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Prowess of the Fair
Tribal Enchantment — Elf
Whenever another nontoken Elf is put into your graveyard from play, you may put a 1/1 green Elf Warrior creature token into play.
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Prowess of the Fair Discussion
1 week ago
This deck is fine as it is, but if you want to shift more into competitive, ambassador oak cost too much mana for what it does. If you look at your curve, you are very low on 1 drops. That is a problem I see here, as elves are really low to the ground, and known for their very low mana costs.
Running mainboard hate, unless it targets every single other deck in your meta, is generally considered to be unwise, as instead of casting a 3 mana removal spell, you could've just cast another elf to help you win. Basically, it is better, game 1, to be advancing your strategy, than to try to disrupt your opponent, unless that is the sole purpose of your deck. An elf deck is generally always creature heavy, and doesn't require mainboard hate.
Below are some steps I'd take to polish this deck up, as your average CMC is way too high for the amount of lands and mana sources you have. Sorry for making this really long, but please bear with me.
-3 prowess of the fair
-2 aerial predation
-2 aim high
-2 essence warden
-1 nissa's chosen, as it isn't that good without nissa revane, which can't be hit by collected company. You can keep this in if you still want to run nissa's.
-1 ambassador oak
-2 cylian elf
-1 soul of the harvest
-1 gilt-leaf ambush, as elves are low to the ground and generally always lose clash anyway.
-2 elvish promenade, which will be explained somewhere below
-hunting triad, as it is just a worse version of elvish promenade
-the two nissa's.
-5 swamp, as they do not help you cast green cards, which are the majority of your spells.
-4 forest, which will be explained later below.
Now you only have 11 lands. I suggest you run around 18~19 if you want to be more aggressive, or 20~21. Lets go with 19, as that is still more aggressive, while staying safer.
You'd need 8 more lands for that. Now, this is where I explain why the 4 forests and the swamps were cut. You generally want to make all your black sources dual lands, as you rarely ever want to have swamp as one of the few lands in your opening hand. That only causes you to make unnecessary mulligans. I'll suggest 8 dual lands on the cheaper side, but if you want, you can always change to more expensive ones.
Now that you have 19 lands, you have 25 spaces in your deck to fill up with nonland cards.
These are some ideas, you can always add in other options.
-3x Elvish Mystic You want a lot of 1 drop elves in an elf deck
-4x Heritage Druid. They combo really well with the next card, as well as letting you have an awesome turn 3 win.
-3x Nettle Sentinel They have a great body, and are just great overall. 4 can be a bit too much sometimes.
-2x Elvish Archdruid These are really powerful, and are necessary.
-1x Dwynen's Elite These are very great, as you get 3 power/toughness split among 2 bodies for the cost of 1 (of course, this is only because you have a heck ton of 1 drops).
-2x Collected Company These are really powerful, as you can get 2 elves all at instant speed.
-3x Chord of Calling. This is where I will explain why we cut elvish promenade. It is a really powerful card, and one of my favorites, but is overkill, doesn't work with collected company, and is not as good as chord of calling. Chord is another place where heritage druid shines, as each of these essentially lower the cost of chord by 1 (as they tap for convoke, then untap right after). Chord of calling also lets you tutor for your sideboard creatures, or even any other elf, all at instant speed.
-2x Elvish Visionary this card is really important. Elves lack card draw, and this guy provides some.
-1x Ezuri, Renegade Leader not as important, because with 4 coco and 3 chord, if you want these, you can always tutor. even so, Thoughtseize, Inquisition of Kozilek, and other hand disruption will always be able to steal ezuri, so running 2 is safer.
Earlier, we moved 9 cards from your mainboard into your sideboard. Now, we'll be cutting some of those cards out of your sideboard, as they aren't that necessary. The full sideboard I'll put here is
-2x Essence Warden Great card overall, having this keeps you from dying from every heavy hitter. Also prevents you from dying from any lifeloss.
-2x Prowess of the Fair this card is really interesting. although you could use its synergy with Rhys the Exiled to some extent, its main power is to protect you from a single wrath effects. Also helps with Shaman of the Pack, as Prowess of the Fair is an elf.
-2x Thornweald Archer. You ran many anti flying cards mainboard, so I put this here. It serves a similar purpose, having reach and deathtouch, and is an elf, allowing it to be tutored, hit by coco, or to make mana off of Heritage Druid or Elvish Archdruid. Can also be used as a deathtouch attacker if need be. Very versatile.
-2x Creeping Corrosion against any artifact heavy decks.
-2x Abrupt Decay, or even 2x Fatal Push. the second option is more expensive. really depends on how many death's shadow decks are lingering around your LGS. decay is less effective against that, but has a wider range of targets, and is a better sideboard overall.
-1x Nissa Revane since you really like nissa, this is the one you should use. Is actually modern playable.
I hope some of this helps! If you have any questions or concerns, you can leave it on my wall userpage thing. +1 from me. Have a great day!
answering your question, a non nissa elvish planeswalker would be Freyalise, Llanowar's Fury, although she is secretly only half elf and half human, is not modern legal, and died killing a hole in space.
