Ghastly Demise

Ghastly Demise

Instant

Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.

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Set Rarity
Odyssey (ODY) Common

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Ghastly Demise Discussion

Azeworai on Karador, ghosty boy

4 months ago

Ah, yes. Graveyard strategies always have an enthralling nature to them. Excellent choice in commander, as well.

I do have some recommendations for the deck.

One deck-building scheme I adhere to is fewer lands in place of cantrips. For your deck, you could cut some of the land base for Satyr Wayfinder and Grisly Salvage . They possess more value later in the game whilst filling up your yard for Karador. Ransack the Lab fulfills the same role. Taping the mana base towards early game cantrips also makes it more consistent to conduct your early game.

Altar of Dementia can earn you value even if a creature would die, permitting more options later.

You speak of win conditions in your description, thus I note Mortal Combat . That's a tricky build-around, so good luck there. Mindslicer is in my discard deck and often locks down the match, though people may not enjoy that.

As for removal, Anguished Unmaking , Despark , and Vindicate are universal and efficient, and Swords to Plowshares is quite possibly the best kill spell in the format. Ghastly Demise is also fun. If you wish to sacrifice creatures for gain, Angelic Purge is of use and Necrotic Sliver may be brought back later. Leonin Relic-Warder and Ravenous Chupacabra serve a similar purpose.

For further reanimation, Phyrexian Reclamation , Unburial Rites , and Dread Return are all quite potent at retrieving things later.

With such a high mana curve, more acceleration in ramp could be of aid. Outside of Temple of the False God and Phyrexian Altar which need some set-up before they do anything, there are only seven cards for ramp. I would add Birds of Paradise or Paradise Druid , some mana dork in that essence; Kodama's Reach , Rampant Growth , or Explosive Vegetation ; and perhaps Songs of the Damned as a one-shot influx of resource.

As defense, Nihil Spellbomb or Remorseful Cleric could negate opposing graveyard decks, Ghostly Prison may dissuade attacks, and Jarad's Orders can be substantial utility.

That is all from me, my apparitional liege. Fare thee well, and rejoice in haunting.

6000j on

7 months ago

As someone who's played Gisa and Geralf for the past 2 years, you're missing a decent chunk of things.

First and foremost is any kind of interaction. Counterspells and kill spells are incredibly incredibly incredibly important, and the deck doesn't really function if you don't run enough. I personally like Ghastly Demise as a neat one that isn't the usual one, but overall imo you need ~8 counterspells/kill spells.

You're running a lot of cards that don't really do anything. Gisa and Geralf is a deck based around value imo, and running cards that are purely P/T lords limits the decks ability to function when you don't have your commander out. Along the same line, cards that just make tokens aren't great either (with an exception of Noosegraf Mob, that card is fantastic because it demands an answer all alone).

You're playing a lot of expensive cards, which usually means you can't cast them and do anything else on the same turn, but overall how you want to play the deck is definitely up to you, I've opted for a slimmer curve and try to win by just grinding the game out very consistently.

Some cards I love that you aren't running are Corpse Augur , Vindictive Lich , and Stronghold Assassin . Corpse Augur is just so many cards so consistently, Lich is just value value value, and can make people discard in their draw steps as well if you have a sac outlet. Stronghold Assassin is just such a powerful threat of activation, and it can sac itself to dodge exile as well.

I hope you enjoy the commander, here's my list if you want to see how i've built it: https://tappedout.net/mtg-decks/gisa-and-geralf-toolbox-combo/

Partycobble on Neheb Minotaur-Discard

9 months ago

Cool deck,but I think Neheb, Dreadhorde Champion has to be in this deck. Ghastly Demise , and Vendetta are also pretty good removal.

fastzero on U/B Delver (Updated for January 2020)

1 year ago

I think Annul is great against artifacts or enchantments decks(affinity, boggles, etc), Dispel is good for counter battles against other blue decks(" i kill ur delver with Doom Blade , i use gush, i counter ur gush, i counter ur counter with dispel, now my gush resolves and i use foil for counter ur Doom Blade ), Duress is great against control decks or creatureless decks, Hydroblast is insane, rly good card, Nihil Spellbomb against graveyard strats, Stormbound Geist is great aggro/anti removal card, good against control, Shrivel is great against elves, goblins, or any decks that have a lots of 1/1 creature cards, Ghastly Demise is insane but is just against non-black creature decks.

