Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.
Printings View all
|Mercadian Masques (MMQ)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Puppet's Verdict occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Puppet's Verdict Discussion
2 months ago
For each permanent, flip a coin. If you win, its controller sacrifices it.
I've long wanted a random wipe. Extinction Event is very cool and I love it, but Boompile and morseo Puppet's Verdict are the closest examples. Based off of Rakdos, the Showstopper, commander of my Rakdos Cannibals deck
I'd like a common equipment with either a parasitic mechanic or set specific keyword.
10 months ago
Pringlesman I haven't updated this deck recently, but it's been doing pretty well for a while! Krark's thumb is a great wincon, but it is by no means necessary to win; Out of all of the games that I've played with the deck, I've only won one with the card because usually it gets removed very quickly.
The thing with Okaun is that since he only requires 3 winning coin flips to get lethal, you have a pretty reasonable chance to reach that each turn, especially with the amount of coin flip cards in the deck. Even Zndrsplt and Okaun together with nothing else is enough to make you a very formidable threat.
The way I play this deck is quite literally controlled chaos. Most cards like Puppet's Verdict have a huge impact on the board no matter how they resolve, and people don't want to counter them because they aren't sure who they are going to affect. Impulsive Maneuvers is another great example, since if you have ways to chump block, it effectively cuts the amount of creatures that you need to block with in half, and causes a lot more doubt when people are deciding what to attack with.
Anyways, Tribute Mage and Goblin Engineer would be great additions to the deck. I personally like keeping the tutors to a minimum since I like to keep the deck fairly random so that games are unique though, and the deck is still incredibly strong without Krark's Thumb. Thanks for the suggestions though! They'd definitely be good in the deck, it's just a matter of personal preference.
tanman on RNG Rakdos
1 year ago
so seems like a fun deck but I think you should add more rng coin flipping I like the demon imp and devil subtheme but krark's other thumb actually doesn't seem to have a trigger in the deck but here are some cards that flip coins in those colors Aleatory Boompile Chance Encounter Chaotic Goo Chaotic Strike Creepy Doll Crooked Scales Desperate Gambit Fiery Gambit Fighting Chance Game of Chaos Goblin Archaeologist Goblin Bomb Goblin Kaboomist Karplusan Minotaur Mana Clash Planar Chaos Puppet's Verdict Risky Move those are the ones i found and i think you should run at least some of them
1 year ago
Alright I took a look over your deck, and you built it pretty sweet! From what you told me so far you want a casual/fun deck that can threaten to stomp people to the ground :P
Here might be some fun card suggestions that you can utilize for card flips:
Aside from those fun janky cards, I would lower the curve a little bit more, add more rocks, as well as more Card Advantage (CA). The most problem with Rakdos decks is the lack of CA it can provide.
Some staples you can use of this archetype are:
Also some additional types of demon that can help:
- Bloodgift Demon
- Demon of Dark Schemes
- Lord of the Void
- Ob Nixilis, the Fallen
- Razaketh, the Foulblooded
- Rune-Scarred Demon
- Sire Of Insanity
Since cards are going to hit the graveyard at one point, recursion spells are quite nice, here might be some utility spells that are cool:
I'm not too sure on which route you want to go for your deck, but I hope this gives you some additional insight. If you like further help clarify what additional support your looking for and I'll be glad to help out!
1 year ago
Not sure 100%; I actually built the deck before they even made Zndrsplt and Okaum (Started off with Ruhan of the Fomori, then Keranos, God of Storms. Printing the coin flip partners inflated the price of the deck a lot. Keep in mind, for a Commander deck, this price is actually considered "budget", but swapping out Ral Zarek, Goblin Bomb, Fiery Gambit, Lightning Greaves, Shivan Reef and Karplusan Minotaur would save you a total of $32 bringing the cost of the deck down to $55. Chance Encounter is $10 and Krark's Thumb is around $6, but they are both pretty much win conditions of the deck (although the deck will still be fun and depending on the power level of your playgroup you might be able to afford keeping them out). Feel free to start off without those cards though, and replace them with something else initially (counterspells and removal probably, or ways to protect your creatures).
If you removed every card that I mentoned and replaced them with cards that you already had, you'd be saving around $47, and even then you could replace Puppet's Verdict, Mystic Confluence, Game of Chaos, Counterspell and Strionic Resonator for cheaper cards, saving $13 extra bringing the total savings up to $61
Basically what I'm saying is that if you really wanted to go budget, you could probably manage to make the deck for around $20-$30 (although I may be missing cards with "unknown" costs and other factors such as rounding error and the extra price that card shops tack on). I can try to make a budget list but I won't be playtesting it so I can't tell you 100% if it works. Hope this helps!
1 year ago
Knowledge Pool, Starke of Rath, Scrambleverse, Warp World, Confusion in the Ranks, Thieves' Auction, Grip of Chaos, Wild Evocation, Eye of the Storm, Hive Mind, Teferi's Puzzle Box, Whims of the Fates, Planar Chaos, Tyrant of Discord, Capricious Efreet, Braids, Conjurer Adept, Humble Defector, Karplusan Minotaur, Perplexing Chimera, Puppet's Verdict, Illicit Auction, Goblin Game, Fiery Gambit, Game of Chaos, Timesifter, Boompile, Gate to the AEther, Tide of War, Risky Move, Puca's Mischief, Shared Fate, Conjured Currency, Psychic Battle, Curse of Echoes, Impulsive Maneuvers, Pandemonium, and Witch Hunt are my favorites that I run.
1 year ago
Zndrsplt and Okaum are my favourite commanders to pilot, I have my own deck and it's the most fun that I've had in EDH.
A few suggestions:
Make sure when playing to keep an eye out for if your opponents play an orc, since Orcish Captain can target any orc, meaning that it's ironically an orc-hate card
Puppet's Verdict is incredibly fun to play, and it's a great way to either make a comeback when you're behind or as a last-ditch attempt to survive. It's essentially a 3-mana instant speed half-boardwipe, and it works even better with Krark's Thumb.
Marchesa's Smuggler can give unblockable and haste which can be quite useful.
Impulsive Maneuvers is a great way to transition from attacking into playing control, since it gives you a 50/50 chance to draw a card for each creature that attacks whatsoever. It also combos quite well with Chandra's Ignition and Fling effects when used with Okaum.
Strionic Resonator lets you flip even more coins.
Assault Suit lets you pass Okaum around, essentially letting you play group slug, meanwhile you can sit back and draw cards with Zndrsplt.