Indulgent Aristocrat


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Standard Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Uncommon

Combos Browse all

Indulgent Aristocrat

Creature — Vampire


, sacrifice a creature: Put a +1/+1 counter on each Vampire you control.

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Indulgent Aristocrat Discussion

hullos on Vampire Cloud

6 days ago

Gatekeeper of Malakir, Captivating Vampire both seem great in the deck. one helps keep the opponents creatures under control the other buffs all vamps. but Captivating Vampire is kinda expensive so another one could be Indulgent Aristocrat.

Last_Laugh on Edgar Markov: Dark Ambitions

1 week ago

I probably wouldn't run Vampire Nocturnus if I were you. I only run a few more black cards than you but I also run all the fetchlands that I can. This allows me to thin lands out of my deck 2 at a time when I fetch and it gives me a free shuffle if the top card isn't black. A few you could try though are Bloodlord of Vaasgoth, Adaptive Automaton, Metallic Mimic, Indulgent Aristocrat, and Drana, Liberator of Malakir.

multimedia on Tribal BloodMagic Vampires

1 week ago

Hey, my advice is to the try to decrease the avg cmc. Right now it's 4.0, this is too high because you want to have a some what established board state with Vamps before you cast Edgar from the Command Zone.

You're currently playing 9x six drops, this is too many because you already have your six drop play which is Edgar. Clogging up this spot on the mana curve takes away from being able to play Vamps before you want to cast Edgar.

Consider these five cards to cut to make 100 cards:

Continuing my advice, all I've suggested is to cut 4x six drops and 1x seven drop. This will decrease the avg cmc in return allow you to get more Vamps on the battlefield quicker.

You're using several cards in the sideboard that I consider premium cards with Edgar:

If you have these cards I would add all of them to the main deck in place of five drops. 13x five drops is too many I would cut this to five or six this includes both Vamps and other spells. Five drops I would cut are:

One thing I see that might happen and can be frustrating when playing an aggressive deck in Commander is running out of gas. To prevent this I would include more draw. Mentor of the Meek, Night's Whisper, Sign in Blood. Menor is great even though he isn't a Vamp with the Vamp tokens from Edgar's eminence. Paying one mana to draw a card when a token is created. Take advantage of black spells which let you draw two cards for only two mana they're very good.

You're playing artifact ramp which is great especially when paying a Commander who costs six mana. Consider two drop artifact ramp instead of three drop? I suggest this because the three drop spot has the majority of Vamps and you want to play one of these Vamps not ramp at this stage of a game. The two drop spot has Vamps, but they are less powerful or plentiful as the three drop Vamps. Because of this you can use this opportunity in a game to cast some ramp. I suggest three Signets: Rakdos Signet, Boros Signet and Orzhov Signet. In fact I would cut the majority of non-Vamp three drop cards with the exceptions being draw and a couple of removal spells.

My advice for the manabase is you're much better off playing basic Swamps in place of a lot of the come into play tapped lands such as Wind-Scarred Crag and Orzhov Basilica. Black mana is very important here so much that I would limit the amount of red and white cards you play and really only use those two colors to cast Edgar, a few Vamps and a few removal spells, but only as a splash. Another option that's less budget is to play lands that can make any color of mana: Exotic Orchard, Forbidden Orchard, City of Brass, Reflecting Pool.

Here's a few more cards to consider adding. Most of these I consider upgrades to what you're already using:





Good luck with your deck.

AwesomeName on b/r Vampires

2 weeks ago

In a fast format like Modern, you definitely need some 1 drop creatures. I'd recommend Vampire Lacerator. It has a great body for its mana cost and only a slight downside. Another good one is Indulgent Aristocrat. It has lifelink which can be fairly relevant in some matches, and gives you a way to make a use of a creature that is about to die anyway.

Another card to consider is Urge to Feed. It acts as both instant-speed removal, and a way to pump your team permanently.

Finally, I'd put in some Captivating Vampires. It pumps your entire team, and once you have enough vampires you can start gaining control of your opponent's creatures permanently at instant speed. It's especially fun to gain control of your opponent's Emrakul that they just cast!

As for cards to take out, I think you should remove Ob Nixilis Reignited. It costs too much mana in a deck with an already heavy mana curve. It will likely just sit dead in your hand for many turns, and the only immediate payoff you get after finally casting it is either a card or killing 1 creature, which is a lot for 5 mana. Compare that to Vampire Nocturnus, or any other Vampire lord, which have immediate abilities that pump your entire team for less mana.

All things considered, nice deck! +1

Carsf on Lord of the Bloodline

2 weeks ago

Right now, I recommend cutting Drana's Emissary, Markov Crusader, and Vampire Nighthawk. They're alright creatures, but not good enough as the game stretches on. I'd add Indulgent Aristocrat, Vampire Nocturnus, and Vampire Hexmage, for their own reason, though Nocturnus is a little pricey.

Also, consider Feast of Blood. Great cheap removal, and it can be cast if you play any vampire thanks to Edgar.

Pieguy396 on Vampire tribal deck

3 weeks ago

I would absolutely second that; edhrec is an amazing website. Necropolis Regent is a good card, as are Indulgent Aristocrat, Kalitas, Traitor of Ghet, Metallic Mimic, Mirror Entity, Urge to Feed, and Feast of Blood.

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