Elvish Hexhunter

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Common

Combos Browse all

Related Questions

Elvish Hexhunter

Creature — Elf Shaman

G/W, Tap, Sacrifice Elvish Hexhunter: Destroy target enchantment.

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Elvish Hexhunter Discussion

lagotripha on B/G Eldrazi Saproling tokens

7 months ago

Nice, simple idea for modern. I think the secret to running budget black decks are a lot of hand disruption and a stable manabase. If you can find some of the more budget b/g lands, that will help. Llanowar Wastes, that sort of thing. Scythe Leopard, Gatecreeper Vine and Liliana's Elite are likely to underperform compared to some other dirt-cheap options.

General advice- go heavy on one colour so that you can pack your deck with cards of that colour then leave the other for later in the game, where you can afford to be paying mana with lands that come into play tapped.

This means either early game black (hand/board disruption) or early game green (Elves of Deep Shadow/Sakura-Tribe Elder). What you choose to focus on can then inform the cmc and gamplan for the rest of your cards. Either way, lots of 1 and 2 drops will help you survive.

I'll start with disruption options- Vendetta, Victim of Night, Smother, Geth's Verdict Bile Blight etc for creature removal, Duress, Black Cat, Ravenous Rats, Rotting Rats, Nezumi Bone-Reader and Thoughtpicker Witch for hand disrution are all solid choices that match your game plan.

Card advantage options- Night's Whisper/Sign in Blood Dark Prophecy/Fecundity/Grim Haruspex

Interesting or efficient creature options Rot Shambler/Mortician Beetle (growing threats), Zulaport Cutthroat/Blood Artist (lifedrain and victory without attacks with a sacrifice outlet), Dross Harvester (bolt and path resistance), Ogre Slumlord for rat tribal combo , Pawn of Ulamog/Sifter of Skulls for more tokens, Quirion Dryad/Vinelasher Kudzu for growing threats Bloodthrone Vampire/Indulgent Aristocrat/Carrier Thrall for vamp tribal, Nest Invader for more token/ramp, Boneyard Wurm/Satyr Wayfinder/Graveblade Marauder/Nighthowler/Splinterfright/Gnarlwood Dryad are all fairly functional for a more graveyard-reliant setup, and Svogthos, the Restless Tomb is a cheap and functional manland.

Green stall so you can increase cmc- Druid's Deliverance, Jaddi Offshoot, Brindle Boar, Dark Heart of the Wood, Feed the Clan

Useful tools Grisly Salvage, Golgari Charm,

Sideboard options Elvish Eulogist(in an elf heavy list) Elvish Hexhunter Vampire Hexmage Bottle Gnomes Dryad Militant Delirium Skeins etc. There is a lot out there in these colours.If a lot of cards are ending up in the graveyard as the game draws out, spells like Hooting Mandrills, Gurmag Angler or Become Immense start becoming more valuable.

Less favourable cards that didn't quite cut it in are also good to look for- Putrid Leech/Rakshasa Deathdealer/Woodlurker Mimic beatdown for example.

Sacrifice creatures for card advantage is a solid archetype that has had a lot of support printed over the years, from No Rest for the Wicked to Korozda Guildmage.

The question is always going to be what is my opponents plan, and how do I stop that- are my opponents playing Rest in Peace or smilar to deal with graveyard shenanigans, will they kill me before I kill them as every card in their deck is effectively Lightning Bolt, or will they be able to Remand all my spells while they hit me with Delver of Secrets  Flip. Things that disrupt their plan are usually good, especially when they help your plan.

There are a lot of cards to much around with and play- I'd reccomend testing online before going hunting for things specific, focus on a single strategy when picking cards and if you choose to go less-budget, focus on lands first. Reliably casting spells is the core of the game.

