Feed the Clan
You gain 5 life.
Ferocious — You gain 10 life instead if you control a creature with power 4 or greater.
Printings View all
|Khans of Tarkir (KTK)||Common|
Combos Browse all
|Commander / EDH||Legal|
Feed the Clan Discussion
1 month ago
It seems like the 2x Feed the Clan and 2x Return to Nature in my sideboard aren't super useful in my local metal, so I'm going to try replacing them with 3x Fatal Push and a 3rd Epic Downfall so I can customize my removal for the matchup after game 1. I figure most artifacts I care about can be removed by either Abrupt Decay or Fatal Push if they're creatures, and having cheaper options to kill creatures seems more relevant in a hyper aggressive matchups than the lifegain (also gives me more cards to handle potential Blightbeetle s). I could always be wrong, but this is what I'm going to try for now and see how it goes.
1 month ago
Pioneer is a fun format and the meta just received a shake up, but even so, the power level of decks can swing closer to Modern than Standard. Which I guess brings me to your deck, conventional wisdom is that life-gain for the sake of life-gain is not a good strategy. Normally a deck aiming to gain life will run Approach of the Second Sun or Felidar Sovereign a win condition based on what your deck wants to do. You're not running these though, instead you have a deck primarily made up of 2 CMC creature spells. That casting cost is relevant because, that's the cost that Fatal Push alongside others like Legion's End kill.
Don't get me wrong, Lone Rider is a cool card, but it needs better support. Healer's Hawk, is a cheap efficient enough creature, but Sacred Cat represents an easy 2-for-1. I'd swap Adanto Vanguard to Wall of Essence spending removal on a wall is a bad deal, but if your opponent doesn't it can gain you significant life. I'd run straight removal Declaration in Stone or Stasis Snare rather than Dromoka's Command. I'd also suggest you look at Blind Obedience this stalls your opponent and lets you spend extra mana. In green there is also Feed the Clan which might come in useful...
I hope this helps, good luck brewing your deck.
1 month ago
Hi drhouse10 thanks for your comments over on my deck, I'll return the favour.
So your list is less all-in on combo than mine ( Boar and Jackal ) to the point that they are quite different decks. You're playing a Gruul ramp deck, with a potential combo finish via Ilharg, but playing Ilharg ( or Champion of Rhonas ) isn't the purpose of your deck. Even so, something I've learned when playing Combustible Gearhulk is that most of the time your opponent will let you draw.
I'm dubious of Beanstalk Giant for the mana costs involved, even though it's strictly a 2-for-1, I'd think there is something better you can do.
I suspect with the banning of Field of the Dead you can cut Blood Sun, as Alpine Moon probably makes better land hate, if you still need it. Also out the side, you probably want some form of life gain against fast aggro, Feed the Clan in your maybe board would fill this roll.
You have a cool deck, good luck and I hope my comments are of help.
1 month ago
How many is the right amount of Grafdigger's Cage to have in the side? I'll probably replace scarab Feast with them because (like you said) they have more utility... I think I might end up replacing life goes on with Feed the Clan too. I'm so glad I got someone so knowledgeable to help me out with everything. I may take a while to process the information and "digest" it, but I can clearly see that you are very experienced and I appreciate all your help!
1 month ago
No worries fam! So to start I think Tormod's Crypt is just a straight upgrade to Scarab Feast, Cycling is irrelevant, if you sided it in you want to be casting that bad boy. 0 mana to hit the whole graveyard is sooo much better than 1 mana to hit 3 cards. Also Inspiring Call is neat, but not what you want. The lack of Hexproof matters alot, I've been looking up some decklists of the current projected "tier" decks and UW Control especially runs a lot of cards like Cast Down and Detention Sphere that call does not protect against, but Heroic Intervention does. That said, 2 intervention is fine, go up to 3 if you're really worried about removal. Speaking of removal, I would cut Price of Betrayel for either Hero's Downfall or Assassin's Trophy , I personally recommend Trophy. PoB is just way too niche for what you want to be in your sideboard, Trophy can destroy any permanent you want, including the above mentioned enchantments that exile your board. Life Goes On is okay. I Think the difference between it and Feed the Clan are worth considering, 1 mana less doesn't matter nearly as much in a deck that isn't looking to stop you from casting it, so gaining more life more consistantly may be your better play, but it's a judgement call tbh. Lastly I'd prob cut the Mistcutter Hydra and maybe use one other slot for at least 2 Return to Nature . If you want an example of a proper flex slot that card is it, and as much as I L-O-V-E me some Hydras, unfortunately the pro-blue doesn't matter much in the games you'll prob side him into. He still gets hit by Cast Down and Seal Away . Keep the 4 Duress, having those against control or combo is fantastic, and I wasn't sure about QB but since alot of Nexus of Fate decks are running Fog effects, making your damage unstoppable is real good.
2 months ago
As far as your side board goes you can still get some upgrades. Price of Betrayel will slot easily into Hero's Downfall , and I would recommend adding some copies of Tormod's Crypt or Grafdigger's Cage to help keep down Phoenix, Reanimator and Rally strats. Consider also a copy or two of Feed the Clan , it's excellent sustain vs Burn and RedDeck Wins
3 months ago
Ramos, Protector of Terisiare
Legendary Artifact Creature - Dragon God
Affinity for Artifacts
, : Exile target nonland permanent.
, : Gain control of target creature or Planeswalker. Untap it, it gains haste. Sacrifice it at the beginning of your next end step.
, : Target player gains 10 life. If target player was you, Ramos, Protector of Terisiare doesn't untap during your next untap step.
So while his Azorius ability straight up exiles practically anything, his Rakdos ability gives you control of it but puts it into their graveyard. Also, thanks to the wording you are able to activate him during an opponent's end step and you'll maintain control until your next end step. This means you can also gain control of a second permanent during your turn after Ramos untaps. That's the hidden trade-off.
As for the mono-green, I understand this is really more of a white or at least Selesnya ability, but I would bring up the fact green has a lot of solid life spells, such as Predator's Rapport , Feed the Clan and Nissa Revane . They do exist, they just aren't that common.
Make another creature on par with Worldspine Wurm .
3 months ago
Serra Ascendant , Rest for the Weary , Martyr of Sands , Beacon of Immortality , Words of Worship . if your willing to add green Heroes' Reunion , Kitchen Finks , and Armadillo Cloak . if you include higher power creatures you could include Feed the Clan . Baneslayer Angel , Divinity of Pride .
I am not saying you should add all of these, and they are all just options.