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Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.
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Ghastly Demise Discussion
5 days ago
Grubbernaut, good catch on Blue Elemental Blast. I was basing its inclusion off of tappedout saying it was pauper legal. Bummer that Hydroblast costs a pretty penny, but if I ever buy this list in paper, I'll swap it back out. Still cheaper than trying to build UB Control in standard, so I won't complain.
Thanks for the feedback!
5 days ago
Also, since Victim of Night is double black and doesn't hit Gurmag Angler, anyway, I've often found Doom Blade and Ghastly Demise to be just as good or better, because they only require one colored mana.
1 week ago
Also: for SB, Electrickery is da bess!
1 month ago
Mill is tough in any format, but in a format as fast as Pauper, it's going to be really tough unless you can combo out some really big mill or have some way to survive for a long time. This deck does neither at the moment.
Your land-destruction sub-theme isn't doing a lot for you. It's high CMC and not very effective as your opponent can just tap different lands to avoid the tax.
Counterspell is better than Psychic Strike. The 1 CMC less is 10x more useful than the 2x mill. Grip of Amnesia might be okay in the sideboard against graveyard specific decks, but it does absolutely nothing to any deck that doesn't rely on the graveyard. They will just exile the graveyard they don't use every single time. Pauper has lots of good counter spells. Daze, Counterspell, Deprive, etc. Arcane Denial has a lot of synergy with this deck too, it may be worth running 4x of alongside 4x Counterspell for your control suite.
To fix some of the decks shortcomings, while keeping the premise of U/B Mill Control, I'd start by adding 4x Jace's Erasure. This card passively mills, mills more when you use draw spells (netting you double advantage) and stacks to become very difficult to deal with. You'll want to run 3-4x Muddle the Mixture to search out Jace's Erasure to ensure it's always on the field. It's also a solid counterspell as well, so it fits your control narrative.
Then you want to add some cantrips to help you filter through your deck and mill your opponent at the same time. I'd start with 4x Thought Scour, 4x Brainstorm, 4x Ponder. Brainstorm has the benefit of drawing 3, forcing 3 triggers on Jace's Erasure, even though you ultimately only draw 1. Ponder works with Brainstorm to let you shuffle away cards that you don't need right now. Thought Scour draws and forces them to mill at least 3 if Erasure is in play. 3-4x Mulldrifter gives you an option for a blocker or attacker while also drawing you cards. 1-3x Whirlpool Rider is also a solid card, as it can let you draw multiple cards triggering Jace each time.
As for removal, you'll want to run a few different cards. Diabolic Edict and Geth's Verdict are both solid, though I'd lean toward Edict due to the easier casting cost. Another option is Ghastly Demise, but I wouldn't run more than 1-2 of these. It lets you chose the target for removal and gets better as you fill up your graveyard with cantrips.
As for lands, I'd recommend just running 4x Evolving Wilds, 4x Terramorphic Expanse and the rest just basic Islands and Swamps. The two fetch land will help fill your graveyard for Diabolic Edict and also provides 8 shuffles to use with Brainstorm to allow you to really control what cards are on top of your library.
If we were to take all of this and put it into a deck, it might look something like this:
Mill: 4x Jace's Erasure
Now you've got a deck that controls the board state through great counterspells and removal, while constantly taking double advantage of drawing with Jace's Erasure. All you have to do is counter, destroy, draw, win.
2 months ago
3 months ago
4 months ago
Wow I'm really stupid. I'm running Unmake in my EDH deck and didn't even realize it was common-level. Still though, it IS triple-B so I might only run one copy...
The current phase I'm in for decktesting is diversifying my portfolio of removal. Murder was kind of a placeholder but it worked surprisingly well so I just left it in so I could deal with other pressing issues this deck had (probably should have put that in the description lol). The issue I have with Eyeblight's Ending is minor and it's just a flavor gripe since it does have the elf subtype. Right now, thanks to your suggestions, here's the list I'm considering:
3x Agony Warp
I might cut Dewdrop Spy for Ninja of the Deep Hours because you're right that it doesn't help me as much. I always kinda thought that Latchkey Faerie was like Ninja of the Deep Hours if it were a faerie. At the time I thought that having to return something to your hand was kind of a bad trade for the NOTDH trigger but now I realize that with all the ETB effects these faeries have it could actually be a good thing.
Thanks for the suggestion, though! I really appreciate anyone who takes some time to help me make this deck better.
7 months ago
Thanks man! I like a lot of those suggestions; I'm adding Soulshriek and Ghastly Demise for more graveyard oriented interaction, so I wont be using the delve creatures probably. Like It of the Horrid Swarm, they're synergistic and can come out quicker but aren't really the goal of the deck, it can pretty reliably succeed with the smaller dudes. Rotting Rats was in an earlier build of the deck and I really liked it, but I swapped it for Brindle Shoat. I'd like to add it back but I'm not sure what to remove, i think Nest Invader and the pig do a slightly better job. I'm glad you liked the deck!