Casualties of War

Casualties of War

Sorcery

Choose one or more —

  • Destroy target artifact.
  • Destroy target creature.
  • Destroy target enchantment.
  • Destroy target land.
  • Destroy target planeswalker.
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Trade

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Printings View all

Set Rarity
War of the Spark (WAR) Rare

Combos Browse all

Legality

Format Legality
Legacy Legal
Unformat Legal
Commander / EDH Legal
1v1 Commander Legal
Historic Legal
Modern Legal
Standard Legal
Arena Legal
Block Constructed Legal
Vintage Legal
Magic Duels Legal
Casual Legal
Brawl Legal
Pioneer Legal
Tiny Leaders Legal
Canadian Highlander Legal
Duel Commander Legal
Highlander Legal
Leviathan Legal
Oathbreaker Legal
Pre-release Legal

Latest Decks as Commander

Casualties of War Discussion

rdean14 on Card creation challenge

1 month ago

I love midrange, so another Jund Orc Midrange commander!

Fec the Elder

Legendary Creature - Orc Archer

: Fec the Elder gains Reach and gets +1/+1 until end of turn.

Whenever a spell you control targets at least two players, cards, and/or permanents, you may return it to your hand at the beginning of the next endstep.

2/3


Very much designed with Kolaghan's Command in mind, also works with Casualties of War, Decimate, and other such spells. To me, midrange in Commander is removal and card advantage/value focused.

Unfortunately, Atarka's Command doesn't work with this at all.


ninja'd, see above

greyninja on Make Way for the Siege Tower

2 months ago

Lots of boardwipes wow. If they remove Doran it's a wrath the next turn ;)

Super low land count, but some more 'wipes to consider are Fell the Mighty, Casualties of War and Sunblast Angel. I think there's ~6+ random destroy all creatures type stuff in my wife's Doran deck. Wrath of God and Damnation are more on the expensive side

Arachnogenesis is cool I forget it exists. Also Sidar Kondo of Jamuraa. Meekstone is quite evil. Lots of flavor here

Gaea's Blessing and Gaea's Bounty are on the slow side maybe? I'd put two lands in place myself. 34 for 3c seems fine

You commented on my deck a while back thanx haha +1 from me !

multimedia on Yarok's ETB Team

2 months ago

Hey, good start for a causal version of Yarok :)

How are you winning the game with Yarok? Even casual decks need a way to win the game. You may be playing a causal deck, but you're also playing many noncasual cards. I ask this because you should build the rest of your deck around how you want to win. One way is with infinite mana to infinite blink Agent of Treachery to gain control of all your opponents permanents. I suggest this way because Agent is an amazing card to abuse with Yarok and blink.

The main enabler for this is Deadeye Navigator who can blink the creature it's soulbound too. Peregrine Drake soulbound to Deadeye is the enabler to make infinite mana by infinite blinking Drake to tap and untap your lands. When you have infinite mana you can soulbound Deadeye to a win condition creature in this case Agent and then infinite blink Agent.

If you add Deadeye then it's safe to say that you should build the rest of your deck around Deadeye and Agent because they're how you win. Deadeye has interaction with many other creatures not just Agent because it's a repeatable source of blink for the soulbound creature. If you're interested in learning about this combo then I can explain it in more detail in another comment. Would you like to know more?


25 cards that are 5 CMC or higher is a lot. This many is making the avg. CMC of your deck very high at 4.2 meaning that the avg. mana cost of the cards in your deck is four mana. You risk not being able to cast a single card until you have four or more mana which could be all game if you get land screwed. An improvement would be to streamline these 24 cards down to 10 or less to start. Yarok is the five drop you want to cast more than the rest which is something to keep in mind when choosing which ones and the number of other five drops to play.

The best high CMC cards here are: Yarok, Agent of Treachery, Rune-Scarred Demon, Tooth and Nail, Sepulchral Primordial, Diluvian Primordial, Ob Nixilis, the Fallen, Sire of Stagnation, Tatyova, Benthic Druid, Mulldrifter, Conjurer's Closet. All the rest not named could theoretically be cut. If you add Deadeye and Drake then they could replace Nixilis and Stagnation.

Further streamlined example: Yarok, Agent of Treachery, Deadeye Navigator, Peregrine Drake, Rune-Scarred Demon, Tooth and Nail, Mulldrifter. All these cards can help to assemble Deadeye/Drake and then Deadeye/Agent as the win condition. Mulldrifter can soulbound with Deadeye for infinite blink to draw into your deck until you can assemble the combos with protection.


