Aspect of Hydra


Format Legality
Noble Legal
Hero Legal
Heirloom Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Born of the Gods (BNG) Common

Combos Browse all

Aspect of Hydra


Target creature gets +X/+X until end of turn, where X is your devotion to green.

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Aspect of Hydra Discussion


1 week ago

Cool, simple deck.

Aspect of Hydra and Prey Upon could be good in the deck.

Nykthos, Shrine to Nyx as well, but that's a little on the expensive side.

I also like Vorapede as a finisher if you are looking for one, it even adds to the +1/+1 counters flavor!

KingMoney on

2 weeks ago


5 cards changed MB

2 Scavenging Ooze, -1 Aspect of Hydra, +3 Blossoming Defense, -3 Dismember, -1 Treetop Village


9 cards changed SB

-2 Gut Shot, -2 Guttural Response, -1 Pithing Needle, -2 Relic of Progenitus, -1 Unravel the Aether, -1 Creeping Corrosion, +1 Deglamer, +2 Dismember, +3 Great Sable Stag, +2 Natural State, +1 Wheel of Sun and Moon

It seems the main differences are the sideboard

colton815 on Rivals of Ixalan Spoilers

2 weeks ago

if its real, that dino will easily see play in modern green stompy at the very least. turn 2 Strangleroot Geist, turn 3 Leatherback Baloth, turn 4 Aspect of Hydra and the elder dino with mana left over. or throw a turn 1 mana dork into the mix for 2 of the elder dino turn 4.

Monomanamaniac on Looking into trying Green... And ...

2 weeks ago

Green has so many good options, even in budget. Don't know what format you're building so there's not a whole lot to suggest offhand. Though if your looking for a decent low budget green modern style I'd go with devotion green Karametra's Acolyte with Leatherback Baloth. I personally like Wild Beastmaster and think she's one of the most underrated cards, especially with cards like Giant Growth and Aspect of Hydra. You could use Rancor for utility, or Alpha Authority. Make sure to have a playset of mana dorks, like Elvish Mystic or Gyre Sage or even Voyaging Satyr or Birds of Paradise if you want to spend a little money. I like the garruk's pack group myself Garruk's Companion, Garruk's Packleader, Garruk's Horde because they're cheap and they can keep a mono Green deck moving. If you have some Nykthos, Shrine to Nyx if run those too, because green devotion is awesome. There's a lot more than that too, but as I said i don't know your format lol.. like Elvish Piper and Fauna Shaman

thetanman91 on Mono STOMP

3 weeks ago

Or, if I wanted to keep the Thrun and Dungrove, I could -1 Aspect of Hydra and -1 Blossoming Defense(?) for +2 Forests?

MagicMat on Mono STOMP

3 weeks ago

thetanman91 usually this deck wins by playing on curve, so the plan is to play bigger creatures every turn. This means that there are "core" creatures for this deck that are simply the best for cmc, I mean Experiment One, Strangleroot Geist, Leatherback Baloth, etc. In the remaining slots you can add some synergy, resource for some situations or slightly modify the behavior of the deck. For example, Groundbreaker is an aggressive card, synergizes with Aspect of Hydra and can surprise your opponent, but it does not have any kind of protection so your plan would be: play Groundbreaker, pump it with Aspect of Hydra and protect it with Vines of Vastwood. Thrun, the Last Troll and Dungrove Elder are slow cards that are difficult to remove and allow you to win by making removals useless, but they make Aspect of Hydra weaker. As you can see, there are two different strategies, you do not need to have one but I recommend you not to distance yourself too far from the original plan of the deck: play on curve. You can put the strongest cards in the deck but if you do not have the mana to play them or they don't work together, they are useless, so give priority to the curve. This does not mean that you only have to play 1 drops to make sure you have something to play on turn 1, but you have to figure out how to distribute the cost of the cards compared to the number of lands and the kind of lands you use. Now let's look at your deck: a card at cost 4 is very difficult to play because it can not be played before turn 4 and at that turn you should already be in the lead, otherwise it is difficult for you to win. You can play it, but you have to take into account the mana you have available. This also applies to the number of 3cmc, as it is done now your deck should have 23-24 lands, so you should cut something, but if you take cards with less than 3cmc this makes the curve high and risk not playing anything until you turn 3. As you have seen I play 6 3cmc cards and I have 21 lands, you with 7 3cmc and a 4cmc you can't play the same number of lands, I mean you can but I doubt it works. So for me you should lower the curve, choose cards not only by their strength but also and mostly by how they work in the deck. Sorry, several words.

MagicMat on Mono STOMP

3 weeks ago

thetanman91 no problem. If you want to keep Thrun, the Last Troll and Dungrove Elder you should cut Groundbreaker and some Aspect of Hydra to build this deck properly.

colton815 on Stomping the ground

3 weeks ago

PickleNutz no offense but i dont think you really have a good understanding of how green stompy works, especially after you suggest taking out Leatherback Baloth, a key card in keeping devotion up for Aspect of Hydra. you're trying to turn an aggro deck into a midrange deck.

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