Creature — Plant
Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu.
Price & Acquistion Set Price Alerts
Vinelasher Kudzu Discussion
2 days ago
Vinelasher Kudzu could be cut? just a big beater with no evasion
City of Solitude is another dosan
if you add putrid imp, maybe add a eldrazi titan so you can't mill out, maybe swap with the feldon's cane
Skirge Familiar is great! back up bloom and draws you card with the frog
2 weeks ago
I have to main things I think this list could improve on.
The first thing is the lack of ramp and the second thing is the lack of a seriously good early game. And i think there are some cards that can solve one of these problems and some cards that can even solve both. Gyre Sage ramps a lot in a deck relying on heavy-hitters and can sometimes even get in itself and Shaman of Forgotten Ways pushes out your 7-drops on turn 4 while providing a one-card-lategame-kill.
Cards like Managorger Hydra and Primordial Hydra can come out on turn 3 and are serious threats just a short time later. Anafenza, the Foremost hates on some of your opponents while also riding in along the assault. Vinelasher Kudzu can even hit the battlefield on turn 2. In addition to these cards I would just throw in Tainted Strike, Rubblehulk, Temur Battle Rage and Grafted Exoskeleton to end games quicker.
These would be my suggestions to start to make the deck more of a real threat to the other players before they really can start to deploy their gameplan. :) I hope they are of some use to you. :)
1 month ago
I've tested putrid leech and it is good but VERY painful I guess if you have fetches you can run Vinelasher Kudzu but otherwise I suppose you're right
2 months ago
Crafting your decklist with the evolve mechanic in mind is a great take on a Simic EDH deck. However, since Ezuri is very much a build-around-me commander, there are some specific questions you need to ask yourself for each and every card:
Question #1: Does it not also benefit from, but also synergize with, +1/+1 counters?
Technically, the evolve mechanic is counterintuitive to Ezuri's +1/+1 counter-stacking ability, but cards like Experiment One, Gyre Sage, and Simic Manipulator who have counter-related abilities benefit from the extra boost. Other cards that have silly combinations with +1/+1 counters are Sage of Hours (obviously), Fathom Mage, Mycoloth, Champion of Lambholt, Forgotten Ancient, Chasm Skulker, and Crystalline Crawler.
Question #2: If it has power 2 or less, does it have a relevant ability?
Just because it can trigger Ezuri's ability doesn't necessarily mean the card is fit for EDH. If it's an evolve creature, keep it for your deck's theme, especially if it has a powerful ability. Card considerations in this category would be Cold-Eyed Selkie, Hornet Queen, Blighted Agent, Mulldrifter, Vorel of the Hull Clade, Eternal Witness, Coiling Oracle, Trygon Predator, Mystic Snake, Sakura-Tribe Elder, Solemn Simulacrum, Reclamation Sage, and Thrasios, Triton Hero.
Underpowered cards to cut:Beetleform Mage, Bond Beetle, Frilled Oculus, Mist Intruder, Nimbus Swimmer, Palace Familiar, Reverent Hunter, Sandsteppe Scavenger, Scourge of Skola Vale, Sidisi's Faithful, Verdurous Gearhulk, Vinelasher Kudzu, Dromoka's Gift, Hydroform, Lead by Example, Unnatural Aggression, Slip Through Space, Bonds of Mortality, Retreat to Coralhelm, Cranial Archive, and Verdant Haven.
Beetleform and Oculus's abilities aren't relevant enough to keep, Reverent Hunter and Kudzu both suffer from the problem of vanilla big creatures that don't really synergize with Ezuri, Mist Intruder isn't good in traditionally multiplayer EDH, Swimmer and Scavenger are too expensive, Beetle is cute but doesn't do enough, Palace Familiar might be worth keeping if you absolutely need card draw, but it's pretty weak otherwise, and Sidisi's Faithful is too slow and bad in multiplayer. Skola Vale uses +1/+1 counters, but it's not terribly good. I ran Gearhulk in my decklist for a short period of time, but if you aren't running proliferation or ways to make the spreading out of the counters relevant, it's not worth it. Dromoka's Gift is too expensive for its lack of control, Lead by Example is too weak, Hydroform makes a land vulnerable to removal for a turn, Unnatural Aggression is too expensive, Slip and Bonds are alright but there are more powerful options (Aqueous Form and Arcane Lighthouse), Retreat doesn't help your gameplan, Cranial Archive should only be played if there is a mill or graveyard deck in your meta, and Verdant Haven is outclassed by better cards (Utopia Sprawl/Fertile Ground).
Powerful cards to add:Cold-Eyed Selkie, Mycoloth, Champion of Lambholt, Gyre Sage, Oran-Rief, the Vastwood, Hornet Queen, Blighted Agent, Mosswort Bridge, Forgotten Ancient, Mulldrifter, Eternal Witness, Trygon Predator, Prime Speaker Zegana, Mystic Snake, Swiftfoot Boots, Sakura-Tribe Elder, Simic Signet, Krosan Grip, Solemn Simulacrum, Chasm Skulker, Kodama's Reach, and Reclamation Sage.
3 months ago
other options include:Aquastrand Spider, Bond Beetle, Chronomaton, Clockwork Beetle, Cosi's Trickster, Experiment One, Kavu Predator (SB), Mistcutter Hydra (SB), Mold Adder (SB), Nurturer Initiate, Primordial Hydra, Protean Hydra, Quirion Dryad, Scavenging Ooze (SB or Main), Shape Stealer (super goofy with +1/+1 counters), Slitherhead, Vastwood Hydra, Vinelasher Kudzu
if you decide to go down the "hydra" road, i would recommend Gyre Sage for added mana production/sink value.
3 months ago
3 months ago
Beebles Hi, and thanks for checking in :)
Scute Mob gets +4+4 every upkeep, not just once, so it becomes quite massive if not dealt with. However it requires me to have Nylea in game or it won't have trample, so I've been thinking of cutting it all the same. Same goes for Vinelasher Kudzu. I can use these two slots to get some more 2 drop ramp that will help easy into 5 mana.
Regarding the mana curve, I have to say that once Karametra is out (5 mana) mana is never ever a problem again unless I have some severe bad luck. But getting to 5 faster is always nice ;)
Triggering Karametra more often is really not needed. I've multiple times now actually exhausted all my lands in the deck 0.o. Running 37 creatures means I don't need any specific creatures to enable recursion for Karametra triggers. If it ever feels like it becomes a problem however I will put Cloudstone Curio in :)
I know tutors are fairly common in EDH, but I really don't like playing with them. For me, they destroy the concept of EDH. I do think I might get some more removal on a stick though, World breaker seems very nice for that, and Duplicant is also very good. Bane of Progress is one of my favorite cards, but unfortunately I run quite a high amount of enchantments myself in this deck. I actually had him in, in version one of this deck, but I found him sitting on my hand more often than not because I didn't wanna destroy my own stuff.
Some sort of GY-removal is always good to have I suppose, I've been thinking about it too... I need to figure out what to cut for it though.
I really appreciate the time and advice you spent on me. Thanks a bunch! :)