|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Common|
|Duel Decks: Elves vs. Goblins (EVG)||Common|
Combos Browse all
Target creature gets +2/+2 and gains trample until end of turn.
Draw a card.
5 months ago
Turn 1- Forest, Arbor Elf ... Turn 2- Mountain, Voyaging Satyr ... Turn 3- Forest or Mountain, Mirrorwing Dragon or Zada, Hedron Grinder ... Turn 4- The craziness can begin: 2x Aggressive Urge (makes 6 copies) or Wildsize (make 3 copies). Chances are good that I draw land and Swell of Growth for more land drop/buffs. More buffs/draw > more land/buffs > more buffs/draw
7 months ago
I really like the concept of this deck. I have a few things that combine deathtouch and trample, but no all-deathtouch decks. That may need to change. :-) Evasion, such as flying and fear are nice to include in the mix, as you have. After all, the opponent may be running some deathtouch too. Your Viridian Longbow and Nature's Way go a long way to cover that base as well. Still, there's nothing like trample for a deathtoucher, as it lets you kill another critter along the way, and even against an indestructible blocker, it lets you deliver all but one power to the face or to take out several blockers if they want to line 'em up like dominos for ya.
That said, I'd try to find a place for more trample action, either in the critters themselves or in the buffs.
Some stuff I've found useful in your deck's colors:
Rabid Bite - Similar to Nature's Way but not quite as good
Larger Than Life , Wildsize - Trample + Buff
Bow of Nylea - More useful if you don't already have all deathtouchers
Champion of Lambholt , Overrun , Prowler's Helm , Rogue's Passage , Whispersilk Cloak - Evasion
Deadly Recluse - Another deathtouching early blocker, but this one has reach.
Ambush Viper - So sweet when they don't see it coming
First strike is also really nice in a deathtoucher, but if you try to have everything, it dilutes a deck too much.
Or can you . . . ? Chariot of Victory - First Strike + Trample + Haste and reusable
10 months ago
+1! Cool idea.
It looks like the deck revolves around 12 cards: Epicure of Blood + Reaping the Rewards, with Bloodbriar as the finisher. Since there is sadly no redundancy available for these effects in pauper, you probably need a lot of draw to ensure this happens every game.
Apostle's Blessing is an amazing defensive card that should at least be sideboarded.
Hope at least some of that helps! I (and a friend) have been messing around with Bloodbriar decks for quite some time now, so it's cool to see somebody else using the card in a new way. If you want, check out what we came up with here.
1 year ago
I'm not a fan of Aggressive Urge and Wildsize- instant speed cantrip combat tricks feel largely overcosted. Crash Through, Verdant Rebirth, Haze of Rage, Slip Through Space, Warlord's Fury- sorcery speed unblockability or palongside a damage-boost storm spell is game-ending.
1 year ago
FUL: Hmmm. Yeah, that all sounds pretty good, thanks a lot!
Lol, I took Rancor out just because it's so "trope," but you're right, I should have left it.
However, Wildsize and Ixalli's Keeper are my only Trample. Without trample (or another form of evasion) Bloodbriar can just be blocked for days. Since a lot of these creatures sac' themselves, I'm thinking some Collateral Damages and Reckless Abandons should probably get the cut instead. Hmmm.
1 year ago
I would seriusly consider some hexproof card, like Ranger's Guile, Vines of Vastwood or Sheltering Word (this one expecially vs burn or MBC) because Bloodbriar will be the main target of your opponent's offensive spells. You could remove Wildsize and maybe 1 or 2 Ixalli's Keeper and put some of those cards; also Imo you should consider to main Rancor back, because while you are waiting to play Bloodbriar you can enchant other creature that will be scrificed anyway and it's faster than Ixalli's Keeper, even if it's less powerful
1 year ago
I have a few new cards I may add soon. I could convert this deck to G/U, just beef it up as G/B, or even try making it B/U/G (though the lands I own might not support that sufficiently). Another possibility is to make 2 decks.
These numbers represent how many I have of each, not necessarily how many I would use in this deck.
4x Blighted Agent
1x Mutagenic Growth
4x Nature's Way
I also have some of the usual blue evasion and counter spells.
1 year ago
Made these changes to include Genesis Waves and upgrade the Trample and Fight mechanics.
No data for this card yet.