|Commander / EDH||Legal|
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|Born of the Gods (BNG)||Uncommon|
|Promo Set (000)||Uncommon|
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Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn.
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Bile Blight Discussion
4 days ago
Okay, so like we were discussing before, what is it that you want to do with this deck? What you are facing is a fast, tribal deck. If he's in mono-white, a few board wipes should be enough to slow him down to where you can overcome. White lacks draw, so if he over extends and you clear the board it will take time for him to rebuild. My suggestions:
Remove the Sudden Spoiling, Malicious Affliction, Bile Blight, Drown in Sorrow, Human Frailty, and Tsabo's Decree. I see what you want to do, but most of those cards are too slow and having too many will weaken the deck
5 days ago
Overall, this deck is a bit directionless. It's a mix of decent cards, but not too much synergy between them. That's fine in many kitchen table settings, but will be problematic in more competitive environments. Lifegain alone isn't a great victory condition in competitive environments, as it tends to scale poorly in longer battles.
I think you can stand to add some better interaction - you need some early-game kill spells. Bile Blight on its own will not get the job done, and Stab Wound is not all that great. Black has access to some great budget kill spells, such as Victim of Night, which can be used to remove even large creatures.
Radiant Fountain doesn't do much for you. It is slow mana, and might hurt your ability to play two colours. Two life is insubstantial--after all, players are willing to burn two life for Overgrown Tomb without a second thought.
TypicalTimmy - the text of the card (and the rules) are very clear--it is one search. You're not looking through your library multiple times--you're looking through the library once and pulling out multiple cards.
1 month ago
Thanks for the comments on Spirits Wall.
What do you guys use to value your decks? We use Deckstats.net Un-FLICKING-believable!!!!!!!!!! Deck. $60.82 - Basic Lands $1.10 = $59.72. We always found TCGPlayer.com (Sidebar) was always missing cards (Caution triangle), and was so variable made it unpleasant. Interested to know what you guys settled on.
Rakdos Charm in all honesty is not the best, but it is modular (graveyard protection), and it kills a go-wide token strategy that you indicated to have issues with. Also, or alternatively, you can run board clearing, like Chandra's Ignition or Whipflare.
Ontop of Dualcaster Mage + Ghostly Flicker + Piranha Marsh, Archaeomancer + Peregrine Drake also work.Animate Dead + Worldgorger Dragon can also, but he is high risk. Maybe some additional Tutors to consistently get the Ghostly Flicker.
Rite of Replication + Dualcaster Mage / Naru Meha, Master Wizard is infinite Wizards (Don't even need to kick it). Rite of Replication is good on it's own too, especially with all the ETB's you run. Add a Gray Merchant of Asphodel and that's a win-con (unless the opponent is playing heavy life gain), does 60 damage to each opponent ( x 6 Gray Merchant of Asphodel + 5 triggers) by itself, and you gain 180 life.
I see the mana fixing in the base, but so many tapped lands can slow you down too much. May overcome this with the ramp?
Dinrova Horror I understand he can be a powerhouse, and recurring him makes him good, but High CMC, and can't target yourself (efficiently anyway).
Dreamscape Artist that is a hell of a price to pay, I wouldn't. If it could pull any land maybe, but not basic.
I'm not sure Duplicant is effective enough, and high CMC, for his $ cost in a budget format. There's lots of ETB's to abuse, for sure, he is one of them, but not sure worth it. Would rather have money for a Rite of Replication.
Withered Wretch and Ingot Chewer are ok, but I would rather have a Rakdos Charm, I realize can't flicker them, but those creatures aren't the greatest anyway, and Withered Wretch doesn't benefit from flicker.
I would play but evaluate Discovery / Dispersal, doesn't provide any card advantage, have to see how often it is Surveil a card into the graveyard that you return as a %. If it inconsistently works, I wouldn't run it. If you find your usually recurring the card it throws, or your aggressive enough to dig for a combo piece, might be ok. Hard to evaluate.
Nightscape Familiar is not a terrible ramp, and he has Regenerate, so can block Non-Flample pretty good.
