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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Wildsize
Instant
Target creature gets +2/+2 and gains trample until end of turn.
Draw a card.
to_regatha_and_beyond on Heroes of the Simic - Xtra Budget!
1 year ago
Wildsize is an easier cut as it doesn't really have any situations where I'd rather see that in my hand than something else. So many other spells in the deck do essentially the same thing but for cheaper.
Wild Shape is a bit trickier, as 2 of the 3 choices could be useful. However, there are better protection spells to run, and I've found that turning something into a 3/3 with trample is never as effective as it seems in theory. (Think about those spells like Pongify, the 3/3 with trample isn't much of a reparation.)
I personally have my doubts about Blighted Agent and Corrupted Conscience, but mostly with Blighted Agent. If you draw the agent and not the conscience, the agent will quite likely be counter-productive, as you'll spend cards and mana trying to buff it only for an opponent to remove it on their turn, and now you'll be potentially several cards down with no way to use the poison counters you've just given your opponent. Sure, Blighted Agent starts being really good if you cast it together with Corrupted Conscience, but on it's own it's not particularly useful, so I would cut it to avoid that possibility.
I would probably take out Return to Nature, I've found it to be a relatively weak removal spell and tend to have more luck with cards like Nature's Claim, but I understand that there are some budget concerns with that.
I'm generally not much of a fan of cards like Resculpt, 2 mana to get rid of a creature isn't that bad but your other removal options are a lot better since they also target your creatures. I would cut that for sure.
I would consider cutting Refresh. It's a good protection spell, but 3 mana is probably a bit more than the spell is really worth. Though this one could very much go either way.
The last cut is one of your basic lands. For the kind of deck you're running, you don't need 36 lands, 35 is probably a better number and maybe even as low as 34 depending on how your games tend to go. With all the card draw you have, you're way more likely to hit land drops even if you have fewer land cards. Plus, you have a good amount of ramp, and not that many expensive spells, so that's less of a concern.
So, in short, my cuts are Wildsize, Wild Shape, Blighted Agent, Return to Nature, Resculpt, 2 basic lands, and perhaps Corrupted Conscience and Refresh.
Good luck narrowing down the list further! Sorry I can't help all that much.
Color_pie14 on Heroes of the Simic - Xtra Budget!
1 year ago
to_regatha_and_beyond thank you so much for commenting! I am keeping this list as budget as possible, but I will be creating an altered version using less budget cards (like Double Major, Orvar, the All-Form, and Cyclonic Rift) after this list is finished. Wild Shape and Wildsize are definitely going on the chopping block, so thank you! If I may, what was your reasoning for cutting those two specifically, and would you suggest any others? (I have 13 agonizing cuts to make
Color_pie14 on Heroes of the Simic - Xtra Budget!
1 year ago
to_regatha_and_beyond thank you so much for commenting! I am keeping this list as budget as possible, but I will be creating an altered version using less budget cards (like Double Major, Orvar, the All-Form, and Cyclonic Rift) after this list is finished. Wild Shape and Wildsize are definitely going on the chopping block, so thank you! If I may, what was your reasoning for cutting those two specifically, and would you suggest any others (I have 13 agonizing cuts to make u_u)?
to_regatha_and_beyond on Heroes of the Simic - Xtra Budget!
1 year ago
My instinct would be to cut Wild Shape and Wildsize and put in Double Major and Orvar, the All-Form, or possibly a Vesuvan Duplimancy in place of either of those. Maybe change one of your islands for Mystic Sanctuary. Besides that, the list looks pretty solid to me. Given the amount of card draw you're running, a card like Rhystic Study or Archmage Emeritus wouldn't be necessary.
johjamage on Sisters of Battle
3 years ago
Week 1 Swaps
Opened 6 packs Lorwyn, replacements are in no particular order.
Ambush Viper -> Elvish Harbinger
Phyrexian Rager -> Elvish Eulogist
Opposition Agent -> Gilt-Leaf Seer
Thorn of the Black Rose -> Kithkin Mourncaller
Staff of Domination -> Leaf Gilder
Court of Ambition -> Lys Alana Huntmaster
Meteor Golem -> Fertile Ground
Feast of Succession -> Elvish Promenade
MilkmanMatty on Combo Draw
3 years ago
Good suggestions! I was tossing up between Unnatural Predation and Wildsize, but went with Wildsize due to being able to use it to dig. I think your suggestion of splitting that into 2 different cards (Opt/Serum Visions for dig and Unnatural Predation for trample) is a better approach though.
Thanks for taking the time to comment :)
Valengeta on Combo Draw
3 years ago
Unnatural Predation is cheaper than Wildsize. If you're just using it to swing after the combo is done you don't need to pay 3 because the card draw is meaningless at that point
I don't think you need 3 different cards to ramp. Your combo pieces aren't that costly and you have the Elixir to help you survive while you set up your combo. You can use Opt or Serum Visions instead of Llanowar Elves to trigger the combo and dig for answers
Higenoaka on Budget Gruul Rampflood
5 years ago
Turn 1- Forest, Arbor Elf ... Turn 2- Mountain, Voyaging Satyr ... Turn 3- Forest or Mountain, Mirrorwing Dragon or Zada, Hedron Grinder ... Turn 4- The craziness can begin: 2x Aggressive Urge (makes 6 copies) or Wildsize (make 3 copies). Chances are good that I draw land and Swell of Growth for more land drop/buffs. More buffs/draw > more land/buffs > more buffs/draw
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