|Commander / EDH||Legal|
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Creature — Horror
Protection from white
At the end of your turn, you lose 4 life.
Whenever a creature is put into a graveyard from play, you gain 2 life.
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Dross Harvester Discussion
1 week ago
My Balthor deck was initially a zombie-themed deck until I was tired of it and changed the strategy into a reanimator deck. At first it was just a big mana control deck, with Balthor as a support when your hand was empty and you needed more gas. Slowly it turned into a more combo-control deck with dredge elements.
Chainer needs a more dedicated deck, with more cards to protect him (Lightning Greaves), more sacrifice outlets, and more life gain effects like Sangromancer, Dross Harvester, Disciple of Griselbrand, Pristine Talisman, etc. That means less available card slots, less fun with big demons. Chainer is also more slower. You need a sacrifice outlet and 8 manas to be effective the turn you play him.
Over Balthor, Chainer is better in some way: he can target any graveyard, and you don't have problem if your opponents play black and/or red. He can be fast too with more Dark Ritual-like cards, which are more-or-less dead cards if you don't play combo.
So I prefer Balthor because it fits more what I'm looking for this deck: big reanimation turns with a high creature count.
For many years, Chainer was in my Balthor deck as a backup plan. He was finally cut for more faster reanimation options.
I've tested Black Market. For me, it's a 5-manas do-nothing the turn it comes into play. Too slow. It also attracts hate from your opponents. I suggest it if you play Exsanguinate or Torment of Hailfire. I don't because I try to increase my creature count for more Balthor efficiency.
Noxious Gearhulk: I like it too, but can't find a free slot for it at the moment.
Marionette Master: It better fits in an artifact deck. If it's played for its token, there are more effective ways to produce tokens in black.
1 month ago
Ever thought about Pitiless Plunderer? It combos well with Ashnod's Altar and Reassembling Skeleton. A potential cut is maybe Dross Harvester. It can gain you a bunch of life, sure, but if that's all you're doing, it's not that great in edh. There are so many other great cards you can add besides the harvester that can give you more value than just gaining life. Plus, if you're doing infinite combos, you're pretty much winning anyway, making your life total kind of irrelevant.
10 months ago
Back again. Update:
Recent additions and deck changes due to available metas (change at your own volition).
Other minor changes include:
1 year ago
Hi, i was thinking, isn't Mill a little weak condition to win? May i suggest adding Falkenrath Noble? I don't have a clue of how it will perform, but you may cast him for 1 with Heartless Summoning and have it deal infinite damage as you moove Myr Moonvessel back and forth from play. Also it comboes well with the rest of the deck and gives you a bunch of life wich might help against burn matchups. Also Dross Harvester maybe.
1 year ago
Nice, simple idea for modern. I think the secret to running budget black decks are a lot of hand disruption and a stable manabase. If you can find some of the more budget b/g lands, that will help. Llanowar Wastes, that sort of thing. Scythe Leopard, Gatecreeper Vine and Liliana's Elite are likely to underperform compared to some other dirt-cheap options.
General advice- go heavy on one colour so that you can pack your deck with cards of that colour then leave the other for later in the game, where you can afford to be paying mana with lands that come into play tapped.
This means either early game black (hand/board disruption) or early game green (Elves of Deep Shadow/Sakura-Tribe Elder). What you choose to focus on can then inform the cmc and gamplan for the rest of your cards. Either way, lots of 1 and 2 drops will help you survive.
I'll start with disruption options- Vendetta, Victim of Night, Smother, Geth's Verdict Bile Blight etc for creature removal, Duress, Black Cat, Ravenous Rats, Rotting Rats, Nezumi Bone-Reader and Thoughtpicker Witch for hand disrution are all solid choices that match your game plan.
Interesting or efficient creature options Rot Shambler/Mortician Beetle (growing threats), Zulaport Cutthroat/Blood Artist (lifedrain and victory without attacks with a sacrifice outlet), Dross Harvester (bolt and path resistance), Ogre Slumlord for rat tribal combo , Pawn of Ulamog/Sifter of Skulls for more tokens, Quirion Dryad/Vinelasher Kudzu for growing threats Bloodthrone Vampire/Indulgent Aristocrat/Carrier Thrall for vamp tribal, Nest Invader for more token/ramp, Boneyard Wurm/Satyr Wayfinder/Graveblade Marauder/Nighthowler/Splinterfright/Gnarlwood Dryad are all fairly functional for a more graveyard-reliant setup, and Svogthos, the Restless Tomb is a cheap and functional manland.
Sideboard options Elvish Eulogist(in an elf heavy list) Elvish Hexhunter Vampire Hexmage Bottle Gnomes Dryad Militant Delirium Skeins etc. There is a lot out there in these colours.If a lot of cards are ending up in the graveyard as the game draws out, spells like Hooting Mandrills, Gurmag Angler or Become Immense start becoming more valuable.
The question is always going to be what is my opponents plan, and how do I stop that- are my opponents playing Rest in Peace or smilar to deal with graveyard shenanigans, will they kill me before I kill them as every card in their deck is effectively Lightning Bolt, or will they be able to Remand all my spells while they hit me with Delver of Secrets Flip. Things that disrupt their plan are usually good, especially when they help your plan.
There are a lot of cards to much around with and play- I'd reccomend testing online before going hunting for things specific, focus on a single strategy when picking cards and if you choose to go less-budget, focus on lands first. Reliably casting spells is the core of the game.
1 year ago
Fatal Push is the new modern killspell- a good replacement for the doomblades. I've always preferred Phyrexian Arena or Dark Prophecy to read the bones, or in a pinch a bunch of Night's Whisper/Sign in Blood. Haakon, Stromgald Scourge allows for Crib Swap and Call the Bloodline shenanigains. Yahenni's Expertise is worth considering in place of languish when it rotates from standard- or Killing Wave if your meta favours swarms. Delirium Skeins is just super effective against control. The main thing I see here is a risk of running out of steam against other midrange running a lot of Blackmail effects, or dying to lightning bolts against aggro. Something like Vampire Nighthawk, Gifted Aetherborn, Dross Harvester, Knight of Meadowgrain or even Lone Rider Flip or Nearheath Pilgrim for the lifegain, or even just Disfigure and Nyx-Fleece Ram sb. Profane Command could be interesting sideboard.
2 years ago
OK, awesome deck, +1. There are quite a few cards that spring to mind right away for this deck, like Sadistic Hypnotist, destroys everyone else's hands, and attracts so much hate, but there's very little they can do about it! Dross Harvester gets you infinite life once you get one of your combos going.Blood Artist and Falkenrath Noble get infinite life and infinite damage. Thoughtpicker Witch requires mana, but with a limited amount, you can control your opponent's top deck and with an infinite amount you can mill out everyone. Shadows of the Past gets you the same effect as Viscera Seer, but you need a sac outlet to get it to work. Phyrexian Plaguelord is a sac outlet that wipes the board once you get a fodder out. Also, wouldn't the infinite draw combos with Carnage Altar and Infernal Tribute only work if you have a an infinite mana combo out? I might just be missing something here.
I got all of these card suggestion from my deck I'm SAHRy you have to play against this deck, which is quite similar to your deck despite have different commanders, so there might be a few more cards that you could use.
2 years ago
Well, to start you have no lands. Lands are kinda important, as they let you, you know cast spells? :) Anyways, you are very, very creature heavy, and many of these creatures do not inherently help "Ayli" plan, or are "filler" creatures, that don't do much of anything. You have very little card draw, like none at all, so add thing like, Mind's Eye, or my favorite, Read the Bones, so you don't end up top-decking. Alright, so, now I'll give a list of creatures I think you should cut; Blind Hunter, Butcher Ghoul, Blistergrub, Carrier Thrall, Doomed Traveler, Dross Harvester, Exhumer Thrull, Gavony Unhallowed, Lingering Tormentor, Mausoleum Guard, Mistmoon Griffin, Necroskitter, Restless Apparition, Shambling Goblin, Soulcatcher, Summoner's Egg, Swarm of Bloodflies, Twilight Shepherd, Vish Kal, Blood Arbiter, Screams from Within, Seize the Soul, Benediction of Moons, and Cry of Contrition. Oh, and I want to reccommend EDHREC.com to help get the creativity flowing too. Hope this helps, and tag me or message me if you want more advice.