra Discussion

Thorbogl on Mono-Green Devotion

13 hours ago

If you like abusing Aspect of Hydra, Selvala, Heart of the Wilds is just made for the job

RudeCanadian on Ever Growing

1 day ago

My problem with Aspect of Hydra is that while you might have a high devotion to green with this deck, you WILL have a lot of forests on the field thanks to cards like Attune with Aether and Cultivate.

Same problem with Avatar of the Resolute. They would work better either in a bolster deck or with a deck that pumps out a lot of tokens AND counters.

Thanks for the suggestion though!

Thorbogl on Ever Growing

1 day ago

If you Like Primal Bellow you'll Love Aspect of Hydra.

Avatar of the Resolute might be worth a Shot of you got Problems with Flyers, and if not he's still awesome

mahdik on Stomping the ground

4 days ago

First of all, I see some people here having really stubborn opinions over the game. I mean, personally, I have an old saying, marked on my heart, who tells "play what you like and be the best at it", and I feel like some might forget that magic is a game before anything. Playing a game, by nature, hasn't a defined goal nor ideal end, "winning" is not universally seen as the same, and it's even more not seen universally as the goal. Competitiveness is not the ultimate thing to achieve, it can be to one, and be the opposite to the other.

Yes, interaction is important in playing magic for fact, and if you have no removal nor clear plan you won't go further against opponent who will, but the fact is that even if the deck you play is called agro by the majority, it doesn't define it's nature to the unique, you can't just say "it works like this and there's no way you can change it". This deck is not more aggro then what you may think, like, calm down with the unstoppable need to win, stop comparing everything to what used or is winning right now, statistic aren't mirror of reality nor definitive answer to what we should play.

What I mean is that if you really want to win each game, or go competitive like so many people want to, stompy is definitely not the deck to play, so there is no reason to not have fun in tweaking the deck as one may like. If the deck was to become competitive, it would have been WAY before because the deck is old as hell, old as modern itself. So play the deck as you like, splash color or play mono-green, use only forest or use non-basic lands, play removal or don't, do whatever you like, no one cares beside you.

Anyway, that was a small rant, I can't stand this irreparable will to make everything competitive. If you still want to hear my (personal) thoughts on the deck, here are they, but take them as they are, opinions, not facts:

  • I prefer mono green, less life loss, cheaper (even if it shouldn't be a problem in a perfect world), and you can work around with Dismember and Prey Upon for removal. If you need more protection, there's lots of response even in "mono green": Blossoming Defense, Wilt-Leaf Liege for instance;
  • No ramp, ensuring a better start is less interesting than thinking about a better late-game, the speed you gain doesn't make you apply more pressure nor save you after they stop your treats, I suggest late-game alternative over them if you really want to spice up your list. Otherwise, play more aggro;
  • Groundbreaker is easily removed, for 3 mana it's not enough of a treat, even as a one-of, if the opponent knows how to play, he will never tap out against you, you are the danger, playing one and get it bolted means literally loosing a turn. Don't bother playing them, I know they are funny and surprising, but they are once, not twice;
  • The graveyard hate plan is better than the Hooting Mandrills one, your graveyard play is far less efficient than grixis player's one, no cantrip or anything to fill it, don't count on them to kill your creature and keep them in your graveyard, they play Scavenging Ooze too. If you can't play with it properly, stop them to too, or else they will beat you on that level, don't bite more than you can chew and keep on nurfing Tarmogoyf and Snapcaster Mage;
  • I prefer having a diverse land base and skipping over Dungrove Elder, it's good with Hexproof, but against wipes it's like any other creatures, so I suggest not to bother building around it too much, that's the more subjective that I can be. It's good as a one-of, but not more than that with a different land base (I like playing rich and diverse land base, strictly subjective like I said);
  • Nykthos, Shrine to Nyx is indeed not really good, unless you run some more mana-sink like Scavenging Ooze mainboard, you should probably skip it;
  • Don't overdo cards that depends on the board state, like Aspect of Hydra and Khalni Hydra, if the board doesn't cooperate, it's a dead draw, unless you want to make the deck a little bit more midrange. I wouldn't suggest you to do it, but if you still want to (I'm culprit of this), don't play too much late-game cards, still keep in mind you don't want to go in late-game, and if you do, play interactive cards, they will at least spice up your play and assure you have fun and give a interesting fight with your opponent;
  • lastly, never play 4 CMC spells, seriously, you won't be able. The only 4 CMC spell you should consider is Collected Company, and personally, the value of this card is good when you run more than 28 creatures, and especially when the majority cost 2 CMC or more, which you don't, so I wouldn't suggest it. It's good, really good, but still, you can perfectly go without it.

Otherwise, have fun m8, it's one of my favorite deck and I can't keep seeing it played!

MagicMat on Stomping the ground

6 days ago

PickleNutz Thanks for your help. I understand that a deck even being budget can become competitive, the problem is that, as you said, it need more than one color. I know that there are ways to make a deck multicolour without breaking the bank but if you want to do it properly you can't do it in a budget way. Some dual lands aren't enough for a color splash, you need also fetch lands to search for the color you need and this, with new color cards prices, will surely overcome the 100$ cap I set. So I'm not saying your suggestions are bad, but simply I can't afford them. I shared this deck because it is the one I play in paper, I want to be useful for someone else that wants a pretty cheap, almost competitive and I think enjoyable deck and this is useful for me because I can make this deck even better with your advices.

DJMintEFresh Thanks for your suggestions. I don't clearly understand your criticism to Dryad Militant and Scavenging Ooze, they are really strong cards, I play only one Ooze cause I want to be more aggressive but it's amazing. For the same reason I didn't include Dungrove Elder, I'll put it in SB if I need it but for now seems I don't. Hooting Mandrills is good only if I put a lot of cards in graveyard but this is not the case so I don't think it is a good idea.

User:Naksu Thanks for your advices. I think xyr0s explained it well, for this deck devotion is important, no doubt, but this is not a ramp deck, it doesn't need more than 3-4 mana. I mean with 4 mana you can Groundbreaker+Aspect of Hydra that is the ultimate finisher we have, no need for more.

Chickens_are_awesome on MG Counters 2017

1 week ago

Since you have so many cards that give a lot of devotion, I would suggest some cards that use that use devotion like Nykthos, Shrine to Nyx Aspect of Hydra or Primalcrux.

total_euphoria on Large Double Double

2 weeks ago

Aspect of Hydra has also won games for me out of no where and fits your theme well!

Gabiane on Fear the Charging Badger

2 weeks ago

You might be better of playing Aspect of Hydra instead of Giant Growth. It has the same mana cost and by the looks of it will give you more value in this deck

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