|Commander / EDH||Legal|
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|War of the Spark (WAR)||Rare|
Combos Browse all
Casualties of War
Choose one or more —
- Destroy target artifact.
- Destroy target creature.
- Destroy target enchantment.
- Destroy target land.
- Destroy target planeswalker.
Casualties of War Discussion
3 days ago
Also Casualties of War is an indispensable card for the actual metagame (best than Witch's Vengeance ), and you should add it at least in the sideboard: destroys Witch's Oven , Fires of Invention , creatures, Nissa, Who Shakes the World with her land 3/3...
6 days ago
Hello everyone. This is the first time posting here. I hope I did all this right sorry if I screwed this up. I'm looking to improve my Yarok deck. I know there are at least two cards on the tip of everyone's tung. Questing Beast and Hydroid Krasis . I would love to add thees but alas they are too pricey. The deck is as follows.
Commander) Yarok, the Desecrated
Creatures) Meteor Golem Dream Eater Gravedigger Evolution Sage District Guide Dungeon Geists Cavalier of Gales Murderous Rider Thief of Sanity Golgari Findbroker Agent of Treachery Cavalier of Thorns Paradise Druid Yarok's Fenlurker God-Eternal Rhonas Cavalier of Night Risen Reef Incubation Druid Voracious Hydra
2 weeks ago
So I put the Fires of Invention in here, and I obviously underestimated that card, because it was extremely effective. For some reason I had a hang-up about it, but no longer, that is a bunch of fun!
I still feel like Chandra, Acolyte of Flame and Ral, Storm Conduit help me stay alive in the early game against aggressive decks. I mostly use them to recast/copy my cheap removal spells, but I am looking forward to copying Casualties of War . I would be open to replacing them with something stonger, but they both have kept me alive when I couldn't get to the big stuff right away. I also wanna see Liliana, Dreadhorde General come down and get the card draw from the Acolyte's dying elementals, but that probably is just win-more anyhow.
I was still having some trouble with Ajani's Pridemate and aggro decks that pump up there creatures, but for the most part this deck was hummin.
2 weeks ago
- Definitely mainboard all 4x Fires if you're going to play it. It's cheap in paper and just lets planeswalker decks go off. I honestly don't think you need all that many low-cost PW's.
- Narset, Parter of Veils could easily be a 3-4 of as she finds your other cards and keeps the opponent from drawing theirs.
- Chandra, Acolyte of Flame isn't great, but she's a fun one, so 1-2 is probably fine. Her problem is that she needs something in your yard (and mana for it) to truly be effective. But being able to do some beats early is fine too.
- The Royal Scions seem to do next to nothing now, as they have no creature targets. Looting is fine, but definitely not exciting. They are probably expendable.
- Chandra, Fire Artisan seems fine as a card drawing machine, but Drawn from Dreams is also really good with Fires of Invention .
- Nicol Bolas, Dragon-God is another card that's amazing, as long as you can cast him, which Fires helps with.
- Putting a Sarkhan the Masterless in the sideboard gives you essentially 3 more hits in Fae of Wishes .
- When you play Fires of Invention + Fae of Wishes you no longer have to worry about the mana symbols of cards in your sideboard. You can add great bombs like Casualties of War and Planar Cleansing to it. They clear up most boards. You could even include cards like Garruk, Cursed Huntsman .
2 weeks ago
enpc Your response makes me believe you didn't actually read the OP through. Further suggested by how you said earlier that I forgot to talk about White's ability to resource denial while I clearly had a shorter paragraph mentioning Armageddon , Ravages of War and Limited Resources and how I didn't believe that archetype was a very progressive way to forward white's multiplayer playability in Commander, even though it is one of white's more powerful archetypes but it has some nasty side effects on the political spectrum.
My main problem with white having to almost exclusively go to artifacts for fixing their problems on ramp and card draw is exactly because artifacts are plentiful in Commander and therefore many run artifact removal. It is quite tough as a white player that spent a lot of mana on dishing out mana ramp and/or card draw artifacts, just to have an opponent cast Bane of Progress or Vandalblast or be the target of an incidental Casualties of War or Aura Shards , and there's limited options for white to counter that, bar the expensive catch-all . Why green has better and more flexible counters that actually fits white more is a bit strange to me and I wish white had at least a comparable answer that didn't cost 40$.
In a way I wouldn't mind if white also got some artifact restoration as they did in the older days . Blue and red has some good artifact pulls but white did have that same affinity back in the day, so it is definitely part of their color pie . White just has a huge problem again with the symmetrical effects being a disadvantage in multiplayer unless they can fuel the graveyard - which they cannot by themselves.
One solution could be a Tempting Offer card that pulls back artifacts.
Tempting Offer Show
White's tempting artifact recovery
Tempting Offer - Return an artifact card from your graveyard to the battlefield. Each opponent may an artifact card from their graveyard to the battlefield. For each opponent who does, you may return an artifact card from your graveyard to the battlefield.
Most opponents would likely take the offer to return their strongest artifact to their board, and in exchange white gets to mass-return their wrecked artifacts at a discount. Unlike say Tempt with Discovery which in general should never be accepted.
One of the mana ramp suggestions (in the OP) was indeed to return low CMC permanents, which could hit ramp artifacts as well - so pulling double duty and well within white's color pie. Getting extra lands this way is more resilient versus playing mana artifacts but requires extra steps compared to mana artifacts and will never be a true replacement but merely a supplement. And it's not the first time white restores lands .
I think it would be better if white players could included these types of permanent restoration cards into their decks and it was viable, rather than having to put Manalith into their deck.
Again these suggestions are unlikely to replace mana artifacts or become auto-includes, but they could provide good supplementary support. I advocate choice, but if improvements could be made to a color specific solution to a color that falls behind in the format, then I see no issue.
