Hey Guys...

This is my final build of my elven commander deck.Yes is mono green and its elves, but i just love tribal and elves.. and slivers;).

(Check out my commander deck ''It's Ok,They're just slivers'' )

As a tribal elven deck the concept is verry simple: overrun youre opponent.

I choose Ezuri, Renegade Leader because in my oppinion he is the go to commander for this deck.He's cheap, can regenerate my elfes and buff them up and give them trample..

If played this deck against multiple decks in chaos and 1v1 and it realy stands it ground.i will write an entire discription of this deck later on. this deck has multiple win conditions and some nice ''combo'' cards in it..

If you like this deck dont forget to UPVOTE ;) it would be verry much appriciated:)

I would like to thank all the people who gave my some great tips and suggestion:) tnx guys


Hexbringer0 says... #1

Check out my Renegade Leader Deck

Sharpen Your Ears

Hope it gives you some ideas!

April 26, 2017 7:27 a.m.

Lucky_Dutch says... #2

Hexbringer0 you got a pretty solid deck!! en yes it gave my some good ideas :)Tnx..

April 26, 2017 10:18 a.m.

Driston says... #3

I would highly recommend adding a Craterhoof Behemoth for one turn kill once you get all your Elves and Chord of Calling. Also since you are gaining so much life, try adding Aetherflux Reservoir

April 26, 2017 11:27 a.m.

Driston says... #4

Also Karametra's Acolyte is great for more mana in elf commander

April 26, 2017 11:29 a.m.

Gadianten says... #5

This deck needs Copperhorn Scout as it rewards aggressive play and allows you to attack with and tap mana dorks for mana as well as provide a pseudo vigilance for defense. All this for turning it sideways and doing what aggro elves love best.

April 27, 2017 5:21 a.m.

Gadianten says... #6

Sword of the Paruns and Umbral Mantle provide infinite mana from any elf that can tap for +. Umbral Mantle is able to make creatures arbitrary huge with its +2/+2 untap effect, although with infinite mana its redundant with Ezuri, Renegade Leader's elvish overrun.

Wirewood Symbiote Should be considered for replaying elves like Reclamation Sage and Elvish Visionary. It main draw in my opinion is the ability to protect key elves from exile spot removal or bounce Ezuri in response to spot removal or board wipes, after regenerating other elves of course.

Another good add would be Yavimaya Hollow as its good protection for your commander.

I would also add Freyalise, Llanowar's Fury over Garruk, Caller of Beasts. She gives you token creatures that synergize with the deck, destroys enchantment and artifacts and can draw a lot of cards in this deck.

Triumph of the Hordes May be worth looking at since, all you need is 10 infect, that is 5 unblocked 1/1 elves to kill someone.

If you are looking for an additional win condition that does not involve combat you may consider Helix Pinnacle.

April 27, 2017 5:54 a.m.

Lucky_Dutch says... #7

@ Driston Craterhoof Behemoth is indeed a must have and i wil put it in the deck.As for Aetherflux Reservoir,i will give it a try :)

April 27, 2017 3:23 p.m.

Lucky_Dutch says... #8

@ Gadianten those are all great options you gave me. I'll give it a try, Tnx

April 27, 2017 3:26 p.m.

Driston says... #9

@zulu2k yeah the Aetherflux Resevoir is more for a little bit of fun since you have so much life gain, and it can be pretty entertaining in a long Commander game

April 27, 2017 4:47 p.m.

PookandPie says... #10

Karametra's Acolyte should be in here, since you are so permanent-heavy in this deck. It'd give you another practical copy of Priest of Titania/Elvish Archdruid/Wirewood Channeler.

In similar vein, Regal Force is a Collective Unconscious you can tutor in green, so I'd highly recommend it. My wife absolutely adores Vigor in her Elf Commander deck, as it basically allows her to rule combat as well as protects against Blasphemous Act and other damage-based sweeps.

No Green Sun's Zenith seems like a bad call. You can add Dryad Arbor so you have t1 ramp without a Llanowar Elves, but it also grabs literally any other creature in the deck for their mana cost + 1, which is superb. Fierce Empath should be in here as well, as it'd let you grab Regal Force or Craterhoof for turns you need gas or want to swing for the win.

Also, is there a reason you're running Collective Unconscious over a repeatable draw engine like Slate of Ancestry?

Also, since you're using Ezuri as your Commander and (hopefully will) have Karametra's Acolyte join your force of multi-mana producers, you need to run Umbral Mantle. Generating infinite mana with the Mantle is good for your deck since your Commander is an infinite mana sink- simply untap all of your creatures and swing for 10k/10k on each creature, etc..