4 weeks ago
okay, start at the bottom. my example clearly, included throne of the god pharaoh, as I said youll do the damage from shaman of the pack AND THEN the damage from throne, late game it can turn into an instant win. it might take a little bit more arguing for aggro creature decks to buy into it, but it just helped affinity top 8 at a major national tournament.
youre right my sideboard needs hella work. when I built this deck the majority of my home games were spirits and dragons, so yeah. Prowess of the Fair is fantastic and im going to add it immediately, so I thank you for that. as for your other suggestions, most of them were white and I have no means to cast white mana costing spells so those are out, while I agree with most of what you posted. as for the spellskite, I don't really care about one or two elves getting path to exiled or fatal pushed so im not gonna invest the deck slot for as many as id need for them to be effective. I like meliria but my meta doesn't call for infect hate right now and shes a legendary so im apprehensive about her. thoughtseize is out because I would much rather get on the aggro side of things and play a dork turn one rather than disturb my opponents hand, plus with the addition of prowess of the fair, I don't really care if my board gets wiped cuz im gonna have a small army to defend myself with once it does. fracturing gust is fantastic and I will add that immediately and same goes for kitchen finks, its good for some lifegain, and its a pesky bugger to remove. only downside is, its not an elf so it goes a tad against our strategy.
I actually did know about Deathrite Shaman but as you said its banned in modern so I didn't even bother to bring it up.
4 weeks ago
Casting on their endstep or anytime you have priority and your opponent is tapped out isn't defensive, it's just not casting your collected company unless you need to. If an opponent has a counterspell, they will try to stop coco, so casting it whenever they're tapped out is better than losing it to a Spell Pierce. I disagree on the sideboard, as elves have a lot of options by using silver bullets. Spellskite and Scavenging Ooze are easily found with coco and chord, and adding black lets you play Thoughtseize. Phyrexian revoker is a chord-able Pithing Needle on a stick.
There is actually an elf with graveyard hate, Deathrite Shaman. its merely banned in modern.
Try watching every elf deck in feature matches. Common sideboards you'll see are Burrenton Forge-Tender <, Fracturing Gust, Thoughtseize, Spellskite <, Scavenging Ooze < , Abrupt Decay, Kitchen Finks, Kataki, War's Wage <, Eidolon of Rhetoric, Elvish Champion, Melira, Sylvok Outcast, Thalia, Heretic Cathar, Stony Silence, Rest in Peace, &c. I don't mean to sound imperious, or bothersome, but you may want to change your sideboard, as it seems to be directed against flyers. That is fine, but since you have 15 cards against multitudes of decks, you really shouldn't spend more than 2 cards against one thing. Your Lys Alana Bowmaster is all you need against flying, the other cards get in the way and cause you to have less bowmaster triggers.
By the way, your example of throne of the god pharaoh sounds more like winning just from shaman of the pack, your example didn't include throne at all. Including heritage druid lets you win earliest on turn 3, while throne seems much better as a sideboard, or in a deck made to easily tap out all their creatures. of your 33 creatures, only 11 of them are able to tap for mana. That means most of the life your opponent loses from throne comes from you attacking, and not tapping for mana (unless you don't plan for throne to make your opponent lose much life.
TL;DR: If you want, here's a for sideboards (as well as many elf strategies in general), but really, the best guide is just testing out cards yourself. I can't tell you how many times Prowess of the Fair has saved me from boardwipes, kataki from just about any artifact loving deck.
1 month ago
Elves of Deep Shadow is just taking up the role of 2 more mana dorks, but I'll keep them for now because it is very hard to get color screwed with them, and this deck works well with 9 mana dorks.
The 4th coco hasn't been added because of its price, but I'll make the revision right now, and cut 1 ezuri.
As much as I like throne of the god pharaoh, I'm hesitant to add it as it requires me to tap out, and usually when I tap out, its to cast a coco or chord, and I usually cast that on my opponents endstep or when I get priority after my opponent has tapped themselves out (which is usually on their endstep) and casts a spell. Not being an elf like Prowess of the Fair makes it less profitable to cast on turn 2, or turn 3.
Thanks for the help! Do you have any recommendations for my sideboard?
2 months ago
Yeah, Lightning Bolt is almost always a very annoying spell, but I mean hey, Prowess of the Fair is also a very annoying answer to that which is very cheap haha. I must say, this deck rocks! Thank you for creating and sharing this dude.
2 months ago
Black Green is great against Death's Shadow, due to Shaman of the Pack.
This is definitely a fun deck to play for me, especially since I have gotten some of my friends to play elves as well.
2 months ago
Spellskite doesn't fit my meta well, as, besides a few obscure pump spells, I mostly want to be able to stop my creatures from getting countered, or a way past boardwipes. Prowess of the Fair, if not removed, gives my opponents a reason to not fire off a boardwipe, because I can easily regain my boardstate, whilst they are still crumbling behind their Supreme Verdict.
I haven't tried running any fatal push, because I don't like to run mainboard fatal push in a tribal. If push proves to be more useful, I'll stick them in over Bile Blight, I'm just looking for something to fill that spot; bile blight, grasp of darkness, or push.
2 months ago
Thanks for your suggestions! I'll have to test out Copperhorn Scout. I do agree with the weakness of Joraga warcaller, as it usually ends up being a bad turn 1 to let me play dwynen's elite.
I generally dislike Nettle Sentinel, as it is mediocre by itself, and really good with Heritage Druid. picking up a hand and seeing a nettle sentinel but no heritage druid turns it into a a 1 mana 2/2 that gets very hard to untap, and since any other elf can easily turn into a 2/2 and above, I don't play heritage druid for that reason.
If you don't mind, I have a question for you. Is Shaman of the Pack a necessary in green black elves, or is it more of personal preference / deck style? (I find that making opponents lose 4 life isn't as relevant as running a card like Prowess of the Fair that gives you some way to get back from boardwipes).