Dross Harvester

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin (MRD) Rare

Combos Browse all

Dross Harvester

Creature — Horror

Protection from white

At the end of your turn, you lose 4 life.

Whenever a creature is put into a graveyard from play, you gain 2 life.

Dross Harvester Discussion

lyonhaert on Threnody for the Victims of Dementia

2 months ago

Lil_Kalki,

Mirage Mirror , one of my favorite pet cards!

I would probably also end up picking Bog Initiate if I were running Ashnod's Altar , too. I ran the pair for a bit, but I'm going a bit of a token fuel route with Pawn of Ulamog / Sifter of Skulls with Dross Harvester and Pitiless Plunderer . Initiate also helps with Ancient Tomb / Sol Ring / Temple of the False God , of course.

"My opponent’s don’t tend to have a shortage of blockers..." In light of that, some alternatives to Hypnotic Specter : Liliana's Specter or Plaguecrafter , and work with Sangromancer all the better.

Also Vesuva could replace a Swamp, not just one of your nonbasics, because if nothing else it can be a Swamp. But of your nonbasics, Path of Ancestry only supports 4 of your cards, including Chainer, for only a rare scry 1. Has Ash Barrens been useful? I run fetchlands because of Rings of Brighthearth and it would turn that into ", discard Ash Barrens: Search my library for 2 Swamps and put them in my hand, shuffle library".

With three sources of "no maximum hand size", do you ever aim Sadistic Hypnotist at yourself as a discard outlet, or do you just not encounter a need to pitch something from your hand?

Lokotor on Marchesa - Queen Bathory

4 months ago

Agent of Erebos fair enough, build to your meta.

You may find that other cards like Deadeye Tracker give you a bit more utility though. card draw and giving itself counters are nice upsides.

My main concern with the Cephalid Constable is that you don't really have any ways to give him evasion, so actually dealing combat damage to get the trigger seems somewhat difficult.

Patron of the Vein If you need the grave hate then I suppose, but CMC6 is fairly high up there for this. You might be better served with a lower CMC method of dealing with this issue, especially where creature removal is fairly easy to come by with cards like Plaguecrafter Fleshbag Marauder Grave Pact and hundreds of black removal spells. Withered Wretch might be a better option in some ways, and Kalitas, Traitor of Ghet is definitely a better bang for your buck.

instead of Dross Harvester you may want something you have a bit more control over such as Wurmcoil Engine or Basilisk Collar that way you can directly manage your life total rather than letting it change by happenstance. not to mention that wurmcoil is extremely good when you can repeatedly sacrifice it.

Rahvin_dom on Marchesa - Queen Bathory

4 months ago

Thanks Lokotor!

Agent of Erebos is repeatable ETB grave hate - I have a lot of graveyard recursion in my meta, and the ability to repeatedly exile the graveyard of the multiple Muldrotha, Meren, and Tasigur decks I face prompted the addition.

Cephalid Constable lets me bounce multiple permanents - as he gets bigger, he bounces more stuff. Grixis has trouble with enchantments specifically. Early on, he can be absolutely crippling, because you can bounce lands. And as a Wizard, it's easy to give him a counter.

Patron of the Vein is not there for Vampire synergy. He's unconditional creature removal on an ETB, he triggers an exile so I get grave hate, and when his exile trigger resolves he puts a +1/+1 counter on himself. This means he takes care of his own counter as long as I'm getting rid of creatures. Any other vampires who get counters are just bonus, and not at all required. I can just loop sacrificing him and letting him ETB again every turn.

Storm the Vault  Flip I agree is likely just winmore. I have a lot of ramp already.

Dross Harvester was mentioned in a Reddit thread as an effective way to get some life back when you dip too low. I agree that it should be cut - I can always test it later if I find myself getting too low on life.

Thanks for the input!

Lokotor on Marchesa - Queen Bathory

4 months ago

Storm the Vault  Flip Agent of Erebos Cephalid Constable & Dross Harvester seem like odd choices and I'd probably cut them.

Also you only have 4 vampires, so I don't think Patron of the Vein is really worthwhile.

thom-le on Izoni, Golgari Aristocrat

5 months ago

Very nice, I like this one. I've build an Izoni-deck on my own and it is very nice to compare things. Maybe consider Grim Feast or Dross Harvester for some life gain. For sure someone recommended Grave Pact ...

Check out my version of Izoni in Underrealm EDH

thom-le on Home Alone (Thantis Defensive Deck)

5 months ago

I'd recommend some camp cards, like Sakura-Tribe Elder, Primal Druid, Shaman of Forgotten Ways, or at least some mana elves (like Llanowar Elves). Because what is better then play big spells? Yes, play big spells early.

You're gonna play creatures anyway, so some card draw creatures like Beast Whisperer, Grim Haruspex or Midnight Reaper help you to fill your hands after you've played some cards. If you need life, I personally like Dross Harvester - cause if many creatures are attacking then for sure many of them are going to die..

So I like your ideas and the commander is great (maybe one of the best in the set), maybe it could help to look at the average casting costs. Actually they are at 4.29, so there is plenty of room left to go down, cause normally you want to play as many things every turn. So don't waste your first turns. Normally everybody ramps as much as possible to get in a good position, when the big spells and creatures are coming.

Stefouch on Balthor the Graveyard Defiler

6 months ago

@Hi_diddly_ho_neighbor

My Balthor deck was initially a zombie-themed deck until I was tired of it and changed the strategy into a reanimator deck. At first it was just a big mana control deck, with Balthor as a support when your hand was empty and you needed more gas. Slowly it turned into a more combo-control deck with dredge elements.

Chainer needs a more dedicated deck, with more cards to protect him (Lightning Greaves), more sacrifice outlets, and more life gain effects like Sangromancer, Dross Harvester, Disciple of Griselbrand, Pristine Talisman, etc. That means less available card slots, less fun with big demons. Chainer is also more slower. You need a sacrifice outlet and 8 manas to be effective the turn you play him.

Over Balthor, Chainer is better in some way: he can target any graveyard, and you don't have problem if your opponents play black and/or red. He can be fast too with more Dark Ritual-like cards, which are more-or-less dead cards if you don't play combo.


So I prefer Balthor because it fits more what I'm looking for this deck: big reanimation turns with a high creature count.

For many years, Chainer was in my Balthor deck as a backup plan. He was finally cut for more faster reanimation options.


I've tested Black Market. For me, it's a 5-manas do-nothing the turn it comes into play. Too slow. It also attracts hate from your opponents. I suggest it if you play Exsanguinate or Torment of Hailfire. I don't because I try to increase my creature count for more Balthor efficiency.

Noxious Gearhulk: I like it too, but can't find a free slot for it at the moment.

Marionette Master: It better fits in an artifact deck. If it's played for its token, there are more effective ways to produce tokens in black.

SirFowler on Naked Lunch

7 months ago

Ever thought about Pitiless Plunderer? It combos well with Ashnod's Altar and Reassembling Skeleton. A potential cut is maybe Dross Harvester. It can gain you a bunch of life, sure, but if that's all you're doing, it's not that great in edh. There are so many other great cards you can add besides the harvester that can give you more value than just gaining life. Plus, if you're doing infinite combos, you're pretty much winning anyway, making your life total kind of irrelevant.

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