Cards I believe you could drop pretty easily:

Glistener Elf. You're not an infect deck, and having 1 creature that deals a completely different type of damage from all of your other creatures is a horrible idea. If he's big enough to kill someone on his own, you most likely landed Craterhoof or Coat of Arms, which means he is dwarfed by the rest of your army anyway (so he's either worthless of win more, is what I'm saying). Triumph of the Hordes is a little different as it turns all of your creatures into an infect-dealing army, but again, no synergy with Glistener Elf. You can do better than this card, really.

Elvish Soultiller is pretty awful. I would just run Eldrazi Monument which, for the same mana cost, prevents your creatures from dying to begin with, rather than shuffling them into your library and hoping for them later since you don't have reliable sac outlets.

Mul Daya Channelers is pretty mediocre. A Fyndhorn Elder that may not even produce mana when you need it (+3/+3 is hardly anything in Commander)- you can do a lot better with Fierce Empath or Green Sun's Zenith in that slot, I believe (Zenith would allow you to go get Priest of Titania for the same cost as Mul Daya Channelers, while you could pay 1 extra mana and get Archdruid to give +1/+1 to four or more creatures, eclipsing Channeler's +3 buff).

I'd pick either one or the other in Aetherflux or Helix Pinnacle. They don't play well with one another (so if you draw the other while playing, one of the two cards is completely dead). This would allow you to run another tutor, Umbral Mantle, Regal Force, etc., in the slot so you could more reliably win via Ezuri or find the combo piece to begin with in the case of Regal Force.

May 9, 2017 11:55 p.m.

Lucky_Dutch says... #11

ey PookandPie tnx for the have good point and this is feedback i need. Im aware of Regal Force and Vigor but i dont have them at the moment but are underway as we speak :).

i'll take youre tips to heart en put them in the deck and take out the others you named. im verry curious how it wil work out:)

Tnx again

May 10, 2017 9:36 a.m.

tadium54 says... #12

Coat of Arms for tribal is a pretty solid call too. Primal Surge may also be tempting too

May 12, 2017 1:01 a.m.

Lucky_Dutch says... #13

@tadium54 those are indeed good options and i did play them before but i needed to make some choises end they didn't make it. :)

May 18, 2017 3 p.m.

TheRedGoat says... #16

So how would this deck play out you say? As in is it very combo heavy or can you usually just run out elves, after gauging whether a board wipe is incoming (probably for your stuff), and run over people? Also do you care how you run them over? Such as indirect damage or Overrun with creatures only? Feelings on alternate win cons?

May 23, 2017 11:57 a.m.

Lucky_Dutch says... #17

@TheRedGoat This deck is all about the creatures with help from the artifacs and enchantments.

The goals is to get as many elves out give them +X+X and trample and attack.This isnt so much a combo deck, but a couple of elves an a Priest of Titania for example + Staff of Domination gives infenite mana.

Genesis Wave is in the most cases also a game winner because every permanent i draw goes onto the battlefield..also Aetherflux Reservoir does the trick with the right card in play such as Nissa Revane and Wellwisher, but thats more of a gimmick

ofcourse bordwipe is a problem but there are multiple ways for me to regenerate and i alway keep some mana untapped so i can regenerate the most important creatures. (exept Wrath of God and such)

The main way i play is to get some elves and my commander, then i want a Priest of Titania or Wirewood Channeler or Elvish Archdruid then try to tutor Craterhoof Behemoth asap.

The thing is that it always play out, i'm not going to say that this deck is perfect but this deck wins allot. I cant arm myself against everything en there will be decks who will destroy mine.

Becaus 95% of this deck is low cmc it goes realy fast.. I could realy go into details but my english writing isnt that good hahaha

Go play test it.. you will see..

hope i explained it a bit, if not.. just tell me and ill grab a good cup a coffee and do my best

May 23, 2017 4:38 p.m.

TheRedGoat says... #18

Honestly what you describe sounds pretty standard when compared to the Elf deck I've been facing myself. Including the "plays itself" part. I guess I just wondered if you had ways to change how the deck plays, but if you're not interested in doing that then you should check out Throne of the God-Pharaoh. I'm a little clueless where to cut unless you dropped maybe Illusionist's Bracers?

May 23, 2017 5 p.m.

Lucky_Dutch says... #19

TheRedGoat ofcourse i'm interested in more ways to play and win this deck, but it realy must be a fast and good one.I think this deck does what a mono green elf deck is supposed to do.

If you have any suggestions or see something i dont see feel free to tell me.. Im alway looking for improvement :)

May 24, 2017 1:59 p.m.

