Creature — Plant
Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu.
Price & Acquistion Set Price Alerts
Vinelasher Kudzu Discussion
7 hours ago
Haha yeah you're right about Bower Passage, it means flyers can't get in your forest and have to go over it lol, literally the opposite of my reasoning for it! Still, should you find yourself against lots of flying decks... Or, just pop it in the bin lol.
Traverse the Ulvenwald doesn't ramp, it's just there for draw. As you say though, you only really want it if you did go down the delirium route.
You have a couple of fair sized guys, if you do run a couple more then Fungal Sprouting becomes a fun two of, instant forest. It's annoying that saprolings aren't plants, because I'd love to run it alongside Avenger of Zendikar, but the avenger cares not for saprolings.
If you're looking to add, then the cards I'm immediately not excited by are; Traproot Kami, Yew Spirit, Vinelasher Kudzu, and Unchecked Growth. I know you like your spirits there, so if you aren'y keen on that you could always cut the defender element of the deck. It would allow you to play a more varied game, and would make a nice amount of space as well.
2 weeks ago
Seems to be a fun deck. I have a similar one (Untamed Wilds) and am trying to improve it by seeing what other people are doing. I think there are some cards in mine that you could really use, and vice versa.
1 month ago
Lys Alana Huntmaster
Priest of Titania
I would also use more forests, barely any cards are using black mana. You can use the graph to find a better balance.
2 months ago
I understand that the main focus of the deck is a plant theme, but I would highly recommend replacing Vinelasher Kudzu with Undergrowth Champion. It has a similar flavor to Avenger of Zendikar in terms of looks, a similar functionality to the Kudzu, but it's far more resilient. Its ability wouldn't also stack with Avenger's in terms of gaining counters upon landfall, but honestly that trick wouldn't occur often anyways.
On another note, maybe think of replacing Plummet with something that has a little more utility. Suppose you're going up against a deck that has little-to-no flying creatures in it, then essentially you have a dead card in your hand. Some cards for thought: Evolution Charm wouldn't get rid of a creature outright, but it would give one of your many creatures reach to combat it, as well as including a couple other tricks wrapped up into one card; Aerial Predation or Crushing Vines cost one more mana (something you shouldn't worry about with the ramp you have), with an added benefit of life for the former or artifact removal for the latter; Deadly Recluse (which again doesn't go with the plant theme) is an effective deterrent for not only flying creatures, but any creature that wishes to attack you; or even Return to the Earth, as its unsightly mana cost comes with a three-in-one removal.
Kudos to the deck design and cheers!
2 months ago
Okay, so thanks for the suggestions, I have made a few changes to streamline the deck and to also aid in issues I've found whilst playing the deck. The first was removing Command Tower and replacing it with Boseiju, Who Shelters All. A little unorthodox as I only run 16 or so instants/sorcery spells, however it's nice to have a little contingency plan when dropping a defense against a horde of flyers etc. Speaking of which, I have removed Explorer's Scope in favor of Spidersilk Armor and Seedtime with Arachnogenesis respectively. I like the scope, but I prefer Sword of the Animist, it costs less but is effectively another Scrying Sheets and it feels clunky when in use. Seedtime was the more gimmicky side of the deck, and replacing felt inevitable, it's got to be one of the least green spells in the history of green, but it was useful here and there. Arachnogenesis needs no real explanation in that it's a low cost way of defending yourself against flyers and then having a horde of spider tokens to play around with. Thirdly, Warped Landscape was removed in favor of Dryad Arbor as it plays nicely in this deck, especially with an early turn Green Sun's Zenith etc. The landscape worked well, and did what it needed to, but it felt a bit out of place with the two cost for only one basic. Another land inclusion, Scouting Trek was removed in favor of a Nykthos, Shrine to Nyx . Trek was nearly always in my hand at some point in the game, and I never played it once. It seemed like a great idea in the first phase of building, but it became a target card for replacement as it never truly showed its purpose here. It's a great card but it felt out of place. Nykthos, Shrine to Nyx in a mono-green commander deck doesn't particularly need explaining does it? After this I decided to look over my creatures again, and shredded out what I felt were the weaker ones. Vinelasher Kudzu can become huge in this deck, especially if he survives a few rounds in the mid to late game where land shenanigans are occurring left right and center. However, without any other abilities, it's just a counter gainer, and it seems too weak overall to continue using it. I get that a 20/20 is always useful, but in EDH it is just too weak without trample or something extra. So I replaced it with the all-star that is Scavenging Ooze just to help sink mana into exiling annoying cards, especially graveyard combos. With the amount of mana this deck can generate, plus the stand-offish nature of it once it's hit a few specific cards, it's fairly easy to sit behind board presence and start exiling things killed in the ensuing clashes between opponents. Finally, but by no means the final ever change, Forgotten Ancient , one of my favorite green cards of all time, sadly passes out of the deck. The +1+1 ability is great and I've had upwards of 15 counters on him in just one cycle of opponents' turns, but in this deck that is a little redundant. (In all fairness my love for Forgotten Ancient stems from just how effective dropping him in an old Animar, Soul of Elements deck of mine used to be.) Anyway, I replaced him with Terramorphic Expanse for a little more ramp/token generation synergy. So that's it for now, will see how it plays and go from there. Seriously toying with the idea of maybe playing a Nylea subtheme (if you could call it a subtheme) aka adding a Nylea, God of the Hunt and Bow of Nylea for the trample/deathtouch fun.
3 months ago
hmmm give me one point of giving him in mono G EDH blue or white cards ;P((oh so last time your Commander wasnt Titania so...:P))
Anyway i prefer here to add more things that would sacrifice your lands f.e.Edge of Autumn, Harrow Squirrel Wrangler, Claws of Gix, Fortitude and all FETCH lands with forest (Windswept Heath) - they MUST be HERE (fetch for forest, titania, return for fetch, then again fetch for forest, if crucible in play return fetch and again fetch for forest),
and Concordant Crossroads - make your elementals fast attack :P
/// After writing the whole think i got "crash" but my "feelings" about your deck was saved (thanks a mozzila!). Then i read about that your deck "evolved" into titania... Soooo... i love titania deck, i trying to make my own titania in real (more like elemental titania combo) but there is first titania deck i ever seen and that deck gives me a my own vision of it etc etc :)
Commander / EDH
SCORE: 135 | 192 COMMENTS | 25511 VIEWS | IN 60 FOLDERS
3 months ago
Sakura-Tribe Elder is strictly better than Rampant Growth as acts as an early chump blocker and tutors a land which will ramp into omnath quicker. Have you considered Scute Mob and Vinelasher Kudzu in here? Same pumping ability as Undergrowth Champion but cheaper!
3 months ago
Does red even give anything better over white?