Legendary Planeswalker — Jaya
+1: Gain . Spend this mana only to cast instant or sorcery spells.
+1: Discard up to three cards, then draw that many cards.
-8: You get an emblem with "You may cast instant and sorcery cards from your graveyard. If a card cast this way would be put into your graveyard, exile it instead."
|Want (2)||Rabu , mccduff|
Printings View all
|Ravnica Allegiance: Mythic Edition (RNAMED)||Mythic Rare|
|Dominaria (DOM)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Jaya Ballard occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Jaya Ballard Discussion
4 days ago
3 weeks ago
Hey again Kain, I saw your message regarding this deck on your Arjun deck page. These are the cuts I would make:
. Since it only hits a single target, even copying this won’t put you anywhere near eliminating even 1 opponent unless you have a ton of mana.
Mizzix of the Izmagnus
could make things like Banefire a little more impactful. Otherwise it is just an overpriced removal spell.
. Like Banefire, this requires too much mana to be good.
Fanning the Flames
. Same as above.
. The problem with this guy is that he is much more situational than he seems. Only 1/3 of the deck is instants/sorceries, so he will whiff most of the time. Even when he does trigger, you might not want to play the copy (due to mana limitations, bad timing, you’d rather play something else from your hand, etc.) It’s just not worth a card slot for something so low-impact.
Elsha of the Infinite
. Good if built around as a commander, in any other deck Elsha is just glorified card draw. She’s situational similar to Kefnet. For 5 mana you could play
Rush of Knowledge
which is copiable, easier to cast, and will give you access to more cards than Elsha would.
. Triple red in the mana cost can be tricky to pull off in 3 colors. And for what? A worse
that will likely get killed before you can use it a second time? Jaya requires too much building-around to shine.
. Keeping two blue mana open when you’re in 3 colors can be rough. You might end up slowing yourself down.
might be a better choice.
Winds of Abandon
. You don’t need this when you already have mass burn spells to wipe out creatures. Besides, if an opponent is running a token deck you’d actually be helping them out with this.
Swords to Plowshares
. You have plenty of ways to burn creatures. Why waste a card slot on single-target creature removal?
Echo of Eons
. Helps opponents.
Scour All Possibilities
. Requires tons of mana just to draw a few cards.
. Great if you’re consistently finding Urborg. Otherwise this card spooks a couple opponents at best and does nothing at worst.
. While this is a strong card, copying it does nothing for you. These kinds of tutors also put you at negative card advantage. I think there are better/more thematically fitting things you could use instead.
. You have plenty of mass burn. You don’t need this.
3 weeks ago
WARNING: TL;DR comment ahead.
@king-saproling: I apologize for my impatience & seeming like a stalker, sir; no intent on this at all. Anyways, Still not sure what to cut from those 3 decks? Maybe I can help?
Deck 3: You stated it can go from Cold to Hot/Hot to Cold & Weiß-Versa on a whim. Should I revert back to that build; w/ only minor changes to further the performance?
Deck 2: SO sorry about my statements; Docent of Perfection Flip & Hammerfist Giant is better than I thought. These 2 back in; but, I've some ideas: Why not keep Karma + Kormus Bell + Urborg, Tomb of Yawgmoth all in just the same? Sunforger is great, but not truly incredible in Sevinne, the Chronoclasm . Potential Cut there. Elsha of the Infinite is stated to be amazing as hell; look at her builds. Keep. While Mizzix of the Izmagnus is incredible, He'd rather his own dedicated build, like Sevinne already is in the works of one of his own kind; and we've Thousand-Year Storm already. Chopped. Other notable inclusions worth keeping:
Jaya Ballard , Comet Storm (Why...?), Banefire , Time Wipe (Actually, maybe Azorius isn't so bad.), Winds of Abandon (But exiling even your Opponent's Swamps? Better than Armageddon .), God-Eternal Kefnet (WHAT?! He's practically a staple here.), Fanning the Flames (An X-Burn w/ Buyback? Back in.), Counterspell , Swords to Plowshares , Enlightened Tutor (All three of these are awesome no matter what. Keep^3), Scour All Possibilities (Scrying & Drawing is a good 241 here), & Echo of Eons (This is a permanent keep as so few Timetwister effects don't exile themselves right away. Unless you want Day's Undoing or Time Reversal , this is as good as limits can allow.)
We're at 112 (113 if we count Time Wipe ). Maybe you could find better cuts from what I stated please? Thanks. One deck remains; Deck 1.
Omnath, Locus of Mana still at 33 Cards over, The deck has one purpose; Unify both & ; as all 5 Mana Colors each had the masterful Trinity of Magic, Science, & Technology, cares much less about their own. Huge Prejudice over flight, Impurities, Anything that only counts as a creature within limits, is fine; & they blatantly Hypocritically used all those "Non-Creatures for themselves, & got away w/ it. Even long before The Ur-Dragon 's birth, even now, -Affiliated individuals don't give a care.
I'd like it if you cut 33 cards from this deck as well, all while keeping the theme of Magic, Science & Technology/Nature Technology Equality theme in mind for a & Mana Deck, please.
