Aspect of Hydra

Legality

Format Legality
Noble Legal
Hero Legal
Heirloom Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Born of the Gods (BNG) Common

Combos Browse all

Aspect of Hydra

Instant

Target creature gets +X/+X until end of turn, where X is your devotion to green.

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Aspect of Hydra Discussion

YoungQuakerBoy on This Company is Breaking all the Ground

5 days ago

Thanks for the comments guys!

@Jafjaf5: I had looked at something more in that realm before with this deck:Face is the Place. That's What Forcemage Knows.. At that point it does become a different deck as using Aspect of Hydra, which is one of the big finishers in this version, is greatly diminished, as well as the deck having a whole different set of strengths and weaknesses. Thanks for the idea!

@wonderboyrox: The birds are there over some other 1 mana 1/1 ramping creature mainly to give another type of evasion on the board to be able to pump. The ability to to target a birds with Aspect of Hydra and fly over most blockers seems to outweigh the 1 power that one of the other creatures would bring. Surely, in some cases the other would be better, but in most, I am more happy to have the birds. On a much smaller scale, they can make the few sideboard cards that cost phyrexian mana (Dismember and Act of Aggression a little less painful.

The Arbor Elf and Utopia Sprawl idea is intriguing but runs into the issue of fitting it in the deck. I don't want to drop any of my proactive creatures to weaken my threats or Collected Company chances. I also don't want to drop any boosts or protection as I need a certain amount to have good chances of getting what I need in a game. The only option would probably be Noble Hierarchs and I would really hate to drop those, as they are deceivingly powerful. I guess what it comes down to is that I am not trying to ramp really high (such as in to Primeval Titan or something like that) and I believe that the pieces that I currently have work better with the surrounding cards.

Thanks for the ideas!

demonicgrizzly on Ultra-Budget: The Very Verdant Virus

1 week ago

Any thoughts on including Vines of Vastwood or Aspect of Hydra? Both are very inexpensive cards and aspect would be better than predators strike most of the time and for one extra mana vines is the same thing as strike plus one additional power/toughness plus Hexproof. You lose trample though, so I do see where strike can come in handy.

Drinktime on Garruk Green Devotion (w/ Combo)

3 weeks ago

Hi again !

I love how the deck doesn't need to follow one specific guideline regarding the creature choice.

Since we are playing 8 planeswalkers in the deck and given the fact that we have access to every color, thanks to Utopia Sprawl, I wonder if Oath of Ajani doesn't become a relevant staple in the deck. It allows us to make our smaller creatures far more threatening or better walls for the grinding game and obviously helps us in casting any Garruk even earlier. Generally speaking, we have enough mana to cast any Garruk very early in the game and casting Oath demands us only an extra mana, but will save us many more in the long term. Therefore, I don't think it slows us in any way besides the fact there might be better cards to have in hand. That, I'm uncertain.

Also, I'll safely say you sure stumbled upon Khalni Hydra while building the deck, but I think we definitely could add it as a one-of. We vomit many creatures and given an early access to a lot of mana, it becomes alive very early in the game and generates us 8 extra mana for Nykthos, Shrine to Nyx. I feel like the card is much more useful to us than Hornet Queen. Tokens are really easy to manage for our opponent and will probably only provide us with chip damage. Our opponent can't really attack over our beatsticks in the first place, so the defending aspect isn't all too relevant in my humble opinion.

Other honorable mentions are Aspect of Hydra that might go in the "winmore" category, but can also win us a lot of games just by itself, Carnage Tyrant, a phenomenal Ixalan creature that can be extremely hard for our opponent to remove and deal with; synergizes well with Aspect of Hydra, and finally Growing Rites of Itlimoc which I think can be fantastic in the deck, given the fact we have an absurd amount of creatures on the board especially with Wolfbriar Elemental.

I'm sorry if my comment was extremely long and also thank you for the fast answer provided.

All hail Green devotion !

Mandalorian on Mono green(Advice needed)

3 weeks ago

Ill start by saying that Thicket Elemental is not Modern legal if you are looking to play this deck in a Modern setting.

The biggest problem with a deck like this is consistency. You might find yourself playing through games and think, "Oh man if only I had drawn that one card...." To try and avoid this you need to condense your list so that you have mostly 3-4 copies of cards you're playing. This will increase your chances of drawing these cards in matches. If you have 4 Elvish Visionarys in your deck instead of 2, you will natural draw them more frequently.

Being mono green means you can play some pretty powerful cards that other decks don't get to play, you should take advantage of that! Cards like Leatherback Baloth are very difficult to cast in decks that have multiple colors. In yours though, it's all too easy. Other cards that like being in mono green decks are Garruk's Companion, Kalonian Tusker, Aspect of Hydra, Dungrove Elder, Kalonian Twingrove etc...

A sample list could look something like this:

Remember we want multiples of 3 to 4 to increase our consistency and want to make sure we have a good curve.

4x Experiment One 2x Rancor 3x Aspect of Hydra

4x Avatar of the Resolute 4x Garruk's Companion 3x Den Protector

4x Leatherback Baloth 4x Dungrove Elder

2x Nylea's Disciple 1x Nylea, God of the Hunt

3x Whisperwood Elemental

2x Kalonian Twingrove

24x lands

Now this didn't take much thought so it's not a refined, or perhaps even good, list but shows that you can still have small numbers of certain cards, especially if they are legendary, but mostly want mulitples of 3-4 and a good curve. As our curve climbs we have less and less cards (11 2CMC cards and 3 5CMC cards), this should keep our hand from being clunky and full of uncastables. Anyway, I wont say what cards you should cut and which you should add more of, I think a bit of that has to do with what you already have. I hope this helps!

Pieguy396 on r/g stompy

1 month ago

Aspect of Hydra seems good.

Roccovsky on Hydra Deck

1 month ago

I love big, silly green decks like this. Here are some affordable suggestions to smooth this out some, and make it more consistent.

I recommend:

4x Utopia Sprawl, 3x Arbor Elf (Instead of Elvish Mystic), 3x Voyaging Satyr

This alone lowers your curve a bit. I think 23 lands is fine.

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