Feed the Clan

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir Common

Combos Browse all

Feed the Clan

Instant

You gain 5 life.

Ferocious You gain 10 life instead if you control a creature with power 4 or greater.

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Feed the Clan Discussion

FAGGOTUS-REX on It Really Adds Up

1 week ago

Life gain has always been thought of as a weaker archetype in mtg, but this deck seems super tight! I reccomend Kitchen Finks, Serra Ascendant, Rest for the Weary, and maybe Feed the Clan.

Tanker12 on One Ponza To Rule Them All

1 week ago

What do you guys think about Feed the Clan in the bolt slot?

rcrimmins on The Purr Awakens: Modern

3 weeks ago

If you want to beat Burn, consider Life Goes On or Feed the Clan Brimaz is a tank against burn - plus Lifelink cats should get ya there.

GeminiSpartanX on Swing for the fence

3 weeks ago

I'm currently in the process of building an Omnath, Locus of Rage deck myself, but I have noticed some dis-synergies in your deck that could be improved on if that's ok. First, Omnath likes making land drops. Now, if your focus is just on beating down with your other creatures, you can disregard some of these suggestions. For me, I want to focus on getting my commander out asap and make sure he floods the board with tokens that punish people for wiping the board afterwards. For that, I need lands and ramp. One thing I noticed with your deck is that you have a lot of artifact ramp, which doesn't work as well with Omnath (or with your own Perilous Vault or Bane of Progress for that matter). Other than Sol Ring, I'd remove all of them for Kodama's Reach, Cultivate, Explosive Vegetation, Nature's Lore, Skyshroud Claim, Rampant Growth, Hour of Promise, Harrow, or Nissa's Pilgrimage. The great thing about them is that they're all relatively cheap to get (both cost-wise and mana wise), and lands in general are harder to remove than artifacts. You may need to add more basic forests to your deck if you decide to include all of them, but it would be worth it. I'm planning on running 43 lands for that reason. Since you have good cards like Burgeoning in the deck already, having more ways to get lands into your hand is all upside!

A few other good cards for omnath: Shamanic Revelation-> gains life AND draws cards (and is a bulk rare), seems better than Feed the Clan. Ramunap Excavator-> more Crucible of Worlds is better when you have Strip Mine in your deck! Ulvenwald Hydra-> giant fatty that also searches up your dark depths combo lands, Perilous Forays-> sac an elemental, deal damage, get a land, make an elemental, repeat :)

Hope some of that helps. I tried to suggest things that help whether you're focusing more on omnath or not. Have fun!

DJMintEFresh on Swing for the fence

1 month ago

This deck is awesome, I always love the big-creature-beatdown theme! I think there's definitely some room for improvement to make it more competitive. In my opinion, the most important adjustments that should be made are 1) Bigger mana rocks 2) More efficient mana dorks 3) Card draw 4) Eliminating cards that have 0 support.

1) I would suggest Thran Dynamo, Basalt Monolith, Grim Monolith and Mana Vault. Weaker mana rocks aren't going to hold up when you're consistently casting 6, 7, 8+cmc spells. This will make the deck a lot faster.

2) The only two mana creatures you have now are Sacellum Godspeaker and Smokebraider. I think you should replace both because Godspeaker makes you reveal your hand and could possibly produce 0 mana, and Smokebraider is only useful for elementals; and there's only a handful of them in the deck. I would suggest cards like Krosan Restorer, Whisperer of the Wilds, Somberwald Sage and maybe even Shaman of Forgotten Ways and Circle of Elders.

3) Suggestions for colorless/Gruul card draw: Mind's Eye, Rishkar's Expertise, Harmonize, Life's Legacy, Faithless Looting and Domri Rade if you could fit him in.

4) Parallel Lives, Feed the Clan, Rakka Mar, stuff like that. I would also suggest replacing Concordant Crossroads with either Fervor or Fires of Yavimaya. CC gives haste to all creatures, including opponent's.

I hope this helps! Happy deck building.

RazortoothMtg on Hour of Devastation Spoilers

1 month ago

i think Life goes on is actually decent. Against aggro decks, it's like a Feed the Clan, but 1 mana less, and might be easier to trigger in some decks.

Drag0nDude on Mono Green Mana Ramp - Need Suggestions!

1 month ago

Thanks for the suggestions guys!

N4kk1 We'll replace Deadly Recluse with H0L0cr0nHunter16's suggestion of Gravity Well. We'll move Roar of Challenge and Feed the Clan to the board. We were planning to replace the Pelakka Wurm with more Primalcruxes. they're just placeholders for now. Probably going to add Blossoming Defense and Vines of Vastwood. Karametra's Acolyte is there to so that it can pump out a TON of mana for Hydra Broodmaster

Thanks for your suggestions! I really appreciate it.

N4kk1 on Mono Green Mana Ramp - Need Suggestions!

1 month ago

Well at first cut amount of cards to 60.

Then what to cut:

26 Forests is enough i believe.

Deadly Recluse Doesn't really fit there.

Karametra's Acolyte Is too mana expensive for mana dork.

Roar of Challenge And Feed the Clan are more like sideboard cards.

I believe that you have better stuff to ramp on than Pelakka Wurm

Roar of Challenge Isn't that good against meta decks because they play lot of removal anyway so i would prefer cards like Blossoming Defense or Vines of Vastwood to protect you'r big creatures.

And for ramp Utopia Sprawl is very good with Arbor Elf

But these are just my opinions of course :)

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