Elvish Hexhunter


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Common

Combos Browse all

Related Questions

Elvish Hexhunter

Creature — Elf Shaman

G/W, Tap, Sacrifice Elvish Hexhunter: Destroy target enchantment.

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Elvish Hexhunter Discussion

Amyas on Ezuri's Command

2 months ago

Elvish Hexhunter needs a commander with white to run.

lagotripha on B/G Eldrazi Saproling tokens

10 months ago

Nice, simple idea for modern. I think the secret to running budget black decks are a lot of hand disruption and a stable manabase. If you can find some of the more budget b/g lands, that will help. Llanowar Wastes, that sort of thing. Scythe Leopard, Gatecreeper Vine and Liliana's Elite are likely to underperform compared to some other dirt-cheap options.

General advice- go heavy on one colour so that you can pack your deck with cards of that colour then leave the other for later in the game, where you can afford to be paying mana with lands that come into play tapped.

This means either early game black (hand/board disruption) or early game green (Elves of Deep Shadow/Sakura-Tribe Elder). What you choose to focus on can then inform the cmc and gamplan for the rest of your cards. Either way, lots of 1 and 2 drops will help you survive.

I'll start with disruption options- Vendetta, Victim of Night, Smother, Geth's Verdict Bile Blight etc for creature removal, Duress, Black Cat, Ravenous Rats, Rotting Rats, Nezumi Bone-Reader and Thoughtpicker Witch for hand disrution are all solid choices that match your game plan.

Card advantage options- Night's Whisper/Sign in Blood Dark Prophecy/Fecundity/Grim Haruspex

Interesting or efficient creature options Rot Shambler/Mortician Beetle (growing threats), Zulaport Cutthroat/Blood Artist (lifedrain and victory without attacks with a sacrifice outlet), Dross Harvester (bolt and path resistance), Ogre Slumlord for rat tribal combo , Pawn of Ulamog/Sifter of Skulls for more tokens, Quirion Dryad/Vinelasher Kudzu for growing threats Bloodthrone Vampire/Indulgent Aristocrat/Carrier Thrall for vamp tribal, Nest Invader for more token/ramp, Boneyard Wurm/Satyr Wayfinder/Graveblade Marauder/Nighthowler/Splinterfright/Gnarlwood Dryad are all fairly functional for a more graveyard-reliant setup, and Svogthos, the Restless Tomb is a cheap and functional manland.

Green stall so you can increase cmc- Druid's Deliverance, Jaddi Offshoot, Brindle Boar, Dark Heart of the Wood, Feed the Clan

Useful tools Grisly Salvage, Golgari Charm,

Sideboard options Elvish Eulogist(in an elf heavy list) Elvish Hexhunter Vampire Hexmage Bottle Gnomes Dryad Militant Delirium Skeins etc. There is a lot out there in these colours.If a lot of cards are ending up in the graveyard as the game draws out, spells like Hooting Mandrills, Gurmag Angler or Become Immense start becoming more valuable.

Less favourable cards that didn't quite cut it in are also good to look for- Putrid Leech/Rakshasa Deathdealer/Woodlurker Mimic beatdown for example.

Sacrifice creatures for card advantage is a solid archetype that has had a lot of support printed over the years, from No Rest for the Wicked to Korozda Guildmage.

The question is always going to be what is my opponents plan, and how do I stop that- are my opponents playing Rest in Peace or smilar to deal with graveyard shenanigans, will they kill me before I kill them as every card in their deck is effectively Lightning Bolt, or will they be able to Remand all my spells while they hit me with Delver of Secrets  Flip. Things that disrupt their plan are usually good, especially when they help your plan.

There are a lot of cards to much around with and play- I'd reccomend testing online before going hunting for things specific, focus on a single strategy when picking cards and if you choose to go less-budget, focus on lands first. Reliably casting spells is the core of the game.

aholder7 on The Most Painful Form of Mill

1 year ago

i see you enjoy the pain and misery of others. you also like slowly and inefficiently taking them out. you also have a Chromatic Sphere which means anything goes. Helix Pinnacle? Door to Nothingness? cast Blue Sun's Zenith to get your entire library to your hand then Prismatic Omen, then Glittering Wish to grab Wild Cantor from your sideboard, casting it, Conjurer's Bauble to get Glittering Wish. cast Faith's Reward to get back your Lotus Bloom, Mox Opal and Krark-Clan Ironworks etc. sac bloom for white. sac mox for green. use Conjurer's Bauble to get Glittering Wish back. then use Codex Shredder to get Faith's Reward back into your hand. use glittering wish to get Slippery Bogle sac Wild Cantor for green/blue to cast it. repeat everything since cantor. get Slitherhead. sac cantor for black. cast it. repeat. grab Elvish Hexhunter. cast it. repeat again. grab Coalition Victory. repeat as many times as necessary to get the mana required. cast it for victory.

best part is that you only need to add Blue Sun's Zenith and Pyrite Spellbomb (which are both actual win cons themselves which makes this even better) as well as a single Prismatic Omen and Glittering Wish into your main. the rest is sideboard. technically the plan hinges on you being able to produce enough colorless to cast zenith for enough, but if you can't then youre not really playing eggs.

