|Commander / EDH||Legal|
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|Born of the Gods||Uncommon|
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Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn.
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Bile Blight Discussion
6 hours ago
Well basically, you can take this shell and add whatever creatures you want to it and it'll work. I would highly advise to keeping creatures in the 2 mana range with only a few cmc 3 or above. No matter how appealing Thragtusk looks it's typically better to stick to Kitchen Finks.
6 days ago
Thanks APPLE01DOJ, I appreciate your feedback. I made a few changes:
+1 Bile Blight
I also made adjustments to the SB. Bitterblossom is a great idea but I don't own any, I'll try and experiment with some of your other suggestions in playtesting.Thanks for the +1!
1 week ago
I realize it's personal preference but I prefer Thoughtseize to Inquisition of Kozilek. Thoughtseize gets more value later in the game and it hits things like Ugin, the Spirit Dragon and Scapeshift that IoK is useless against.
1 week ago
I think there absolutely exist cards that are outright better in any situation. I've got a couple criteria for a good card:
Power. As in overall strength of the card. Easier to see in creatures; a strong creature has power/toughness equal to its cost, a very strong one has P/T higher. It's harder to see with non-creatures, but a powerful card is one with a powerful effect.
Threat. Can the creature end the game really fast if left unchecked? Does this enchantment give me an inevitable win if it stays on the field for long enough? Would this combat trick completely upset the board state in my favor? Good cards need to have an immediate effect on their own. Even the slow ones should force your opponent to change their plans to deal with them.
Resource control. Does the card get you access to other cards, or to the correct cards? Or, does it give you an edge in terms of resources over your opponent? Examples include card draw, scry effects, loot effects, land ramp, and 2-for-1 removal like Bile Blight or creatures packaged with removal like Polukranos, World Eater.
Flexibility. If the card can deal with multiple situations, or deals with a wide range of threats, it's better. Ultimate Price is better than Doom Blade because it hits more creatures. The card is also better if it can deal with multiple board states: stalled, winning, losing, etc.
Empowerment. How well does it enable other powerful cards or mechanics? This is especially important for cards that could potentially combo. Example: Second Sunrise, which is outright useless in everything but Eternal formats, where it's the backbone of the Eggs deck. Another example: Deathrite Shaman, which is so good at making any G/B deck work better that it belongs in just about every one, despite not doing anything flashy on its own.
Reliability. Does the card trip over itself so hard that you never find a good situation to use it, like the atrociously-designed Rattleclaw Mystic? Or, do the effects meld well with the card's intended purpose, like Jace, Vryn's Prodigy Flip? Basically, can you always be sure of the card doing its job?
Mind games. Finally, does the card force your opponent to play differently just knowing that you use it in your deck? Half the strength of Counterspell-type cards or combat tricks is that you can bluff them with open mana, forcing them to change their plays.
1 week ago
Soul's Attendant (if nothing else, switch out two of the Soul Wardens to lessen the effectiveness of cards like Bile Blight and Echoing Decay). Chalice of Life Flip would work well, as would many of the monowhite planeswalkers. Ajani Goldmane and Ajani, Caller of the Pride take advantage of the lifegain best and most versions of Elspeth are good with weenies.
1 week ago
If for some reason I can't empty their hand I just shrivel up and die. But for every game after that I can switch in Pack Rat and beat them up over time. I admit it isn't the greatest plan, but it works pretty well.
1 week ago
There's also Night's Whisper but you can't finish your opponent off by playing it and as long as you're playing mono, it's cmc doesn't bothers you. Read the Bones is nice but costs more and when your deck is like 90% discard source, you don't really need to draw a specific card. Besides in my opinion it is better to play Sign in Blood + e.g. Raven's Crime than just Read the Bones in round 3 (having in mind that rack can be triggered).
I like my creatures, so I can perform some blocks against aggro decks and use their attack aginst them (Drainpipe Vermin or Cry of Contrition that you mentioned). Also sometimes I got some problems with getting rid of my opponents hand. So I put Stronghold Rats into my deck (Specter's Shroud is an alternative).
2 weeks ago
First off, do you want this to be a competitive modern deck? Because if you do the suggestions below will be very relevent.
Since you are not going the typical route of Blue-Green infect like most modern players, you are going to have to find new ways to protect your creatures, and you can do this in many ways, first of all, you are going to want good discard, Thoughtseize and Inquisition of Kozilek are the best cards in modern to achieve this affect, (Apostle's Blessing is also an idea) You will probably need a full playset of both discard spells to really be successful.
Since you are not nearly as fast as the blue-green infect builds, creatures your opponents have will actually become relevant, I'd highly suggest dropping all 3 mana kill spells in favor of increasing the count of Go for the Throat, Doom Blade, Bile Blight, Dismember or my personal favorite, Victim of Night, since there aren't way to many vampires, zombies, or werewolves about.
The creatures can definitely see some upgrades, you already have Plague Stinger which is great as a 4-of, but the cards you really need to be playing are Phyrexian Crusader and Phyrexian Vatmother, as they are huge powerhouses when on the battlefield. Skithiryx, the Blight Dragon can also be an outstanding finisher.
Since you are so high on the spell count, one of the cards that has seen play in mono-black infect is Runechanter's Pike since your spell count is so high. Sword of Vengeance is also an idea (since it gives trample and whatnot)
Obviously this deck needs a sideboard, you have some great options Duress, Drown in Sorrow, Tormod's Crypt, Pithing Needle, Bile Blight, Grafdigger's Cage, Surgical Extraction, Extirpate, Spellskite, Dismember, etc.
If you want any more feedback, make sure to ask me @ TeamSDBags