Ghastly Demise

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Odyssey Common

Combos Browse all

Ghastly Demise

Instant

Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.

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Ghastly Demise Discussion

TheRedMage on [Community Discussion]: What makes a ...

3 months ago

When looking at the quality of a card in a vacuum, there's usually three main qualities I evaluate.

The first, and most important, one is efficiency. Good cards tend to have a low mana cost compared to the effect they produce. Lightning Bolt, one of the most efficient spells ever printed, can usually kill creatures that cost two or three mana more than the bolt itself. As other posters have identified, this is by far the most important parameter. Some cards can have niche effect, and require you to jump through a bunch of hoops in order to be good, but if the effect they produce is strong compared to their mana cost, they may be worth it.

The second one is setup cost. Let's consider for example a card like Ghastly Demise. It's potentially even more efficient than Lightning Bolt, allowing you to kill even gigantic monsters for a single black mana, but few would argue it's a better card. Demise doesn't actually work unless you do some work ahead of time to make sure your graveyard is full - if there are no cards in your yard, it doesn't do anything at all. Jumping through the hoops to make a card work can be worth it if you are adequately rewarded in terms of efficiency (look at the modern Death's Shadow deck, and what it's willing to do to get to cast one-mana 5/5s) but if you can get the same effect without having to put a bunch of work in upfront, that makes for a better card.

Finally there is scope. Good cards are good in a variety of situations. The Lightning Bolt we were talking about before is not only efficient, but also versatile, allowing you to finish off your opponent if their life dips too low. Cards that are efficient, but narrow in scope are not necessarily bad, but the situation in which they are good are few and far between. It's hard to say if Lightning Bolt is better than Stony Silence - the latter has a very specific job and, when it's good, it might be better than any other card in your deck while, when it's bad, it might do absolutely nothing. The fact they are only good so infrequently makes efficient but narrow cards worse cards overall, but don't be surprised if they show in force in your sideboard.

Still, efficiency is king. If a card is overcosted, it often does not matter how easy to make work or broad in scope it is, it's still just going to be bad.

Emzed on Chainer, Grave Defiler

8 months ago

Imp's Mischief offers a rather unique effect in black - it can stop a counterspell or protect you from a Swords to Plowshares, Nature's Claim or Treachery. I think it's great and suggest you give it a try.
Personally, i'm not a fan of expensive removal like Silence the Believers. I prefer very cheap ones like Snuff Out, Slaughter Pact, Murderous Cut, Dismember and Ghastly Demise. Their upside is that you can keep casting your expensive haymakers every turn and still have access to removal (to stop that Brago, King Eternal or Rafiq of the Many before they can be equipped with Lightning Greaves or to get a Seedborn Muse off the table before it generates too much value).
Btw, if you are interested in a creature that allows you to interact with artifacts and enchantments, take a look at Steel Hellkite.

MoJoMiXuP on Delicious Skittles EDH

8 months ago

I would suggest Syphon Mind and Innocent Blood if this is a multiplayer build. Also Read the Bones > Live Fast. In general, this looks like it is trying to be a 1 vs 1 deck, so if that is your intent, have fun with it. If you want something more effective in multiplayer, I would cut a fair chunk of the targeted removal (Terror, Vendetta,Ghastly Demise) and discard cards (Despise, Distress, Ostracize) when trying to get to 100. After that, maybe consider bringing in more board wipe with Crux of Fate, Mutilate, Decree of Pain and the like.

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on Kresh the Bloodbraided

9 months ago

Thank you both for the suggestions!

Opal Palace will definetly find it's way in!

Braids, Cabal Minion is terrifying haha. Playing her will definetly make all my friends hate me. She'll make for a great addition!

I like Ghastly Demise a lot. I think a card like that fits my particular build really well.

What would Kresh be without his trusty blade? Mage Slayer is awesome. My only issue is figuring out what to take out in order to add some of these in.

Metaru on Kresh the Bloodbraided

9 months ago

I think that it goes without saying that you need Braids, Cabal Minion in here. Forget about the rules!

To Braid it up some more, you can put in Skulltap for sac and draw or Blackmail, though it may not fit as well.

Ghastly Demise could work and you get a quote from Braids.

Besides the loose alt-Braid referenced flavor, you may want to give Kresh his sword Mage Slayer

ibstudent2200 on Tariel, The Grave Robber

10 months ago
  1. You're pretty light on removal, which can help you set up Tariel's ability. I strongly recommend Attrition, Go for the Throat, Victim of Night, Vandalblast, Malicious Affliction, and Terminate. Doomblade, Orzhov Charm, Terror, Vendetta, Ghastly Demise, and Devour in Shadow are decent, but I like them a lot less.
  2. Tariel works best when you can selectively exile cards from your opponent's graveyard. Cards like Carrion Beetles, Nezumi Graverobber, Steamclaw, and Withered Wretch become much more appealing when you can use them to reduce Tariel's variance.
  3. I think you're probably better off playing some 2-cost mana rocks than the medallions (and Nightscape Familiar). The medallions are better than cards like Mind Stone, Boros Signet, Rakdos Signet, Orzhov Signet, Coldsteel Heart, Fellwar Stone, Talisman of Indulgence, or Star Compass only when you're casting multiple spells of the same color in a single turn cycle. Conversely, the medallions are worse when you don't cast spells of that color in that turn cycle, but you do cast other spells/use abilities during that same time range. There's a reason my Daretti, Scrap Savant deck doesn't run Ruby Medallion, even though it is filled with 2-cost mana rocks.
  4. Pyretic Ritual is worse than a mana rock when your deck isn't trying to combo off (usually with Storm cards). Dark Ritual is a little better in this area, because you can at least gain 2 mana for one turn, but only adding one additional mana to your mana pool is usually not good enough.
  5. Winter Orb is at its best when you have lots of mana rocks. If someone else has a Thran Dynamo or Gilded Lotus, you're probably going to fall behind even though it's your own Orb. Plus, just casting the card tends to paint a massive target on your head (people do not like losing access to most of their lands). If you aren't going to get a major advantage from playing the card, it's better to avoid playing it.
  6. Titan's Strength, Knight of Infamy, and Vampire Nighthawk are all terrible in EDH. Lightning Bolt and Languish are both better cards, but they're not well positioned in a format where the creatures often have 5+ power.
  7. Necrotic Ooze is a very powerful card in the right deck, but your deck only has about 6 creatures with activated abilities, 2 of which grant regeneration. Plus, like Winter Orb, Necrotic Ooze tends to paint a huge target on your head. Yes, you get all activated abilities of creatures in opponents' graveyards, but most creatures in EDH have triggered abilities, not activated ones (ignoring the commanders, which never end up in a graveyard anyways). I've tried running Necrotic Ooze before for value, and it always disappointed me.
  8. Your reanimation spells are kinda mediocre. Dread Return, Reanimate, Animate Dead, and Diabolic Servitude are all solid ways to bring back the dead.
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