And none of the suggested cards are something I would imagine would swim rather than sink in eternal formats, but it's possible there's something I overlook.
It's also meant as a general take on a possible solution, and not necessarily the only thing needed to improve white's ability to compete in casual EDH. For instance if the land restoration cards I suggested was a way to go, then more cards that facilitate that line of play could be made. More functional reprints of Evolving Wilds , a variant on Flagstones of Trokair or basically anything that helps that line of play and doesn't need to be *the* fetchlands . Prismatic Vista was a very good alternative to the fetchlands, that sadly has taken a very similar price trend. Although I think that may have more to do with the price of the Modern Horizons set compared to what value was in there, than the actual card - a cash-back so to speak. Now I just hope for future functional reprints - even while owning 2 Prismatic Vista s.
White lands that end up in the graveyard Show
Variant on Flagstones of Trokair
~ enters the battlefield tapped.
, Sacrifice ~: Search your library for a basic Plains card and put it onto the battlefield, you gain 2 life.
Something with a line of play that lets you put lands into the graveyard but not fall behind on lands in play.
, : Look at the top 6 cards of your library, you may put any number of land cards from among them into your graveyard, then put the rest of the cards on the bottom of your library in a random order. You may shuffle your library.
Outside the colors of Jund's lands matters deck. Outside of most landfall decks. Will likely cause Crucible of Worlds to increase in price, but is an example of something white could do that isn't specifically self-mill, isn't draw discard and isn't land- Buried Alive .
White have previously had a somewhat similar effect in Endless Horizons , one that is somewhat similar to Land Tax . Where Endless Horizons essentially provides deck thinning and pseudo card-advantage, it also presents a rather significant risk if blown up, especially if you play greedy - don't do it. This suggested land or whatever it will end up being, it doesn't need to be a land... it can thin your deck and throw lands in the graveyard, and provide a library shuffle if needed.
What I mean to say with the above, is that the suggestions in the OP and here is more about a direction of solutions to this perceived issue with white in casual Commander, more than it is "this card will single-handedly turn white into just as great a color as green for Commander". Therefore reflecting on these cards' viability in context to only existing cards would be against the point I try to make.
Think of red for a moment. For almost two decades, red didn't have actual card advantage. They had Browbeat as a punisher mechanic, they had Wheel of Fortune in the very early days but those are more exceptions than the rule. Then red got their temporary draw or draws with downside with an underlying theme "it's here in the now, use it or waste it". Card draw is so basic and essential to the game, that each color has come up with ways to achieve it. I think white needs to find a similar solution for multiplayer formats.
And finally, to quote you; "But if your argument is that they're not as good (the manarocks) and so you don't want to play them, then tough, welcome to how balancing works. And if that's not fair in your mind then you have some really bad double standards."
Does balancing need to include price tags? Joke aside.
But how come a large portion of the Commander community has expressed that white and to a lesser extend red are the least powerful colors in Commander, especially white when considering mono color? Red is getting support lately and is improving, but white falls behind.
Do you claim you know balance better than all those people?
3 weeks ago
Hi there TheDigitalDevil. Another great input, thanks man!
- Thrashing Brontodon should definitely be in there. I prefer it over Return to Nature though. The dino is a bit more expensive, but doubles as a beater and strong blocker and synergizes with the sacrifice theme.
- The Elderspell is another spell that will come in handy, especially if Jeskai Fires becomes the new top-dog. A singleton might be enough though, as Assassin's Trophy , Casualties of War and Duress are great for that matchup too. I haven't played it in the 'new' format, so more copies might also be valid. Have you tried it post Oko ban?
- Garruk, Cursed Huntsman is a very strong card, but Liliana, Dreadhorde General has stronger synergies with the deck, so I'd probably still prefer her in the 6-drop slot.
3 weeks ago
Alright. As to what I would cut:
Utter End : It's a bit too little mana to be cheated out, yet too costly to be worth it.
Villainous Wealth : 'X' costs can't be abused with Jodah, so I'd remove it.
Genesis Wave : Same deal.
Enlightened Tutor : There are no artifacts outside of a couple of gearhulks and Magister Sphinx , and the only enchantments that seem worth finding are Rhystic Study and Omniscience . It doesn't seem too potent in here.
Enter the Infinite : You can't actually win immediately when this resolves (unless I'm missing something). When this is the case, it's not quite worth it.
Nissa's Revelation : Given how many ways this deck can refill its hand, consider that this doesn't add to the board state, reveals a card in your hand, and is a turn off of doing something else.
Terastodon : I've never really liked this card. Just personal preference. It's a vanilla 9/9 that doesn't do much outside of removal.
Vindicate : I prefer Beast Within or Swords to Plowshares when given the option. You have Anguished Unmaking , Cruel Ultimatum , Despark , Assassin's Trophy , and tutors to find them, sorcery speed is without use. More interaction in a deck like this seems as if it's a juxtaposition to the gameplan.
That's all I have for what may be banished, however, I have one recommendation:
Treachery seems as if it would be awesome in here. Steal a creature then cast something huge. A lot of value here.
1 month ago
Made some changes according to what I could get my hands on. For the time being, removing everything in my "Maybe" list.
Added in Rekindling Phoenix , Squee, Goblin Nabob , Feldon of the Third Path , Lightning Greaves , Bloodhall Ooze , Reassembling Skeleton , Bloodcrazed Paladin , Mastermind's Acquisition , Liliana, Dreadhorde General , Second Harvest , Casualties of War , Spore Frog , Gluttonous Troll , Cinder Barrens , and another Swamp. My mana base still favors red a bit but with my mountains so low, I think it will work. I should be able to play the deck for the first time next week!
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