aholder7 on The Most Painful Form of Mill

11 months ago

i see you enjoy the pain and misery of others. you also like slowly and inefficiently taking them out. you also have a Chromatic Sphere which means anything goes. Helix Pinnacle? Door to Nothingness? cast Blue Sun's Zenith to get your entire library to your hand then Prismatic Omen, then Glittering Wish to grab Wild Cantor from your sideboard, casting it, Conjurer's Bauble to get Glittering Wish. cast Faith's Reward to get back your Lotus Bloom, Mox Opal and Krark-Clan Ironworks etc. sac bloom for white. sac mox for green. use Conjurer's Bauble to get Glittering Wish back. then use Codex Shredder to get Faith's Reward back into your hand. use glittering wish to get Slippery Bogle sac Wild Cantor for green/blue to cast it. repeat everything since cantor. get Slitherhead. sac cantor for black. cast it. repeat. grab Elvish Hexhunter. cast it. repeat again. grab Coalition Victory. repeat as many times as necessary to get the mana required. cast it for victory.

best part is that you only need to add Blue Sun's Zenith and Pyrite Spellbomb (which are both actual win cons themselves which makes this even better) as well as a single Prismatic Omen and Glittering Wish into your main. the rest is sideboard. technically the plan hinges on you being able to produce enough colorless to cast zenith for enough, but if you can't then youre not really playing eggs.

Arorsthrar on Conclave Carnage

11 months ago

I think the deck has a good basis using Brave the Elements to sneak past any blockers. However, if you want to have a reasonable chance winning against some of the top modern decks, you're going to need to have:A)More impactful creaturesB)More ways to interactC)A tighter list overall (more 4-ofs)

Of the mainboard, the only cards I think are decent are: Dryad Militant, Fleecemane Lion, Loxodon Smiter, and Wilt-Leaf Liege. It seems you're on a budget, but I think there are a few cheap G/W creatures that would greatly improve your list. I would use Qasali Pridemage over Elvish Hexhunter. They are very similar, except the Exalted on Qasali Pridemage and no need to tap it makes it considerably better. Loyal Pegasus, Selesnya Guildmage, Topplegeist, Watchwolf, and Wilt-Leaf Cavaliers are simply too slow, to unreliable, and too unimpactful for modern. There is definitely an allure to having creatures that are both G/W, but you have to consider the individual power of your cards as well. I'd strongly encourage playing some number of Selfless Spirit, though they are somewhat expensive. Advent of the Wurm is also a card I highly suggest if you're on a budget. This card creates a huge surprise for your opponent and gives you some more late game, especially if Collected Company is out of your budget. Soldier of the Pantheon, Scavenging Ooze, Boon Satyr, and Experiment One are also potential options for good creatures.

As far as ways to interact with you're opponent, Blessed Alliance, Selesnya Charm, Celestial Flare, and Oblivion Ring are decent options if Path to Exile is out of your budget. I highly suggest cutting all of the enchantments to make room for these cards. The only enchantment I'd consider keeping is Shield of the Oversoul which could surprise an unprepared opponent and steal you the game.

As far as sideboard goes, try cards like Lone Missionary, Rest in Peace, Spirit of the Labyrinth, Kataki, War's Wage, Aegis of the Gods, and other "hate bear" creatures.

Andromedus on Elvish Hexhunter vs Blood Moon

1 year ago

If my opponent plays Blood Moon and I have an Elvish Hexhunter in play, can I tap a non-basic land such as Savannah before the Blood Moon resolves, and then once it resolves use the Hexhunter to destroy it? Or does the mana drain from my mana pool at the same time the Blood Moon resolves, making it so I cannot play the Hexhunter's ability?

I know this is very basic but the mana pool rules have changed a lot since I played back in the 90's and I'm trying to figure out a good G/W answer to Blood Moon without building my entire deck/mana base around a card I might not ever see...

TheVectornaut on Resistance Is Futile

1 year ago

I usually don't get feedback very quickly either. I just happened to be trawling through the help section to pass the time. For 1 drops, you really already have the best option in Judge's Familiar, although I guess it might have some competition in Mausoleum Wanderer now. If you still feel you need more, some defensive options are Gideon's Lawkeeper, Dragon's Eye Sentry, Elvish Hexhunter, Kami of False Hope, Loyal Sentry, Pride Guardian, and Sidisi's Faithful. Some of my personal favorites are Mother of Runes and Order of the Stars since they can block both early and late in the game. And if you just can't survive without a 1/1 flyer, Faerie Miscreant might be the best option.

Hobbez9186 on Elvish Anthem

1 year ago

Land:

20x Snow-Covered Forest (Because, snow.)

