Feed the Clan


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Common

Combos Browse all

Feed the Clan


You gain 5 life.

Ferocious — You gain 10 life instead if you control a creature with power 4 or greater.

Feed the Clan Discussion

jamiekingslayer on Lushy bushy

1 month ago

Gladly! My sideboard is kinda specified to decks i see, for example back to nature is good against bogles but not much else, so adjust your own sideboard!

As a rule of thumb i switch out creature cards for crature cards in the sideboard, and non-creature for non-creature.

The reason for this is that you are mainly a creature aggro deck, where creatures are star and pumpspells either help; finish ( Aspect of Hydra ) / protect ( Vines of Vastwood ). This means that if you are siding in "protection" i.e. Relic of Progenitus i would consider switching out vines of vastwood. Same goes for Dismember , for if you need to remove creatures from your opponent they're most likely removal-light.

Feed the Clan can also be switched with vines, for the simple reason that most our creatures are beefy enough to withstand damage-removal, and this is mainly for dealing with burn. Collector Ouphe is mainly for affinity and here you could for example swap out scavenging ooze lest you desperatly need lifegain. They dont rely on their graveyard.

As you see i often swap out vines, i much consider it the weakest card and most flexible. but then again it depends on the matchup and personal taste. Consider your need for protection, explosiveness, interaction, and so on. Sometimes you might not want to switch out all the copies of a certain card, but rather take out different cards.

Lastly i want to say that you should probably make slight mainboard changes aswell: Kalonian Tusker is a good alternative for scavenging ooze, if you need more power earlier. The number of Rancor , Vines of Vastwood and Aspect of Hydra can be interchanged, and even switched out for Blossoming Defense or Dismember .

The onedrop slot is also very adjustable: Dryad Militant shines against certain decks (mostly storm and maybe dredge, and maybe snaocaster decks)and Hexdrinker against others. Same goes for Experiment One and Pelt Collector . The two latter should only be split in a 4-2 or 3-3 in my opinion because they cant evolve one another.

Lastly if there are certain cards you dont want/own in the sideboard here are alternatives:

Wheel of Sun and Moon : a good replacement for Relic of Progenitus , as it gives two devotion and is a continous denying effect. Whats already in their graveyard stays there though.

Oxidize alternativ for Natural State if you dont need to take out enchantmens.

Thrun, the Last Troll : Very good against control, but i have had a though time against Terminus lately which wrecks him. Pro tip, there seems to be some changes coming up to UW control, and this might mean Terminus is being phased out, so do keep your eye out for thrun.

Hope this helps! Reply if you need more help or anything was unclear ;D

DemonDragonJ on Should Green Have Lifegain this ...

1 month ago

White is undisputedly the best color in this game at gaining life, but green is allowed to have lifegain, as well, although green’s life gain can never be as mana-efficient or in as large quantities as white’s.

However, there are a number of green cards that gain life that I feel are too powerful, and thus blur the line between green and white, including Stream of Life , Feed the Clan , Phosphorescent Feast , and the new Weather the Storm . If all of those cards were white (or even green/white), they would be perfectly acceptable, but I feel that such powerful and efficient lifegain is not suitable for green, which focuses more on power and brute strength, whereas white is the color of healing and repair (typically, but there are certainly exceptions in both cases).

What does everyone else say about this? Do you believe that those cards are too powerful and efficient for green?

Chasmolinker on Rock

1 month ago

The only card that looks kind of outdated is Feed the Clan . Nurturing Peatland is also going to be a definite 1-2 of.

JoshFox on Goreclaw Superion

2 months ago

I like it! What do you think of Lead the Stampede over Elemental Bond ? I play it in Elves and it is often a three mana draw 3+. I would also consider Surrak, the Hunt Caller in the main, and Reclamation Sage over Back to Nature and Thragtusk over some Feed the Clan in the side. Beast Within and Damping Sphere are good catch-all's, too.

If you get a chance check out my Gruul Cragganwick. I think you will get a kick out of it!

