|Commander / EDH||Legal|
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|Duel Decks: Nissa vs. Ob Nixilis (DDR)||Common|
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Creature — Elf Shaman
, : Look at the top two cards of your library, then put them back in any order.
Gilt-Leaf Seer Discussion
2 months ago
Viscera Seer : if perhaps you include a recursion/token package.
Darksteel Pendant : Indestructible is handy.
Shadows of the Past : mana sink, scry each death.
Bontu the Glorified : again, requires things to sac, and a mana sink.
Catacomb Sifter : death triggers.
Crystal Ball : digs 2 deep.
Lifecrafter's Bestiary : still works for casting as it doesn't say 'from hand'.
Reaper of the Wilds : returns attacks via deathtouch, and on death scry triggers.
Nissa's Revelation : could be fun depending on how many critters you have in it.
Explorer's Scope : ramp, and land off the top. Combined with other things you can plan around it.
Mirri's Guile : rearranges top 3. Might be outside your budget though.
Sensei's Divining Top : Guile in artifact form, again pricey.
Cream of the Crop : could be interesting, creature dependant.
Grim Flayer : not sure if good, you'll have to decide.
Scroll Rack : another pricey card but it sets things up.
Gilt-Leaf Seer : rearrange top 2.
Vizier of the Menagerie : Pretty handy if you've got a fair bit of critters.
Galvanoth : While not top manipulation, it can be pretty spicy with other top deck stuff.
Riddle of Lightning : depending on how high your curve goes it could work.
8 months ago
If you are looking for a fun to pilot, highly competitive, and efficient simic control deck, I'd look into Momir Vig Hackball :)
It's an elves deck that has decent control elements from blue and powerful combo potential for explosive 1-turn kills :)
If that's not your kind of fun, I'd go for Rashmi. Her "randomness" is never bad as it's at least card advantage, and it can be abused with or without top. Crystal Ball is a card, so is Gilt-Leaf Seer. Scrying is no stranger to blue either, not with all it's index and brainstorm effects. Nope! That's covered! The problem with Rashmi is having enough mana and the ability to play at instant speed.
My two cents...
10 months ago
The immediate standout changes are to green's low-drop commons. Gone are the days of topdecking junk like Civic Wayfinder or Gilt-Leaf Seer. In place of crap cards are tried-and-true staples like 4xLlanowar Elves and 2x Wall of Roots. A total of ten mana dorks plus the acceleration from one Wood Elves, four dorks each to the 1-drop and 2-drop slot, dramatically transform this deck's image from that of a clumsy Wood Elemental to a a sleek Craterhoof Behemoth. Very few mana acceleration was present in the original deck and I suspect that if it was playtested very much (spoiler: it probably wasn't) they would've balanced for green being uch, much slower than it now is, which will present a future balancing conundrum.
Green's ramp payoff is mostly evenly distributed among the 5 to 8 drop slots. This is the opposite of a focused ramp deck, which will pay attention to specific drop slots with its specific dorks in order to get maximum consistency. I'm okay with this since this deck is meant to be played with beginners in a modest casual setting.
1 year ago
I pretty much with everything Suns_Champion said.
Vedalken Orrery is INSANE in creature based control decks!
and for S's and G's Arachnogenesis is a fun little Fog like ability that can really change the flow of the game.
Also why not run Halimar Depths?
1 year ago
Gilt-Leaf Seer? Not great perhaps but it offers some kind of card selection.
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