Feed the Clan

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Frontier Legal
Pauper Legal

Printings View all

Set Rarity
Khans of Tarkir Common

Combos Browse all

Feed the Clan

Instant

You gain 5 life.

Ferocious You gain 10 life instead if you control a creature with power 4 or greater.

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Feed the Clan Discussion

lagotripha on B/G Eldrazi Saproling tokens

1 day ago

Nice, simple idea for modern. I think the secret to running budget black decks are a lot of hand disruption and a stable manabase. If you can find some of the more budget b/g lands, that will help. Llanowar Wastes, that sort of thing. Scythe Leopard, Gatecreeper Vine and Liliana's Elite are likely to underperform compared to some other dirt-cheap options.

General advice- go heavy on one colour so that you can pack your deck with cards of that colour then leave the other for later in the game, where you can afford to be paying mana with lands that come into play tapped.

This means either early game black (hand/board disruption) or early game green (Elves of Deep Shadow/Sakura-Tribe Elder). What you choose to focus on can then inform the cmc and gamplan for the rest of your cards. Either way, lots of 1 and 2 drops will help you survive.

I'll start with disruption options- Vendetta, Victim of Night, Smother, Geth's Verdict Bile Blight etc for creature removal, Duress, Black Cat, Ravenous Rats, Rotting Rats, Nezumi Bone-Reader and Thoughtpicker Witch for hand disrution are all solid choices that match your game plan.

Card advantage options- Night's Whisper/Sign in Blood Dark Prophecy/Fecundity/Grim Haruspex

Interesting or efficient creature options Rot Shambler/Mortician Beetle (growing threats), Zulaport Cutthroat/Blood Artist (lifedrain and victory without attacks with a sacrifice outlet), Dross Harvester (bolt and path resistance), Ogre Slumlord for rat tribal combo , Pawn of Ulamog/Sifter of Skulls for more tokens, Quirion Dryad/Vinelasher Kudzu for growing threats Bloodthrone Vampire/Indulgent Aristocrat/Carrier Thrall for vamp tribal, Nest Invader for more token/ramp, Boneyard Wurm/Satyr Wayfinder/Graveblade Marauder/Nighthowler/Splinterfright/Gnarlwood Dryad are all fairly functional for a more graveyard-reliant setup, and Svogthos, the Restless Tomb is a cheap and functional manland.

Green stall so you can increase cmc- Druid's Deliverance, Jaddi Offshoot, Brindle Boar, Dark Heart of the Wood, Feed the Clan

Useful tools Grisly Salvage, Golgari Charm,

Sideboard options Elvish Eulogist(in an elf heavy list) Elvish Hexhunter Vampire Hexmage Bottle Gnomes Dryad Militant Delirium Skeins etc. There is a lot out there in these colours.If a lot of cards are ending up in the graveyard as the game draws out, spells like Hooting Mandrills, Gurmag Angler or Become Immense start becoming more valuable.

Less favourable cards that didn't quite cut it in are also good to look for- Putrid Leech/Rakshasa Deathdealer/Woodlurker Mimic beatdown for example.

Sacrifice creatures for card advantage is a solid archetype that has had a lot of support printed over the years, from No Rest for the Wicked to Korozda Guildmage.

The question is always going to be what is my opponents plan, and how do I stop that- are my opponents playing Rest in Peace or smilar to deal with graveyard shenanigans, will they kill me before I kill them as every card in their deck is effectively Lightning Bolt, or will they be able to Remand all my spells while they hit me with Delver of Secrets  Flip. Things that disrupt their plan are usually good, especially when they help your plan.

There are a lot of cards to much around with and play- I'd reccomend testing online before going hunting for things specific, focus on a single strategy when picking cards and if you choose to go less-budget, focus on lands first. Reliably casting spells is the core of the game.

Duke.Fleed on How to lose friends, but win Games

2 weeks ago

I really like the creativity in this deck. If I may suggest a couple of things to improve it though: it needs more focus, it needs to be faster.

Addressing the first thing, focus, I would say picking one or two of the infinite combos and building the rest of the deck to support it would produce more consistent results. For example, if you have a game where you have Sage of Hours and Sandsteppe Mastodon but no mana acceleration or bounce to hand effects then you're screwed. If I was to focus on which infinite combos result in the best outcome most of the time I would chose infinite turns, which probably requires infinite mana as well. That means cut Essence Warden Voracious Wurm Commune with the Gods Crater's Claws and Feed the Clan. This leaves you a lot of room to change around some stuff to better support your infinite turns game plan.

Before I suggest cards to add, I want to go over the mana acceleration bit real quick. Modern is a historically turn 4 format, but recently decks are going faster or are able to grind through anything into a longer game. I would say the best bet for this deck is to try to run fast because in order to grind you need to devote most of your slots to interaction and I don't think a combo deck like this has room for that. Additionally, in order for this deck to not scoop to creature removal, you need to be able to combo off in one turn without leaving your pieces vulnerable beforehand. So, with this in mind, I would devote most of the new slots we cleared up to generating momentum.

Here are a few cards I would suggest: Garruk Wildspeaker, Utopia Sprawl + Arbor Elf, Paradox Engine, Harmonize, Nykthos, Shrine to Nyx, Voyaging Satyr, Primal Command, Summoner's Pact, Kiora, Master of the Depths.