Some cards to consider cutting:

  • Siren's Ruse: worst blink spell, at two mana to blink only one creature and there's only one Pirate.
  • Illusionist's Stratagem: four mana is a lot to only potentially use this spell once.
  • Casualties of War: six mana difficult mana cost and a sorcery is in my opinion not worth it.
  • Deathsprout: four mana and it's difficult casting cost is not worth what you get.
  • Gilded Lotus: can do better than five mana ramp.
  • Ulvenwald Hydra: have lower CMC creatures who can get lands and you don't have a specific very powerful land to tutor for.
  • Duplicant: this conflicts with lots of other cards here since it exiles opponents creatures. Do you want to exile them or gain control of them?
  • Hornet Queen: Myr Battlesphere is more of a threat with the tokens it creates and you could even cut Battlesphere.

Some others:

I have other some suggestions of cards to add which I can make in another comment. Would you like more suggestions?

Good luck with your deck.

multimedia on Tainted soil

3 months ago

Hey, looks like your going for a Zombie tribal theme.

Going to have to make some sacrifices of five drop Zombies and here's some advice. Sidisi, Undead Vizier, Gray Merchant of Asphodel and The Scarab God are the only three you need the rest could be cut. Muldrotha, Grave Titan, Rooftop Storm and Liliana, Dreadhorde General are the only six drops you need.

I have a Zombie tribal Muldrotha deck that I made last year, Zombie Grave Wave (Budget). My deck is budget, $200, but it could give you some ideas and you can replace the budget alternatives I'm using with more expensive price cards that you have. More advice to improve your deck is to include Gravecrawler infinite combos since it's a Zombie.

Gravecrawler + Phyrexian Altar + Diregraf Captain/Plague Belcher/Bontu's Monument/Blood Artist/Vengeful Dead is an infinite combo to make all your opponents lose life. Sac Gravecrawler with Altar, use the one black mana to cast Gravecrawler from your graveyard and repeat. Gravecrawler + Altar is infinite casts of Gravecrawler from your graveyard which can be used with other cards. Diregraf Colossus is infinite 2/2 Zombies. Undead Augur/Secrets of the Dead/Guardian Project can draw into a win condition. Kill all your opponents creatures with Grave Pact.


Cards to consider cutting:

To also make room for more lands and other card upgrades this is more than 13 card suggestions to consider cutting. Many of these suggestions are good cards, but are very much outclassed by other better cards in your deck already or you could add with such a high budget.

20x total lands is not enough for a functioning Commander deck. Want at least 30-36 lands depending on how high the avg. CMC of your deck is and how many additional mana sources you include. The current avg. CMC is 3.7 which is too high. What's making it this high is too many high CMC Zombies especially five drops.

I offer more advice if you would like. Good luck with your deck.

inuredbass on Deal With It

4 months ago

Just an update - play-tested replacing Negate w/ 1 more Disfigure, took away the 2 Agonizing Remorse and went to 4 Thought Erasure and 2 Mystical Dispute. I took 2 Mystical Dispute from the sideboard, so I replaced them with Narset, Parter of Veils for the U/W, U/G, U/G/W games that they bank on card advantage. I replaced 1 Casualties of War and added a land since I can recycle that card with Tamiyo and that extra land helps on games I don't pull a Uro until late. Lastly, I replaced 1 Polukranos, Unchained with 1 Yarok, the Desecrated. Yarok cost 1 more mana than Polukranos, however I can escape Polukranos more than once and Yarok's ETB ability with Uro is just stupid good. Also a 3/5 body with deathtouch and lifelink comes in handy. For the sideboard I also repalced Ritual of Soot with Cry of the Carnarium to wipe the board a turn earlier. Final thoughts for now, I am considering making a place for 1 single Jace, Wielder of Mysteries to my sideboard because there have been a few games against control decks where I either did or nearly decked myself, going tit for tat until one of us ran out of cards. We shall see.

inuredbass on Deal With It

4 months ago

abby315 Thanks for the input! Good point on Cry of the Carnarium over Ritual of Soot, I figured RoS would cover more ground but having Cry out 1 turn earlier can mean the game. TBH I have had games where I cast all 4 Casualties of War however Tamiyo can also return that to my hand when needed, so I could possibly trim one. I might start by replacing a Negate with another Disfigure and see how it turns out. I have had some games where the Negate is a big X in my hand but it's also killed some late game bombs as their big move. I am also considering adding Plaguecrafter to my sideboard to deal with Dream trawler and other single win-con decks, it's so flexible.

abby315 on Deal With It

4 months ago

Cry of the Carnarium is better than Ritual of Soot in most cases if you're having trouble with RDW. You can also consider going down on Casualties of War - how often do you need to cast more than one in a game? - and up on Disfigure.

Finally, not sure about the one-of Negate. I would think you want more or none, or if you're hedging against Bant, just run 2-3 mainboard Mystical Dispute to make them sad :)

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