Ghastly Demise

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Odyssey (ODY) Common

Combos Browse all

Ghastly Demise

Instant

Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.

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Ghastly Demise Discussion

sceptikal on How To Lose Friends In Pauper

5 days ago

Grubbernaut, good catch on Blue Elemental Blast. I was basing its inclusion off of tappedout saying it was pauper legal. Bummer that Hydroblast costs a pretty penny, but if I ever buy this list in paper, I'll swap it back out. Still cheaper than trying to build UB Control in standard, so I won't complain.

I always seem to forget about Ghastly Demise for some reason, but I love it and I already have 2 in my mtgo collection, so I'll definitely swap out Victim of Night for 2x Ghastly Demise.

Thanks for the feedback!

Grubbernaut on How To Lose Friends In Pauper

5 days ago

Looks like a fun list! Only thing I'd swap, since you mentioned you're mostly interested in MTGO legality, is to sub Blue Elemental Blast for Hydroblast, since the former is not pauper legal.

Also, since Victim of Night is double black and doesn't hit Gurmag Angler, anyway, I've often found Doom Blade and Ghastly Demise to be just as good or better, because they only require one colored mana.

Cheers!

Grubbernaut on

1 week ago

I would cut Terminate for something like Doom Blade, Ghastly Demise, or Death Rattle

Also: With only 4 fetches and so many cantrips, I'd sub Ponder for Preordain

It might be worth going up to 6 fetches and playing some Grim Discovery instead of Soul Manipulation, perhaps, to get the fetches back

Also: for SB, Electrickery is da bess!

Cheers!

Saljen on Mono Blue Mill & Control (Pauper)

1 month ago

Mill is tough in any format, but in a format as fast as Pauper, it's going to be really tough unless you can combo out some really big mill or have some way to survive for a long time. This deck does neither at the moment.

Your land-destruction sub-theme isn't doing a lot for you. It's high CMC and not very effective as your opponent can just tap different lands to avoid the tax.

Counterspell is better than Psychic Strike. The 1 CMC less is 10x more useful than the 2x mill. Grip of Amnesia might be okay in the sideboard against graveyard specific decks, but it does absolutely nothing to any deck that doesn't rely on the graveyard. They will just exile the graveyard they don't use every single time. Pauper has lots of good counter spells. Daze, Counterspell, Deprive, etc. Arcane Denial has a lot of synergy with this deck too, it may be worth running 4x of alongside 4x Counterspell for your control suite.

To fix some of the decks shortcomings, while keeping the premise of U/B Mill Control, I'd start by adding 4x Jace's Erasure. This card passively mills, mills more when you use draw spells (netting you double advantage) and stacks to become very difficult to deal with. You'll want to run 3-4x Muddle the Mixture to search out Jace's Erasure to ensure it's always on the field. It's also a solid counterspell as well, so it fits your control narrative.

Then you want to add some cantrips to help you filter through your deck and mill your opponent at the same time. I'd start with 4x Thought Scour, 4x Brainstorm, 4x Ponder. Brainstorm has the benefit of drawing 3, forcing 3 triggers on Jace's Erasure, even though you ultimately only draw 1. Ponder works with Brainstorm to let you shuffle away cards that you don't need right now. Thought Scour draws and forces them to mill at least 3 if Erasure is in play. 3-4x Mulldrifter gives you an option for a blocker or attacker while also drawing you cards. 1-3x Whirlpool Rider is also a solid card, as it can let you draw multiple cards triggering Jace each time.

As for removal, you'll want to run a few different cards. Diabolic Edict and Geth's Verdict are both solid, though I'd lean toward Edict due to the easier casting cost. Another option is Ghastly Demise, but I wouldn't run more than 1-2 of these. It lets you chose the target for removal and gets better as you fill up your graveyard with cantrips.

As for lands, I'd recommend just running 4x Evolving Wilds, 4x Terramorphic Expanse and the rest just basic Islands and Swamps. The two fetch land will help fill your graveyard for Diabolic Edict and also provides 8 shuffles to use with Brainstorm to allow you to really control what cards are on top of your library.

If we were to take all of this and put it into a deck, it might look something like this:

Control: 4x Counterspell, 3x Arcane Denial, 3x Muddle the Mixture (Also fetch's Jace's Erasure), 2x Crypt Incursion

Removal: 4x Diabolic Edict, 2x Grisly Spectacle (provides mill and target removal)

Draw: 4x Brainstorm, 4x Thought Scour, 3x Ponder, 3x Mulldrifter, 2x Whirlpool Rider

Mill: 4x Jace's Erasure

Lands: 4x Evolving Wild, 4x Terramorphic Expanse, 10x Island, 2x Swamp, 2x Bojuka Bog

Now you've got a deck that controls the board state through great counterspells and removal, while constantly taking double advantage of drawing with Jace's Erasure. All you have to do is counter, destroy, draw, win.

Radiocade on Golgari Aristocrats

2 months ago

Meren of Clan Nel Toth would absolutely be worthwhile here, I think. Also an often overlooked classic Ghastly Demise.

eyes2sky on The Playa Hater's Ball

3 months ago

Also: Ghastly Demise, Dash Hopes, Sage of Epityr...chump/sac to Witch

MTGplayer00 on Faeries and Death

4 months ago

Wow I'm really stupid. I'm running Unmake in my EDH deck and didn't even realize it was common-level. Still though, it IS triple-B so I might only run one copy...

The current phase I'm in for decktesting is diversifying my portfolio of removal. Murder was kind of a placeholder but it worked surprisingly well so I just left it in so I could deal with other pressing issues this deck had (probably should have put that in the description lol). The issue I have with Eyeblight's Ending is minor and it's just a flavor gripe since it does have the elf subtype. Right now, thanks to your suggestions, here's the list I'm considering:

1x Unmake

3x Eyeblight's Ending or Rend Flesh (haven't decided - I'll have to look at the current meta)

3x Agony Warp

2x Ghastly Demise or Vendetta (haven't decided, maybe 1 of each)?

I might cut Dewdrop Spy for Ninja of the Deep Hours because you're right that it doesn't help me as much. I always kinda thought that Latchkey Faerie was like Ninja of the Deep Hours if it were a faerie. At the time I thought that having to return something to your hand was kind of a bad trade for the NOTDH trigger but now I realize that with all the ETB effects these faeries have it could actually be a good thing.

Thanks for the suggestion, though! I really appreciate anyone who takes some time to help me make this deck better.

CricketYT on Golgari Hearse

7 months ago

Thanks man! I like a lot of those suggestions; I'm adding Soulshriek and Ghastly Demise for more graveyard oriented interaction, so I wont be using the delve creatures probably. Like It of the Horrid Swarm, they're synergistic and can come out quicker but aren't really the goal of the deck, it can pretty reliably succeed with the smaller dudes. Rotting Rats was in an earlier build of the deck and I really liked it, but I swapped it for Brindle Shoat. I'd like to add it back but I'm not sure what to remove, i think Nest Invader and the pig do a slightly better job. I'm glad you liked the deck!

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