Vinelasher Kudzu

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Ravnica Allegiance: Guild Kits (GK2) Rare
Duel Decks: Jace vs. Vraska (DDM) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Vinelasher Kudzu

Creature — Plant

Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu.

Vinelasher Kudzu Discussion

austintayshus on Land Drops

2 weeks ago

Hey, just a heads up, Primeval Titan is banned in commander, but if your play group is okay with it, keep it. There's a reason it's banned :).

As for suggestions, I'd recommend taking out Gruul Signet and replacing it with a land ramp spell like Rampant Growth or Cultivate . Lands are much safer than artifacts in EDH.

I would also replace some of your sorceries with more creatures so that you can use Mina and Denn's second ability a little more.

Lastly, I'd recommend the following cards:

Hope this helps! If you need some suggestions on what to cut let me know!

austintayshus on Lord Windgrace - lands - tips welcome

3 weeks ago

Bojuka Bog could be useful if your meta has a lot some graveyard recursion.

Vinelasher Kudzu could be fun?

Krosan Restorer and Khalni Heart Expedition and Exploration can help you ramp.

Ground Assault could be good spot removal for the deck?

Hope this helps!

SubduedRhombus on GW Proliferate

1 month ago

hullos and kamarupa, I love the suggestions.

This is the first deck I ever built dating back to the 2015 prerelease. It's evolved a ton since then, clearly, with all the cards from later sets in it. That's kinda why the cards are so seemingly random. I haven't purchased cards for this deck yet. Everything I have was either pulled or traded for.

There's currently 69 cards because to be honest, I really struggle with deciding what to remove to meet 60 cards. I feel like they are all pretty good and serve a distinct purpose in the deck.

I definitely want those lands. I don't really like Fertile Thicket either. Probably remove the Selesnya Guildgate s because they're too slow too, huh? I like Oran-Rief, the Vastwood , Sunpetal Grove , and Temple of Plenty . I love the combo of Canopy Vista + Windswept Heath , but that seems like a lot of money for land, although I might justify it if I could see it's worth. What are the most important things I'm looking for when choosing land?

The Wanderer , Suspension Field , Wanderer's Strike , Hunt the Weak , and Prison Realm all help with protecting from creatures that I otherwise wouldn't be able to deal with, and Dragonscale Boon and Stony Strength surprise my opponent when they're attacking or try to mess with tapped creatures. What I really need are a couple cards that exile permanents rather than creatures, though. I have a couple of Generous Gift s in another deck that I could pull out and put into here.

I could see cutting The Wanderer , Retreat to Kazandu , New Horizons , and a lot of the kind of piddly creatures that are just there to get beefed or beef others.

If I cut The Wanderer , all instants, sorceries, and enchantments and dropped down to 24 creatures, I could have space for 8 cards if I kept 23 lands. What do you think the best would be the best 8 cards to have? Right now I'm thinking: 2x Generous Gift , Bow of Nylea , Nissa, Voice of Zendikar , 2x Blessed Alliance , Oblivion Ring , maybe Hardened Scales (how bad is it really if you play it first turn, considering all I would have to play other than that would be a hexdrinker, and it benefits massively from it if I can beef him before he gets protection from everything?) or Harvest Season ? (but that wouldn't that only be good with some landfall stuff or Vinelasher Kudzu , like you had said?)

Would that provide me with enough board removal to be consistently successful?

kamarupa on GW Proliferate

1 month ago

These are your best creatures: Evolution Sage, Hexdrinker, Huatli's Raptor, Managorger Hydra, Mistcutter Hydra, Tuskguard Captain. I suggest you increase most of those creatures to a full set (4x each) and cut the rest.

Other creatures worth considering: Grateful Apparition , Rishkar, Peema Renegade , Marwyn, the Nurturer , and Vinelasher Kudzu - (only with Harvest Season ), Incubation Druid , Predator Ooze .

You currently have 69 cards included. That number should be reduced to 60. I suggest cutting all the Instants, Sorceries, and Enchantments except Pledge of Unity. If after all the cutting there is room left over, I've outlined a number of spells that will add dynamism and range both with the creatures above and with other spells below.

I believe good lands are more important than Planeswalkers. Llanowar Reborn and Oran-Rief, the Vastwood are perhaps valuable enough to consider. Sunpetal Grove , Canopy Vista , Temple of Plenty , Fortified Village , Temple Garden , Windswept Heath are all worth considering, depending on your budget. Swapping out your slow lands for those listed above will improve both speed and reliability.