PookandPie says... #20

I forgot to unsubscribe from the thread so I kept getting notifications, lol, but I did realize something else I can suggest:

Is there a reason you're using Glissa Sunseeker over Reclamation Sage? Sage destroys something ASAP, which is important to not have to wait for summoning sickness if you're against something like, say, Arcum Dagsson, because you will most likely need to blow something up if you hope to get to your fourth turn (my Arcum deck consistently goes off and ends games on my turn 3 or 4, so you should at least be able to pop something before then). The more ways to stop uninteractive combos that can win early, the better, right? I get that Glissa is reusable, but if your deck wins relatively consistently between turns 6-8 (when I goldfished your deck in the playtester, that seemed to be a fair estimate) then I don't see the need for something to be reusable and only hit artifacts, not enchantments (when there are some enchantments that royally screw your strategy that need to be destroyed ASAP, too).

Heck, Nullmage Shepherd is one I consistently like better than Glissa. Capable of destroying artifacts and enchantments, and does so relatively well even through wraths in Commander (as 3 other creatures isn't really a difficult metric to meet).

So I'd suggest one of those above Glissa, for sure. Rec Sage is the fastest option of the bunch, though.

Also, I just thought I'd bring something up real quick: I playtested your deck twice and both times Sylvan Messenger whiffed pretty hard (it bottoming Craterhoof hurts). It can only put some out of 33 cards of your deck into your hand, which means there is a decent chance of only grabbing one card off of it at most. Natural Order is the same cost and just lets you go grab whatever big thing you want (my wife usually gets Regal Force, Vigor, or Craterhoof with it, but there can be times when grabbing another card is the better play).

Actually, Natural Order might be better to replace Nissa Revane, as you're not even running Nissa's Chosen anymore (I swear it was in here when I checked last) and life gain for 5 turns into a sixth turn ultimate (which takes until turn 10(!!) at minimum) is pretty bad. Or, at least Garruk, Caller of Beasts or something that actually helps your board state the turns you cast it, unlike Nissa which has to make it through six turns just to ultimate. Garruk/Natural Order would help you find more easily abused sources of lifegain (like Wellwisher + untaps) if you want to kill via Resevoir, while Nissa just seems overall mediocre right now.

May 24, 2017 4:55 p.m.

Lucky_Dutch says... #21

@ PookandPie

Glad you sticked arround:)

Yes i whas having doubts about glissa and recsage, as i encouter allot of artifact decks at the moment glissa lookt a the better option..Natural order is definitely going to be added en i wil also replace nissa.

Im looking for some additional wincons, i tried Helix Pinnacle but it didint work for me.Now in trying aetherflux but still having my doubts about that.

The biggest problem i encouter is (yes offcourse) bord wipe.. I added Hall of Gemstone and i am thinking about adding a Winter Orb to slow down ny opponents.. I also played Defense Grid but that could backfire so i removed it.

Do you have any suggestions to counter or recover fast for bordwipes?

You are als right about Sylvan Messenger she whas already removed but forgot to update the deck list.

May 25, 2017 5:43 p.m.

PookandPie says... #22

Against board wipes, I mentioned Eldrazi Monument up above and its in your maybeboard. Monument is a great way around Wrath of God and its ilk, and even if someone activates a Nevinyrral's Disk, Monument will get destroyed but all of your creatures won't be destroyed by the Disk since, at the moment of its activation, they had indestructible.

Back when my wife first started in Commander, we tried everything from Cauldron of Souls to Kamahl, Fist of Krosa (you turn opponent's lands into creatures so the opponent who cast the wipe screws themselves over. They will then think twice about casting a Wrath with him on board for the rest of their time playing Magic haha). We even used Oran-Rief, the Vastwood with Cauldron to make a Wrath-resistant board state. We wound up eventually dropping Cauldron when her deck got built up well enough to t4-t5 tables, but it's an option.

I think Monument is probably the most elegant solution (the +1/+1 and flying bonuses are usually pretty huge too), though I will say I have cast a Chord of Calling into Caller of the Claw far more times than I feel anyone should have done, and it usually winds up allowing me to chunk the life total of the guy who cast the board wipe, if not kill him.

Praetor's Council is one of the cards that my wife's Elf deck dropped early on, because while it was okay when you had Elves, most of the time you needed it, it's because of a board wipe, and it's extremely hard to get 8 mana when your mana Elves are in the graveyard. Creeping Renaissance might be an idea since it is far easier to meet with 33 lands than an 8 mana spell is and, essentially, will do the same job (outside of the Spellbook ability, but you already run Reliquary Tower so you have that effect if you need it).

Those're my suggestions: Eldrazi Monument or Creeping Renaissance. Elves are always going to be a little soft to board wipes, especially those that mass-exile. There isn't really a lot you can do about those in green outside of keeping your opponents from reaching six mana before you can kill them.

May 25, 2017 6:19 p.m.

TheRedGoat says... #23

So Caller of the Claw is by no means wrath protection, but is it noteworthy as a wrath insurance? Like having Evolutionary Leap or Perilous Forays and just sacking your board in response to a board wipe. Even better if you ran Fecundity.