HalbrechtHalbrecht on "Nascent Delirium"

1 year ago

I apologize everyone for the lack of response, but I appreciate all the feedback!


@M_Malcom — By "an aristocrat route", I assume you mean including the "artist" piece of the Aristocrats triad, since I have so much of the "fodder" already? While I can see your point on that, the reason that Aristocrats can work is because it has the third piece of the triad — sac outlets — to ensure death triggers. I can't take up space in the deck for cards that rely on incidental deaths from blocking. Also, that strategy is ultimately at odds with the main win-con, which is having a lot of spiders.


@mal099 — Thanks for taking a look at one of my decks! :)

As to infect, yes, I've absolutely considered it. In fact, I have an entire brew on the backburner that I might try out at some point. But in that vein, I think the main issue is that trying to fit the various infect cards into this deck would detract too much from the game plan of this specific build. I'd rather dedicate a different deck to that theme if I were going to do it. So I'll let you know if I ever try out that other brew!

You other idea, however, is a very good one. The only worry I have is that Threshold might be too slow. The whole point of most of the spells in the deck is to reach Delirium and stall the game until I can unleash Ishkanah on turn 5. In my playtesting, I found that I don't usually reach Threshold until right around turn 5. Still, I'm going to try it. But you're right — only the cards you mentioned fit this deck. Of those, I don't prefer Rancid Earth because of the double black to cast and the fact that it would only be good in certain matchups. Toxic Stench , though, might be good.

But you also gave me the idea of looking for other graveyard synergies. I'm also considering the Delve card Death Rattle or Murderous Cut . My graveyard quickly fills with redundant card types, making perfect targets for Delve. I think it'll suffer from the same speed issue as Threshold, though, as it won't be castable for 1-2 CMC until around turn 5-6.

Other than those mechanics, most cards that care about the graveyard care about specifically creatures in the yard, which isn't as good in my deck. But I found two cards that might be good — Drown in Filth and Ghastly Demise . I'm leaning toward the latter.


@Vman — Thank you so much for your multiple points of feedback! Budget is not a huge concern, as this deck will be a gift, so I don't mind spending a bit extra. ;)

I will give Mishra's Bauble a try. Thanks for suggesting it!

I feel like Green Sun's Zenith is just an alternate card for / additional copies of Traverse the Ulvenwald , since I won't want Ishkanah to enter the battlefield unless I have Delirium anyways. So 1 green mana + 5 to cast GSZ is functionally identical to 1 green mana for Traverse + 5 to hard-cast the searched-up Ishkanah.

I actually already have Dryad Arbor in my Maybeboard, due to it having two card types. Other than the two card types for Delirium, why do you suggest Arbor? And why only 1-of?

I might look for an Overrun effect. Anyone know what would be good? Triumph of the Hordes perhaps?

Lastly, I do acknowledge that Constant Mists is very good. But this deck can't afford to sac lands. If anything, it needs to ramp. And this card would have to take the place of Arachnogenesis , which is obviously much more on-theme!

Saljen on Cheapo UB Control

1 year ago

U/B Delve Control is really strong in Pauper.

This is the list that I run. It's similar to what you're using, but I run 4x Delver of Secrets  Flip and 3x Sultai Scavenger instead of Bolas and Mulldrifter. Thought Scour and Mental Note are the cantrips of choice, as they fill your yard to let you get out a fatty earlier. They also pump up Ghastly Demise , making it one of the most powerful pieces of removal in the format. Evolving Wilds and Terramorphic Expanse give you 'fetchland' utility, they fill up the yard and fix your colors well for the format.

Daarkest on The Proper Way to Exhume

1 year ago

eyes2sky Faerie Macabre is great. I could split and put some in the sideboard and some in the mainboard. Also, Vapor Snag could be a sideboard card put in against decks with big creatures. Same could be said for Ghastly Demise. I need help building a sideboard also, I never know what cards to put in.

eyes2sky on The Proper Way to Exhume

1 year ago

Lookin good! +1 I really think you need some spot removal though...maybe try Ghastly Demise? Might be a good fit here. Also, what if you bring your opponents big threat back with exume? Do you have a plan for that? Maybe something like Vapor Snag or Tormod's Crypt?

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