Creatures:

3x Elvish Mystic (Mana/Elf)

3x Llanowar Elves (Mana/Elf)

2x Elvish Harbinger (Mana/Elf/Tutor)

2x Elvish Archdruid (MANA/Elf)

3x Imperious Perfect (Anthem/Generator/Elf)

3x Elvish Champion (Anthem/Elf)

2x Dwynen, Gilt-Leaf Daen (Anthem/Life Gain/Elf)

2x Ezuri, Renegade Leader (Regeneration/Buff/Elf)

3x Drove of Elves (Hexproof/ELF)

2x Elvish Branchbender (Ability/Elf)

3x Copperhorn Scout (Untap/Elf)

2x Dwynen's Elite (Generator/Elf)

Spells and Enchantments

2x Animist's Awakening (Ramp)

2x Biomass Mutation (Massive Buff/Finisher)

2x Blunt the Assault (Fog/Life Gain)

2x Bow of Nylea (Deathtouch/Utility)

2x Chorus of Might (Massive Buff/Finisher)

Sideboard

2x Elvish Eulogist (Life Gain/Elf)

2x Elvish Hexhunter (Anti-Enchantment/Elf)

2x Essence Warden (Multiplayer/Elf)

2x Evolution Charm (Utility)

2x Clinging Mists (Last Stand)

2x Alpha Authority (Protection)

2x Autumn's Veil (Anti-Counter)

1x Creeping Renaissance (Reanimation)

Hobbez9186 on Elvish Anthem

1 year ago

I'm going to start listing things like I did on the black deck, these are just notes on several cards that should play together nicely for an Elf Tribal deck. I'll keep it Modern. There are so many elf decks out there that I'm sure whatever I find will have already been found, but I'll keep an eye out for anything unique.

Here we go in no particular order (but mostly alphabetical):

Elvish Promenade: I see this deck spreading out wide with many Elves and I'm looking for a way to take advantage of that. The thing about this approach is that even if you never get anything bigger than a 1/1 or a 2/2 like you are aiming for, a whole lot of small creatures can be as good or better than one big one. Promenade will literally double any board state as long as we maintain everything as elves. A 4 mana sorcery won't be a problem.

Imperious Perfect: Being your favorite card, it really goes hand in hand with having many elves instead of one big one. A nice generator that basically drops 2/2's. It's not Legendary, so you can stack them up to give everyone up to +4/+4 and be able to add up to 4 5/5 Elf Tokens a turn. Realistically I wouldn't recommend playing more than one or two at a time though because he will be a target and anything that can pick off multiple creatures will kind of ruin you. Depends on who you are playing though.

Alpha Authority: I'm thinking sideboard. Not sure on this yet, just marking the page.

Animist's Awakening: Another one I'm not quite sure about, but it seems like this could be a beast later on with something like Blanchwood Armor.

Arbor Elf: If you go for any land enchantments, use this. If you don't, stick to Elvish Mystic and Llanowar Elves.

Aspect of Hydra: This is my favorite quick buff in any mono-green situation. You're devotion should be at least 5+ after the first few turns even if you have a bunch of tokens. This means attacking with a wide spread and targeting an unblocked creature can yield some massive damage.

Assault Formation: Note to self: Look into making a green wall deck. Moving on.

Autumn's Veil: Great sideboard card.

Biomass Mutation: Radioactive Elves, that's what I see. You can afford a LOT of mana in a deck like this and Mutation hits ALL of your creatures. This could actually be a win condition of sorts.

Blanchwood Armor: A classic. This would go well with Animist's Awakening mid to late game by dropping a whole lot of Forests in one swoop.

Blunt the Assault: Fog but with a lot more bite. I don't even care that it's 4 mana.

Boundless Realms: Interchangeable with Animist's Awakening. It forces you to pay 7 instead of just any number so I suppose it isn't quite as flexible. Whichever ends up being easier to get your hands on, perhaps.

Bow of Nylea: A fun card. Would add a lot of options and deathtouch for all of your attackers would be kind of nuts. At our home game we have a guy that plays a cheap green deck and all of his little creatures have deathtouch. Let me tell you, it's annoying and is very potent since it wipes out an opponents creatures of any size without hesitation.

