|Commander / EDH||Legal|
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|Khans of Tarkir (KTK)||Common|
Combos Browse all
Feed the Clan
You gain 5 life.
Ferocious You gain 10 life instead if you control a creature with power 4 or greater.
Price & Acquistion Set Price Alerts
Feed the Clan Discussion
1 week ago
Great deck! It has something fun going on though needs some editing.
Abzan Battle Priest could be your best friend here. Think of him as the start of you mid-game hinge where you start to turn from life gain to attacking. Another hinge here is your Chalice of Life Flip as it flips to start draining your opponent. What seems to work here is also Ajani's Pridemate, Oreskos Sun Guide, and Ajani, Mentor of Heroes (another one of these in the deck could be great). Feed the Clan from your maybeboard would be good here as well, and maybe think about adding Honor's Reward, Archangel of Thune, and Dromoka's Command (or maybe just sideboard this). In order to make room for these guys though, I would cut most of your green creatures (except, maybe, Ageless Entity, the gods, Bow of Nylea, Search for Tomorrow, and Explosive Vegetation; basically anything that isn't taking advantage of your primary strategy. If you're worried about early game mana, Birds of Paradise could be in your future or a similar one drop.
Hope this is helpful!
1 week ago
If you are planning to play this in any competitive Modern environment, I'm afraid you may find it to be a tad slow. Without ramp, you won't be able to land those 5- or 6-drops till around turn 7 or 8, sometimes even later. Modern decks generally need to win, interact, and/or establish a superior boardstate by turn 4 or sooner.
Fortunately, green is the best color for ramp ...& white is probably tied for best interactive color (if not the best).
I get it that you're digging your deck as it is, presently. That's cool. But if you should become dissatisfied with its performance at some point, then here are some suggestions for later consideration...
I'd mentioned ramp, prior. Consider Arbor Elf, Utopia Sprawl, & Garruk Wildspeaker. Having all 3 of these on the board means getting 6 mana from 1 forest. This is huge. Additionally, Garruk can defend himself (or you) via beast creature tokens. A few Sakura-Tribe Elder can also help get the ball rolling as far as ramp.
While Fog will keep creatures from harming you for 1 turn, Narnam Renegade will keep a creature from harming you permanently, for the same CMC. He can also provide beats, in the event your opponent isn't playing creatures.
Chaplain's Blessing. I'll be blunt here, there are cards that do exactly what this does, only better. Life Goes On or Feed the Clan are both instant-speed & can net you more lifegain at comparable CMC. But I'd sooner go with Blessed Alliance instead of any of the aforementioned, for sheer versatility; it's lifegain, or it's removal, or it's both at once.
Scavenging Ooze wreaks havok with many popular Modern tactics... plus he grows into a big beater, all for just 2 CMC.
Okay, Celestial Mantle. Creature auras are generally bad in any constructed format, due to the high amount of interaction. Opponents will remove your enchanted creature in a 2-for-1 trade favoring them. Instead, consider Rancor, or maybe even Spirit Loop. Both are low CMC, both play well with what you're doing, & both return to your hand when the enchanted creature dies.
...and Fumigate. You don't want to be mainboarding sweepers... not in this type of build. 18 creatures is more than what most Modern decks run with. Meaning, sweepers will hurt you more than most opponents. Consider swapping them for more spot removal, more fast creatures, or ramp. A sweeper on your sideboard is a good plan. But Wrath of God is far better; opponents can typically deal more damage (or win) on their turn 4 or 5, than what Fumigate would make up for you in lifegain.
Consider cutting a few basic lands for some Stirring Wildwood.
Good luck with your deck... G(/w) Stompy can be a very viable formula on a reasonable budget. Hope something I've suggested is of some help.
2 weeks ago
I've been taking in and out Angel's Feather many times, but I'm not sure what can I swap it with.
Feed the Clan is just a great pump spell (with Pridemate or Sunbond) that most opponent's don't expect imo..
Ajani's Mantra is just a way to balance the kinda low speed of the deck.
The 3 of them can still help with the Felidar Sovereign...
I don't usually use Skype, but I could do if you want to play some games.
2 weeks ago
It definately can be great in some situations, and Sunbond can steel some games admittible, though i'm still against running it.
Maybe you would like to play a couple games with me. (Over skype perhaps.) If you got the time. One of us is bound to get smarter on the matter if we test a bit. I think facing some teir decks in different categories does a lot to ones deck building skills.
1 month ago
Love the mainboard!
I would however make some changes to your sideboard
Because of the high level creatures in your deck, you don't necessarily need spot removal like Eyeblight's Ending. Your biggest threat is a control deck or red-burn so I would replace Eyeblight's Ending with either Duress or Feed the Clan. Duress can handle any sort of counter/bounce spell and would be nice against possible graveyard hate cards. Feed the Clan is excellent for your deck since you run multiple big creatures.
I'm not sure why you like Appetite for the Unnatural, I think there are more efficient cards for artifact/enchantment removal. Ancient Grudge, Tranquility or Natural State would be better in my opinion.
Thanks for posting the deck!
1 month ago
maybe you could throw in Maulfist Revolutionary to bump up Ajani's loyalty counters quicker and then use Ajani, Mentor of Heroes to bump up Maulfist Revolutionary to a 6/6 trample for 3 mana and you've brought Ajani up 2 loyalty counters. Also Feed the Clan is a better replacement for Renewed Faith.
2 months ago
If you're prepared to put a little bit of money into it, here are my suggestions that stick to your theme
-1 Heroes' Bane
Waker of the Wilds looks fun as heck.
I would remove the enchantments for 4 Harmonize. If you're dead set on running effects like Overgrowth, Arbor Elf is the kind of creature you want to be running. You don't need the Fog effects since you should be the one on the attack, but if you're running them for the hexproof, consider Blossoming Defense instead. I would go 4 Rampant Growth and 4 Search for Tomorrow in your sorceries.
Nissa, Nature's Artisan is respectable, but I'd suggest Nissa, Worldwaker or Garruk Relentless Flip instead. I wouldn't run your enchantment or flier hate in the mainboard, instead fill it with the planeswalkers above, or more creatures like Elvish Visionary.
One thing you really have to be aware of in Legacy is that the three most popular board wipes (to my knowledge) are; Terminus, Toxic Deluge, and Supreme Verdict. There's not a whole lot you can do against the first two, but have a couple Heroic Intervention in your sideboard could be important. I would also run a couple Life Goes On or Feed the Clan in the sideboard as well to go against more aggro opponents.
I'm not really a green player, but I hope this was a little helpful