Finally, I might think of doing Atemsis, All-Seeing one last time. But I'm replacing my Deck entirely. Does Solemnity ring a bell? I tried to find the right Partner Commanders (C16); only to find all 5 colors have this property I can work with. But, Any suggestions for a 5 Color Commander that might help well w/ the idea of No-Counters Allowed Gameplay?
Sorry this is too much; I've no intention of being forceful. That said, I did help w/ some of the cuts. Now, king-saproling: Do you want to make some cuts for the 3 decks above alongside me
1: Omnath #1 Magic, Science, & Technology Unity Matters' Deck (Nature + Technology Themed.)
2: Sevinne Mass Burn Wrath, Non-perm Matters, & Self Protection Deck
3: Arjun Deck in question; you stated a build of this at one point was very great; albeit below 100 at the time. Should I revert back to that build w/ minor improvements?
4: What 5 Color CMDR would help w/ cards w/ Age Counters , Undying Counters , Charge Counters & Similar , & even after-death itself Phyrexian Unlife + Repay in Kind + Solemnity . Any ideas? Karona says no... XP ; Wonder if they also reject Experience Tokens , or even Energy Counters... (: You Know...)
Sorry if this was too much; I was just asking for one more favor to cut to 100 for said decks; not add more in please... X/
1 month ago
Double check what Sun Titan can get. I suspect most of your CMC 3 or less things are instants or mana ramp that won't be destroyed in general.
1 month ago
5 months ago
1) Okay, I removed Melek, Izzet Paragon , Frostburn Weird and Niv-Mizzet, Dracogenius . As much as I'd really like their effects on side, I see your point it would be too slow to get them in play a lot of the time. Jaya Ballard and The Mirari Conjecture I've left in so far, firstly because they both feature in the win conditions, so would need an alternative to that. That and I already own Jaya Ballard and it just looked like a fun card to give a go. The Mirari Conjecture exists as one of the more 'backup' win conditions that coupled with fight with fire can be do all 20 damage in one turn, same with Jaya's planeswalker emblem.
2) I can see it probably needs to be a turn or so faster, how do I keep decent card advantage whilst keeping casting instant and sorceries and enough mana to keep them going and the odd creature to keep a defence going. In my mind, this is where the blue portion of the deck came in (that and for the Mirari conjecture), with the idea of keeping the land base very flexible so I could be burning or drawing as required. This is what Serum Visions was for. I was also considering Opt but with a few big damage cards available for a low miracle cost,i thought Serum Visions might be more useful
3) I've had a look through the deck and it mostly seems to fit for a Red-White deck. The Red component of it which is more relevant seems to be the fairly standard affair of red cards generated. Which is essentially what I was going for but with some blue to power The Mirari Conjecture , Serum Visions , a little bit of card advanatage and a little bit of control. It does also flag up something I'd been wondering for a little bit, is Lava Spike preferable to Rift Bolt ?
4) Control - Aggro seems a more accurate definition, yeh. I'll stick with the 22 then
5) Added these as the sideboard, I really liked most the suggestions and see where they slip in and out in niche situation. The only one I'm confused about is how would Leyline of the Void get played given neither the deck nor sideboard has any black mana base?
Cheers for the help PhoenixNest, it is much appreciated!
5 months ago
So finally finished my deck build - The Vorpal Blade went Snicker-Snack - Anje EDH
Gotta say I took a couple cards that were in your list and added them, but there are some others i thought i would suggest (again ) :)
Quest for the Nihil Stone If you can keep your opponents card dead, this is a good option.
6 months ago
Planeswalkers that you'd want to run would be the following;
Jace, Arcane Strategist : He empowers your boardstate and gives you card advantage. Also gives you a free combat wincon if you have enough power and life totals are low enough
Jaya Ballard : She gives you the mana you need to cast the spells you are going to be casting
Chandra, Torch of Defiance : Same thing
Kasmina, Enigmatic Mentor : Planeswalker protection
Nahiri, the Harbinger : Card advantage with potential wincon if you choose correctly
Narset, Parter of Veils : Oppression
Ral, Izzet Viceroy : Card advantage and wincon emblem
Teferi, Hero of Dominaria : Any self-respecting deck would run him in those colors
Teferi, Time Raveler : EDH lock
Tezzeret, Artifice Master : Immense card advantage
Venser, the Sojourner : An all-around powerful card that should honestly see more play
That's 13x Planeswalkers which should be plenty. If you'd like to add Karn Liberated you can do so but I wouldn't stretch it any further than this. You still need room for your Instants, Sorceries, Lands and Creatures. You mentioned you also want Enchantments? Well, I'd cut down on those except for the basic prisons. Notably:
I'd also focus on making it a soft Flying Tribal, to empower your tokens
All in all, this is 34 cards. If you figure you'll be running the recommended 37 lands + 8 stones, you have a total card base of 79 cards. This leaves you 20 Instant / Sorcery spells.
Given that, you may want to trim down so you have more chances to use your Commander. I'm noticing a general lack of red power in here, so you may want to actually make this an Azorius deck that happens to splash red just to get your Commander out.
Focus on replayable Instants and Sorceries, such as the ones mentioned above. Also, Charmbreaker Devils will be of great asset in this deck.
Hope that helps! :D