Devastation Tide scares me to, because you probably rebuild your board the slowest (or close to the slowest). I wouldn't want to reset myself, after doing all the ramping work. Might be situational good on occasion, but rarely on a miracle. There is a blue card (not Cyclonic Rift that does opponents stuff, name escapes me now, but it has a very high CMC)
Commit / Memory at CMC4 seems pretty high too. Seems to much, lose the game with it in hand and unable to cast, or saving CMC4 and don't end up using it. Not Flash or anything (other than the copy spell guys) to really utilize the saved mana, or draw, etc. Some with the artifact returns/recur though.
Burnished Hart is really good, I know he doesn't ETB, but if you can recur him, lots of ramping. A little $ expensive too.
Most of your drawing is CMC 3+ which, I understand early turns your playing tapped lands for the most part, so you're slowly moving, then turn 3-5 your trying to draw. You have a couple tutors, but you might get overwhelmed before you can get to it. Luckily in a multi-pod, you'll probably be left alone for a while, but hard to evaluate if your fast enough. Since you restrict to only Tier 4+ commanders, you may have enough time, our league doesn't restrict, just restricts the budget, Animar or Brago, you'd never get ahead of, so you have that going for you!
Razaketh's Rite is high CMC, but the Cycling makes it playable if drawn in opening rounds.
Sever the Bloodline is great for Horde removal too (or indestructible), or Bile Blight. Not sure how often you see it though, we have 1/1 Snake and 2/2 Wolf and */* Vampire in our league. Tragic Slip too (instant speed).
I like the draw on Illusionist's Stratagem but the CMC4 sucks, it's still good though because it triggers the 2 creatures, which you need.
Custodi Lich is awesome (for the extra draw and the sacrifice), but his $ and his CMC5 make him not budget friendly. Plus he many not even get the target your really want to kill, and sorcery speed. Once the Monarch is on the table, if you don't have a way to take it back, you may actually hurt yourself by giving away card advantage.
Good deck idea, like the flicker. +1.
1 month ago
APPLE01DOJ i generally don't like the idea of splashing green. Blood Moon is enough of a threat that I don't want to chance it. Cards like Engineered Explosives are on the mind for getting rid of the troublesome artifacts, but that is an expensive option. My thought is that if it comes to it, I can try to put in the maximum amount of hand disruption possible with cards like Collective Brutality. I added the Fatal Push you recommended to the main board and decided to keep two of the Bile Blight in making for a decent removal package. Admit tingly, I am a bit hesitant to take out too many creatures.
2 months ago
Then you just hit it with Undying Evil and bam it's back in play.
I understand the reason to keep both, but the point is to clear the board with cards like that. Plus you already have Bile Blight to cover "go wide" strategies and 16 other ways to remove creatures. That's a lot.
You're going to get hosed on decks that don't run many creatures. You'll have a hand full of removal and the few creatures you manage to play will most likely get bounced by counters, removal, etc. I don't know your meta, so you may not be facing many of those kinds of decks, but it's something to keep in mind.
2 months ago
2 months ago
Hey there. I responded to your Reddit thread, and had the idea on my mind all day. So I sat down and tried to streamline it as best I could. I ended up on a G/B combo deck that basically wants to cast Natural Affinity + Bile Blight or Echoing Decay naming whatever land they have the most of. There are lots of variations on this idea, for example, using red for Pyroclasm or even Eradicate to remove all the lands not currently in play with the same name (this won't destroy the other lands currently in play).
I tried to keep everything as instant speed as possible, so as to keep your combo viable verses control decks.
These colors give you the best hand and board control options, and it is probably more consistent and faster than 3 colors. It also plays Ghost Quarter and Field of Ruin to great effect and without hurting the casting of spells to much. Currently only Courser of Kruphix and Bile Blight require double green or double black to cast.
Note that you can't cast Natural Affinity on the end step, untap and cast Echoing Decay on your turn, as the "until end of turn" takes effect on the opponents end of turn, rather than the "start of the next end step".
Here is my idea anyway. Hope it helps!
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