If nothing else Heroic Intervention is a thing now. :P

May 25, 2017 11:17 p.m.

chubba says... #24

wow, hell of deck! +1 from me. will be polishing up my list soon for Freyalise, Llanowar's Fury since adding some new stuff.

May 29, 2017 2:59 p.m.

Lucky_Dutch says... #25

@chubba Tnx man, i wasnt able to replay to your deck due to work but ill get to it, i like to see what Those changes are :)

May 30, 2017 8:13 a.m.

Whats everyones opinion of Soul of New Phyrexia as an opion for Eldrazi Monument? Both are good, but Soul is a searchable version. Also I agree with reclamation sage being better than glissa. I played glissa and everytime I cast her she died before I could use her. Finally why not use Harmonize over Collective Unconscious. You have shamanic anyway and harmonize does not require creatures on the field. Other than those few things I love the deck +1 from me :)

June 6, 2017 1:05 p.m.

Lucky_Dutch says... #27

@BlindObedience i already put sage in the deck again, forgot to update the decklist. I'd like to keep glissa is because most of the time she's verry usefull.

About soul, its a Great card, but i like Eldrazi monument better cause it gives flying, just in case i dont draw akroma' memorial

June 7, 2017 5:28 a.m.

ChinoEX says... #28

Cool deck! I think you need a little more card draw and graveyard recursion. How do the "X's power/toughness equal to elves" cards work for you? Those aren't MY personal favorites when it comes to making decks cause they could easily be 1/1's , but your deck may bounce back from wipes quickly to make them relevant again.

August 30, 2017 8:39 a.m.

Lucky_Dutch says... #29

@ChinoEX tnx for the comment.Those elves work good for me to be honest.yes they could be 1/1's but also 5/5 8/8's and so on.i never had any problems with them.about the card draw, it could be more indeed. still looking for some good options

September 2, 2017 5:16 p.m.

Malice_leche says... #30


Seems like you've got this deck pretty dialed in! After a look though I can't really think of any cards to suggest, haha. I have a semi-elf-tribal mono green EDH as well. Although It is very different from yours as I use Omnath as a general.

Cool deck. I love elves in EDH

September 23, 2017 11:20 a.m.

Lucky_Dutch says... #31

@Malice_leche thanks:) this is kind of my baby haha i love elves and it took my Some time to get this deck like it is now.. and it runs Great!!

September 23, 2017 3:09 p.m.

Nice little elf deck. I should point out that Eladamri, Lord of Leaves makes Ezuri, Renegade Leader unable to regenerate your elves though. If you need somebody to replace him with maybe Elvish Eulogist could help as it's a lovely sentiment to remember the fallen elves throughout the game.


September 23, 2017 6:15 p.m.

K34 says... #33

Have you ever found yourself in a situation where Gaea's Touch would be useful?

September 23, 2017 6:15 p.m.

Lucky_Dutch says... #34

@K34 no not realy but looks Good enough to try, tnx;)

September 23, 2017 6:42 p.m.

Barsan says... #35

Viridian Joiner would be useful, especially with Umbral Mantle already in the deck.

Umbral Mantle + Viridian Joiner makes infinite mana but Even alone Joiner will benefit from your commander's Buffs.

September 24, 2017 1:56 a.m.

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Date added 8 months
Last updated 2 months
Exclude colors WUBR

This deck is not Commander / EDH legal.

Highlight illegal cards
Illegal cards Growing Rites of Itlimoc  Flip
Cards 100
Avg. CMC 3.43
Tokens 1/1 Elf Druid, 4/4 Elemental, 1/1 Elf Warrior, 2/2 Wolf, Garruk
Folders Reference, elf command, Commander Decks, Future Decks, Next deck, EDH Decks, EDH (Tribal), Interesting Commander Decks, EDH yo self, Compare to.... , See all 11
Top rank #25 on 2017-05-16
Views 4183

Revision 11 See all

2 months ago)

-1 Gaea's Herald main
-1 Masked Admirers main
-1 Wren's Run Packmaster main
+1 Gaea's Herald main
-1 Llanowar Elves main
+1 Growing Rites of Itlimoc  Flip main
-1 Forest main
+1 Shamanic Revelation main
+1 Heritage Druid main
+1 Elvish Visionary main
+1 Llanowar Elves main
-1 Joraga Warcaller main
-1 Glissa Sunseeker main
+1 Masked Admirers main
+1 Wren's Run Packmaster main
+1 Glissa Sunseeker main
-1 Heritage Druid main
-1 Elvish Visionary main
-1 Shamanic Revelation main
+1 Joraga Warcaller main
and 22 other change(s)