|Commander / EDH||Legal|
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|Duel Decks: Jace vs Vraska||Rare|
|Ravnica: City of Guilds||Rare|
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Creature — Plant
Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu.
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|Have (10)||ironax , bradyofportdetroit , Dr.Jackel , LoneCrusader399 , sonnet666 , PTsmitty , golgarigirl , Ashy , Mousemke , Wolfebladeelite|
Vinelasher Kudzu Discussion
3 weeks ago
If you set your deck's format to commander in the editor, it should bring up a box to put your commander in. This will also make it easier for people to identify the format of the deck when scrolling through a list.
I guess you really like Ajani, huh? The token creators are good, but Ajani, Mentor of Heroes seems to fall into the same trap as a lot of cards in this deck. You have a lot of ways to gain life but a small number of ways to take advantage of that life. In a format like standard or modern, just gaining a ton of life can be good because those formats often involve limited resources. But in commander, resources can sometimes be limitless. This means that gaining tens or even hundreds of life can be undone by the ever increasing damage output of many commander decks. Therefore, it's best if you have cards that can capitalize on the life in other ways like Felidar Sovereign and Aetherflux Reservoir. I played Trostani for a long time and lost many games because my padded life total only delayed the inevitable. Although, because I wanted to focus more on populate than gaining life, I ended up switching to Rhys the Redeemed instead.
You might also benefit from paring away cards that don't synergize in some way with the core of the deck. Strong standalone cards like Platinum Angel are fine, but cards like Gerrard's Command and Vinelasher Kudzu could just as easily be Elder of Laurels and Angelic Accord. The whole umbra package feels out of place too. Anyway, good luck with your build.
1 month ago
I remember back in Ravnica, Vinelasher Kudzu was stupid powerful if not removed immediately. Its not specifically landfall, but it does fit on theme. Even without a combo they could grow unreasonably large pretty quickly.
1 month ago
Edge of Autumn is a great card and will add that to the deck for sure.
I like Harrow because with Vinelasher Kudzu and/ot Undergrowth Champion on board is basically an istant +2/+2 and 1 more land on board at a cost of 1G basically...notice it's the only instant land tutor; Search for Tomorrow is good, as you said, because it's a turn 1 play but i still prefer Harrow
2 months ago
2 months ago
2 months ago
This is a start but still needs quite a bit of refinement. Are you intending on actually buying these cards and putting the deck together? And am I correct in saying it is intended for casual play only??
Firstly, you have 25 non creature spells to 13 creature spells. This seems considerably unbalanced in a deck that wants to win through being aggressive and attacking. Obviously you want a lot of land drops but I think you can cut Banefire completely. There is no point in splashing red for only 2 copies and if you really want burn spells, there are better options out there. I would also cut Heroic Intervention. Although it is a nice card, it's not going to help push damage through your opponents defense. For this you are going to need to give your creatures trample. My suggestions for this would be Rancor and Primal Rage and 4 copies of each. Without them, you will just get chump blocked and your large creatures will be ineffective. Also, although Khalni Heart Expedition does what you want, I find it very slow in doing so and would also cut it out. How about this...
The rest can then be land fetches and trample cards. How does this sound?
2 months ago
Sorry for the delay, I've been away for a few days without internet access :) Your answers give you a good starting point. Landfall is typically an aggro style deck due to the temporary pump effects creatures get from the ability. However, there are a bunch of creatures that receive permanent boosts when lands enter the battlefield (not landfall ability but to the same effect). So here is what I believe your options are:
1) A red/green deck utilizing 50% land fetch spells and 50% creatures that benefit from landfall or have landfall. In regards to the latter I'd be looking at cards such as Scute Mob, Vinelasher Kudzu, Undergrowth Champion and Rampaging Baloths as your beaters.
2) A green/white deck utilizing lots of land tutoring combined with a land sacrifice element. In this option you would have Knight of the Reliquary at your helm who grows bigger and bigger. Plus her ability allows you to tutor any land which not only pumps all the cards suggested in option 1, but also allows you to search your library for key lands such as Kessig Wolf Run. Of coarse you can also consider Retreat to Coralhelm which has an infinite combo with Knight of the Reliquary. The great thing about this deck is you can add a splash of blue and red to the deck without being woried about being mana screwed. This is because you can simply add one of each land you need and search for it with the knight should you need it!
3) A green/red elemental deck featuring Omnath, Locus of Rage. In this instance you can tutor lands in as before and generate lots of elemental tokens.
If you decide on any of these options I can assist further with more card choices.
3 months ago
Nice, simple idea for modern. I think the secret to running budget black decks are a lot of hand disruption and a stable manabase. If you can find some of the more budget b/g lands, that will help. Llanowar Wastes, that sort of thing. Scythe Leopard, Gatecreeper Vine and Liliana's Elite are likely to underperform compared to some other dirt-cheap options.
General advice- go heavy on one colour so that you can pack your deck with cards of that colour then leave the other for later in the game, where you can afford to be paying mana with lands that come into play tapped.
This means either early game black (hand/board disruption) or early game green (Elves of Deep Shadow/Sakura-Tribe Elder). What you choose to focus on can then inform the cmc and gamplan for the rest of your cards. Either way, lots of 1 and 2 drops will help you survive.
I'll start with disruption options- Vendetta, Victim of Night, Smother, Geth's Verdict Bile Blight etc for creature removal, Duress, Black Cat, Ravenous Rats, Rotting Rats, Nezumi Bone-Reader and Thoughtpicker Witch for hand disrution are all solid choices that match your game plan.
Interesting or efficient creature options Rot Shambler/Mortician Beetle (growing threats), Zulaport Cutthroat/Blood Artist (lifedrain and victory without attacks with a sacrifice outlet), Dross Harvester (bolt and path resistance), Ogre Slumlord for rat tribal combo , Pawn of Ulamog/Sifter of Skulls for more tokens, Quirion Dryad/Vinelasher Kudzu for growing threats Bloodthrone Vampire/Indulgent Aristocrat/Carrier Thrall for vamp tribal, Nest Invader for more token/ramp, Boneyard Wurm/Satyr Wayfinder/Graveblade Marauder/Nighthowler/Splinterfright/Gnarlwood Dryad are all fairly functional for a more graveyard-reliant setup, and Svogthos, the Restless Tomb is a cheap and functional manland.
Sideboard options Elvish Eulogist(in an elf heavy list) Elvish Hexhunter Vampire Hexmage Bottle Gnomes Dryad Militant Delirium Skeins etc. There is a lot out there in these colours.If a lot of cards are ending up in the graveyard as the game draws out, spells like Hooting Mandrills, Gurmag Angler or Become Immense start becoming more valuable.
The question is always going to be what is my opponents plan, and how do I stop that- are my opponents playing Rest in Peace or smilar to deal with graveyard shenanigans, will they kill me before I kill them as every card in their deck is effectively Lightning Bolt, or will they be able to Remand all my spells while they hit me with Delver of Secrets Flip. Things that disrupt their plan are usually good, especially when they help your plan.
There are a lot of cards to much around with and play- I'd reccomend testing online before going hunting for things specific, focus on a single strategy when picking cards and if you choose to go less-budget, focus on lands first. Reliably casting spells is the core of the game.