Dragaan on Budget Green Stompy modern

2 months ago

If you want to be competitive with mono-green stompy in modern, I'd suggest starting with the "base" shell and tweaking it slightly to meet your specific needs. In all honesty, when talking strictly from a competitive standpoint, there is one main way to build the deck (with fairly few "flex" slots). It uses 4x all of the best, most efficient creatures/threats and backs them up with cards like Vines of Vastwood to protect them. The sideboard is where you can make changes to fit your specific meta.

I would suggest taking a look at this list (Basic Mono-Green Stompy). They have the base deck down but have not really built the sideboard completely. I may end up posting my entire current 75 if you'd like to look at it (and the sideboard) as an example, but in my sideboard I use cards like Relic of Progenitus / Tormod's Crypt , Shapers' Sanctuary , Choke , Scavenging Ooze , Natural State , Damping Sphere , Ghost Quarter , Gut Shot , Pithing Needle , Kitchen Finks , Feed the Clan . My maindeck is very close to the one linked. Sometimes I use Ghalta in the main, sometimes I stick with just the basics.

-- btw, sorry if it officially "suggests" all of those sideboard cards I linked. I just wanted to post them with their links.

Disasterpiece on Scorched Earth

3 months ago

This is a tricky one, I would seriously consider splashing a third color for access to cards that fetch artifacts like Fabricate but the mana fixing becomes a serious issue. I would happily drop AEther Membrane to do this but a three color deck just sounds inherently unreliable in terms of mana.

I mainly wanted to try to build around Isochron Scepter and my thoughts other than straight burn would be Doom Blade , Geth's Verdict , Mana Leak , Angelsong , Assassin's Trophy , Bile Blight , Commencement of Festivities , Dampen Thought , Dash Hopes , Deflecting Palm , Essence Scatter , Feed the Clan , Growth Spiral , Heroes' Reunion , Increasing Vengeance , Nourish , Raise the Alarm , Redirect , Solidarity of Heroes , Turn to Frog , Twincast , Veil of Secrecy , Whitesun's Passage .

I don't know, it just seems like the scepter could be a really awesome addition to a lot of decks but you would want the scepter plus a fetch for it as well.

DemonDragonJ on Cards From Recent Sets that ...

4 months ago

The color pie is one of the central aspects of this game, and various employees of WotC, most notably Mark Rosewater, have emphasized its importance.

In the early days of this game, the color pie was not well-defined, resulting in cards that would be very weird, today, such as Prodigal Sorcerer or Psionic Blast . However, the color pie now better defined, although there still are occasional cards that violate it, so I wish to discuss cards from recent sets that bend or outright break the color pie, and, for the purposes of this thread, I shall define "recent" as originating in Eighth Edition or later, as that was when the new card frames were introduced.

The first card that I wish to mention is Beast Within , because green is not supposed to have unconditional creature destruction; the fact that it generates a token does not balance the fact that it is a monocolored and instant version of Vindicate , in my mind.

Feed the Clan and Gnaw to the Bone are not outright breaks, but I feel that they are severe bends, because green is not supposed to have lifegain that efficient; only black and white are supposed to be able to do that.

Bearer of the Heavens and Worldfire are breaks, because red is not supposed to be able to destroy enchantments, nor have unconditional creature destruction, nor exile cards from hands or graveyards; if those cards were white or red/white, they would be acceptable. Also, red is not supposed to be able to directly set life totals to a specific value (again, only black and white can do that), which also makes Sway of the Stars a break, or at least a bend; SotS is almost entirely within blue's section of the color pie, except for the life total effect.

Dawn of Hope is a severe bend, and Mark Rosewater agrees with that idea, because white is not supposed to be able to draw cards with such great efficiency; white is allowed to have card advantage, but usually through methods other than card drawing.

What does everyone else say about this? What are some cards from recent sets that outright violate the color pie?

APPLE01DOJ on Mono Green Sideboard: 3/1-2/2 Split?

4 months ago

Just run Life Goes On or Feed the Clan or something a long those lines.

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