|Commander / EDH||Legal|
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|Khans of Tarkir (KTK)||Common|
Combos Browse all
Feed the Clan
You gain 5 life.
Ferocious You gain 10 life instead if you control a creature with power 4 or greater.
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Feed the Clan Discussion
1 week ago
1 month ago
Updated recommended sideboard:
1 month ago
2 months ago
Thanks so much Blue_Flame for all of the sideboard suggestions! I will most likely add all of them to the board, except I will probably go for Trygon Predator over Reclamation Sage because of its repeated ability to get rid of a card, and also giving simic devotion. But to contradict my point it might be better to just use 1 spell to instantly remove a pesky artifact instead of having to wait a turn and have the predator possibly shot down by my opponent's removal. I will probably leave both in the sideboard for different matchups. I also love the synergy with Feed the Clan, this can be super annoying for the burn or aggro player, constantly getting 10 life back. Thanks again for the feedback and tips, it was really helpful!
Pulling a foil Growing Rites of Itlimocis actually ridiculous skoobysnackz, congrats on pulling a 40$ card. Growing Rites is an interesting suggestion and has the potential to be really good, but also to be a dead card. In the games where I am crushing early with only about 2 gods, the card will probably be redundant, but in a longer grindy game it can be really good. It also makes me think that dropping the Arbor Elf + Utopia Sprawl for Kiora's Follower might be a better idea, as it would leave up an extra 4 cards to use, and would also work in synergy with both Nykthos, Shrine to Nyx and Itlimoc, Cradle of the Sun. I would definately only run it as a 1-of like you suggested. I will definitely have to do some testing to see how good it is. Thanks for the suggestion!
2 months ago
At this moment I'm testing the Sorcerous Spyglass because I have a decent amount of land destruction as a bit of a subtheme and I can hit any fetches that are in their hand with it I can easily switch that though if it really does end up under-performing when I side it in. I do like the idea of Basilisk Collar in this deck though. I was debating between that and Feed the Clan so I'll make that switch.
My main format is Commander and I got a bit of flak from my girlfriend for wanting Sundering Titan. since there's nobody else building Tron around me and it got insta-banned in Commander I won't be able to play it elsewhere so I'm a little stuck having that in the deck.
Besides that, I really like the Sundering Titan can be found off of Conduit of Ruin. I had one game where I had natural Tron in hand, turn 3 tutored up Sundering Titan then used the floating mana to pop Chromatic Sphere to draw it, then Ancient Stirrings for a second Urza's Tower. Opponent was running Temur Delver and just couldn't handle it with mana open for Mana Leak.
Chalice of the Void is pretty expensive, so it is out of range for me. There's no doubt that I could run it sideboard or mainboard and make excellent use of it. Ratchet Bomb would work though as an alternate option for now and as a way to also hit any token decks that may come up. 2 mana for a 1-sided Wrath is pretty good.
I really like Dismember and the fact that it can hit things as early as turn 1 in a pinch, just I wasn't sure with the current meta if it's quite the best since I usually will have to pay 4 life to cast it. There's a couple copies laying around so it's definitely worth giving a shot at least.
Thank you guys for your suggestions, it's good hearing from others that have more experience in Modern!
2 months ago
Hey, like the idea, as I think you know working towards a All Is Dust is pretty important for this deck, functioning as a one-sided wrath. I am also more a fan of Wurmcoil Engine as opposed to Sundering Titan in eldrazi tron as the eldrazi variant tends to be faster than it B/G or mono U counterparts. As for the sideboard, because I assume Chalice of the Void is out of the question Ratchet Bomb could a good answer to mono-red agro. Drop the Feed the Clan it is not a good card and natural card disadvantage, a Basilisk Collar is all you really need to beat burn in my opinion so just throw one in the side. Also, why are you playing Sorcerous Spyglass, it is really just a strictly worse Pithing Needle, is it availability, because even then the cards are pretty close in price anywyas. If you need any other help just let me know.
2 months ago
Alright, sideboard suggestions! As you said, Negate and Mana Leak are pretty solid options, as they give you protection from decks trying to do broken things early game (turn 3 Karn, Ad Nauseam, etc.) so I'd play a few.
Spreading Seas is a really cool card that draws you a card, adds to your devotion, and most importantly, cuts Tron and other various decks off of their mana. I'd run 1-2 for sure.
Hurkyl's Recall: Especially since you're trying to dominate the mid-late game this card will help you immensely against Affinity, Lantern Control, and other artifact-based strategies.
Feed the Clan against Burn/Zoo/insert aggro deck here, since you're going to get that ferocious trigger 90% of the time.
2 months ago
Having played a lot of stompy builds in the past, I always like to support those who play budget like I used to, so +1.
With that being said, here are my suggestions.
Run Dryad Militant: With Storm and a vast amount of Snapcaster Mage deck strategies floating around, this card is usually very effective at what it does best, which is screwing over noncreature based combo and control decks. I'd say you want to run this as a 4 of over Kessig Prowler Flip since prowler doesn't do anything different except when you hit 5 mana, and by that time you should be able to win.
Cut Llanowar Elves: Having played a lot of stompy decks in the past, you really want to be doing the 1 drop, 2 drop, 3 drop plan, and while yes the elves are nice, you really shouldn't need them when your top cmc is 3. (Also, if you want to put in Dungrove Elder it gets worse since you will be keeping hand with elves in them instead of lands, when you really only need 20-21 lands total.
Adding Harmonize or Lead the Stampede: This one is more required to test, as these cards do what Mono-green lacks, which is card draw. Playing these cards ensures that you have the capacity to keep your hand reloaded or unrelenting if needed. (They can also work great as sideboard cards as well.)
Sideboards in mono green aren't usually too hard to make, usually what is played is something like this