Arorsthrar on Conclave Carnage

1 year ago

I think the deck has a good basis using Brave the Elements to sneak past any blockers. However, if you want to have a reasonable chance winning against some of the top modern decks, you're going to need to have:A)More impactful creaturesB)More ways to interactC)A tighter list overall (more 4-ofs)

Of the mainboard, the only cards I think are decent are: Dryad Militant, Fleecemane Lion, Loxodon Smiter, and Wilt-Leaf Liege. It seems you're on a budget, but I think there are a few cheap G/W creatures that would greatly improve your list. I would use Qasali Pridemage over Elvish Hexhunter. They are very similar, except the Exalted on Qasali Pridemage and no need to tap it makes it considerably better. Loyal Pegasus, Selesnya Guildmage, Topplegeist, Watchwolf, and Wilt-Leaf Cavaliers are simply too slow, to unreliable, and too unimpactful for modern. There is definitely an allure to having creatures that are both G/W, but you have to consider the individual power of your cards as well. I'd strongly encourage playing some number of Selfless Spirit, though they are somewhat expensive. Advent of the Wurm is also a card I highly suggest if you're on a budget. This card creates a huge surprise for your opponent and gives you some more late game, especially if Collected Company is out of your budget. Soldier of the Pantheon, Scavenging Ooze, Boon Satyr, and Experiment One are also potential options for good creatures.

As far as ways to interact with you're opponent, Blessed Alliance, Selesnya Charm, Celestial Flare, and Oblivion Ring are decent options if Path to Exile is out of your budget. I highly suggest cutting all of the enchantments to make room for these cards. The only enchantment I'd consider keeping is Shield of the Oversoul which could surprise an unprepared opponent and steal you the game.

As far as sideboard goes, try cards like Lone Missionary, Rest in Peace, Spirit of the Labyrinth, Kataki, War's Wage, Aegis of the Gods, and other "hate bear" creatures.

Andromedus on Elvish Hexhunter vs Blood Moon

1 year ago

If my opponent plays Blood Moon and I have an Elvish Hexhunter in play, can I tap a non-basic land such as Savannah before the Blood Moon resolves, and then once it resolves use the Hexhunter to destroy it? Or does the mana drain from my mana pool at the same time the Blood Moon resolves, making it so I cannot play the Hexhunter's ability?

I know this is very basic but the mana pool rules have changed a lot since I played back in the 90's and I'm trying to figure out a good G/W answer to Blood Moon without building my entire deck/mana base around a card I might not ever see...

TheVectornaut on Resistance Is Futile

1 year ago

I usually don't get feedback very quickly either. I just happened to be trawling through the help section to pass the time. For 1 drops, you really already have the best option in Judge's Familiar, although I guess it might have some competition in Mausoleum Wanderer now. If you still feel you need more, some defensive options are Gideon's Lawkeeper, Dragon's Eye Sentry, Elvish Hexhunter, Kami of False Hope, Loyal Sentry, Pride Guardian, and Sidisi's Faithful. Some of my personal favorites are Mother of Runes and Order of the Stars since they can block both early and late in the game. And if you just can't survive without a 1/1 flyer, Faerie Miscreant might be the best option.

Hobbez9186 on Elvish Anthem

1 year ago


20x Snow-Covered Forest (Because, snow.)


3x Elvish Mystic (Mana/Elf)

3x Llanowar Elves (Mana/Elf)

2x Elvish Harbinger (Mana/Elf/Tutor)

2x Elvish Archdruid (MANA/Elf)

3x Imperious Perfect (Anthem/Generator/Elf)

3x Elvish Champion (Anthem/Elf)

2x Dwynen, Gilt-Leaf Daen (Anthem/Life Gain/Elf)

2x Ezuri, Renegade Leader (Regeneration/Buff/Elf)

3x Drove of Elves (Hexproof/ELF)

2x Elvish Branchbender (Ability/Elf)

3x Copperhorn Scout (Untap/Elf)

2x Dwynen's Elite (Generator/Elf)

Spells and Enchantments

2x Animist's Awakening (Ramp)

2x Biomass Mutation (Massive Buff/Finisher)

2x Blunt the Assault (Fog/Life Gain)

2x Bow of Nylea (Deathtouch/Utility)

2x Chorus of Might (Massive Buff/Finisher)


2x Elvish Eulogist (Life Gain/Elf)

2x Elvish Hexhunter (Anti-Enchantment/Elf)

2x Essence Warden (Multiplayer/Elf)

2x Evolution Charm (Utility)

2x Clinging Mists (Last Stand)

2x Alpha Authority (Protection)

2x Autumn's Veil (Anti-Counter)

1x Creeping Renaissance (Reanimation)

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