Other mainboard possibilities: Song of Freyalise , Bow of Nylea , Harvest Season , Beast Within , Generous Gift , Seal Away , Oblivion Ring , Journey to Nowhere , Blessed Alliance .

I completely support Inspiring Call and Avatar of the Resolute as well as Jiang Yanggu, Wildcrafter . The only other Planeswalker I consider worth including would be Nissa, Voice of Zendikar .

My thoughts on +1/+1 counters decks: Hardened Scales is overkill, over-rated, and slow. It's a very powerful card that doesn't necessarily speed decks to a win. The best +1/+1 counter decks include only low CMC creatures that can repeatedly provide their own counters. Creatures, especially any that get really big, will get removed pretty consistently. So getting lots of creatures down and swinging quickly and consistently is essential. This is all, of course, just my 2 cents.

I'll point out that there are enough creatures and spells that it's very possible to build solid mono-white or mono-green +1/+1 creature decks. I actually think it's easier to build a solid deck staying mono-colored - it's possible to go mono-color tribal with Humans, Soldiers, Elves, Allies, Oozes etc. The advantage to going tribal is more than just synergy - it's also a handy framework to round out a deck with advantages while also keeping the deck focused. Going tribal also opens the door to Cavern of Souls and Unclaimed Territory . I'd go so far as to say there are so many really solid +1/+1 counter spells, one of the hardest things about building a deck is narrowing it down to a well-honed point. I'm not saying I think you need to go mono-colored and/or tribal here, just pointing out ways to help focus the deck.

livingrock on Creature Crush

3 months ago

One thing to note: see how as we add more cards a mana curve naturally starts to form? That happens just about every deck. I try to maintain the curve that forms unless I have a reason to adjust it. So we'll be cutting cards that disrupt the curve. For example, at this moment we would want to cut cards that cost 6 cmc. But we're not done.

Nissa, Vastwood Seer  Flip Tunneling Geopede Yavimaya Elder Oran-Rief Hydra Akoum Hellkite Dragonmaster Outcast Greenwarden of Murasa Acidic Slime Terastodon Wood Elves Liege of the Tangle Grazing Gladehart Sporemound Budoka Gardener Zendikar Incarnate Vinelasher Kudzu Sylvan Safekeeper Embodiment of Fury Reclamation Sage Stone-Seeder Hierophant Embodiment of Insight

NoSoyYucateco on

3 months ago

Have you considered swapping your commander for Prime Speaker Zegana ? She is much stronger than the new one.

I would also consider some proliferate cards, such as Thrummingbird , Contagion Clasp , or Tezzeret's Gambit . To make room for these, I would take out Lorescale Coatl , Scute Mob , and Vinelasher Kudzu , since these are just big creatures that aren't doing you much good other than being big.

Lastly, I'd swap your artifact ramp for more land ramp, since land is always more resilient. In my opinion, Rampant Growth , Farseek , Kodama's Reach , and Circuitous Route will all serve you better than the signet, cluestone, and locket.

vdiddy1 on I hope this will be good.

5 months ago

Add:

Oran-Rief Hydra , Fastbond , Titania, Protector of Argoth , Comet Storm

Maybe Adds:

--Creatures: Sakura-Tribe Scout , Vinelasher Kudzu , Jaddi Offshoot

--Enchant: Retreat to Kazandu , Retreat to Hagra , Zendikar's Roil

--Sorcery: Nissa's Renewal , Insurrection , Nissa's Pilgrimage

--Removal: Searing Blaze , Gaze of Granite

--Planeswalker: Nissa, Vital Force

Remove from deck:

Primeval Titan and Sylvan Primordial (both are edh illegal, I'll vote useable, but I'd double check with the group), Assassin's Trophy (nvr help your enemy), Solemn Simulacrum (this card's effects are too slow to be worth 4 mana imo), Moonlight Bargain , Hunting Wilds ,

Note: Courser of Kruphix (doesn't allow you to play extra lands per turn), Viability of lifegain in this deck? Thantis, the Warweaver could bite you in the butt

I like: Boundless Realms , Collective Voyage , Eternity Vessel Rakdos's Return (a great kill spell), Ramunap Excavator

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