Chorus of Might: Another bomb card that could win the game if you have enough on the table. Would probably only run two in the deck, but this could be big plays.

Clinging Mists: Another sideboard option for dire situations.

Commune with Nature: Not a bad option.

Copperhorn Scout: The closest thing to vigilance, but is especially powerful here since you can attack with all of your mana elves AND tap them for mana for something epic like Biomass Mutation. I like that a lot.

Creeping Renaissance: Pick Elf. Well, technically creature.

Cryptolith Rite: Makes sure that all of your elves can produce mana. I'd maybe run two of these and bank on that Biomass Mutation + Copperhorn Scout combo.

Descendants' Path: Maybe. A free elf. Elves are usually only 1-2 mana anyway. Nevermind.

Doubling Season: Powerful, yes. But I'd say another maybe. It would work decently with your Imperious Perfect, but not really all that dynamic.

Drove of Elves: Now here is the guy I was looking for. Even tokens are permanents and they absolutely specify the color green. Hexproof is an amazing bonus, but the fact that these aren't +1/+1 counters is even better because it grows as your board state grows. You have to run this guy.

Dwynen, Gilt-Leaf Daen: Here's another beast of an elf that plays very well with this deck. Makes everybody stronger like Imperious Perfect, but can also gain you a hell of a lot of life when attacking. Two creatures with stack-able anthem abilities are amazing for this kind of deck too.

Dwynen's Elite: Cheap and you get a free token. I'd run 2-4 of these.

Early Harvest: Could be big, maybe not. You would have to just try it.

Elvish Archdruid: Another big play. I'd run 2-3 of these with 3-4 Elvish Mystics and 3-4 Llanowar Elves. Forget about the Arbor Elf, these are your big mana generators.

Elvish Champion: Ok, so who knew there were so many elf anthems in standard? I'm thinking that besides mana elves you could probably just run every other anthem elf and they just buff the hell out of each other just for being on the table.

Elvish Branchbender: I actually lol'd when I saw this guy. Holy crap.

Elvish Eulogist: Probably sideboard. A nice way to come back if all of your elves just keep getting squashed.

Elvish Harbinger: Ok so maybe this works in place of two of those Mystics or Llanowar Elves. It would slow you down slightly because it costs one more but being able to grab whatever other elf from your library and put it into your hand at the same time could be nice. Definitely on the maybeboard.

Elvish Hexhunter: Definite sideboard to deal with enchantments and much better artwork/name than Elvish Lyrist.

Essence Warden: Good for multiplayer games.

Evolution Charm: One of my favorite charms. Pretty good in almost any Mono-Green.

Ezuri, Renegade Leader: Run two of these and call it a day. I think this is plenty of cards at this point, let me put together a condensed list.

Texel on

1 year ago

Deathtouch Pathway Arrows is brilliant

In terms of playable bees, Unyaro Bees plays nicely into your setup, being pumpable via green and faster than your current bees. Secondly Sedge Scorpion which is bizarrely not an insect is your cheapest in-theme deathtoucher, Wasteland Viper if your willing to break theme.

Secondly, your setup is really key on getting sufficient , but at most you only ever need two at once- This makes gives you a good use for the big land enchantments, Abundant Growth, Utopia Sprawl and Fertile Ground which are all pretty worth playing.

Fertile Ground in particular since you can do some mana-fixing without losing the advantage of being able to pump Omnath, Locus of Mana. Consider dropping planes all together, you have 8x Dual lands and swapping out the 8x Plains for 4x Forest and 4x Fertile Ground or 4x Abundant Growth you shouldn't ever have a shortage of white mana.

Beyond that, 4x Omnath, Locus of Mana and 4x Strionic Resonator seems extreme, given you can only have one Omnath, Locus of Mana at a time anyways. Bringing in some good green staples like Mending Touch, Regeneration and Wrap in Vigor to keep Hornet Nest in play.

Finally, as Exile via enchantment is a fairly big concern at the moment, a sideboard with Elvish Hexhunter or Disenchant would be helpful removal, though Gleeful Sabotage and Molder are probably more in theme.

Sundial of the Infinite seems like a really out of place utility in this deck as well, I may be missing something?

How I'd set it up: