|Commander / EDH||Legal|
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Creature — Horror
Protection from white
At the end of your turn, you lose 4 life.
Whenever a creature is put into a graveyard from play, you gain 2 life.
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|Have (7)||electrolynx , Fineontheoutside , Wolfebladeelite , Bluboltar , Pumpkinking913 , Nemesis , FuneralofGod|
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Dross Harvester Discussion
9 months ago
Back again. Update:
Recent additions and deck changes due to available metas (change at your own volition).
Other minor changes include:
1 year ago
Hi, i was thinking, isn't Mill a little weak condition to win? May i suggest adding Falkenrath Noble? I don't have a clue of how it will perform, but you may cast him for 1 with Heartless Summoning and have it deal infinite damage as you moove Myr Moonvessel back and forth from play. Also it comboes well with the rest of the deck and gives you a bunch of life wich might help against burn matchups. Also Dross Harvester maybe.
1 year ago
Nice, simple idea for modern. I think the secret to running budget black decks are a lot of hand disruption and a stable manabase. If you can find some of the more budget b/g lands, that will help. Llanowar Wastes, that sort of thing. Scythe Leopard, Gatecreeper Vine and Liliana's Elite are likely to underperform compared to some other dirt-cheap options.
General advice- go heavy on one colour so that you can pack your deck with cards of that colour then leave the other for later in the game, where you can afford to be paying mana with lands that come into play tapped.
This means either early game black (hand/board disruption) or early game green (Elves of Deep Shadow/Sakura-Tribe Elder). What you choose to focus on can then inform the cmc and gamplan for the rest of your cards. Either way, lots of 1 and 2 drops will help you survive.
I'll start with disruption options- Vendetta, Victim of Night, Smother, Geth's Verdict Bile Blight etc for creature removal, Duress, Black Cat, Ravenous Rats, Rotting Rats, Nezumi Bone-Reader and Thoughtpicker Witch for hand disrution are all solid choices that match your game plan.
Interesting or efficient creature options Rot Shambler/Mortician Beetle (growing threats), Zulaport Cutthroat/Blood Artist (lifedrain and victory without attacks with a sacrifice outlet), Dross Harvester (bolt and path resistance), Ogre Slumlord for rat tribal combo , Pawn of Ulamog/Sifter of Skulls for more tokens, Quirion Dryad/Vinelasher Kudzu for growing threats Bloodthrone Vampire/Indulgent Aristocrat/Carrier Thrall for vamp tribal, Nest Invader for more token/ramp, Boneyard Wurm/Satyr Wayfinder/Graveblade Marauder/Nighthowler/Splinterfright/Gnarlwood Dryad are all fairly functional for a more graveyard-reliant setup, and Svogthos, the Restless Tomb is a cheap and functional manland.
Sideboard options Elvish Eulogist(in an elf heavy list) Elvish Hexhunter Vampire Hexmage Bottle Gnomes Dryad Militant Delirium Skeins etc. There is a lot out there in these colours.If a lot of cards are ending up in the graveyard as the game draws out, spells like Hooting Mandrills, Gurmag Angler or Become Immense start becoming more valuable.
The question is always going to be what is my opponents plan, and how do I stop that- are my opponents playing Rest in Peace or smilar to deal with graveyard shenanigans, will they kill me before I kill them as every card in their deck is effectively Lightning Bolt, or will they be able to Remand all my spells while they hit me with Delver of Secrets Flip. Things that disrupt their plan are usually good, especially when they help your plan.
There are a lot of cards to much around with and play- I'd reccomend testing online before going hunting for things specific, focus on a single strategy when picking cards and if you choose to go less-budget, focus on lands first. Reliably casting spells is the core of the game.
1 year ago
Fatal Push is the new modern killspell- a good replacement for the doomblades. I've always preferred Phyrexian Arena or Dark Prophecy to read the bones, or in a pinch a bunch of Night's Whisper/Sign in Blood. Haakon, Stromgald Scourge allows for Crib Swap and Call the Bloodline shenanigains. Yahenni's Expertise is worth considering in place of languish when it rotates from standard- or Killing Wave if your meta favours swarms. Delirium Skeins is just super effective against control. The main thing I see here is a risk of running out of steam against other midrange running a lot of Blackmail effects, or dying to lightning bolts against aggro. Something like Vampire Nighthawk, Gifted Aetherborn, Dross Harvester, Knight of Meadowgrain or even Lone Rider Flip or Nearheath Pilgrim for the lifegain, or even just Disfigure and Nyx-Fleece Ram sb. Profane Command could be interesting sideboard.
1 year ago
OK, awesome deck, +1. There are quite a few cards that spring to mind right away for this deck, like Sadistic Hypnotist, destroys everyone else's hands, and attracts so much hate, but there's very little they can do about it! Dross Harvester gets you infinite life once you get one of your combos going.Blood Artist and Falkenrath Noble get infinite life and infinite damage. Thoughtpicker Witch requires mana, but with a limited amount, you can control your opponent's top deck and with an infinite amount you can mill out everyone. Shadows of the Past gets you the same effect as Viscera Seer, but you need a sac outlet to get it to work. Phyrexian Plaguelord is a sac outlet that wipes the board once you get a fodder out. Also, wouldn't the infinite draw combos with Carnage Altar and Infernal Tribute only work if you have a an infinite mana combo out? I might just be missing something here.
I got all of these card suggestion from my deck I'm SAHRy you have to play against this deck, which is quite similar to your deck despite have different commanders, so there might be a few more cards that you could use.
2 years ago
Well, to start you have no lands. Lands are kinda important, as they let you, you know cast spells? :) Anyways, you are very, very creature heavy, and many of these creatures do not inherently help "Ayli" plan, or are "filler" creatures, that don't do much of anything. You have very little card draw, like none at all, so add thing like, Mind's Eye, or my favorite, Read the Bones, so you don't end up top-decking. Alright, so, now I'll give a list of creatures I think you should cut; Blind Hunter, Butcher Ghoul, Blistergrub, Carrier Thrall, Doomed Traveler, Dross Harvester, Exhumer Thrull, Gavony Unhallowed, Lingering Tormentor, Mausoleum Guard, Mistmoon Griffin, Necroskitter, Restless Apparition, Shambling Goblin, Soulcatcher, Summoner's Egg, Swarm of Bloodflies, Twilight Shepherd, Vish Kal, Blood Arbiter, Screams from Within, Seize the Soul, Benediction of Moons, and Cry of Contrition. Oh, and I want to reccommend EDHREC.com to help get the creativity flowing too. Hope this helps, and tag me or message me if you want more advice.
2 years ago
2 years ago
I've gone back and done a few edits, both based on comments I've received and just thinking things through. I've added Cabal Ritual, both for ramp and because of the infinite combo I had all the other pieces for, I've added Extraplanar Lens for some additional ramp, and I've added Static Orb to help lock the board. Once the machine gets going, I won't need to be tapping much, particularly if I can get Black Market online.
My major concerns right now:
1) Butcher of Malakir is far overcosted. He's nice if you plan to use the body for combat, but I really don't; he's in solely for the Grave Pact effect. He's at the top of my curve, and he kills Endrek when he comes out. As a creature he's easier to recur than the other Grave Pacts, but if I'm spending 7 mana I'd like to spend it on actually winning. The Butcher doesn't win. If I'm planning on keeping the game running that long, I'd need to add more answers (more board wipes; Karn Liberated; Ugin, the Spirit Dragon; Steel Hellkite; Gate to Phyrexia; Attrition; Hero's Downfall), and I'm leaning more toward control and winning than answering specific threats.
2) Lack of draw. I have several draw effects and they're permanents, so they're re-usable. I'm just not sure the deck has enough of them to keep me full of options. Simple solitaire playtesting has frequently involved running out of gas. I've already replaces a snow swamp with Sea Gate Wreckage, but it's situationally useful.
I'm considering replacing the Butcher with either Abhorrent Overlord, which retains the high CMC but can outright win the game with utterly excessive token generation, or with Erebos, God of the Dead. Erebos would provide some additional control against lifegain decks, he's absurdly difficult to remove, and he's repeatable card draw. All this and I could lower my curve at the same time.
I'd like to replace Black Market with something more immediate - Market needs to pass around a full turn before I get the mana, and it's high on cost. A very "cheap" alternative would be Carnival of Souls, but the life loss would force me to find slots for yet more lifegain (likely Dross Harvester, possibly Deathgreeter. I'd like to avoid adding back Kokusho, the Evening Star due to her cost, though she can be used to outright win...).
Carnival adds several potential combos with the on-death-draw triggers. With Endrek's tokens, I'd be generating enough mana with every creature to cast the same cost +1. Hypothetically I could draw and cast through my deck quickly, and be ready for a win condition. Downside would be that I'd need enough draw to get through the non-creature cards, and this deck is surprisingly not terribly creature-heavy. It's also not the sort of card I can use unless I think I'm about to win, because any opponent can then kill me just by generating a bunch of their own tokens (say, Prossh...).
I'll keep thinking about this, but I'd love to hear opinions from others.