These are just a few jumping points. Hope this helped. Good luck with your deck building.

Jagd_Tallgeese on Yasova

2 weeks ago

If you want the most out of Yasova, you may want to get cards that boost her power so you can steal your opponents creatures. Cards like Hardened Scales and Experiment Krajj would be good places to start. Anything that gives her +1/+1 counters like Momentum would be a must have for late game when it only becomes harder to grab the bigger creatures. A few more sacrifice outlets can be useful such as Feed the Clan, Altar of Dementia, and Ashnod's Altar. There are cards like Mycoloth with the devour mechanic that can be used to rid yourself of those same creatures after they have exhausted their usefulness.

Snapdisastermage on The Fiend

1 month ago

Burn Interaction: Does he have a crack effect in his hand? Should I play this Kitchen Finks? If it gets cracked I lose. I'll wait to Feed the Clan in response to his Atarka's Command

GBx Interaction: I'll Inquisition of Kozilekfirst so that way I can set up my Thoughtseize for turn 2. I'll flash in this Snapcaster Mage to block Tarmogoyf And flash back Lightning Bolt to finish it. I'm going to sandbag my lands to insulate my drawstep from Kolaghan's Command And Liliana of the Veil

Affinity interaction: I am going to use my Arcbound Ravager ability in response to the Anger of the Gods to make mySignal Pest large enough to survive the and I'll have a threat left over.

Lantern interaction: oh that's a Kolaghan's Command, I'm gonna mill it as it is a threat to my strategy. Snap keep Stony Silence Or I hope he runs out of millrocks in the next 100 turns so I can maybe top deck a Creeping Corrosion See the difference?

Sargeras on Competitive RG Ponza On A Budget

1 month ago

Smootvicious

One thing to note: This shell is meant to take advantage of Goblin Dark-Dwellers, most ponza builds choose to not do this, so some of these cards will decrease the synergy that it has, but that being said.

  1. I would probably play Blood Moon over Molten Rain since the double red requirement makes it unplayable sometimes, which thereby decreases your requirements for red mana. (You lose the ability to flashback Molten Rain from your graveyard) but I think moon is more value anyway.

  2. I'd likely play Primal Command as a one of over either a Thragtusk or an Acidic Slime.

  3. Kitchen Finks would likely to the place of Feed the Clan in the sideboard (Note the countersynergy of Anger of the Gods)

Firebones675 on Green hydra / +1/+1 deck

1 month ago

Saw you're comment and i'm happy to help.

First with regards to your commander here are a few cards that pair nicely:

Predator, Flagship: bounce their creature into the air and shoot it down with Arashi

Evolution Charm: ditto

Basilisk Collar gains a bunch of life and lets you kill things easily

I'm going to mention some categories of cards i think you are missing or need more of and why they are important.

Card draw: EDH games tend to go on a lot longer than other formats. This means that you will soon run out gas in hand and be reliant on topdecks. This is where card advantage comes in. Cards that allow you to draw more than 1 card are good ways to restock your hand. Within green a lot of your draw power is creature based Soul of the Harvest, Elemental Bond, Shamanic Revelation etc.

Board wipes: Sometimes the game gets out of hand and you just need a reset button to take care of the scary things your opponents are doing. I usually like 2-3 in my decks. Within mono green you are pretty limited but alteast you have things like Nevinyrral's Disk and Boompile

Creature removal: In almost every edh game you play, your opponents are going to cast creatures you need to get off the board, and fast. You don't want to have to nuke the board every time you want to kill something without flying. Duplicant, Song of the Dryads, Beast Within are all good options

Here are some other misc good cards to consider: Caged Sun, Mana Reflection

I'd also consider more in the way of either creature or artifact based ramp. Hedron Archive, Dreamstone Hedron Greenweaver Druid etc.

I think you are also running a few fog effects like Druid's Deliverance, Defend the Hearth and Hunter's Ambush. These effects often are not worth it. If the reason you need to cast it is because you are getting beaten down by creatures, you would much rather draw an answer to that, then draw a card that buys you a turn find an answer. I dislike the Feed the Clan here for a similar reason

Hope that helps. If you want I can look at your lazzav list too.

trixster87 on Managorger Control

1 month ago

Simple Budget Sideboard:
2 Tormod's Crypt/ Scavenging Ooze- for graveyard decks
2 Pithing Needle- for manlands and planeswalkers
2 Feed the Clan/ Courser of Kruphix for aggro/ burn
3 Languish / Damnation for fast/ wide decks
2 Ghost Quarter/ Spreading Seas for tron
2 Melira, Sylvok Outcast for infect
2 Hurkyl's Recall for affinity

jackm14 on Pauper Aristocrat Aggro (Updated for MM3)

1 month ago

Thanks Marcus_Licinius_Crassus! I tried out Hunger of the Howlpack, but found it lacking. Mainly because my local metagame is Dimir Control out the wazzoo.... In those matchups, I found using enchantments like Bequeathal that get value when the creature dies, are much more effective. I haven't tested against burn yet, thus the singleton Feed the Clan in the sideboard.

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